| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { randInt } from "@/utils/alea"; |
| 4 | |
| 5 | export class CapablancaRules extends ChessRules { |
| 6 | |
| 7 | static get PawnSpecs() { |
| 8 | return Object.assign( |
| 9 | {}, |
| 10 | ChessRules.PawnSpecs, |
| 11 | { |
| 12 | promotions: |
| 13 | ChessRules.PawnSpecs.promotions |
| 14 | .concat([V.EMPRESS, V.PRINCESS]) |
| 15 | } |
| 16 | ); |
| 17 | } |
| 18 | |
| 19 | getPpath(b) { |
| 20 | return ([V.EMPRESS, V.PRINCESS].includes(b[1]) ? "Capablanca/" : "") + b; |
| 21 | } |
| 22 | |
| 23 | static get size() { |
| 24 | return { x: 8, y: 10 }; |
| 25 | } |
| 26 | |
| 27 | // Rook + knight: |
| 28 | static get EMPRESS() { |
| 29 | return "e"; |
| 30 | } |
| 31 | |
| 32 | // Bishop + knight |
| 33 | static get PRINCESS() { |
| 34 | return "s"; |
| 35 | } |
| 36 | |
| 37 | static get PIECES() { |
| 38 | return ChessRules.PIECES.concat([V.EMPRESS, V.PRINCESS]); |
| 39 | } |
| 40 | |
| 41 | getPotentialMovesFrom([x, y]) { |
| 42 | switch (this.getPiece(x, y)) { |
| 43 | case V.EMPRESS: |
| 44 | return this.getPotentialEmpressMoves([x, y]); |
| 45 | case V.PRINCESS: |
| 46 | return this.getPotentialPrincessMoves([x, y]); |
| 47 | default: |
| 48 | return super.getPotentialMovesFrom([x, y]); |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | getPotentialEmpressMoves(sq) { |
| 53 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( |
| 54 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1) |
| 55 | ); |
| 56 | } |
| 57 | |
| 58 | getPotentialPrincessMoves(sq) { |
| 59 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( |
| 60 | this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], 1) |
| 61 | ); |
| 62 | } |
| 63 | |
| 64 | isAttacked(sq, color) { |
| 65 | return ( |
| 66 | super.isAttacked(sq, color) || |
| 67 | this.isAttackedByEmpress(sq, color) || |
| 68 | this.isAttackedByPrincess(sq, color) |
| 69 | ); |
| 70 | } |
| 71 | |
| 72 | isAttackedByEmpress(sq, color) { |
| 73 | return ( |
| 74 | this.isAttackedBySlideNJump(sq, color, V.EMPRESS, V.steps[V.ROOK]) || |
| 75 | this.isAttackedBySlideNJump(sq, color, V.EMPRESS, V.steps[V.KNIGHT], 1) |
| 76 | ); |
| 77 | } |
| 78 | |
| 79 | isAttackedByPrincess(sq, color) { |
| 80 | return ( |
| 81 | this.isAttackedBySlideNJump(sq, color, V.PRINCESS, V.steps[V.BISHOP]) || |
| 82 | this.isAttackedBySlideNJump(sq, color, V.PRINCESS, V.steps[V.KNIGHT], 1) |
| 83 | ); |
| 84 | } |
| 85 | |
| 86 | static get VALUES() { |
| 87 | return Object.assign( |
| 88 | { s: 5, e: 7 }, |
| 89 | ChessRules.VALUES |
| 90 | ); |
| 91 | } |
| 92 | |
| 93 | static get SEARCH_DEPTH() { |
| 94 | return 2; |
| 95 | } |
| 96 | |
| 97 | static GenRandInitFen(options) { |
| 98 | if (options.randomness == 0) { |
| 99 | return ( |
| 100 | "rnsbqkbenr/pppppppppp/91/91/91/91/PPPPPPPPPP/RNSBQKBENR w 0 ajaj -" |
| 101 | ); |
| 102 | } |
| 103 | |
| 104 | let pieces = { w: new Array(10), b: new Array(10) }; |
| 105 | let flags = ""; |
| 106 | for (let c of ["w", "b"]) { |
| 107 | if (c == 'b' && options.randomness == 1) { |
| 108 | pieces['b'] = pieces['w']; |
| 109 | flags += flags; |
| 110 | break; |
| 111 | } |
| 112 | |
| 113 | let positions = ArrayFun.range(10); |
| 114 | |
| 115 | // Get random squares for bishops |
| 116 | let randIndex = 2 * randInt(5); |
| 117 | const bishop1Pos = positions[randIndex]; |
| 118 | // The second bishop must be on a square of different color |
| 119 | let randIndex_tmp = 2 * randInt(5) + 1; |
| 120 | const bishop2Pos = positions[randIndex_tmp]; |
| 121 | // Remove chosen squares |
| 122 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
| 123 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); |
| 124 | |
| 125 | // Get random square for empress |
| 126 | randIndex = randInt(8); |
| 127 | const empressPos = positions[randIndex]; |
| 128 | positions.splice(randIndex, 1); |
| 129 | |
| 130 | // Get random square for princess |
| 131 | randIndex = randInt(7); |
| 132 | const princessPos = positions[randIndex]; |
| 133 | positions.splice(randIndex, 1); |
| 134 | |
| 135 | // Get random squares for knights |
| 136 | randIndex = randInt(6); |
| 137 | const knight1Pos = positions[randIndex]; |
| 138 | positions.splice(randIndex, 1); |
| 139 | randIndex = randInt(5); |
| 140 | const knight2Pos = positions[randIndex]; |
| 141 | positions.splice(randIndex, 1); |
| 142 | |
| 143 | // Get random square for queen |
| 144 | randIndex = randInt(4); |
| 145 | const queenPos = positions[randIndex]; |
| 146 | positions.splice(randIndex, 1); |
| 147 | |
| 148 | // Now rooks + king positions are fixed: |
| 149 | const rook1Pos = positions[0]; |
| 150 | const kingPos = positions[1]; |
| 151 | const rook2Pos = positions[2]; |
| 152 | |
| 153 | // Finally put the shuffled pieces in the board array |
| 154 | pieces[c][rook1Pos] = "r"; |
| 155 | pieces[c][knight1Pos] = "n"; |
| 156 | pieces[c][bishop1Pos] = "b"; |
| 157 | pieces[c][queenPos] = "q"; |
| 158 | pieces[c][empressPos] = "e"; |
| 159 | pieces[c][princessPos] = "s"; |
| 160 | pieces[c][kingPos] = "k"; |
| 161 | pieces[c][bishop2Pos] = "b"; |
| 162 | pieces[c][knight2Pos] = "n"; |
| 163 | pieces[c][rook2Pos] = "r"; |
| 164 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
| 165 | } |
| 166 | return ( |
| 167 | pieces["b"].join("") + "/pppppppppp/91/91/91/91/PPPPPPPPPP/" + |
| 168 | pieces["w"].join("").toUpperCase() + " w 0 " + flags + " - -" |
| 169 | ); |
| 170 | } |
| 171 | |
| 172 | }; |