| 1 | p.boxed |
| 2 | | The player in second has a different set of pieces, |
| 3 | | moving roughly like "augmented knights". |
| 4 | |
| 5 | img.img-center(src="/variants/Orda/Orda.png") |
| 6 | |
| 7 | p |
| 8 | | Orda Chess is a chess variant designed in 2020 by Couch Tomato. |
| 9 | span.italic |
| 10 | | Note: he'd rather remain anonymous :) |
| 11 | | Anyway this text and all the images are from him. |
| 12 | | The idea of the game was to create a true asymmetric chess with |
| 13 | | two different armies. Ralph Betza's |
| 14 | a(href="https://www.chessvariants.com/unequal.dir/cwda.html") |
| 15 | | Chess with Different Armies |
| 16 | | was an inspiration, but the goal was to be a little more streamlined |
| 17 | | with the theme here. |
| 18 | | In this case, the theme of the new army is knight-based movement, |
| 19 | | where most pieces have an element of knight movement. |
| 20 | | Given the knight (or horse) theme, this was modeled after the |
| 21 | | Mongol army and named the Horde. An "orda" was a military structure |
| 22 | | for the people of the Steppes, which also gave rise to the English word |
| 23 | | "horde." The original chess army is named the Kingdom for contrast. |
| 24 | | The game itself is incredibly balanced by engine evaluation (even more |
| 25 | | than standard chess), with a near 50-50 win ratio for |
| 26 | | the Kingdom and Horde. |
| 27 | |
| 28 | h3 General Rules |
| 29 | |
| 30 | ol |
| 31 | li. |
| 32 | Setup is as above. Despite new pieces, the placement of the Horde pieces |
| 33 | mirror their chess counterparts. |
| 34 | li The Kingdom always moves first. |
| 35 | li The Horde cannot castle. |
| 36 | li. |
| 37 | As Horde pawns start on the third rank, they do not have the option to |
| 38 | move two spaces or be captured by en passant. Kingdom pawns retain the |
| 39 | ability to move two spaces initially and to be captured via en passant. |
| 40 | li Pawns can only promote to a queen or kheshig. |
| 41 | li. |
| 42 | An additional method of victory is available: called campmate. Campmate is |
| 43 | achieved by moving one's king into the final rank without being check. |
| 44 | li Other rules, including stalemate and repetition are as in chess. |
| 45 | |
| 46 | h3 Horde Pieces |
| 47 | |
| 48 | p. |
| 49 | There are four new units unique* to the Horde: 2 Lancers, 2 Horse Archers, |
| 50 | 2 Kheshigs, and 1 Yurt (* exception being that the Kingdom can still obtain |
| 51 | a Kheshig by promotion). The Kheshigs are the strongest piece |
| 52 | (knight + king movement) and lead each flank, while the Yurt is a fairly |
| 53 | weak piece unlike the Queen. The Horde's king is called the Khan and looks |
| 54 | different, but is essentially the same as the Kingdom's King, also using |
| 55 | the same abbreviation (K) — the change is purely aesthetic and |
| 56 | thematic. |
| 57 | |
| 58 | p. |
| 59 | The Horde Lancer and Horse Archer are unique in that they capture |
| 60 | differently than movement. Remember that the Horde is horse-based, so the |
| 61 | Lancer and Horse Archer both move like knights. They capture like rooks |
| 62 | and bishops, respectively. The Kheshig is more traditional in that it |
| 63 | captures where it moves; it combines the movements of the knight and king. |
| 64 | Similarly, the Yurt also captures the same way it moves; it moves as the |
| 65 | silver general in Shogi. |
| 66 | |
| 67 | table.rules |
| 68 | tr |
| 69 | th Horde piece |
| 70 | th Kingdom "counterpart" |
| 71 | th Movement |
| 72 | th Capture |
| 73 | tr |
| 74 | td Yurt |
| 75 | td Queen |
| 76 | td "Silver" |
| 77 | td "Silver" |
| 78 | tr |
| 79 | td Horse Archer |
| 80 | td Bishop |
| 81 | td Knight |
| 82 | td Bishop |
| 83 | tr |
| 84 | td Kheshig |
| 85 | td Knight |
| 86 | td Knight+King |
| 87 | td Knight+King |
| 88 | tr |
| 89 | td Lancer |
| 90 | td Rook |
| 91 | td Knight |
| 92 | td Rook |
| 93 | |
| 94 | p. |
| 95 | Details and diagrams of each piece are below. Green dots represent movement, |
| 96 | red dots represent capture, and yellow represents both. |
| 97 | |
| 98 | h4 Yurt (Y) |
| 99 | |
| 100 | img.img-center(src="/variants/Orda/Yurt.png") |
| 101 | |
| 102 | p. |
| 103 | The Yurt moves and captures one space diagonally or one space forward. |
| 104 | This is the same as a silver general from Shogi or the bishop/khon |
| 105 | from Makruk. There is only one yurt, starting in the queen's spot, |
| 106 | but unlike the queen, it is very much a minor piece, the weakest piece |
| 107 | in the game aside from a pawn. It should not be underestimated though, |
| 108 | because it is one of the few Horde pieces that can move and capture |
| 109 | the same way. The other two are the Khan and Kheshig, which are the two |
| 110 | most valuable pieces. Therefore the yurt has the unique role of reliably |
| 111 | supporting pawns and other pieces without fear of retaliation. |
| 112 | |
| 113 | p. |
| 114 | A yurt is a mobile home for Mongol and Turkic people in the steppes of |
| 115 | Asia. Their limited mobility but importance for supporting the army is |
| 116 | reflected in this piece. |
| 117 | |
| 118 | h4 Kheshig (H) |
| 119 | |
| 120 | img.img-center(src="/variants/Orda/Kheshig.png") |
| 121 | |
| 122 | p. |
| 123 | The Kheshig is a hybrid piece that moves and captures as a knight and |
| 124 | king combined. This piece type is also generically called the centaur. |
| 125 | The kheshig starts in the knight's spot, but unlike the knight, |
| 126 | is the strongest Horde piece. It can be thought of the general that leads |
| 127 | its own troop on each flank. It is generally preferred to keep the kheshigs |
| 128 | safely behind during early to mid game because of their extreme importance |
| 129 | to the Horde in the endgame. |
| 130 | |
| 131 | p. |
| 132 | The kheshigs were the elite imperial guard for the Mongol royalty. |
| 133 | Appropriately, it is incredibly difficult for the Kingdom to checkmate |
| 134 | the khan without at least eliminating one of his kheshigs first. |
| 135 | |
| 136 | h4 Horse Archer (A) |
| 137 | |
| 138 | img.img-center(src="/variants/Orda/Archer.png") |
| 139 | |
| 140 | p. |
| 141 | The Horse Archer, or simply abbreviated Archer, is a unique "pseudohybrid" |
| 142 | piece that moves and attacks differently. The archer moves as a knight but |
| 143 | captures as a bishop. Because the archer is not colorbound, |
| 144 | its value is greater than its bishop counterpart. |
| 145 | |
| 146 | p. |
| 147 | Horse Archers were one of the two core components of the Mongol cavalry, |
| 148 | functioning as the light cavalry. Their speed and prowess as mounted |
| 149 | archers made them a unique threat. Their ability to quickly position |
| 150 | themselves for a deadly skewer or fork make them a dangerous threat |
| 151 | for the Kingdom. |
| 152 | |
| 153 | h4 Lancer (L) |
| 154 | |
| 155 | img.img-center(src="/variants/Orda/Lancer.png") |
| 156 | |
| 157 | p. |
| 158 | The Lancer is a unique "pseudohybrid" piece that moves and attacks |
| 159 | differently. The lancer moves as a knight but captures as a rook. |
| 160 | Because the lancer is not as mobile as the rook, it is generally |
| 161 | weaker than the rook, and this becomes more pronounced in the endgame, |
| 162 | as it cannot move across the board as quickly as a rook can. |
| 163 | Its value is still comparable to the horse archer. |
| 164 | |
| 165 | p. |
| 166 | Lancers were one of the two core components of the Mongol cavalry, |
| 167 | functioning as the heavy cavalry. Despite being weaker than the rook, |
| 168 | their ability to come into play much earlier in the game is an advantage |
| 169 | that the Horde player should utilize. |
| 170 | |
| 171 | h4 Piece valuation |
| 172 | |
| 173 | p. |
| 174 | Accurate piece values are unknown. However, these are the values used by |
| 175 | Fairy Stockfish, noting that they are generic values, |
| 176 | not necessarily specific to Orda chess. |
| 177 | |
| 178 | table.rules |
| 179 | tr |
| 180 | th Kingdom piece |
| 181 | th Value (Early / Late) |
| 182 | th Horde piece |
| 183 | th Value (Early / Late) |
| 184 | tr |
| 185 | td Pawn |
| 186 | td 120 / 213 |
| 187 | td Pawn |
| 188 | td 120 / 213 |
| 189 | tr |
| 190 | td Queen |
| 191 | td 2538 / 2682 |
| 192 | td Yurt |
| 193 | td 630 / 630 |
| 194 | tr |
| 195 | td Bishop |
| 196 | td 825 / 915 |
| 197 | td Horse Archer |
| 198 | td 1100 / 1200 |
| 199 | tr |
| 200 | td Knight |
| 201 | td 781 / 854 |
| 202 | td Kheshig |
| 203 | td 1600 / 1700 |
| 204 | tr |
| 205 | td Rook |
| 206 | td 1276 / 1380 |
| 207 | td Lancer |
| 208 | td 1050 / 1250 |
| 209 | |
| 210 | p |
| 211 | | For those who want a more simplified approach, this table may be |
| 212 | | an approximation. |
| 213 | span.italic Note: this simplification is used by the weak bot here. |
| 214 | |
| 215 | table.rules |
| 216 | tr |
| 217 | th Kingdom piece |
| 218 | th Value |
| 219 | th Horde piece |
| 220 | th Value |
| 221 | tr |
| 222 | td Pawn |
| 223 | td 1 |
| 224 | td Pawn |
| 225 | td 1 |
| 226 | tr |
| 227 | td Queen |
| 228 | td 9 |
| 229 | td Yurt |
| 230 | td 2 |
| 231 | tr |
| 232 | td Bishop |
| 233 | td 3 |
| 234 | td Horse Archer |
| 235 | td 4 |
| 236 | tr |
| 237 | td Knight |
| 238 | td 3 |
| 239 | td Kheshig |
| 240 | td 7 |
| 241 | tr |
| 242 | td Rook |
| 243 | td 5 |
| 244 | td Lancer |
| 245 | td 4 |
| 246 | |
| 247 | p. |
| 248 | As a whole, the Horde army is weaker than the Kingdom in value |
| 249 | (based on Stockfish valuation). |
| 250 | However, the Horde also starts with pawns in the third rank, |
| 251 | which balances the game. |
| 252 | |
| 253 | h3 Strategy |
| 254 | |
| 255 | p. |
| 256 | The game is still young, so strategy is still being developed! |
| 257 | Much of the data is currently based on Engine play. |
| 258 | The Horde cannot castle. However, a very fundamental component of a |
| 259 | majority Horde openings is to move the Khan to g7. |
| 260 | Reaching this spot in within the first four moves is ideal |
| 261 | — in fact, Fairy Stockfish opened up with Kf7 in 56% of its games. |
| 262 | The rest is variable. |
| 263 | For the Kingdom, d4, g3 and b3 are the most common openings in that order. |