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d2af3400 | 1 | p.boxed |
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2 | | Similar to Checkers, with prisoners stacked below capturers. |
3 | ||
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4 | figure.diagram-container |
5 | img.img-center(src="/variants/Emergo/match_2004_U-con.jpg") | |
6 | figcaption.text-center. | |
9aeba28a | 7 | [Wikipedia] |
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8 | Game played on an orthogonal depiction of a standard 9x9 Emergo board. |
9 | ||
10 | p | |
11 | | Nothing disappears in this game: captured pieces become part of the | |
12 | | capturing unit. Therefore, a piece or unit will always be understood | |
13 | | as a combination of W white (elementary) pieces and B (elementary) black | |
14 | | ones, with | |
15 | br | |
16 | | W >= 0, B >= 0 and W + B >= 1. | |
17 | ||
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18 | p |
19 | | The 9x9 board is initially empty. | |
20 | | Each player receives 12 stackable pieces, "in hand". | |
b27300c2 | 21 | | At each turn, a player must pick an action among the followings: |
d982fffc | 22 | ul |
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23 | li Enter a new piece (W + B = 1) on the board. |
24 | li Move a unit along diagonals, by one square. | |
25 | li Capture something. | |
26 | ||
27 | h3 Entering moves | |
28 | ||
29 | p. | |
30 | Introducing a piece such that the opponent can take it on next turn is | |
31 | forbidden, unless another capture is already available. | |
32 | ||
33 | p At first move, white cannot place a piece at the central point. | |
34 | ||
35 | p. | |
36 | If the opponent already placed all his pieces in hand, then a | |
37 | "shadow piece" enters, formed by all the remaining units available | |
38 | (thus in this case W + B > 1). | |
39 | ||
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40 | p. |
41 | While you have pieces in hand, none of your pieces can move on the board | |
42 | unless they capture something. | |
43 | ||
b27300c2 | 44 | h3 Captures |
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45 | |
46 | p. | |
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47 | Captures work exactly as in Checkers: by jumping over a diagonally adjacent |
48 | piece to land on a free square just behind. | |
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49 | If a capture is possible, then it must be played; in this case no piece can |
50 | be introduced on the board. | |
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51 | If after a capture another is possible with the same piece, it must also be |
52 | played — except if that implies turning at 180 degrees. | |
d982fffc | 53 | |
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54 | figure.diagram-container |
55 | .diagram.diag12 | |
56 | | fen:9/9/2a@1a@4/9/4a@4/3D@5/9/5A@3/6b@2 e3: | |
57 | .diagram.diag22 | |
58 | | fen:9/9/2a@1a@4/9/4a@4/3D@5/4ba4/9/9: | |
59 | figcaption. | |
60 | Before and after black captures, jumping at the marked location. | |
61 | The next white piece must be captured too. | |
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62 | |
63 | p. | |
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64 | Captures can be described formally as follows. |
65 | If, as white, W1/B1 jumps over W2/B2 at square S2 to land on S1', then | |
66 | W1/(B1+1) arrives on S1' while W2/(B2-1) stays on S2. | |
d982fffc | 67 | If W2 = B2 - 1 = 0, nothing remains at the captured unit location. |
b27300c2 | 68 | As black: exchange W and B. |
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69 | |
70 | p. | |
71 | In other words, each unit is a stack of friendly and enemy pieces, with | |
72 | friendly pieces on top. After each capture, the prisoners part of the | |
b27300c2 | 73 | stack is incremented, while the jailers quantity at the captured |
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74 | location decreases by one. |
75 | ||
76 | p. | |
77 | When several capturing chains are available, | |
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78 | the player must select one of the longest (as in Checkers): |
79 | ||
80 | figure.diagram-container | |
81 | .diagram | |
82 | | fen:9/9/2a@1a@4/9/2bb1a@4/3C@5/9/9/9: | |
83 | figcaption. | |
84 | From https://www.mindsports.nl/: | |
85 | White's only option is to capture clockwise. | |
d982fffc | 86 | |
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87 | p. |
88 | A piece can be jumped over several times, as long as it contains | |
89 | at least one enemy unit (controling it). | |
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90 | |
91 | h3 More information | |
92 | ||
93 | p | |
b27300c2 | 94 | | You are invited to visit the |
d982fffc | 95 | a(href="https://www.mindsports.nl/index.php/arena/emergo/88-rules") |
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96 | | authors' website |
97 | | . The rules are also described on | |
d982fffc | 98 | a(href="http://www.iggamecenter.com/info/en/emergo.html") iggamecenter |
b27300c2 | 99 | | , where you can play Emergo. |
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100 | |
101 | p Inventors: Christian Freeling and Ed van Zon (1986) |