X-Git-Url: https://git.auder.net/images/pieces/%22%20%20V.getPpath%28board%5Bi%5D%5Bj%5D%29%20%20%20%22.svg?a=blobdiff_plain;f=TODO;h=7a614c48e853d79a7c06ba79047fee2931be987e;hb=09d375717c256a2cbd71a5d3b3a4e21aee17c0ec;hp=26aabd51e255f0e95de878eb231473664aafff01;hpb=15952ada1d73262371654351ab8a4471f64010fd;p=vchess.git diff --git a/TODO b/TODO index 26aabd51..7a614c48 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,4 @@ -Allow to navigate in game after it's over (back/play) -For animation, moves should contains "moving" and "fading" maybe... -(But it's really just for Magnetic chess) -setInterval "CRON" task in sockets.js to check connected clients -(every 1hour maybe, or more) -Button to show all pieces that can move (next to expert mode; change icons) -Some bots are very weak, others quite slow... +newmove received on mygames page should be added to storage if gtype == "live" +and, on game page "mconnect" events => send newmove to them (better than current setup) +also, mygames page should ask lastate infos to connected players if any (where it's not my turn) +(maybe in component GameList, if g.type == "live" ...)