return squares;
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
// Castle flags here indicate pieces positions (if can castle)
return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 adehadeh -";
let pieces = { w: new Array(8), b: new Array(8) };
let flags = "";
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
flags += flags;
break;
getPotentialKingMoves([x, y]) {
let moves = this.getSlideNJumpMoves(
- [x, y],
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
- "oneStep"
- );
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1);
const c = this.getColor(x, y);
if (this.castleFlags[c].slice(1, 3).includes(y))
moves = moves.concat(this.getCastleMoves([x, y]));