- analyze: function() {
- return (
- this.game.mode == "analyze" ||
- // From Board viewpoint, a finished Dark game == analyze (TODO: unclear)
- (this.game.vname == "Dark" && this.game.score != "*")
- );
+ canAnalyze: function() {
+ return this.game.mode != "analyze" && window.V && V.CanAnalyze;
+ },
+ allowDownloadPGN: function() {
+ return this.game.score != "*" || (window.V && V.ShowMoves == "all");