3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 .diagram(v-html="tchallDiag")
19 .button-group#buttonsTchall
20 button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }}
21 button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }}
22 input#modalNewgame.modal(
24 @change="cadenceFocusIfOpened($event)"
28 data-checkbox="modalNewgame"
31 label#closeNewgame.modal-close(for="modalNewgame")
32 div(@keyup.enter="newChallenge()")
34 label(for="selectVariant") {{ st.tr["Variant"] }} *
36 @change="loadNewchallVariant(trySetNewchallDiag)"
37 v-model="newchallenge.vid"
40 v-for="v in st.variants"
42 :selected="newchallenge.vid==v.id"
46 label(for="cadence") {{ st.tr["Cadence"] }} *
47 div#predefinedCadences
48 button(type="button") 5+3
49 button(type="button") 15+5
50 button(type="button") 45+30
51 button(type="button") 7d+2d
54 v-model="newchallenge.cadence"
55 placeholder="5+0, 1h+30s, 7d+1d ..."
57 fieldset(v-if="st.user.id > 0")
58 label(for="selectPlayers") {{ st.tr["Play with?"] }}
61 v-model="newchallenge.to"
63 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
66 @input="trySetNewchallDiag()"
68 v-model="newchallenge.fen"
70 .diagram(v-html="newchallenge.diag")
71 button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
72 input#modalPeople.modal(
74 @click="resetChatColor()"
78 data-checkbox="modalPeople"
81 label.modal-close(for="modalPeople")
85 v-for="sid in Object.keys(people)"
86 v-if="!!people[sid].name"
88 span {{ people[sid].name }}
90 v-if="isGamer(sid) || (st.user.id > 0 && sid!=st.user.sid)"
91 @click="challOrWatch(sid)"
93 | {{ getActionLabel(sid) }}
94 p.anonymous @nonymous ({{ anonymousCount }})
103 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
105 button#peopleBtn(onClick="window.doClick('modalPeople')")
106 | {{ st.tr["Who's there?"] }}
107 button(onClick="window.doClick('modalNewgame')")
108 | {{ st.tr["New game"] }}
110 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
113 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
114 | {{ st.tr["Live challenges"] }}
115 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
116 | {{ st.tr["Correspondance challenges"] }}
118 v-show="cdisplay=='live'"
119 :challenges="filterChallenges('live')"
120 @click-challenge="clickChallenge"
123 v-show="cdisplay=='corr'"
124 :challenges="filterChallenges('corr')"
125 @click-challenge="clickChallenge"
129 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
130 | {{ st.tr["Live games"] }}
131 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
132 | {{ st.tr["Correspondance games"] }}
134 v-show="gdisplay=='live'"
135 :games="filterGames('live')"
137 @show-game="showGame"
140 v-show="gdisplay=='corr'"
141 :games="filterGames('corr')"
143 @show-game="showGame"
148 import { store } from "@/store";
149 import { checkChallenge } from "@/data/challengeCheck";
150 import { ArrayFun } from "@/utils/array";
151 import { ajax } from "@/utils/ajax";
152 import params from "@/parameters";
153 import { getRandString, shuffle } from "@/utils/alea";
154 import { getDiagram } from "@/utils/printDiagram";
155 import Chat from "@/components/Chat.vue";
156 import GameList from "@/components/GameList.vue";
157 import ChallengeList from "@/components/ChallengeList.vue";
158 import { GameStorage } from "@/utils/gameStorage";
159 import { processModalClick } from "@/utils/modalClick";
170 cdisplay: "live", //or corr
178 vid: parseInt(localStorage.getItem("vid")) || 0,
179 to: "", //name of challenged player (if any)
180 cadence: localStorage.getItem("cadence") || "",
181 // VariantRules object, stored to not interfere with
182 // diagrams of targetted challenges:
185 diag: "" //visualizing FEN
188 curChallToAccept: {from: {}},
192 // Related to (killing of) self multi-connects:
198 // st.variants changes only once, at loading from [] to [...]
199 "st.variants": function() {
200 // Set potential challenges and games variant names:
201 this.challenges.concat(this.games).forEach(o => {
202 if (o.vname == "") o.vname = this.getVname(o.vid);
204 if (!this.newchallenge.V && this.newchallenge.vid > 0)
205 this.loadNewchallVariant();
209 anonymousCount: function() {
211 Object.values(this.people).forEach(p => {
212 count += !p.name ? 1 : 0;
217 created: function() {
218 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
219 this.loadNewchallVariant();
220 const my = this.st.user;
221 this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] });
222 // Ask server for current corr games (all but mines)
226 { uid: this.st.user.id, excluded: true },
228 this.games = this.games.concat(
229 response.games.map(g => {
230 const type = this.classifyObject(g);
231 const vname = this.getVname(g.vid);
232 return Object.assign({}, g, { type: type, vname: vname });
237 // Also ask for corr challenges (open + sent by/to me)
238 ajax("/challenges", "GET", { uid: this.st.user.id }, response => {
239 // Gather all senders names, and then retrieve full identity:
240 // (TODO [perf]: some might be online...)
242 response.challenges.forEach(c => {
243 if (c.uid != this.st.user.id) names[c.uid] = "";
244 else if (!!c.target && c.target != this.st.user.id)
245 names[c.target] = "";
247 const addChallenges = () => {
248 names[this.st.user.id] = this.st.user.name; //in case of
249 this.challenges = this.challenges.concat(
250 response.challenges.map(c => {
251 const from = { name: names[c.uid], id: c.uid }; //or just name
252 const type = this.classifyObject(c);
253 const vname = this.getVname(c.vid);
254 return Object.assign(
260 to: c.target ? names[c.target] : ""
267 if (Object.keys(names).length > 0) {
271 { ids: Object.keys(names).join(",") },
273 response2.users.forEach(u => {
274 names[u.id] = u.name;
279 } else addChallenges();
281 const connectAndPoll = () => {
282 this.send("connect");
283 this.send("pollclientsandgamers");
285 // Initialize connection
286 this.connexionString =
293 encodeURIComponent(this.$route.path);
294 this.conn = new WebSocket(this.connexionString);
295 this.conn.onopen = connectAndPoll;
296 this.conn.onmessage = this.socketMessageListener;
297 this.conn.onclose = this.socketCloseListener;
299 mounted: function() {
300 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
301 let elt = document.getElementById(eltName);
302 elt.addEventListener("click", processModalClick);
304 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
305 b.addEventListener("click", () => {
306 this.newchallenge.cadence = b.innerHTML;
309 const dispCorr = this.$route.query["disp"];
311 dispCorr || localStorage.getItem("type-challenges") || "live";
313 dispCorr || localStorage.getItem("type-games") || "live";
314 this.setDisplay("c", showCtype);
315 this.setDisplay("g", showGtype);
317 beforeDestroy: function() {
318 this.send("disconnect");
322 cadenceFocusIfOpened: function() {
323 if (event.target.checked)
324 document.getElementById("cadence").focus();
326 send: function(code, obj) {
328 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
331 getVname: function(vid) {
332 const variant = this.st.variants.find(v => v.id == vid);
333 // this.st.variants might be uninitialized (variant == null)
334 return variant ? variant.name : "";
336 filterChallenges: function(type) {
337 return this.challenges.filter(c => c.type == type);
339 filterGames: function(type) {
340 return this.games.filter(g => g.type == type);
342 classifyObject: function(o) {
344 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
346 setDisplay: function(letter, type, e) {
347 this[letter + "display"] = type;
348 localStorage.setItem(
349 "type-" + (letter == "c" ? "challenges" : "games"),
354 : document.getElementById("btn" + letter.toUpperCase() + type);
355 elt.classList.add("active");
356 elt.classList.remove("somethingnew"); //in case of
357 if (elt.previousElementSibling)
358 elt.previousElementSibling.classList.remove("active");
359 else elt.nextElementSibling.classList.remove("active");
361 isGamer: function(sid) {
362 return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
364 getActionLabel: function(sid) {
365 return this.people[sid].pages.some(p => p == "/")
369 challOrWatch: function(sid) {
370 if (this.people[sid].pages.some(p => p == "/")) {
371 // Available, in Hall
372 this.newchallenge.to = this.people[sid].name;
373 document.getElementById("modalPeople").checked = false;
374 window.doClick("modalNewgame");
376 // In some game, maybe playing maybe not: show a random one
378 this.people[sid].pages.forEach(p => {
379 const matchGid = p.match(/[a-zA-Z0-9]+$/);
380 if (matchGid) gids.push(matchGid[0]);
382 const gid = gids[Math.floor(Math.random() * gids.length)];
383 const game = this.games.find(g => g.id == gid);
384 if (game) this.showGame(game);
385 else this.$router.push("/game/" + gid); //game vs. me
388 showGame: function(g) {
389 // NOTE: we are an observer, since only games I don't play are shown here
390 // ==> Moves sent by connected remote player(s) if live game
391 let url = "/game/" + g.id;
392 if (g.type == "live")
393 url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
394 this.$router.push(url);
396 resetChatColor: function() {
397 // TODO: this is called twice, once on opening an once on closing
398 document.getElementById("peopleBtn").classList.remove("somethingnew");
400 processChat: function(chat) {
401 this.send("newchat", { data: chat });
404 socketMessageListener: function(msg) {
405 if (!this.conn) return;
406 const data = JSON.parse(msg.data);
408 case "pollclientsandgamers": {
409 // Since people can be both in Hall and Game,
410 // need to track "askIdentity" requests:
411 let identityAsked = {};
412 data.sockIds.forEach(s => {
413 const page = s.page || "/";
414 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
415 identityAsked[s.sid] = true;
416 this.send("askidentity", { target: s.sid, page: page });
418 if (!this.people[s.sid])
419 this.$set(this.people, s.sid, { id: 0, name: "", pages: [page] });
420 else if (this.people[s.sid].pages.indexOf(page) < 0)
421 this.people[s.sid].pages.push(page);
424 this.send("askchallenge", { target: s.sid });
426 else this.send("askgame", { target: s.sid, page: page });
432 const page = data.page || "/";
433 // NOTE: player could have been polled earlier, but might have logged in then
434 // So it's a good idea to ask identity if he was anonymous.
435 // But only ask game / challenge if currently disconnected.
436 if (!this.people[data.from]) {
437 this.$set(this.people, data.from, {
442 if (data.code == "connect")
443 this.send("askchallenge", { target: data.from });
444 else this.send("askgame", { target: data.from, page: page });
446 // append page if not already in list
447 if (this.people[data.from].pages.indexOf(page) < 0)
448 this.people[data.from].pages.push(page);
450 if (this.people[data.from].id == 0) {
451 this.newConnect[data.from] = true; //for self multi-connects tests
452 this.send("askidentity", { target: data.from, page: page });
457 case "gdisconnect": {
458 // If the user reloads the page twice very quickly (experienced with Firefox),
459 // the first reload won't have time to connect but will trigger a "close" event anyway.
460 // ==> Next check is required.
461 if (!this.people[data.from]) return;
462 // Disconnect means no more tmpIds:
463 if (data.code == "disconnect") {
464 // Remove the live challenge sent by this player:
465 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
467 // Remove the matching live game if now unreachable
468 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
469 const gidx = this.games.findIndex(g => g.id == gid);
471 const game = this.games[gidx];
473 game.type == "live" &&
474 game.rids.length == 1 &&
475 game.rids[0] == data.from
477 this.games.splice(gidx, 1);
481 const page = data.page || "/";
482 ArrayFun.remove(this.people[data.from].pages, p => p == page);
483 if (this.people[data.from].pages.length == 0)
484 this.$delete(this.people, data.from);
488 // I logged in elsewhere:
490 alert(this.st.tr["New connexion detected: tab now offline"]);
492 case "askidentity": {
493 // Request for identification (TODO: anonymous shouldn't need to reply)
495 // Decompose to avoid revealing email
496 name: this.st.user.name,
497 sid: this.st.user.sid,
500 this.send("identity", { data: me, target: data.from });
504 const user = data.data;
506 // If I multi-connect, kill current connexion if no mark (I'm older)
508 this.newConnect[user.sid] &&
510 user.id == this.st.user.id &&
511 user.sid != this.st.user.sid
513 if (!this.killed[this.st.user.sid]) {
514 this.send("killme", { sid: this.st.user.sid });
515 this.killed[this.st.user.sid] = true;
518 if (user.sid != this.st.user.sid) {
519 //I already know my identity...
520 this.$set(this.people, user.sid, {
523 pages: this.people[user.sid].pages
527 delete this.newConnect[user.sid];
530 case "askchallenge": {
531 // Send my current live challenge (if any)
532 const cIdx = this.challenges.findIndex(
533 c => c.from.sid == this.st.user.sid && c.type == "live"
536 const c = this.challenges[cIdx];
537 // NOTE: in principle, should only send targeted challenge to the target.
538 // But we may not know yet the identity of the target (just name),
539 // so cannot decide if data.from is the target or not.
540 const myChallenge = {
542 from: this.st.user.sid,
549 this.send("challenge", { data: myChallenge, target: data.from });
553 case "challenge": //after "askchallenge"
554 case "newchallenge": {
555 // NOTE about next condition: see "askchallenge" case.
556 const chall = data.data;
559 (this.people[chall.from].id > 0 &&
560 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
562 let newChall = Object.assign({}, chall);
563 newChall.type = this.classifyObject(chall);
564 newChall.added = Date.now();
565 let fromValues = Object.assign({}, this.people[chall.from]);
566 delete fromValues["pages"]; //irrelevant in this context
567 newChall.from = Object.assign({ sid: chall.from }, fromValues);
568 newChall.vname = this.getVname(newChall.vid);
569 this.challenges.push(newChall);
571 (newChall.type == "live" && this.cdisplay == "corr") ||
572 (newChall.type == "corr" && this.cdisplay == "live")
575 .getElementById("btnC" + newChall.type)
576 .classList.add("somethingnew");
581 case "refusechallenge": {
582 const cid = data.data;
583 ArrayFun.remove(this.challenges, c => c.id == cid);
584 alert(this.st.tr["Challenge declined"]);
587 case "deletechallenge": {
588 // NOTE: the challenge may be already removed
589 const cid = data.data;
590 ArrayFun.remove(this.challenges, c => c.id == cid);
593 case "game": //individual request
595 // NOTE: it may be live or correspondance
596 const game = data.data;
597 // Ignore games where I play (corr games)
598 if (game.players.every(p => p.id != this.st.user.id))
600 let locGame = this.games.find(g => g.id == game.id);
603 newGame.type = this.classifyObject(game);
604 newGame.vname = this.getVname(game.vid);
606 //if new game from Hall
608 newGame.rids = [game.rid];
609 delete newGame["rid"];
610 this.games.push(newGame);
612 (newGame.type == "live" && this.gdisplay == "corr") ||
613 (newGame.type == "corr" && this.gdisplay == "live")
616 .getElementById("btnG" + newGame.type)
617 .classList.add("somethingnew");
620 // Append rid (if not already in list)
621 if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
627 let g = this.games.find(g => g.id == data.gid);
628 if (g) g.score = data.score;
632 // New game just started: data contain all information
633 const gameInfo = data.data;
634 if (this.classifyObject(gameInfo) == "live")
635 this.startNewGame(gameInfo);
638 this.st.tr["New correspondance game:"] +
639 " <a href='#/game/" +
645 let modalBox = document.getElementById("modalInfo");
646 modalBox.checked = true;
651 this.newChat = data.data;
652 if (!document.getElementById("modalPeople").checked)
653 document.getElementById("peopleBtn").classList.add("somethingnew");
657 socketCloseListener: function() {
658 if (!this.conn) return;
659 this.conn = new WebSocket(this.connexionString);
660 this.conn.addEventListener("message", this.socketMessageListener);
661 this.conn.addEventListener("close", this.socketCloseListener);
663 // Challenge lifecycle:
664 loadNewchallVariant: async function(cb) {
665 const vname = this.getVname(this.newchallenge.vid);
666 const vModule = await import("@/variants/" + vname + ".js");
667 this.newchallenge.V = vModule.VariantRules;
668 this.newchallenge.vname = vname;
672 trySetNewchallDiag: function() {
673 if (!this.newchallenge.fen) {
674 this.newchallenge.diag = "";
677 // If vid > 0 then the variant is loaded (function above):
678 window.V = this.newchallenge.V;
680 this.newchallenge.vid > 0 &&
681 this.newchallenge.fen &&
682 V.IsGoodFen(this.newchallenge.fen)
684 const parsedFen = V.ParseFen(this.newchallenge.fen);
685 this.newchallenge.diag = getDiagram({
686 position: parsedFen.position,
687 orientation: V.GetOppCol(parsedFen.turn)
691 newChallenge: async function() {
692 if (this.newchallenge.cadence.match(/^[0-9]+$/))
693 this.newchallenge.cadence += "+0"; //assume minutes, no increment
694 const ctype = this.classifyObject(this.newchallenge);
695 // TODO: cadence still unchecked so ctype could be wrong...
697 if (!this.newchallenge.vid)
698 error = this.st.tr["Please select a variant"];
699 else if (ctype == "corr" && this.st.user.id <= 0)
700 error = this.st.tr["Please log in to play correspondance games"];
701 else if (this.newchallenge.to) {
702 if (this.newchallenge.to == this.st.user.name)
703 error = this.st.tr["Self-challenge is forbidden"];
706 Object.values(this.people).every(p => p.name != this.newchallenge.to)
708 error = this.newchallenge.to + " " + this.st.tr["is not online"];
714 window.V = this.newchallenge.V;
715 error = checkChallenge(this.newchallenge);
720 // NOTE: "from" information is not required here
721 let chall = Object.assign({}, this.newchallenge);
722 const finishAddChallenge = cid => {
723 chall.id = cid || "c" + getRandString();
724 // Remove old challenge if any (only one at a time of a given type):
725 const cIdx = this.challenges.findIndex(
727 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
731 // Delete current challenge (will be replaced now)
732 this.send("deletechallenge", { data: this.challenges[cIdx].id });
733 if (ctype == "corr") {
734 ajax("/challenges", "DELETE", { id: this.challenges[cIdx].id });
736 this.challenges.splice(cIdx, 1);
738 this.send("newchallenge", {
739 data: Object.assign({ from: this.st.user.sid }, chall)
741 // Add new challenge:
743 // Decompose to avoid revealing email
744 sid: this.st.user.sid,
746 name: this.st.user.name
748 chall.added = Date.now();
749 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
751 chall.vname = this.newchallenge.vname;
752 this.challenges.push(chall);
753 // Remember cadence + vid for quicker further challenges:
754 localStorage.setItem("cadence", chall.cadence);
755 localStorage.setItem("vid", chall.vid);
756 document.getElementById("modalNewgame").checked = false;
757 // Show the challenge if not on current display
759 (ctype == "live" && this.cdisplay == "corr") ||
760 (ctype == "corr" && this.cdisplay == "live")
762 this.setDisplay('c', ctype);
765 if (ctype == "live") {
766 // Live challenges have a random ID
767 finishAddChallenge(null);
769 // Correspondance game: send challenge to server
770 ajax("/challenges", "POST", { chall: chall }, response => {
771 finishAddChallenge(response.cid);
775 // Callback function after a diagram was showed to accept
776 // or refuse targetted challenge:
777 decisionChallenge: function(accepted) {
778 this.curChallToAccept.accepted = accepted;
779 this.finishProcessingChallenge(this.curChallToAccept);
780 document.getElementById("modalAccept").checked = false;
782 finishProcessingChallenge: function(c) {
785 // Again, avoid c.seat = st.user to not reveal email
786 sid: this.st.user.sid,
788 name: this.st.user.name
792 this.send("refusechallenge", { data: c.id, target: c.from.sid });
794 this.send("deletechallenge", { data: c.id });
796 clickChallenge: async function(c) {
798 c.from.sid == this.st.user.sid || //live
799 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
801 if (c.type == "corr" && this.st.user.id <= 0) {
802 alert(this.st.tr["Please log in to accept corr challenges"]);
806 const vModule = await import("@/variants/" + c.vname + ".js");
807 window.V = vModule.VariantRules;
809 // c.to == this.st.user.name (connected)
811 const parsedFen = V.ParseFen(c.fen);
812 c.mycolor = V.GetOppCol(parsedFen.turn);
813 this.tchallDiag = getDiagram({
814 position: parsedFen.position,
815 orientation: c.mycolor
817 this.curChallToAccept = c;
818 document.getElementById("modalAccept").checked = true;
821 if (!confirm(this.st.tr["Accept challenge?"]))
823 this.finishProcessingChallenge(c);
827 this.finishProcessingChallenge(c);
831 if (c.type == "corr") {
832 ajax("/challenges", "DELETE", { id: c.id });
834 this.send("deletechallenge", { data: c.id });
836 // In all cases, the challenge is consumed:
837 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
839 // NOTE: when launching game, the challenge is already being deleted
840 launchGame: function(c) {
841 // These game informations will be shared
844 fen: c.fen || V.GenRandInitFen(),
845 // White player index 0, black player index 1:
847 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
848 : shuffle([c.from, c.seat]),
852 let oppsid = c.from.sid; //may not be defined if corr + offline opp
854 oppsid = Object.keys(this.people).find(
855 sid => this.people[sid].id == c.from.id
858 const notifyNewgame = () => {
861 this.send("startgame", { data: gameInfo, target: oppsid });
862 // Send game info (only if live) to everyone except me in this tab
863 this.send("newgame", { data: gameInfo });
865 if (c.type == "live") {
867 this.startNewGame(gameInfo);
868 } //corr: game only on server
873 { gameInfo: gameInfo, cid: c.id }, //cid useful to delete challenge
875 gameInfo.id = response.gameId;
877 this.$router.push("/game/" + response.gameId);
882 // NOTE: for live games only (corr games start on the server)
883 startNewGame: function(gameInfo) {
884 const game = Object.assign({}, gameInfo, {
885 // (other) Game infos: constant
886 fenStart: gameInfo.fen,
887 vname: this.getVname(gameInfo.vid),
889 // Game state (including FEN): will be updated
891 clocks: [-1, -1], //-1 = unstarted
892 initime: [0, 0], //initialized later
895 GameStorage.add(game, (err) => {
896 // If an error occurred, game is not added: abort
898 if (this.st.settings.sound)
899 new Audio("/sounds/newgame.wav").play().catch(() => {});
900 this.$router.push("/game/" + gameInfo.id);
908 <style lang="sass" scoped>
916 #newgameDiv > .card, #acceptDiv > .card
920 div#peopleWrap > .card
923 @media screen and (min-width: 1281px)
924 div#peopleWrap > .card
927 @media screen and (max-width: 1280px)
928 div#peopleWrap > .card
931 @media screen and (max-width: 767px)
932 div#peopleWrap > .card
945 @media screen and (max-width: 767px)
964 background-color: #c5fefe !important
967 background-color: #f9faee
970 background-color: lightgreen
972 background-color: red
989 @media screen and (max-width: 767px)