Better text in About section
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card
14 p.text-center
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 .diagram(
19 v-if="!!curChallToAccept.fen"
20 v-html="tchallDiag"
21 )
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
28 type="checkbox"
29 @change="cadenceFocusIfOpened($event)"
30 )
31 div#newgameDiv(
32 role="dialog"
33 data-checkbox="modalNewgame"
34 )
35 .card
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
38 fieldset
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
40 select#selectVariant(
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
43 )
44 option(
45 v-for="v in st.variants"
46 :value="v.id"
47 :selected="newchallenge.vid==v.id"
48 )
49 | {{ v.name }}
50 fieldset
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
57 input#cadence(
58 type="text"
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
61 )
62 fieldset
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
68 fieldset
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
70 input#memorizeChall(
71 type="checkbox"
72 v-model="newchallenge.memorize"
73 )
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(v-model="newchallenge.to")
77 option(value="")
78 option(
79 v-for="p in Object.values(people)"
80 :value="p.name"
81 )
82 | {{ p.name }}
83 input#selectPlayers(
84 type="text"
85 v-model="newchallenge.to"
86 )
87 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
88 input#inputFen(
89 placeholder="FEN"
90 @input="trySetNewchallDiag()"
91 type="text"
92 v-model="newchallenge.fen"
93 )
94 .diagram(v-html="newchallenge.diag")
95 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
96 input#modalPeople.modal(
97 type="checkbox"
98 @click="resetSocialColor()"
99 )
100 div#peopleWrap(
101 role="dialog"
102 data-checkbox="modalPeople"
103 )
104 .card
105 label.modal-close(for="modalPeople")
106 #people
107 #players
108 p(
109 v-for="sid in Object.keys(people)"
110 v-if="!!people[sid].name"
111 )
112 span {{ people[sid].name }}
113 button.player-action(
114 v-if="isGamer(sid)"
115 @click="watchGame(sid)"
116 )
117 | {{ st.tr["Observe"] }}
118 button.player-action(
119 v-else-if="isFocusedOnHall(sid)"
120 @click="challenge(sid)"
121 )
122 | {{ st.tr["Challenge"] }}
123 p.anonymous @nonymous ({{ anonymousCount }})
124 #chat
125 Chat(
126 :newChat="newChat"
127 @mychat="processChat"
128 :pastChats="[]"
129 )
130 .clearer
131 .row
132 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
133 .button-group
134 button#peopleBtn(onClick="window.doClick('modalPeople')")
135 | {{ st.tr["Who's there?"] }}
136 button(@click="showNewchallengeForm()")
137 | {{ st.tr["New game"] }}
138 .row(v-if="presetChalls.length > 0")
139 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
140 h4.text-center {{ st.tr["Preset challenges"] }}
141 table
142 thead
143 tr
144 th {{ st.tr["Variant"] }}
145 th {{ st.tr["Cadence"] }}
146 th {{ st.tr["Random?"] }}
147 th
148 tbody
149 tr(
150 v-for="pc in presetChalls"
151 @click="newChallFromPreset(pc)"
152 )
153 td {{ pc.vname }}
154 td {{ pc.cadence }}
155 td(:class="getRandomnessClass(pc)")
156 td.remove-preset(@click="removePresetChall($event, pc)")
157 img(src="/images/icons/delete.svg")
158 .row
159 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
160 div#div2
161 .button-group
162 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
163 | {{ st.tr["Live challenges"] }}
164 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
165 | {{ st.tr["Correspondance challenges"] }}
166 ChallengeList(
167 v-show="cdisplay=='live'"
168 :challenges="filterChallenges('live')"
169 @click-challenge="clickChallenge"
170 )
171 ChallengeList(
172 v-show="cdisplay=='corr'"
173 :challenges="filterChallenges('corr')"
174 @click-challenge="clickChallenge"
175 )
176 div#div3
177 .button-group
178 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
179 | {{ st.tr["Live games"] }}
180 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
181 | {{ st.tr["Correspondance games"] }}
182 GameList(
183 v-show="gdisplay=='live'"
184 :games="filterGames('live')"
185 :showBoth="true"
186 @show-game="showGame"
187 )
188 GameList(
189 v-show="gdisplay=='corr'"
190 :games="filterGames('corr')"
191 :showBoth="true"
192 @show-game="showGame"
193 )
194 </template>
195
196 <script>
197 import { store } from "@/store";
198 import { checkChallenge } from "@/data/challengeCheck";
199 import { ArrayFun } from "@/utils/array";
200 import { ajax } from "@/utils/ajax";
201 import params from "@/parameters";
202 import { getRandString, shuffle } from "@/utils/alea";
203 import { getDiagram } from "@/utils/printDiagram";
204 import Chat from "@/components/Chat.vue";
205 import GameList from "@/components/GameList.vue";
206 import ChallengeList from "@/components/ChallengeList.vue";
207 import { GameStorage } from "@/utils/gameStorage";
208 import { processModalClick } from "@/utils/modalClick";
209 export default {
210 name: "my-hall",
211 components: {
212 Chat,
213 GameList,
214 ChallengeList
215 },
216 data: function() {
217 return {
218 st: store.state,
219 cdisplay: "live", //or corr
220 gdisplay: "live",
221 games: [],
222 challenges: [],
223 people: {},
224 infoMessage: "",
225 newchallenge: {
226 fen: "",
227 vid: parseInt(localStorage.getItem("vid")) || 0,
228 to: "", //name of challenged player (if any)
229 cadence: localStorage.getItem("cadence") || "",
230 randomness: parseInt(localStorage.getItem("randomness")) || 2,
231 // VariantRules object, stored to not interfere with
232 // diagrams of targetted challenges:
233 V: null,
234 vname: "",
235 diag: "", //visualizing FEN
236 memorize: false //put settings in localStorage
237 },
238 tchallDiag: "",
239 curChallToAccept: {from: {}},
240 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
241 newChat: "",
242 conn: null,
243 connexionString: "",
244 // Related to (killing of) self multi-connects:
245 newConnect: {},
246 killed: {}
247 };
248 },
249 watch: {
250 // st.variants changes only once, at loading from [] to [...]
251 "st.variants": function() {
252 // Set potential challenges and games variant names:
253 this.challenges.concat(this.games).forEach(o => {
254 if (!o.vname) o.vname = this.getVname(o.vid);
255 });
256 if (!this.newchallenge.V && this.newchallenge.vid > 0)
257 this.loadNewchallVariant();
258 }
259 },
260 computed: {
261 anonymousCount: function() {
262 let count = 0;
263 Object.values(this.people).forEach(p => {
264 // Do not cound people who did not send their identity yet:
265 count += (!p.name && p.id === 0) ? 1 : 0;
266 });
267 return count;
268 }
269 },
270 created: function() {
271 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
272 this.loadNewchallVariant();
273 const my = this.st.user;
274 this.$set(
275 this.people,
276 my.sid,
277 {
278 id: my.id,
279 name: my.name,
280 pages: [{ path: "/", focus: true }]
281 }
282 );
283 // Ask server for current corr games (all but mines)
284 ajax(
285 "/games",
286 "GET",
287 {
288 data: { uid: this.st.user.id, excluded: true },
289 success: (response) => {
290 this.games = this.games.concat(
291 response.games.map(g => {
292 const type = this.classifyObject(g);
293 const vname = this.getVname(g.vid);
294 return Object.assign(
295 {},
296 g,
297 {
298 type: type,
299 vname: vname
300 }
301 );
302 })
303 );
304 }
305 }
306 );
307 // Also ask for corr challenges (open + sent by/to me)
308 ajax(
309 "/challenges",
310 "GET",
311 {
312 data: { uid: this.st.user.id },
313 success: (response) => {
314 // Gather all senders names, and then retrieve full identity:
315 // (TODO [perf]: some might be online...)
316 let names = {};
317 response.challenges.forEach(c => {
318 if (c.uid != this.st.user.id) names[c.uid] = "";
319 else if (!!c.target && c.target != this.st.user.id)
320 names[c.target] = "";
321 });
322 const addChallenges = () => {
323 names[this.st.user.id] = this.st.user.name; //in case of
324 this.challenges = this.challenges.concat(
325 response.challenges.map(c => {
326 const from = { name: names[c.uid], id: c.uid }; //or just name
327 const type = this.classifyObject(c);
328 const vname = this.getVname(c.vid);
329 return Object.assign(
330 {},
331 {
332 type: type,
333 vname: vname,
334 from: from,
335 to: c.target ? names[c.target] : ""
336 },
337 c
338 );
339 })
340 );
341 };
342 if (Object.keys(names).length > 0) {
343 ajax(
344 "/users",
345 "GET",
346 {
347 data: { ids: Object.keys(names).join(",") },
348 success: (response2) => {
349 response2.users.forEach(u => {
350 names[u.id] = u.name;
351 });
352 addChallenges();
353 }
354 }
355 );
356 } else addChallenges();
357 }
358 }
359 );
360 const connectAndPoll = () => {
361 this.send("connect");
362 this.send("pollclientsandgamers");
363 };
364 // Initialize connection
365 this.connexionString =
366 params.socketUrl +
367 "/?sid=" +
368 this.st.user.sid +
369 "&id=" +
370 this.st.user.id +
371 "&tmpId=" +
372 getRandString() +
373 "&page=" +
374 // Hall: path is "/" (could be hard-coded as well)
375 encodeURIComponent(this.$route.path);
376 this.conn = new WebSocket(this.connexionString);
377 this.conn.onopen = connectAndPoll;
378 this.conn.onmessage = this.socketMessageListener;
379 this.conn.onclose = this.socketCloseListener;
380 },
381 mounted: function() {
382 document.addEventListener('visibilitychange', this.visibilityChange);
383 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
384 document.getElementById(eltName)
385 .addEventListener("click", processModalClick);
386 });
387 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
388 b.addEventListener("click", () => {
389 this.newchallenge.cadence = b.innerHTML;
390 });
391 });
392 const dispCorr = this.$route.query["disp"];
393 const showCtype =
394 dispCorr || localStorage.getItem("type-challenges") || "live";
395 const showGtype =
396 dispCorr || localStorage.getItem("type-games") || "live";
397 this.setDisplay("c", showCtype);
398 this.setDisplay("g", showGtype);
399 },
400 beforeDestroy: function() {
401 document.removeEventListener('visibilitychange', this.visibilityChange);
402 this.send("disconnect");
403 },
404 methods: {
405 getRandomnessClass: function(pc) {
406 return {
407 ["random-" + pc.randomness]: true
408 };
409 },
410 visibilityChange: function() {
411 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
412 this.send(
413 document.visibilityState == "visible"
414 ? "getfocus"
415 : "losefocus"
416 );
417 },
418 partialResetNewchallenge: function() {
419 // Reset potential target and custom FEN:
420 this.newchallenge.to = "";
421 this.newchallenge.fen = "";
422 this.newchallenge.diag = "";
423 this.newchallenge.memorize = false;
424 },
425 showNewchallengeForm: function() {
426 this.partialResetNewchallenge();
427 window.doClick("modalNewgame");
428 },
429 addPresetChall: function(chall) {
430 // Add only if not already existing:
431 if (this.presetChalls.some(c =>
432 c.vid == chall.vid &&
433 c.cadence == chall.cadence &&
434 c.randomness == chall.randomness
435 )) {
436 return;
437 }
438 const L = this.presetChalls.length;
439 this.presetChalls.push({
440 index: L,
441 vid: chall.vid,
442 vname: chall.vname, //redundant, but easier
443 cadence: chall.cadence,
444 randomness: chall.randomness
445 });
446 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
447 },
448 removePresetChall: function(e, pchall) {
449 e.stopPropagation();
450 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
451 this.presetChalls.splice(pchallIdx, 1);
452 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
453 },
454 tchallButtonsMargin: function() {
455 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
456 return {};
457 },
458 cadenceFocusIfOpened: function() {
459 if (event.target.checked)
460 document.getElementById("cadence").focus();
461 },
462 send: function(code, obj) {
463 if (!!this.conn) {
464 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
465 }
466 },
467 getVname: function(vid) {
468 const variant = this.st.variants.find(v => v.id == vid);
469 // this.st.variants might be uninitialized (variant == null)
470 return variant ? variant.name : "";
471 },
472 filterChallenges: function(type) {
473 return this.challenges.filter(c => c.type == type);
474 },
475 filterGames: function(type) {
476 return this.games.filter(g => g.type == type);
477 },
478 classifyObject: function(o) {
479 // o: challenge or game
480 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
481 },
482 setDisplay: function(letter, type, e) {
483 this[letter + "display"] = type;
484 localStorage.setItem(
485 "type-" + (letter == "c" ? "challenges" : "games"),
486 type
487 );
488 let elt = e
489 ? e.target
490 : document.getElementById("btn" + letter.toUpperCase() + type);
491 elt.classList.add("active");
492 elt.classList.remove("somethingnew"); //in case of
493 if (!!elt.previousElementSibling)
494 elt.previousElementSibling.classList.remove("active");
495 else elt.nextElementSibling.classList.remove("active");
496 },
497 isGamer: function(sid) {
498 return this.people[sid].pages
499 .some(p => p.focus && p.path.indexOf("/game/") >= 0);
500 },
501 isFocusedOnHall: function(sid) {
502 return (
503 // This is meant to challenge people, thus the next 2 conditions:
504 this.st.user.id > 0 &&
505 sid != this.st.user.sid &&
506 this.people[sid].pages.some(p => p.path == "/" && p.focus)
507 );
508 },
509 challenge: function(sid) {
510 this.partialResetNewchallenge();
511 // Available, in Hall
512 this.newchallenge.to = this.people[sid].name;
513 // TODO: also store target sid to not re-search for it
514 document.getElementById("modalPeople").checked = false;
515 window.doClick("modalNewgame");
516 },
517 watchGame: function(sid) {
518 // In some game, maybe playing maybe not: show a random one
519 let gids = [];
520 this.people[sid].pages.forEach(p => {
521 if (p.focus) {
522 const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
523 if (!!matchGid) gids.push(matchGid[0]);
524 }
525 });
526 const gid = gids[Math.floor(Math.random() * gids.length)];
527 const game = this.games.find(g => g.id == gid);
528 if (!!game) this.showGame(game);
529 else this.$router.push("/game/" + gid); //game vs. me
530 },
531 showGame: function(g) {
532 // NOTE: we are an observer, since only games I don't play are shown here
533 // ==> Moves sent by connected remote player(s) if live game
534 let url = "/game/" + g.id;
535 if (g.type == "live")
536 url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
537 this.$router.push(url);
538 },
539 resetSocialColor: function() {
540 // TODO: this is called twice, once on opening an once on closing
541 document.getElementById("peopleBtn").classList.remove("somethingnew");
542 },
543 processChat: function(chat) {
544 this.send("newchat", { data: chat });
545 },
546 getOppsid: function(c) {
547 let oppsid = c.from.sid; //may not be defined if corr + offline opp
548 if (!oppsid) {
549 oppsid = Object.keys(this.people).find(
550 sid => this.people[sid].id == c.from.id
551 );
552 }
553 return oppsid;
554 },
555 // Messaging center:
556 socketMessageListener: function(msg) {
557 if (!this.conn) return;
558 const data = JSON.parse(msg.data);
559 switch (data.code) {
560 case "pollclientsandgamers": {
561 // Since people can be both in Hall and Game,
562 // need to track "askIdentity" requests:
563 let identityAsked = {};
564 data.sockIds.forEach(s => {
565 const page = s.page || "/";
566 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
567 this.send("askidentity", { target: s.sid, page: page });
568 identityAsked[s.sid] = true;
569 }
570 if (!this.people[s.sid]) {
571 // Do not set name or id: identity unknown yet
572 this.people[s.sid] = { pages: [{path: page, focus: true}] };
573 }
574 else if (!(this.people[s.sid].pages.find(p => p.path == page)))
575 this.people[s.sid].pages.push({ path: page, focus: true });
576 if (!s.page)
577 // Peer is in Hall
578 this.send("askchallenges", { target: s.sid });
579 // Peer is in Game
580 else this.send("askgame", { target: s.sid, page: page });
581 });
582 break;
583 }
584 case "connect":
585 case "gconnect": {
586 const page = data.page || "/";
587 // Only ask game / challenges if first connexion:
588 if (!this.people[data.from]) {
589 this.people[data.from] = { pages: [{ path: page, focus: true }] };
590 if (data.code == "connect")
591 this.send("askchallenges", { target: data.from });
592 else this.send("askgame", { target: data.from, page: page });
593 } else {
594 // Append page if not already in list
595 if (!(this.people[data.from].pages.find(p => p.path == page)))
596 this.people[data.from].pages.push({ path: page, focus: true });
597 }
598 if (!this.people[data.from].name && this.people[data.from].id !== 0) {
599 // Identity not known yet
600 this.newConnect[data.from] = true; //for self multi-connects tests
601 this.send("askidentity", { target: data.from, page: page });
602 }
603 break;
604 }
605 case "disconnect":
606 case "gdisconnect": {
607 // If the user reloads the page twice very quickly (experienced with Firefox),
608 // the first reload won't have time to connect but will trigger a "close" event anyway.
609 // ==> Next check is required.
610 if (!this.people[data.from]) return;
611 // Disconnect means no more tmpIds:
612 if (data.code == "disconnect") {
613 // Remove the live challenges sent by this player:
614 ArrayFun.remove(
615 this.challenges,
616 c => c.type == "live" && c.from.sid == data.from,
617 "all"
618 );
619 } else {
620 // Remove the matching live game if now unreachable
621 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
622 const gidx = this.games.findIndex(g => g.id == gid);
623 if (gidx >= 0) {
624 const game = this.games[gidx];
625 if (
626 game.type == "live" &&
627 game.rids.length == 1 &&
628 game.rids[0] == data.from
629 ) {
630 this.games.splice(gidx, 1);
631 }
632 }
633 }
634 const page = data.page || "/";
635 ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
636 if (this.people[data.from].pages.length == 0)
637 this.$delete(this.people, data.from);
638 break;
639 }
640 case "getfocus":
641 // If user reload a page, focus may arrive earlier than connect
642 if (!!this.people[data.from]) {
643 this.people[data.from].pages
644 .find(p => p.path == data.page).focus = true;
645 this.$forceUpdate(); //TODO: shouldn't be required
646 }
647 break;
648 case "losefocus":
649 if (!!this.people[data.from]) {
650 this.people[data.from].pages
651 .find(p => p.path == data.page).focus = false;
652 this.$forceUpdate(); //TODO: shouldn't be required
653 }
654 break;
655 case "killed":
656 // I logged in elsewhere:
657 this.conn = null;
658 alert(this.st.tr["New connexion detected: tab now offline"]);
659 break;
660 case "askidentity": {
661 // Request for identification (TODO: anonymous shouldn't need to reply)
662 const me = {
663 // Decompose to avoid revealing email
664 name: this.st.user.name,
665 sid: this.st.user.sid,
666 id: this.st.user.id
667 };
668 this.send("identity", { data: me, target: data.from });
669 break;
670 }
671 case "identity": {
672 const user = data.data;
673 let player = this.people[user.sid];
674 // player.pages is already set
675 player.id = user.id;
676 player.name = user.name;
677 // TODO: this.$set(people, ...) fails. So forceUpdate.
678 // But this shouldn't be like that!
679 this.$forceUpdate();
680 // If I multi-connect, kill current connexion if no mark (I'm older)
681 if (this.newConnect[user.sid]) {
682 if (
683 user.id > 0 &&
684 user.id == this.st.user.id &&
685 user.sid != this.st.user.sid &&
686 !this.killed[this.st.user.sid]
687 ) {
688 this.send("killme", { sid: this.st.user.sid });
689 this.killed[this.st.user.sid] = true;
690 }
691 delete this.newConnect[user.sid];
692 }
693 break;
694 }
695 case "askchallenges": {
696 // Send my current live challenges (if any)
697 const myChallenges = this.challenges
698 .filter(c =>
699 c.from.sid == this.st.user.sid && c.type == "live"
700 )
701 .map(c => {
702 // NOTE: in principle, should only send targeted challenge to the target.
703 // But we may not know yet the identity of the target (just name),
704 // so cannot decide if data.from is the target or not.
705 return {
706 id: c.id,
707 from: this.st.user.sid,
708 to: c.to,
709 randomness: c.randomness,
710 fen: c.fen,
711 vid: c.vid,
712 cadence: c.cadence,
713 added: c.added
714 };
715 });
716 if (myChallenges.length > 0)
717 this.send("challenges", { data: myChallenges, target: data.from });
718 break;
719 }
720 case "challenges": //after "askchallenges"
721 data.data.forEach(this.addChallenge);
722 break;
723 case "newchallenge":
724 this.addChallenge(data.data);
725 break;
726 case "refusechallenge": {
727 const cid = data.data;
728 ArrayFun.remove(this.challenges, c => c.id == cid);
729 alert(this.st.tr["Challenge declined"]);
730 break;
731 }
732 case "deletechallenge_s": {
733 // NOTE: the challenge(s) may be already removed
734 const cref = data.data;
735 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
736 else if (!!cref.sids) {
737 cref.sids.forEach(s => {
738 ArrayFun.remove(
739 this.challenges,
740 c => c.type == "live" && c.from.sid == s,
741 "all"
742 );
743 });
744 }
745 break;
746 }
747 case "game": //individual request
748 case "newgame": {
749 const game = data.data;
750 // Ignore games where I play (will go in MyGames page)
751 if (game.players.every(p =>
752 p.sid != this.st.user.sid || p.uid != this.st.user.id))
753 {
754 let locGame = this.games.find(g => g.id == game.id);
755 if (!locGame) {
756 let newGame = game;
757 newGame.type = this.classifyObject(game);
758 newGame.vname = this.getVname(game.vid);
759 if (!game.score)
760 // New game from Hall
761 newGame.score = "*";
762 newGame.rids = [game.rid];
763 delete newGame["rid"];
764 this.games.push(newGame);
765 if (
766 (newGame.type == "live" && this.gdisplay == "corr") ||
767 (newGame.type == "corr" && this.gdisplay == "live")
768 ) {
769 document
770 .getElementById("btnG" + newGame.type)
771 .classList.add("somethingnew");
772 }
773 } else {
774 // Append rid (if not already in list)
775 if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
776 }
777 }
778 break;
779 }
780 case "result": {
781 let g = this.games.find(g => g.id == data.gid);
782 if (!!g) g.score = data.score;
783 break;
784 }
785 case "startgame": {
786 // New game just started, I'm involved
787 const gameInfo = data.data;
788 if (this.classifyObject(gameInfo) == "live")
789 this.startNewGame(gameInfo);
790 else {
791 this.infoMessage =
792 this.st.tr["New correspondance game:"] +
793 " <a href='#/game/" +
794 gameInfo.id +
795 "'>" +
796 "#/game/" +
797 gameInfo.id +
798 "</a>";
799 document.getElementById("modalInfo").checked = true;
800 }
801 break;
802 }
803 case "newchat":
804 this.newChat = data.data;
805 if (!document.getElementById("modalPeople").checked)
806 document.getElementById("peopleBtn").classList.add("somethingnew");
807 break;
808 }
809 },
810 socketCloseListener: function() {
811 if (!this.conn) return;
812 this.conn = new WebSocket(this.connexionString);
813 this.conn.addEventListener("message", this.socketMessageListener);
814 this.conn.addEventListener("close", this.socketCloseListener);
815 },
816 // Challenge lifecycle:
817 addChallenge: function(chall) {
818 // NOTE about next condition: see "askchallenges" case.
819 if (
820 !chall.to ||
821 (this.people[chall.from].id > 0 &&
822 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
823 ) {
824 let newChall = Object.assign({}, chall);
825 newChall.type = this.classifyObject(chall);
826 newChall.randomness = chall.randomness;
827 newChall.added = Date.now();
828 let fromValues = Object.assign({}, this.people[chall.from]);
829 delete fromValues["pages"]; //irrelevant in this context
830 newChall.from = Object.assign({ sid: chall.from }, fromValues);
831 newChall.vname = this.getVname(newChall.vid);
832 this.challenges.push(newChall);
833 if (
834 (newChall.type == "live" && this.cdisplay == "corr") ||
835 (newChall.type == "corr" && this.cdisplay == "live")
836 ) {
837 document
838 .getElementById("btnC" + newChall.type)
839 .classList.add("somethingnew");
840 }
841 }
842 },
843 loadNewchallVariant: async function(cb) {
844 const vname = this.getVname(this.newchallenge.vid);
845 const vModule = await import("@/variants/" + vname + ".js");
846 this.newchallenge.V = vModule.VariantRules;
847 this.newchallenge.vname = vname;
848 if (!!cb)
849 cb();
850 },
851 trySetNewchallDiag: function() {
852 if (!this.newchallenge.fen) {
853 this.newchallenge.diag = "";
854 return;
855 }
856 // If vid > 0 then the variant is loaded (function above):
857 window.V = this.newchallenge.V;
858 if (
859 this.newchallenge.vid > 0 &&
860 !!this.newchallenge.fen &&
861 V.IsGoodFen(this.newchallenge.fen)
862 ) {
863 const parsedFen = V.ParseFen(this.newchallenge.fen);
864 this.newchallenge.diag = getDiagram({
865 position: parsedFen.position,
866 orientation: parsedFen.turn
867 });
868 }
869 },
870 newChallFromPreset(pchall) {
871 this.partialResetNewchallenge();
872 this.newchallenge.vid = pchall.vid;
873 this.newchallenge.cadence = pchall.cadence;
874 this.newchallenge.randomness = pchall.randomness;
875 this.issueNewChallenge();
876 },
877 issueNewChallenge: async function() {
878 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
879 this.newchallenge.cadence += "+0"; //assume minutes, no increment
880 const ctype = this.classifyObject(this.newchallenge);
881 // TODO: cadence still unchecked so ctype could be wrong...
882 let error = "";
883 if (!this.newchallenge.vid)
884 error = this.st.tr["Please select a variant"];
885 else if (ctype == "corr" && this.st.user.id <= 0)
886 error = this.st.tr["Please log in to play correspondance games"];
887 else if (!!this.newchallenge.to) {
888 if (this.newchallenge.to == this.st.user.name)
889 error = this.st.tr["Self-challenge is forbidden"];
890 else if (
891 ctype == "live" &&
892 Object.values(this.people).every(p => p.name != this.newchallenge.to)
893 )
894 error = this.newchallenge.to + " " + this.st.tr["is not online"];
895 }
896 if (error) {
897 alert(error);
898 return;
899 }
900 window.V = this.newchallenge.V;
901 error = checkChallenge(this.newchallenge);
902 if (error) {
903 alert(error);
904 return;
905 }
906 // NOTE: "from" information is not required here
907 let chall = Object.assign({}, this.newchallenge);
908 // Add only if not already issued (not counting target or FEN):
909 if (this.challenges.some(c =>
910 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
911 c.vid == chall.vid &&
912 c.cadence == chall.cadence &&
913 c.randomness == chall.randomness
914 )) {
915 alert(this.st.tr["Challenge already exists"]);
916 return;
917 }
918 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
919 delete chall["V"];
920 delete chall["diag"];
921 const finishAddChallenge = cid => {
922 chall.id = cid || "c" + getRandString();
923 const MAX_ALLOWED_CHALLS = 3;
924 // Remove oldest challenge if 3 found: only 3 at a time of a given type
925 let countMyChalls = 0;
926 let challToDelIdx = 0;
927 let oldestAdded = Number.MAX_SAFE_INTEGER;
928 for (let i=0; i<this.challenges.length; i++) {
929 const c = this.challenges[i];
930 if (
931 c.type == ctype &&
932 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
933 ) {
934 countMyChalls++;
935 if (c.added < oldestAdded) {
936 challToDelIdx = i;
937 oldestAdded = c.added;
938 }
939 }
940 }
941 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
942 this.send(
943 "deletechallenge_s",
944 { data: { cid: this.challenges[challToDelIdx].id } }
945 );
946 if (ctype == "corr") {
947 ajax(
948 "/challenges",
949 "DELETE",
950 { data: { id: this.challenges[challToDelIdx].id } }
951 );
952 }
953 this.challenges.splice(challToDelIdx, 1);
954 }
955 this.send("newchallenge", {
956 data: Object.assign({ from: this.st.user.sid }, chall)
957 });
958 // Add new challenge:
959 chall.from = {
960 // Decompose to avoid revealing email
961 sid: this.st.user.sid,
962 id: this.st.user.id,
963 name: this.st.user.name
964 };
965 chall.added = Date.now();
966 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
967 chall.type = ctype;
968 chall.vname = this.newchallenge.vname;
969 this.challenges.push(chall);
970 // Remember cadence + vid for quicker further challenges:
971 localStorage.setItem("cadence", chall.cadence);
972 localStorage.setItem("vid", chall.vid);
973 localStorage.setItem("randomness", chall.randomness);
974 document.getElementById("modalNewgame").checked = false;
975 // Show the challenge if not on current display
976 if (
977 (ctype == "live" && this.cdisplay == "corr") ||
978 (ctype == "corr" && this.cdisplay == "live")
979 ) {
980 this.setDisplay('c', ctype);
981 }
982 };
983 if (ctype == "live") {
984 // Live challenges have a random ID
985 finishAddChallenge(null);
986 } else {
987 // Correspondance game: send challenge to server
988 ajax(
989 "/challenges",
990 "POST",
991 {
992 data: { chall: chall },
993 success: (response) => {
994 finishAddChallenge(response.cid);
995 }
996 }
997 );
998 }
999 },
1000 // Callback function after a diagram was showed to accept
1001 // or refuse targetted challenge:
1002 decisionChallenge: function(accepted) {
1003 this.curChallToAccept.accepted = accepted;
1004 this.finishProcessingChallenge(this.curChallToAccept);
1005 document.getElementById("modalAccept").checked = false;
1006 },
1007 finishProcessingChallenge: function(c) {
1008 if (c.accepted) {
1009 c.seat = {
1010 // Again, avoid c.seat = st.user to not reveal email
1011 sid: this.st.user.sid,
1012 id: this.st.user.id,
1013 name: this.st.user.name
1014 };
1015 this.launchGame(c);
1016 if (c.type == "live")
1017 // Remove all live challenges of both players
1018 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1019 else
1020 // Corr challenge: just remove the challenge
1021 this.send("deletechallenge_s", { data: { cid: c.id } });
1022 } else {
1023 const oppsid = this.getOppsid(c);
1024 if (!!oppsid)
1025 this.send("refusechallenge", { data: c.id, target: oppsid });
1026 if (c.type == "corr") {
1027 ajax(
1028 "/challenges",
1029 "DELETE",
1030 { data: { id: c.id } }
1031 );
1032 }
1033 this.send("deletechallenge_s", { data: { cid: c.id } });
1034 }
1035 },
1036 // TODO: if several players click same challenge at the same time: problem
1037 clickChallenge: async function(c) {
1038 const myChallenge =
1039 c.from.sid == this.st.user.sid || //live
1040 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1041 if (!myChallenge) {
1042 if (c.type == "corr" && this.st.user.id <= 0) {
1043 alert(this.st.tr["Please log in to accept corr challenges"]);
1044 return;
1045 }
1046 c.accepted = true;
1047 const vModule = await import("@/variants/" + c.vname + ".js");
1048 window.V = vModule.VariantRules;
1049 if (!!c.to) {
1050 // c.to == this.st.user.name (connected)
1051 if (!!c.fen) {
1052 const parsedFen = V.ParseFen(c.fen);
1053 c.mycolor = V.GetOppCol(parsedFen.turn);
1054 this.tchallDiag = getDiagram({
1055 position: parsedFen.position,
1056 orientation: c.mycolor
1057 });
1058 }
1059 this.curChallToAccept = c;
1060 document.getElementById("modalAccept").checked = true;
1061 }
1062 else this.finishProcessingChallenge(c);
1063 }
1064 else {
1065 // My challenge
1066 if (c.type == "corr") {
1067 ajax(
1068 "/challenges",
1069 "DELETE",
1070 { data: { id: c.id } }
1071 );
1072 }
1073 this.send("deletechallenge_s", { data: { cid: c.id } });
1074 }
1075 // In all cases, the challenge is consumed:
1076 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1077 },
1078 // NOTE: when launching game, the challenge is already being deleted
1079 launchGame: function(c) {
1080 let players =
1081 !!c.mycolor
1082 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1083 : shuffle([c.from, c.seat]);
1084 // Convention for players IDs in stored games is 'uid'
1085 players.forEach(p => {
1086 let pWithUid = p;
1087 pWithUid["uid"] = p.id;
1088 delete pWithUid["id"];
1089 });
1090 // These game informations will be shared
1091 let gameInfo = {
1092 id: getRandString(),
1093 fen: c.fen || V.GenRandInitFen(c.randomness),
1094 // White player index 0, black player index 1:
1095 players: c.mycolor
1096 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1097 : shuffle([c.from, c.seat]),
1098 vid: c.vid,
1099 cadence: c.cadence
1100 };
1101 const notifyNewgame = () => {
1102 const oppsid = this.getOppsid(c);
1103 if (!!oppsid)
1104 // Opponent is online
1105 this.send("startgame", { data: gameInfo, target: oppsid });
1106 // Send game info (only if live) to everyone except me and opponent
1107 // TODO: this double message send could be avoided.
1108 this.send("newgame", { data: gameInfo, oppsid: oppsid });
1109 // Also to MyGames page:
1110 this.send(
1111 "notifynewgame",
1112 {
1113 data: gameInfo,
1114 targets: gameInfo.players.map(p => {
1115 return { sid: p.sid, uid: p.uid };
1116 })
1117 }
1118 );
1119 };
1120 if (c.type == "live") {
1121 notifyNewgame();
1122 this.startNewGame(gameInfo);
1123 } else {
1124 // corr: game only on server
1125 ajax(
1126 "/games",
1127 "POST",
1128 {
1129 // cid is useful to delete the challenge:
1130 data: { gameInfo: gameInfo, cid: c.id },
1131 success: (response) => {
1132 gameInfo.id = response.gameId;
1133 notifyNewgame();
1134 this.$router.push("/game/" + response.gameId);
1135 }
1136 }
1137 );
1138 }
1139 },
1140 // NOTE: for live games only (corr games start on the server)
1141 startNewGame: function(gameInfo) {
1142 const game = Object.assign(
1143 {},
1144 gameInfo,
1145 {
1146 // (other) Game infos: constant
1147 fenStart: gameInfo.fen,
1148 vname: this.getVname(gameInfo.vid),
1149 created: Date.now(),
1150 // Game state (including FEN): will be updated
1151 moves: [],
1152 clocks: [-1, -1], //-1 = unstarted
1153 initime: [0, 0], //initialized later
1154 score: "*"
1155 }
1156 );
1157 setTimeout(
1158 () => {
1159 GameStorage.add(game, (err) => {
1160 // If an error occurred, game is not added: a tab already
1161 // added the game and (if focused) is redirected toward it.
1162 // If no error and the tab is hidden: do not show anything.
1163 if (!err && !document.hidden) {
1164 if (this.st.settings.sound)
1165 new Audio("/sounds/newgame.flac").play().catch(() => {});
1166 this.$router.push("/game/" + gameInfo.id);
1167 }
1168 });
1169 },
1170 document.hidden ? 500 + 1000 * Math.random() : 0
1171 );
1172 }
1173 }
1174 };
1175 </script>
1176
1177 <style lang="sass" scoped>
1178 .active
1179 color: #42a983
1180
1181 #infoDiv > .card
1182 padding: 15px 0
1183 max-width: 430px
1184
1185 #newgameDiv > .card, #acceptDiv > .card
1186 max-width: 767px
1187 max-height: 100%
1188
1189 div#peopleWrap > .card
1190 max-height: 100%
1191
1192 @media screen and (min-width: 1281px)
1193 div#peopleWrap > .card
1194 max-width: 66.67%
1195
1196 @media screen and (max-width: 1280px)
1197 div#peopleWrap > .card
1198 max-width: 83.33%
1199
1200 @media screen and (max-width: 767px)
1201 div#peopleWrap > .card
1202 max-width: 100%
1203
1204 #players
1205 width: 50%
1206 position: relative
1207 float: left
1208
1209 #chat
1210 width: 50%
1211 float: left
1212 position: relative
1213
1214 @media screen and (max-width: 767px)
1215 #players, #chats
1216 width: 100%
1217
1218 #chat > .card
1219 max-width: 100%
1220 margin: 0;
1221 border: none;
1222
1223 #players > p
1224 margin-left: 5px
1225
1226 .anonymous
1227 font-style: italic
1228
1229 button.player-action
1230 margin-left: 32px
1231
1232 .somethingnew
1233 background-color: #c5fefe !important
1234
1235 .tabbtn
1236 background-color: #f9faee
1237
1238 button.acceptBtn
1239 background-color: lightgreen
1240 button.refuseBtn
1241 background-color: red
1242
1243 #buttonsTchall
1244 // margin-top set dynamically (depends if diagram showed or not)
1245 & > button > span
1246 width: 100%
1247 text-align: center
1248
1249 .variantName
1250 font-weight: bold
1251
1252 .diagram
1253 margin: 0 auto
1254 max-width: 400px
1255 // width: 100% required for Firefox
1256 width: 100%
1257
1258 #inputFen
1259 width: 100%
1260
1261 #div2, #div3
1262 margin-top: 15px
1263 @media screen and (max-width: 767px)
1264 #div2, #div3
1265 margin-top: 0
1266
1267 tr > td
1268 &.random-0
1269 background-color: #FF5733
1270 &.random-1
1271 background-color: #2B63B4
1272 &.random-2
1273 background-color: #33B42B
1274
1275 @media screen and (max-width: 767px)
1276 h4
1277 margin: 5px 0
1278
1279 td.remove-preset
1280 background-color: lightgrey
1281 text-align: center
1282 & > img
1283 height: 1em
1284 </style>