3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
82 v-for="p in Object.values(people)"
89 v-model="newchallenge.to"
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
94 @input="trySetNewchallDiag()"
96 v-model="newchallenge.fen"
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
102 @click="toggleSocialColor()"
106 data-checkbox="modalPeople"
109 label.modal-close(for="modalPeople")
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
116 span {{ people[sid].name }}
117 button.player-action(
119 @click="watchGame(sid)"
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
131 @mychat="processChat"
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
138 button#peopleBtn(onClick="window.doClick('modalPeople')")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondance challenges"] }}
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondance games"] }}
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
190 @show-game="showGame"
192 div(v-show="gdisplay=='corr'")
194 :games="filterGames('corr')"
196 @show-game="showGame"
200 @click="loadMoreCorr()"
202 | {{ st.tr["Load more"] }}
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { notify } from "@/utils/notifications";
209 import { ArrayFun } from "@/utils/array";
210 import { ajax } from "@/utils/ajax";
211 import params from "@/parameters";
212 import { getRandString, shuffle, randInt } from "@/utils/alea";
213 import { getDiagram } from "@/utils/printDiagram";
214 import Chat from "@/components/Chat.vue";
215 import GameList from "@/components/GameList.vue";
216 import ChallengeList from "@/components/ChallengeList.vue";
217 import { GameStorage } from "@/utils/gameStorage";
218 import { processModalClick } from "@/utils/modalClick";
229 cdisplay: "live", //or corr
231 // timestamp of last showed (oldest) corr game:
232 cursor: Number.MAX_SAFE_INTEGER,
233 // hasMore == TRUE: a priori there could be more games to load
241 vid: parseInt(localStorage.getItem("vid")) || 0,
242 to: "", //name of challenged player (if any)
243 cadence: localStorage.getItem("cadence") || "",
245 // Warning: randomness can be 0, then !!randomness is false
246 (parseInt(localStorage.getItem("challRandomness"))+1 || 3) - 1,
247 // VariantRules object, stored to not interfere with
248 // diagrams of targetted challenges:
251 diag: "", //visualizing FEN
252 memorize: false //put settings in localStorage
256 curChallToAccept: {from: {}},
257 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
260 socketCloseListener: 0,
261 // Related to (killing of) self multi-connects:
266 // st.variants changes only once, at loading from [] to [...]
267 "st.variants": function() {
268 // Set potential challenges and games variant names:
269 this.challenges.concat(this.games).forEach(o => {
270 if (!o.vname) o.vname = this.getVname(o.vid);
272 if (!this.newchallenge.V && this.newchallenge.vid > 0)
273 this.loadNewchallVariant();
275 $route: function(to, from) {
276 if (to.path != "/") this.cleanBeforeDestroy();
279 created: function() {
280 document.addEventListener('visibilitychange', this.visibilityChange);
281 window.addEventListener('focus', this.onFocus);
282 window.addEventListener('blur', this.onBlur);
283 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
284 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
285 this.loadNewchallVariant();
286 const my = this.st.user;
287 const tmpId = getRandString();
295 tmpId: { page: "/", focus: true }
299 const connectAndPoll = () => {
300 this.send("connect");
301 this.send("pollclientsandgamers");
303 // Initialize connection
304 this.connexionString =
306 "/?sid=" + this.st.user.sid +
307 "&id=" + this.st.user.id +
310 // Hall: path is "/" (TODO: could be hard-coded as well)
311 encodeURIComponent(this.$route.path);
312 this.conn = new WebSocket(this.connexionString);
313 this.conn.onopen = connectAndPoll;
314 this.conn.addEventListener("message", this.socketMessageListener);
315 this.socketCloseListener = setInterval(
317 if (this.conn.readyState == 3) {
318 this.conn.removeEventListener("message", this.socketMessageListener);
319 this.conn = new WebSocket(this.connexionString);
320 this.conn.addEventListener("message", this.socketMessageListener);
326 mounted: function() {
327 document.getElementById("peopleWrap")
328 .addEventListener("click", (e) => {
329 processModalClick(e, () => {
330 this.toggleSocialColor("close")
333 ["infoDiv", "newgameDiv"].forEach(eltName => {
334 document.getElementById(eltName)
335 .addEventListener("click", processModalClick);
337 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
338 b.addEventListener("click", () => {
339 this.newchallenge.cadence = b.innerHTML;
342 const dispCorr = this.$route.query["disp"];
344 dispCorr || localStorage.getItem("type-challenges") || "live";
346 dispCorr || localStorage.getItem("type-games") || "live";
347 this.setDisplay('c', showCtype);
348 this.setDisplay('g', showGtype);
349 // Ask server for current corr games (all but mines)
351 // Also ask for corr challenges (open + sent by/to me)
352 // List them all, because they are not supposed to be that many (TODO?)
357 data: { uid: this.st.user.id },
358 success: (response) => {
360 response.challenges.length > 0 &&
361 this.challenges.length == 0 &&
362 this.cdisplay == "live"
365 .getElementById("btnCcorr")
366 .classList.add("somethingnew");
368 // Gather all senders names, and then retrieve full identity:
369 // (TODO [perf]: some might be online...)
371 response.challenges.forEach(c => {
372 if (c.uid != this.st.user.id) names[c.uid] = "";
373 else if (!!c.target && c.target != this.st.user.id)
374 names[c.target] = "";
376 const addChallenges = () => {
377 names[this.st.user.id] = this.st.user.name; //in case of
378 this.challenges = this.challenges.concat(
379 response.challenges.map(c => {
380 const from = { name: names[c.uid], id: c.uid }; //or just name
381 const type = this.classifyObject(c);
382 const vname = this.getVname(c.vid);
383 return Object.assign(
389 to: c.target ? names[c.target] : ""
396 if (Object.keys(names).length > 0) {
401 data: { ids: Object.keys(names).join(",") },
402 success: (response2) => {
403 response2.users.forEach(u => {
404 names[u.id] = u.name;
410 } else addChallenges();
415 beforeDestroy: function() {
416 this.cleanBeforeDestroy();
419 cleanBeforeDestroy: function() {
420 clearInterval(this.socketCloseListener);
421 document.removeEventListener('visibilitychange', this.visibilityChange);
422 window.removeEventListener('focus', this.onFocus);
423 window.removeEventListener('blur', this.onBlur);
424 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
425 this.conn.removeEventListener("message", this.socketMessageListener);
426 this.send("disconnect");
429 getRandomnessClass: function(pc) {
431 ["random-" + pc.randomness]: true
434 anonymousCount: function() {
436 Object.values(this.people).forEach(p => {
437 // Do not cound people who did not send their identity yet:
438 count += (!p.name && p.id === 0) ? 1 : 0;
442 visibilityChange: function() {
443 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
444 this.focus = (document.visibilityState == "visible");
445 this.send(this.focus ? "getfocus" : "losefocus");
447 onFocus: function() {
449 this.send("getfocus");
453 this.send("losefocus");
455 partialResetNewchallenge: function() {
456 // Reset potential target and custom FEN:
457 this.newchallenge.to = "";
458 this.newchallenge.fen = "";
459 this.newchallenge.diag = "";
460 this.newchallenge.memorize = false;
462 showNewchallengeForm: function() {
463 this.partialResetNewchallenge();
464 window.doClick("modalNewgame");
466 addPresetChall: function(chall) {
467 // Add only if not already existing:
468 if (this.presetChalls.some(c =>
469 c.vid == chall.vid &&
470 c.cadence == chall.cadence &&
471 c.randomness == chall.randomness
475 const L = this.presetChalls.length;
476 this.presetChalls.push({
479 vname: chall.vname, //redundant, but easier
480 cadence: chall.cadence,
481 randomness: chall.randomness
483 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
485 removePresetChall: function(e, pchall) {
488 this.presetChalls.findIndex(pc => pc.index == pchall.index);
489 this.presetChalls.splice(pchallIdx, 1);
490 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
492 tchallButtonsMargin: function() {
493 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
496 changeChallTarget: function() {
497 if (!this.newchallenge.to) {
498 // Reset potential FEN + diagram
499 this.newchallenge.fen = "";
500 this.newchallenge.diag = "";
503 cadenceFocusIfOpened: function() {
504 if (event.target.checked)
505 document.getElementById("cadence").focus();
507 send: function(code, obj) {
508 if (!!this.conn && this.conn.readyState == 1) {
509 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
512 getVname: function(vid) {
513 const variant = this.st.variants.find(v => v.id == vid);
514 // this.st.variants might be uninitialized (variant == null)
515 return variant ? variant.name : "";
517 filterChallenges: function(type) {
518 return this.challenges.filter(c => c.type == type);
520 filterGames: function(type) {
521 return this.games.filter(g => g.type == type);
523 // o: challenge or game
524 classifyObject: function(o) {
525 // Consider imports as live games (TODO)
526 if (!!o.id && !!o.id.toString().match(/^i/)) return "live";
527 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
529 setDisplay: function(letter, type, e) {
530 this[letter + "display"] = type;
531 localStorage.setItem(
532 "type-" + (letter == "c" ? "challenges" : "games"),
537 : document.getElementById("btn" + letter.toUpperCase() + type);
538 elt.classList.add("active");
539 elt.classList.remove("somethingnew"); //in case of
540 if (!!elt.previousElementSibling)
541 elt.previousElementSibling.classList.remove("active");
542 else elt.nextElementSibling.classList.remove("active");
544 isGamer: function(sid) {
545 return Object.values(this.people[sid].tmpIds)
546 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
548 isFocusedOnHall: function(sid) {
550 // This is meant to challenge people, thus the next 2 conditions:
551 this.st.user.id > 0 &&
552 sid != this.st.user.sid &&
553 Object.values(this.people[sid].tmpIds)
554 .some(v => v.focus && v.page == "/")
557 challenge: function(sid) {
558 this.partialResetNewchallenge();
559 // Available, in Hall
560 this.newchallenge.to = this.people[sid].name;
561 // TODO: also store target sid to not re-search for it
562 document.getElementById("modalPeople").checked = false;
563 window.doClick("modalNewgame");
565 watchGame: function(sid) {
566 // In some game, maybe playing maybe not: show a random one
568 Object.values(this.people[sid].tmpIds).forEach(v => {
570 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
571 if (!!matchGid) gids.push(matchGid[0]);
574 const gid = gids[Math.floor(Math.random() * gids.length)];
575 window.open("/#/game/" + gid, "_blank");
577 showGame: function(g) {
578 // NOTE: we are an observer, since only games I don't play are shown here
579 // ==> Moves sent by connected remote player(s) if live game
580 window.open("/#/game/" + g.id, "_blank");
582 toggleSocialColor: function(action) {
583 if (!action && document.getElementById("modalPeople").checked)
584 document.getElementById("inputChat").focus();
586 document.getElementById("peopleBtn").classList.remove("somethingnew");
588 processChat: function(chat) {
589 this.send("newchat", { data: chat });
591 getOppsid: function(c) {
592 let oppsid = c.from.sid; //may not be defined if corr + offline opp
594 oppsid = Object.keys(this.people).find(
595 sid => this.people[sid].id == c.from.id
601 socketMessageListener: function(msg) {
602 if (!this.conn) return;
603 const data = JSON.parse(msg.data);
605 case "pollclientsandgamers": {
606 // TODO: shuffling and random filtering on server,
607 // if the room is really crowded.
608 Object.keys(data.sockIds).forEach(sid => {
609 if (sid != this.st.user.sid) {
610 // Pick a target tmpId (+page) at random:
611 const pt = Object.values(data.sockIds[sid]);
612 const randPage = pt[randInt(pt.length)].page;
621 if (!this.people[sid])
622 // Do not set name or id: identity unknown yet
623 this.people[sid] = { tmpIds: data.sockIds[sid] };
625 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
626 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
628 this.send("askchallenges", { target: sid });
629 Object.values(data.sockIds[sid]).forEach(v => {
631 v.page.indexOf("/game/") >= 0 &&
632 !v.page.match(/\/[0-9]+$/)
634 // Peer is in Game: ask only if live game
635 this.send("askgame", { target: sid, page: v.page });
643 const page = data.page || "/";
644 if (data.code == "connect") {
645 // Ask challenges only on first connexion:
646 if (!this.people[data.from[0]])
647 this.send("askchallenges", { target: data.from[0] });
649 // Ask game only if live:
650 else if (!page.match(/\/[0-9]+$/))
651 this.send("askgame", { target: data.from[0], page: page });
652 if (!this.people[data.from[0]]) {
658 [data.from[1]]: { page: page, focus: true }
662 // For self multi-connects tests:
663 this.newConnect[data.from[0]] = true;
664 this.send("askidentity", { target: data.from[0], page: page });
666 this.people[data.from[0]].tmpIds[data.from[1]] =
667 { page: page, focus: true };
668 this.$forceUpdate(); //TODO: shouldn't be required
673 case "gdisconnect": {
674 // If the user reloads the page twice very quickly
675 // (experienced with Firefox), the first reload won't have time to
676 // connect but will trigger a "close" event anyway.
677 // ==> Next check is required.
678 if (!this.people[data.from[0]]) return;
679 delete this.people[data.from[0]].tmpIds[data.from[1]];
680 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
681 this.$delete(this.people, data.from[0]);
682 else this.$forceUpdate(); //TODO: shouldn't be required
683 if (data.code == "disconnect") {
684 // Remove the live challenges sent by this player, if
685 // he isn't connected on another tab:
687 !this.people[data.from[0]] ||
688 Object.values(this.people[data.from[0]].tmpIds)
689 .every(v => v.page != "/")
693 c => c.type == "live" && c.from.sid == data.from[0],
698 // Remove the matching live game if now unreachable
699 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
700 // Corr games are always reachable:
701 if (!gid.match(/^[0-9]+$/)) {
702 // Live games are reachable if someone is on the game page
703 if (Object.values(this.people).every(p =>
704 Object.values(p.tmpIds).every(v => v.page != data.page))
706 ArrayFun.remove(this.games, g => g.id == gid);
713 let player = this.people[data.from[0]];
714 // If user reload a page, focus may arrive earlier than connect
716 player.tmpIds[data.from[1]].focus = true;
717 this.$forceUpdate(); //TODO: shouldn't be required
722 let player = this.people[data.from[0]];
724 player.tmpIds[data.from[1]].focus = false;
725 this.$forceUpdate(); //TODO: shouldn't be required
729 case "askidentity": {
730 // Request for identification
732 // Decompose to avoid revealing email
733 name: this.st.user.name,
734 sid: this.st.user.sid,
737 this.send("identity", { data: me, target: data.from });
741 const user = data.data;
742 let player = this.people[user.sid];
743 // player.tmpIds is already set
745 player.name = user.name;
746 // TODO: this.$set(people, ...) fails. So forceUpdate.
747 // But this shouldn't be like that!
749 // If I multi-connect, kill current connexion if no mark (I'm older)
750 if (this.newConnect[user.sid]) {
751 delete this.newConnect[user.sid];
754 user.id == this.st.user.id &&
755 user.sid != this.st.user.sid
757 // I logged in elsewhere:
758 this.cleanBeforeDestroy();
759 alert(this.st.tr["New connexion detected: tab now offline"]);
764 case "askchallenges": {
765 // Send my current live challenges (if any)
766 const myChallenges = this.challenges
768 c.from.sid == this.st.user.sid && c.type == "live"
771 // NOTE: in principle, should only send targeted challenge to the
772 // target. But we may not know yet the identity of the target
773 // (just name), so can't decide if data.from is the target.
776 from: this.st.user.sid,
778 randomness: c.randomness,
785 if (myChallenges.length > 0)
786 this.send("challenges", { data: myChallenges, target: data.from });
789 case "challenges": //after "askchallenges"
790 data.data.forEach(this.addChallenge);
793 this.addChallenge(data.data);
795 case "refusechallenge": {
796 const cid = data.data;
797 ArrayFun.remove(this.challenges, c => c.id == cid);
798 alert(this.st.tr["Challenge declined"]);
801 case "deletechallenge_s": {
802 // NOTE: the challenge(s) may be already removed
803 const cref = data.data;
805 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
806 else if (!!cref.sids) {
807 cref.sids.forEach(s => {
810 c => c.type == "live" && c.from.sid == s,
817 case "game": // Individual request
819 const game = data.data;
820 // Ignore games where I play (will go in MyGames page),
821 // and also games that I already received.
823 this.games.findIndex(g => g.id == game.id) == -1 &&
824 game.players.every(p => {
826 p.sid != this.st.user.sid &&
827 (p.id == 0 || p.id != this.st.user.id)
832 newGame.type = this.classifyObject(game);
833 newGame.vname = this.getVname(game.vid);
835 // New game from Hall
837 this.games.push(newGame);
839 newGame.score == '*' &&
840 (newGame.type == "live" && this.gdisplay == "corr") ||
841 (newGame.type == "corr" && this.gdisplay == "live")
844 .getElementById("btnG" + newGame.type)
845 .classList.add("somethingnew");
851 let g = this.games.find(g => g.id == data.gid);
852 if (!!g) g.score = data.score;
856 // New game just started, I'm involved
857 const gameInfo = data.data;
858 if (this.classifyObject(gameInfo) == "live")
859 this.startNewGame(gameInfo);
862 this.st.tr["New correspondance game:"] + " " +
863 "<a href='#/game/" + gameInfo.id + "'>" +
864 "#/game/" + gameInfo.id + "</a>";
865 document.getElementById("modalInfo").checked = true;
870 this.$refs["chatcomp"].newChat(data.data);
871 if (!document.getElementById("modalPeople").checked)
872 document.getElementById("peopleBtn").classList.add("somethingnew");
876 loadMoreCorr: function() {
882 uid: this.st.user.id,
886 const L = res.games.length;
889 this.cursor == Number.MAX_SAFE_INTEGER &&
890 this.games.length == 0 &&
891 this.gdisplay == "live" &&
892 res.games.some(g => g.score == '*')
894 // First loading: show indicators
896 .getElementById("btnGcorr")
897 .classList.add("somethingnew");
899 this.cursor = res.games[L - 1].created;
900 let moreGames = res.games.map(g => {
901 const vname = this.getVname(g.vid);
902 return Object.assign(
911 this.games = this.games.concat(moreGames);
912 } else this.hasMore = false;
917 // Challenge lifecycle:
918 addChallenge: function(chall) {
919 // NOTE about next condition: see "askchallenges" case.
922 (this.people[chall.from].id > 0 &&
923 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
925 let newChall = Object.assign({}, chall);
926 newChall.type = this.classifyObject(chall);
927 newChall.randomness = chall.randomness;
928 newChall.added = Date.now();
929 let fromValues = Object.assign({}, this.people[chall.from]);
930 delete fromValues["pages"]; //irrelevant in this context
931 newChall.from = Object.assign({ sid: chall.from }, fromValues);
932 newChall.vname = this.getVname(newChall.vid);
933 this.challenges.push(newChall);
935 (newChall.type == "live" && this.cdisplay == "corr") ||
936 (newChall.type == "corr" && this.cdisplay == "live")
939 .getElementById("btnC" + newChall.type)
940 .classList.add("somethingnew");
945 // fromValues.name should exist since the player is online, but
946 // let's consider there is some chance that the challenge arrives
947 // right after we connected and before receiving the poll result:
948 { body: "from " + (fromValues.name || "unknown yet...") }
953 loadNewchallVariant: async function(cb) {
954 const vname = this.getVname(this.newchallenge.vid);
955 await import("@/variants/" + vname + ".js")
957 window.V = vModule[vname + "Rules"];
958 this.newchallenge.V = window.V;
959 this.newchallenge.vname = vname;
963 trySetNewchallDiag: function() {
964 if (!this.newchallenge.fen) {
965 this.newchallenge.diag = "";
968 // If vid > 0 then the variant is loaded (function above):
969 window.V = this.newchallenge.V;
971 this.newchallenge.vid > 0 &&
972 !!this.newchallenge.fen &&
973 V.IsGoodFen(this.newchallenge.fen)
975 const parsedFen = V.ParseFen(this.newchallenge.fen);
976 this.newchallenge.diag = getDiagram({
977 position: parsedFen.position,
978 orientation: parsedFen.turn
980 } else this.newchallenge.diag = "";
982 newChallFromPreset(pchall) {
983 this.partialResetNewchallenge();
984 this.newchallenge.vid = pchall.vid;
985 this.newchallenge.cadence = pchall.cadence;
986 this.newchallenge.randomness = pchall.randomness;
987 this.loadNewchallVariant(this.issueNewChallenge);
989 issueNewChallenge: async function() {
990 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
991 this.newchallenge.cadence += "+0"; //assume minutes, no increment
992 const ctype = this.classifyObject(this.newchallenge);
993 // TODO: cadence still unchecked so ctype could be wrong...
995 if (!this.newchallenge.vid)
996 error = this.st.tr["Please select a variant"];
997 else if (ctype == "corr" && this.st.user.id <= 0)
998 error = this.st.tr["Please log in to play correspondance games"];
999 else if (!!this.newchallenge.to) {
1000 if (this.newchallenge.to == this.st.user.name)
1001 error = this.st.tr["Self-challenge is forbidden"];
1004 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1006 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1013 window.V = this.newchallenge.V;
1014 error = checkChallenge(this.newchallenge);
1019 // NOTE: "from" information is not required here
1020 let chall = Object.assign({}, this.newchallenge);
1021 // Add only if not already issued (not counting target or FEN):
1022 if (this.challenges.some(c =>
1024 c.from.sid == this.st.user.sid ||
1025 (c.from.id > 0 && c.from.id == this.st.user.id)
1028 c.vid == chall.vid &&
1029 c.cadence == chall.cadence &&
1030 c.randomness == chall.randomness
1032 alert(this.st.tr["Challenge already exists"]);
1035 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1037 delete chall["diag"];
1038 const finishAddChallenge = cid => {
1039 chall.id = cid || "c" + getRandString();
1040 const MAX_ALLOWED_CHALLS = 3;
1041 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1042 let countMyChalls = 0;
1043 let challToDelIdx = 0;
1044 let oldestAdded = Number.MAX_SAFE_INTEGER;
1045 for (let i=0; i<this.challenges.length; i++) {
1046 const c = this.challenges[i];
1050 c.from.sid == this.st.user.sid ||
1051 (c.from.id > 0 && c.from.id == this.st.user.id)
1055 if (c.added < oldestAdded) {
1057 oldestAdded = c.added;
1061 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1063 "deletechallenge_s",
1064 { data: { cid: this.challenges[challToDelIdx].id } }
1066 if (ctype == "corr") {
1070 { data: { id: this.challenges[challToDelIdx].id } }
1073 this.challenges.splice(challToDelIdx, 1);
1075 this.send("newchallenge", {
1076 data: Object.assign({ from: this.st.user.sid }, chall)
1078 // Add new challenge:
1080 sid: this.st.user.sid,
1081 id: this.st.user.id,
1082 name: this.st.user.name
1084 chall.added = Date.now();
1085 // NOTE: vname and type are redundant (deduced from cadence + vid)
1087 chall.vname = this.newchallenge.vname;
1088 this.challenges.push(chall);
1089 // Remember cadence + vid for quicker further challenges:
1090 localStorage.setItem("cadence", chall.cadence);
1091 localStorage.setItem("vid", chall.vid);
1092 localStorage.setItem("challRandomness", chall.randomness);
1093 document.getElementById("modalNewgame").checked = false;
1094 // Show the challenge if not on current display
1096 (ctype == "live" && this.cdisplay == "corr") ||
1097 (ctype == "corr" && this.cdisplay == "live")
1099 this.setDisplay('c', ctype);
1102 if (ctype == "live") {
1103 // Live challenges have a random ID
1104 finishAddChallenge(null);
1106 // Correspondance game: send challenge to server
1111 data: { chall: chall },
1112 success: (response) => {
1113 finishAddChallenge(response.id);
1119 // Callback function after a diagram was showed to accept
1120 // or refuse targetted challenge:
1121 decisionChallenge: function(accepted) {
1122 this.curChallToAccept.accepted = accepted;
1123 this.finishProcessingChallenge(this.curChallToAccept);
1124 document.getElementById("modalAccept").checked = false;
1126 finishProcessingChallenge: function(c) {
1129 sid: this.st.user.sid,
1130 id: this.st.user.id,
1131 name: this.st.user.name
1134 if (c.type == "live") {
1135 // Remove all live challenges of both players
1137 "deletechallenge_s",
1138 { data: { sids: [c.from.sid, c.seat.sid] } }
1142 // Corr challenge: just remove the challenge
1143 this.send("deletechallenge_s", { data: { cid: c.id } });
1145 const oppsid = this.getOppsid(c);
1147 this.send("refusechallenge", { data: c.id, target: oppsid });
1148 if (c.type == "corr") {
1152 { data: { id: c.id } }
1155 this.send("deletechallenge_s", { data: { cid: c.id } });
1158 // TODO: if several players click same challenge at the same time: problem
1159 clickChallenge: async function(c) {
1161 c.from.sid == this.st.user.sid || //live
1162 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1164 if (c.type == "corr" && this.st.user.id <= 0) {
1165 alert(this.st.tr["Please log in to accept corr challenges"]);
1169 await import("@/variants/" + c.vname + ".js")
1170 .then((vModule) => {
1171 window.V = vModule[c.vname + "Rules"];
1173 // c.to == this.st.user.name (connected)
1175 const parsedFen = V.ParseFen(c.fen);
1176 c.mycolor = V.GetOppCol(parsedFen.turn);
1177 this.tchallDiag = getDiagram({
1178 position: parsedFen.position,
1179 orientation: c.mycolor
1182 this.curChallToAccept = c;
1183 document.getElementById("modalAccept").checked = true;
1185 else this.finishProcessingChallenge(c);
1190 if (c.type == "corr") {
1194 { data: { id: c.id } }
1197 this.send("deletechallenge_s", { data: { cid: c.id } });
1199 // In all cases, the challenge is consumed:
1200 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1202 // NOTE: when launching game, the challenge is already being deleted
1203 launchGame: function(c) {
1204 // White player index 0, black player index 1:
1207 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1208 : shuffle([c.from, c.seat]);
1209 players.forEach(p => {
1210 if (!!p["tmpIds"]) delete p["tmpIds"];
1212 // These game informations will be shared
1214 id: getRandString(),
1215 fen: c.fen || V.GenRandInitFen(c.randomness),
1216 randomness: c.randomness, //for rematch
1221 const notifyNewgame = () => {
1222 const oppsid = this.getOppsid(c);
1224 // Opponent is online
1225 this.send("startgame", { data: gameInfo, target: oppsid });
1226 // If new corr game, notify Hall (except opponent and me)
1227 if (c.type == "corr") {
1232 excluded: [this.st.user.sid, oppsid]
1236 // Notify MyGames page:
1241 targets: gameInfo.players
1244 // NOTE: no need to send the game to the room, since I'll connect
1245 // on game just after, the main Hall will be notified.
1247 if (c.type == "live") {
1249 this.startNewGame(gameInfo);
1251 // corr: game only on server
1256 // cid is useful to delete the challenge:
1261 success: (response) => {
1262 gameInfo.id = response.id;
1264 this.$router.push("/game/" + response.id);
1270 // NOTE: for live games only (corr games start on the server)
1271 startNewGame: function(gameInfo) {
1272 const game = Object.assign(
1276 // (other) Game infos: constant
1277 fenStart: gameInfo.fen,
1278 vname: this.getVname(gameInfo.vid),
1279 created: Date.now(),
1280 // Game state (including FEN): will be updated
1282 clocks: [-1, -1], //-1 = unstarted
1289 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1290 GameStorage.add(game, (err) => {
1291 // If an error occurred, game is not added: a tab already
1292 // added the game. Maybe a focused one, maybe not.
1293 // We know for sure that it emitted the gong start sound.
1294 // ==> Do not play it again.
1295 if (!err && this.st.settings.sound)
1296 new Audio("/sounds/newgame.flac").play().catch(() => {});
1300 { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
1304 "/game/" + gameInfo.id + "/?focus=" + this.focus);
1307 this.focus ? 500 + 1000 * Math.random() : 0
1314 <style lang="sass" scoped>
1322 #newgameDiv > .card, #acceptDiv > .card
1326 div#peopleWrap > .card
1329 @media screen and (min-width: 1281px)
1330 div#peopleWrap > .card
1333 @media screen and (max-width: 1280px)
1334 div#peopleWrap > .card
1337 @media screen and (max-width: 767px)
1338 div#peopleWrap > .card
1351 @media screen and (max-width: 767px)
1366 button.player-action
1370 background-color: #D6EAF8 !important
1373 background-color: #f9faee
1376 background-color: lightgreen
1378 background-color: red
1381 // margin-top set dynamically (depends if diagram showed or not)
1392 // width: 100% required for Firefox
1400 @media screen and (max-width: 767px)
1406 background-color: #FF5733
1408 background-color: #2B63B4
1410 background-color: #33B42B
1412 @media screen and (max-width: 767px)
1421 background-color: lightgrey