3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
82 v-for="p in Object.values(people)"
89 v-model="newchallenge.to"
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
94 @input="trySetNewchallDiag()"
96 v-model="newchallenge.fen"
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
102 @click="resetSocialColor()"
106 data-checkbox="modalPeople"
109 label.modal-close(for="modalPeople")
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
116 span {{ people[sid].name }}
117 button.player-action(
119 @click="watchGame(sid)"
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
131 @mychat="processChat"
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
138 button#peopleBtn(@click="openModalPeople()")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondance challenges"] }}
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondance games"] }}
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
190 @show-game="showGame"
192 div(v-show="gdisplay=='corr'")
194 :games="filterGames('corr')"
196 @show-game="showGame"
200 @click="loadMoreCorr()"
202 | {{ st.tr["Load more"] }}
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { notify } from "@/utils/notifications";
209 import { ArrayFun } from "@/utils/array";
210 import { ajax } from "@/utils/ajax";
211 import params from "@/parameters";
212 import { getRandString, shuffle, randInt } from "@/utils/alea";
213 import { getDiagram } from "@/utils/printDiagram";
214 import Chat from "@/components/Chat.vue";
215 import GameList from "@/components/GameList.vue";
216 import ChallengeList from "@/components/ChallengeList.vue";
217 import { GameStorage } from "@/utils/gameStorage";
218 import { processModalClick } from "@/utils/modalClick";
229 cdisplay: "live", //or corr
231 // timestamp of last showed (oldest) corr game:
232 cursor: Number.MAX_SAFE_INTEGER,
233 // hasMore == TRUE: a priori there could be more games to load
241 vid: parseInt(localStorage.getItem("vid")) || 0,
242 to: "", //name of challenged player (if any)
243 cadence: localStorage.getItem("cadence") || "",
244 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
245 // VariantRules object, stored to not interfere with
246 // diagrams of targetted challenges:
249 diag: "", //visualizing FEN
250 memorize: false //put settings in localStorage
254 curChallToAccept: {from: {}},
255 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
258 socketCloseListener: 0,
259 // Related to (killing of) self multi-connects:
265 // st.variants changes only once, at loading from [] to [...]
266 "st.variants": function() {
267 // Set potential challenges and games variant names:
268 this.challenges.concat(this.games).forEach(o => {
269 if (!o.vname) o.vname = this.getVname(o.vid);
271 if (!this.newchallenge.V && this.newchallenge.vid > 0)
272 this.loadNewchallVariant();
274 $route: function(to, from) {
275 if (to.path != "/") this.cleanBeforeDestroy();
278 created: function() {
279 document.addEventListener('visibilitychange', this.visibilityChange);
280 window.addEventListener('focus', this.onFocus);
281 window.addEventListener('blur', this.onBlur);
282 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
283 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
284 this.loadNewchallVariant();
285 const my = this.st.user;
286 const tmpId = getRandString();
294 tmpId: { page: "/", focus: true }
298 const connectAndPoll = () => {
299 this.send("connect");
300 this.send("pollclientsandgamers");
302 // Initialize connection
303 this.connexionString =
305 "/?sid=" + this.st.user.sid +
306 "&id=" + this.st.user.id +
309 // Hall: path is "/" (TODO: could be hard-coded as well)
310 encodeURIComponent(this.$route.path);
311 this.conn = new WebSocket(this.connexionString);
312 this.conn.onopen = connectAndPoll;
313 this.conn.addEventListener("message", this.socketMessageListener);
314 this.socketCloseListener = setInterval(
316 if (this.conn.readyState == 3) {
317 this.conn.removeEventListener("message", this.socketMessageListener);
318 this.conn = new WebSocket(this.connexionString);
319 this.conn.addEventListener("message", this.socketMessageListener);
325 mounted: function() {
326 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
327 document.getElementById(eltName)
328 .addEventListener("click", processModalClick);
330 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
331 b.addEventListener("click", () => {
332 this.newchallenge.cadence = b.innerHTML;
335 const dispCorr = this.$route.query["disp"];
337 dispCorr || localStorage.getItem("type-challenges") || "live";
339 dispCorr || localStorage.getItem("type-games") || "live";
340 this.setDisplay('c', showCtype);
341 this.setDisplay('g', showGtype);
342 // Ask server for current corr games (all but mines)
344 // Also ask for corr challenges (open + sent by/to me)
345 // List them all, because they are not supposed to be that many (TODO?)
350 data: { uid: this.st.user.id },
351 success: (response) => {
353 response.challenges.length > 0 &&
354 this.challenges.length == 0 &&
355 this.cdisplay == "live"
358 .getElementById("btnCcorr")
359 .classList.add("somethingnew");
361 // Gather all senders names, and then retrieve full identity:
362 // (TODO [perf]: some might be online...)
364 response.challenges.forEach(c => {
365 if (c.uid != this.st.user.id) names[c.uid] = "";
366 else if (!!c.target && c.target != this.st.user.id)
367 names[c.target] = "";
369 const addChallenges = () => {
370 names[this.st.user.id] = this.st.user.name; //in case of
371 this.challenges = this.challenges.concat(
372 response.challenges.map(c => {
373 const from = { name: names[c.uid], id: c.uid }; //or just name
374 const type = this.classifyObject(c);
375 const vname = this.getVname(c.vid);
376 return Object.assign(
382 to: c.target ? names[c.target] : ""
389 if (Object.keys(names).length > 0) {
394 data: { ids: Object.keys(names).join(",") },
395 success: (response2) => {
396 response2.users.forEach(u => {
397 names[u.id] = u.name;
403 } else addChallenges();
408 beforeDestroy: function() {
409 this.cleanBeforeDestroy();
412 cleanBeforeDestroy: function() {
413 clearInterval(this.socketCloseListener);
414 document.removeEventListener('visibilitychange', this.visibilityChange);
415 window.removeEventListener('focus', this.onFocus);
416 window.removeEventListener('blur', this.onBlur);
417 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
418 this.conn.removeEventListener("message", this.socketMessageListener);
419 this.send("disconnect");
422 getRandomnessClass: function(pc) {
424 ["random-" + pc.randomness]: true
427 openModalPeople: function() {
428 window.doClick("modalPeople");
429 document.getElementById("inputChat").focus();
431 anonymousCount: function() {
433 Object.values(this.people).forEach(p => {
434 // Do not cound people who did not send their identity yet:
435 count += (!p.name && p.id === 0) ? 1 : 0;
439 visibilityChange: function() {
440 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
441 this.focus = (document.visibilityState == "visible");
442 this.send(this.focus ? "getfocus" : "losefocus");
444 onFocus: function() {
446 this.send("getfocus");
450 this.send("losefocus");
452 partialResetNewchallenge: function() {
453 // Reset potential target and custom FEN:
454 this.newchallenge.to = "";
455 this.newchallenge.fen = "";
456 this.newchallenge.diag = "";
457 this.newchallenge.memorize = false;
459 showNewchallengeForm: function() {
460 this.partialResetNewchallenge();
461 window.doClick("modalNewgame");
463 addPresetChall: function(chall) {
464 // Add only if not already existing:
465 if (this.presetChalls.some(c =>
466 c.vid == chall.vid &&
467 c.cadence == chall.cadence &&
468 c.randomness == chall.randomness
472 const L = this.presetChalls.length;
473 this.presetChalls.push({
476 vname: chall.vname, //redundant, but easier
477 cadence: chall.cadence,
478 randomness: chall.randomness
480 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
482 removePresetChall: function(e, pchall) {
485 this.presetChalls.findIndex(pc => pc.index == pchall.index);
486 this.presetChalls.splice(pchallIdx, 1);
487 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
489 tchallButtonsMargin: function() {
490 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
493 changeChallTarget: function() {
494 if (!this.newchallenge.to) {
495 // Reset potential FEN + diagram
496 this.newchallenge.fen = "";
497 this.newchallenge.diag = "";
500 cadenceFocusIfOpened: function() {
501 if (event.target.checked)
502 document.getElementById("cadence").focus();
504 send: function(code, obj) {
505 if (!!this.conn && this.conn.readyState == 1) {
506 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
509 getVname: function(vid) {
510 const variant = this.st.variants.find(v => v.id == vid);
511 // this.st.variants might be uninitialized (variant == null)
512 return variant ? variant.name : "";
514 filterChallenges: function(type) {
515 return this.challenges.filter(c => c.type == type);
517 filterGames: function(type) {
518 return this.games.filter(g => g.type == type);
520 classifyObject: function(o) {
521 // o: challenge or game
522 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
524 setDisplay: function(letter, type, e) {
525 this[letter + "display"] = type;
526 localStorage.setItem(
527 "type-" + (letter == "c" ? "challenges" : "games"),
532 : document.getElementById("btn" + letter.toUpperCase() + type);
533 elt.classList.add("active");
534 elt.classList.remove("somethingnew"); //in case of
535 if (!!elt.previousElementSibling)
536 elt.previousElementSibling.classList.remove("active");
537 else elt.nextElementSibling.classList.remove("active");
539 isGamer: function(sid) {
540 return Object.values(this.people[sid].tmpIds)
541 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
543 isFocusedOnHall: function(sid) {
545 // This is meant to challenge people, thus the next 2 conditions:
546 this.st.user.id > 0 &&
547 sid != this.st.user.sid &&
548 Object.values(this.people[sid].tmpIds)
549 .some(v => v.focus && v.page == "/")
552 challenge: function(sid) {
553 this.partialResetNewchallenge();
554 // Available, in Hall
555 this.newchallenge.to = this.people[sid].name;
556 // TODO: also store target sid to not re-search for it
557 document.getElementById("modalPeople").checked = false;
558 window.doClick("modalNewgame");
560 watchGame: function(sid) {
561 // In some game, maybe playing maybe not: show a random one
563 Object.values(this.people[sid].tmpIds).forEach(v => {
565 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
566 if (!!matchGid) gids.push(matchGid[0]);
569 const gid = gids[Math.floor(Math.random() * gids.length)];
570 const game = this.games.find(g => g.id == gid);
571 if (!!game) this.showGame(game);
572 else this.$router.push("/game/" + gid); //game vs. me
574 showGame: function(g) {
575 // NOTE: we are an observer, since only games I don't play are shown here
576 // ==> Moves sent by connected remote player(s) if live game
577 this.$router.push("/game/" + g.id);
579 resetSocialColor: function() {
580 // TODO: this is called twice, once on opening an once on closing
581 document.getElementById("peopleBtn").classList.remove("somethingnew");
583 processChat: function(chat) {
584 this.send("newchat", { data: chat });
586 getOppsid: function(c) {
587 let oppsid = c.from.sid; //may not be defined if corr + offline opp
589 oppsid = Object.keys(this.people).find(
590 sid => this.people[sid].id == c.from.id
596 socketMessageListener: function(msg) {
597 if (!this.conn) return;
598 const data = JSON.parse(msg.data);
600 case "pollclientsandgamers": {
601 // TODO: shuffling and random filtering on server,
602 // if the room is really crowded.
603 Object.keys(data.sockIds).forEach(sid => {
604 if (sid != this.st.user.sid) {
605 // Pick a target tmpId (+page) at random:
606 const pt = Object.values(data.sockIds[sid]);
607 const randPage = pt[randInt(pt.length)].page;
616 if (!this.people[sid])
617 // Do not set name or id: identity unknown yet
618 this.people[sid] = { tmpIds: data.sockIds[sid] };
620 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
621 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
623 this.send("askchallenges", { target: sid });
624 Object.values(data.sockIds[sid]).forEach(v => {
626 v.page.indexOf("/game/") >= 0 &&
627 !v.page.match(/\/[0-9]+$/)
629 // Peer is in Game: ask only if live game
630 this.send("askgame", { target: sid, page: v.page });
638 const page = data.page || "/";
639 if (data.code == "connect") {
640 // Ask challenges only on first connexion:
641 if (!this.people[data.from])
642 this.send("askchallenges", { target: data.from[0] });
644 // Ask game only if live:
645 else if (!page.match(/\/[0-9]+$/))
646 this.send("askgame", { target: data.from[0], page: page });
647 if (!this.people[data.from]) {
653 [data.from[1]]: { page: page, focus: true }
657 this.newConnect[data.from] = true; //for self multi-connects tests
658 this.send("askidentity", { target: data.from[0], page: page });
660 this.people[data.from[0]].tmpIds[data.from[1]] =
661 { page: page, focus: true };
662 this.$forceUpdate(); //TODO: shouldn't be required
667 case "gdisconnect": {
668 // If the user reloads the page twice very quickly
669 // (experienced with Firefox), the first reload won't have time to
670 // connect but will trigger a "close" event anyway.
671 // ==> Next check is required.
672 if (!this.people[data.from[0]]) return;
673 delete this.people[data.from[0]].tmpIds[data.from[1]];
674 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
675 this.$delete(this.people, data.from[0]);
676 else this.$forceUpdate(); //TODO: shouldn't be required
677 if (data.code == "disconnect") {
678 // Remove the live challenges sent by this player:
681 c => c.type == "live" && c.from.sid == data.from[0],
685 // Remove the matching live game if now unreachable
686 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
687 // Corr games are always reachable:
688 if (!gid.match(/^[0-9]+$/)) {
689 // Live games are reachable if someone is on the game page
690 if (Object.values(this.people).every(p =>
691 Object.values(p.tmpIds).every(v => v.page != data.page))
693 ArrayFun.remove(this.games, g => g.id == gid);
700 let player = this.people[data.from[0]];
701 // If user reload a page, focus may arrive earlier than connect
703 player.tmpIds[data.from[1]].focus = true;
704 this.$forceUpdate(); //TODO: shouldn't be required
709 let player = this.people[data.from[0]];
711 player.tmpIds[data.from[1]].focus = false;
712 this.$forceUpdate(); //TODO: shouldn't be required
717 // I logged in elsewhere:
718 this.conn.removeEventListener("message", this.socketMessageListener);
719 this.conn.removeEventListener("close", this.socketCloseListener);
721 alert(this.st.tr["New connexion detected: tab now offline"]);
723 case "askidentity": {
724 // Request for identification
726 // Decompose to avoid revealing email
727 name: this.st.user.name,
728 sid: this.st.user.sid,
731 this.send("identity", { data: me, target: data.from });
735 const user = data.data;
736 let player = this.people[user.sid];
737 // player.tmpIds is already set
739 player.name = user.name;
740 // TODO: this.$set(people, ...) fails. So forceUpdate.
741 // But this shouldn't be like that!
743 // If I multi-connect, kill current connexion if no mark (I'm older)
744 if (this.newConnect[user.sid]) {
747 user.id == this.st.user.id &&
748 user.sid != this.st.user.sid &&
749 !this.killed[this.st.user.sid]
751 this.send("killme", { sid: this.st.user.sid });
752 this.killed[this.st.user.sid] = true;
754 delete this.newConnect[user.sid];
758 case "askchallenges": {
759 // Send my current live challenges (if any)
760 const myChallenges = this.challenges
762 c.from.sid == this.st.user.sid && c.type == "live"
765 // NOTE: in principle, should only send targeted challenge to the
766 // target. But we may not know yet the identity of the target
767 // (just name), so can't decide if data.from is the target.
770 from: this.st.user.sid,
772 randomness: c.randomness,
779 if (myChallenges.length > 0)
780 this.send("challenges", { data: myChallenges, target: data.from });
783 case "challenges": //after "askchallenges"
784 data.data.forEach(this.addChallenge);
787 this.addChallenge(data.data);
789 case "refusechallenge": {
790 const cid = data.data;
791 ArrayFun.remove(this.challenges, c => c.id == cid);
792 alert(this.st.tr["Challenge declined"]);
795 case "deletechallenge_s": {
796 // NOTE: the challenge(s) may be already removed
797 const cref = data.data;
799 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
800 else if (!!cref.sids) {
801 cref.sids.forEach(s => {
804 c => c.type == "live" && c.from.sid == s,
811 case "game": // Individual request
813 const game = data.data;
814 // Ignore games where I play (will go in MyGames page),
815 // and also games that I already received.
817 game.players.every(p =>
818 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
819 this.games.findIndex(g => g.id == game.id) == -1
822 newGame.type = this.classifyObject(game);
823 newGame.vname = this.getVname(game.vid);
825 // New game from Hall
827 this.games.push(newGame);
829 (newGame.type == "live" && this.gdisplay == "corr") ||
830 (newGame.type == "corr" && this.gdisplay == "live")
833 .getElementById("btnG" + newGame.type)
834 .classList.add("somethingnew");
840 let g = this.games.find(g => g.id == data.gid);
841 if (!!g) g.score = data.score;
845 // New game just started, I'm involved
846 const gameInfo = data.data;
847 if (this.classifyObject(gameInfo) == "live")
848 this.startNewGame(gameInfo);
851 this.st.tr["New correspondance game:"] + " " +
852 "<a href='#/game/" + gameInfo.id + "'>" +
853 "#/game/" + gameInfo.id + "</a>";
854 document.getElementById("modalInfo").checked = true;
859 this.$refs["chatcomp"].newChat(data.data);
860 if (!document.getElementById("modalPeople").checked)
861 document.getElementById("peopleBtn").classList.add("somethingnew");
865 loadMoreCorr: function() {
871 uid: this.st.user.id,
875 const L = res.games.length;
878 this.cursor == Number.MAX_SAFE_INTEGER &&
879 this.games.length == 0 &&
880 this.gdisplay == "live"
882 // First loading: show indicators
884 .getElementById("btnGcorr")
885 .classList.add("somethingnew");
887 this.cursor = res.games[L - 1].created;
888 let moreGames = res.games.map(g => {
889 const vname = this.getVname(g.vid);
890 return Object.assign(
899 this.games = this.games.concat(moreGames);
900 } else this.hasMore = false;
905 // Challenge lifecycle:
906 addChallenge: function(chall) {
907 // NOTE about next condition: see "askchallenges" case.
910 (this.people[chall.from].id > 0 &&
911 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
913 let newChall = Object.assign({}, chall);
914 newChall.type = this.classifyObject(chall);
915 newChall.randomness = chall.randomness;
916 newChall.added = Date.now();
917 let fromValues = Object.assign({}, this.people[chall.from]);
918 delete fromValues["pages"]; //irrelevant in this context
919 newChall.from = Object.assign({ sid: chall.from }, fromValues);
920 newChall.vname = this.getVname(newChall.vid);
921 this.challenges.push(newChall);
923 (newChall.type == "live" && this.cdisplay == "corr") ||
924 (newChall.type == "corr" && this.cdisplay == "live")
927 .getElementById("btnC" + newChall.type)
928 .classList.add("somethingnew");
932 loadNewchallVariant: async function(cb) {
933 const vname = this.getVname(this.newchallenge.vid);
934 await import("@/variants/" + vname + ".js")
936 window.V = vModule[vname + "Rules"];
937 this.newchallenge.V = window.V;
938 this.newchallenge.vname = vname;
942 trySetNewchallDiag: function() {
943 if (!this.newchallenge.fen) {
944 this.newchallenge.diag = "";
947 // If vid > 0 then the variant is loaded (function above):
948 window.V = this.newchallenge.V;
950 this.newchallenge.vid > 0 &&
951 !!this.newchallenge.fen &&
952 V.IsGoodFen(this.newchallenge.fen)
954 const parsedFen = V.ParseFen(this.newchallenge.fen);
955 this.newchallenge.diag = getDiagram({
956 position: parsedFen.position,
957 orientation: parsedFen.turn
959 } else this.newchallenge.diag = "";
961 newChallFromPreset(pchall) {
962 this.partialResetNewchallenge();
963 this.newchallenge.vid = pchall.vid;
964 this.newchallenge.cadence = pchall.cadence;
965 this.newchallenge.randomness = pchall.randomness;
966 this.loadNewchallVariant(this.issueNewChallenge);
968 issueNewChallenge: async function() {
969 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
970 this.newchallenge.cadence += "+0"; //assume minutes, no increment
971 const ctype = this.classifyObject(this.newchallenge);
972 // TODO: cadence still unchecked so ctype could be wrong...
974 if (!this.newchallenge.vid)
975 error = this.st.tr["Please select a variant"];
976 else if (ctype == "corr" && this.st.user.id <= 0)
977 error = this.st.tr["Please log in to play correspondance games"];
978 else if (!!this.newchallenge.to) {
979 if (this.newchallenge.to == this.st.user.name)
980 error = this.st.tr["Self-challenge is forbidden"];
983 Object.values(this.people).every(p => p.name != this.newchallenge.to)
985 error = this.newchallenge.to + " " + this.st.tr["is not online"];
992 window.V = this.newchallenge.V;
993 error = checkChallenge(this.newchallenge);
998 // NOTE: "from" information is not required here
999 let chall = Object.assign({}, this.newchallenge);
1000 // Add only if not already issued (not counting target or FEN):
1001 if (this.challenges.some(c =>
1002 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
1003 c.vid == chall.vid &&
1004 c.cadence == chall.cadence &&
1005 c.randomness == chall.randomness
1007 alert(this.st.tr["Challenge already exists"]);
1010 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1012 delete chall["diag"];
1013 const finishAddChallenge = cid => {
1014 chall.id = cid || "c" + getRandString();
1015 const MAX_ALLOWED_CHALLS = 3;
1016 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1017 let countMyChalls = 0;
1018 let challToDelIdx = 0;
1019 let oldestAdded = Number.MAX_SAFE_INTEGER;
1020 for (let i=0; i<this.challenges.length; i++) {
1021 const c = this.challenges[i];
1024 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
1027 if (c.added < oldestAdded) {
1029 oldestAdded = c.added;
1033 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1035 "deletechallenge_s",
1036 { data: { cid: this.challenges[challToDelIdx].id } }
1038 if (ctype == "corr") {
1042 { data: { id: this.challenges[challToDelIdx].id } }
1045 this.challenges.splice(challToDelIdx, 1);
1047 this.send("newchallenge", {
1048 data: Object.assign({ from: this.st.user.sid }, chall)
1050 // Add new challenge:
1052 sid: this.st.user.sid,
1053 id: this.st.user.id,
1054 name: this.st.user.name
1056 chall.added = Date.now();
1057 // NOTE: vname and type are redundant (deduced from cadence + vid)
1059 chall.vname = this.newchallenge.vname;
1060 this.challenges.push(chall);
1061 // Remember cadence + vid for quicker further challenges:
1062 localStorage.setItem("cadence", chall.cadence);
1063 localStorage.setItem("vid", chall.vid);
1064 localStorage.setItem("challRandomness", chall.randomness);
1065 document.getElementById("modalNewgame").checked = false;
1066 // Show the challenge if not on current display
1068 (ctype == "live" && this.cdisplay == "corr") ||
1069 (ctype == "corr" && this.cdisplay == "live")
1071 this.setDisplay('c', ctype);
1074 if (ctype == "live") {
1075 // Live challenges have a random ID
1076 finishAddChallenge(null);
1078 // Correspondance game: send challenge to server
1083 data: { chall: chall },
1084 success: (response) => {
1085 finishAddChallenge(response.id);
1091 // Callback function after a diagram was showed to accept
1092 // or refuse targetted challenge:
1093 decisionChallenge: function(accepted) {
1094 this.curChallToAccept.accepted = accepted;
1095 this.finishProcessingChallenge(this.curChallToAccept);
1096 document.getElementById("modalAccept").checked = false;
1098 finishProcessingChallenge: function(c) {
1101 sid: this.st.user.sid,
1102 id: this.st.user.id,
1103 name: this.st.user.name
1106 if (c.type == "live") {
1107 // Remove all live challenges of both players
1109 "deletechallenge_s",
1110 { data: { sids: [c.from.sid, c.seat.sid] } }
1114 // Corr challenge: just remove the challenge
1115 this.send("deletechallenge_s", { data: { cid: c.id } });
1117 const oppsid = this.getOppsid(c);
1119 this.send("refusechallenge", { data: c.id, target: oppsid });
1120 if (c.type == "corr") {
1124 { data: { id: c.id } }
1127 this.send("deletechallenge_s", { data: { cid: c.id } });
1130 // TODO: if several players click same challenge at the same time: problem
1131 clickChallenge: async function(c) {
1133 c.from.sid == this.st.user.sid || //live
1134 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1136 if (c.type == "corr" && this.st.user.id <= 0) {
1137 alert(this.st.tr["Please log in to accept corr challenges"]);
1141 await import("@/variants/" + c.vname + ".js")
1142 .then((vModule) => {
1143 window.V = vModule[c.vname + "Rules"];
1145 // c.to == this.st.user.name (connected)
1147 const parsedFen = V.ParseFen(c.fen);
1148 c.mycolor = V.GetOppCol(parsedFen.turn);
1149 this.tchallDiag = getDiagram({
1150 position: parsedFen.position,
1151 orientation: c.mycolor
1154 this.curChallToAccept = c;
1155 document.getElementById("modalAccept").checked = true;
1157 else this.finishProcessingChallenge(c);
1162 if (c.type == "corr") {
1166 { data: { id: c.id } }
1169 this.send("deletechallenge_s", { data: { cid: c.id } });
1171 // In all cases, the challenge is consumed:
1172 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1174 // NOTE: when launching game, the challenge is already being deleted
1175 launchGame: function(c) {
1176 // White player index 0, black player index 1:
1179 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1180 : shuffle([c.from, c.seat]);
1181 // These game informations will be shared
1183 id: getRandString(),
1184 fen: c.fen || V.GenRandInitFen(c.randomness),
1185 randomness: c.randomness, //for rematch
1190 const notifyNewgame = () => {
1191 const oppsid = this.getOppsid(c);
1193 // Opponent is online
1194 this.send("startgame", { data: gameInfo, target: oppsid });
1195 // If new corr game, notify Hall (except opponent and me)
1196 if (c.type == "corr") {
1201 excluded: [this.st.user.sid, oppsid]
1205 // Notify MyGames page:
1210 targets: gameInfo.players
1213 // NOTE: no need to send the game to the room, since I'll connect
1214 // on game just after, the main Hall will be notified.
1216 if (c.type == "live") {
1218 this.startNewGame(gameInfo);
1220 // corr: game only on server
1225 // cid is useful to delete the challenge:
1230 success: (response) => {
1231 gameInfo.id = response.id;
1233 this.$router.push("/game/" + response.id);
1239 // NOTE: for live games only (corr games start on the server)
1240 startNewGame: function(gameInfo) {
1241 const game = Object.assign(
1245 // (other) Game infos: constant
1246 fenStart: gameInfo.fen,
1247 vname: this.getVname(gameInfo.vid),
1248 created: Date.now(),
1249 // Game state (including FEN): will be updated
1251 clocks: [-1, -1], //-1 = unstarted
1258 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1259 GameStorage.add(game, (err) => {
1260 // If an error occurred, game is not added: a tab already
1261 // added the game. Maybe a focused one, maybe not.
1262 // We know for sure that it emitted the gong start sound.
1263 // ==> Do not play it again.
1264 if (!err && this.st.settings.sound)
1265 new Audio("/sounds/newgame.flac").play().catch(() => {});
1269 { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
1272 this.$router.push("/game/" + gameInfo.id);
1275 this.focus ? 500 + 1000 * Math.random() : 0
1282 <style lang="sass" scoped>
1290 #newgameDiv > .card, #acceptDiv > .card
1294 div#peopleWrap > .card
1297 @media screen and (min-width: 1281px)
1298 div#peopleWrap > .card
1301 @media screen and (max-width: 1280px)
1302 div#peopleWrap > .card
1305 @media screen and (max-width: 767px)
1306 div#peopleWrap > .card
1319 @media screen and (max-width: 767px)
1334 button.player-action
1338 background-color: #c5fefe !important
1341 background-color: #f9faee
1344 background-color: lightgreen
1346 background-color: red
1349 // margin-top set dynamically (depends if diagram showed or not)
1360 // width: 100% required for Firefox
1368 @media screen and (max-width: 767px)
1374 background-color: #FF5733
1376 background-color: #2B63B4
1378 background-color: #33B42B
1380 @media screen and (max-width: 767px)
1389 background-color: lightgrey