3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalInfo")
8 p(v-html="infoMessage")
9 input#modalNewgame.modal(type="checkbox")
10 div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
11 aria-labelledby="titleFenedit")
12 .card.smallpad(@keyup.enter="newChallenge")
13 label#closeNewgame.modal-close(for="modalNewgame")
15 label(for="selectVariant") {{ st.tr["Variant"] }} *
16 select#selectVariant(v-model="newchallenge.vid")
17 option(v-for="v in st.variants" :value="v.id"
18 :selected="newchallenge.vid==v.id")
21 label(for="timeControl") {{ st.tr["Time control"] }} *
22 div#predefinedTimeControls
26 input#timeControl(type="text" v-model="newchallenge.timeControl"
27 placeholder="5+0, 1h+30s, 7d+1d ...")
28 fieldset(v-if="st.user.id > 0")
29 label(for="selectPlayers") {{ st.tr["Play with?"] }}
30 input#selectPlayers(type="text" v-model="newchallenge.to")
31 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
32 label(for="inputFen") FEN
33 input#inputFen(type="text" v-model="newchallenge.fen")
34 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
37 button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
39 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
42 button(@click="(e) => setDisplay('c','live',e)" class="active")
43 | {{ st.tr["Live challenges"] }}
44 button(@click="(e) => setDisplay('c','corr',e)")
45 | {{ st.tr["Correspondance challenges"] }}
46 ChallengeList(v-show="cdisplay=='live'"
47 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
48 ChallengeList(v-show="cdisplay=='corr'"
49 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
51 h3.text-center {{ st.tr["Who's there?"] }}
53 p(v-for="p in Object.values(people)" v-if="!!p.name")
56 v-if="p.name != st.user.name"
57 @click="challOrWatch(p,$event)"
59 | {{ whatPlayerDoes(p) }}
60 p.anonymous @nonymous ({{ anonymousCount }})
62 Chat(:newChat="newChat" @mychat="processChat")
66 button(@click="(e) => setDisplay('g','live',e)" class="active")
67 | {{ st.tr["Live games"] }}
68 button(@click="(e) => setDisplay('g','corr',e)")
69 | {{ st.tr["Correspondance games"] }}
70 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
71 @show-game="showGame")
72 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
73 @show-game="showGame")
77 import { store } from "@/store";
78 import { checkChallenge } from "@/data/challengeCheck";
79 import { ArrayFun } from "@/utils/array";
80 import { ajax } from "@/utils/ajax";
81 import { getRandString, shuffle } from "@/utils/alea";
82 import Chat from "@/components/Chat.vue";
83 import GameList from "@/components/GameList.vue";
84 import ChallengeList from "@/components/ChallengeList.vue";
85 import { GameStorage } from "@/utils/gameStorage";
86 import { processModalClick } from "@/utils/modalClick";
98 cdisplay: "live", //or corr
99 pdisplay: "players", //or chat
103 people: {}, //people in main hall
107 vid: localStorage.getItem("vid") || "",
108 to: "", //name of challenged player (if any)
109 timeControl: localStorage.getItem("timeControl") || "",
115 // st.variants changes only once, at loading from [] to [...]
116 "st.variants": function(variantArray) {
117 // Set potential challenges and games variant names:
118 this.challenges.forEach(c => {
120 c.vname = this.getVname(c.vid);
122 this.games.forEach(g => {
124 g.vname = this.getVname(g.vid);
129 anonymousCount: function() {
131 Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
135 created: function() {
136 // Always add myself to players' list
137 const my = this.st.user;
138 this.$set(this.people, my.sid, {id:my.id, name:my.name});
139 // Retrieve live challenge (not older than 30 minute) if any:
140 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
143 // NOTE: a challenge survives 3 minutes, for potential connection issues
144 if ((Date.now() - chall.added)/1000 <= 3*60)
146 chall.added = Date.now(); //update added time, for next disconnect...
147 this.challenges.push(chall);
148 localStorage.setItem("challenge", JSON.stringify(chall));
151 localStorage.removeItem("challenge");
153 // Ask server for current corr games (all but mines)
157 {uid: this.st.user.id, excluded: true},
159 this.games = this.games.concat(response.games.map(g => {
160 const type = this.classifyObject(g);
161 const vname = this.getVname(g.vid);
162 return Object.assign({}, g, {type: type, vname: vname});
166 // Also ask for corr challenges (open + sent to me)
170 {uid: this.st.user.id},
172 // Gather all senders names, and then retrieve full identity:
173 // (TODO [perf]: some might be online...)
174 const uids = response.challenges.map(c => { return c.uid });
177 { ids: uids.join(",") },
180 response2.users.forEach(u => {names[u.id] = u.name});
181 this.challenges = this.challenges.concat(
182 response.challenges.map(c => {
183 // (just players names in fact)
184 const from = {name: names[c.uid], id: c.uid};
185 const type = this.classifyObject(c);
186 const vname = this.getVname(c.vid);
187 return Object.assign({}, c, {type: type, vname: vname, from: from});
194 // 0.1] Ask server for room composition:
195 const funcPollClients = () => {
196 // Same strategy as in Game.vue: send connection
197 // after we're sure WebSocket is initialized
198 this.st.conn.send(JSON.stringify({code:"connect"}));
199 this.st.conn.send(JSON.stringify({code:"pollclients"}));
200 this.st.conn.send(JSON.stringify({code:"pollgamers"}));
202 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
204 else //socket not ready yet (initial loading)
205 this.st.conn.onopen = funcPollClients;
206 this.st.conn.onmessage = this.socketMessageListener;
207 const socketCloseListener = () => {
208 store.socketCloseListener(); //reinitialize connexion (in store.js)
209 this.st.conn.addEventListener('message', this.socketMessageListener);
210 this.st.conn.addEventListener('close', socketCloseListener);
212 this.st.conn.onclose = socketCloseListener;
214 mounted: function() {
215 [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
216 .forEach(elt => elt.addEventListener("click", processModalClick));
217 document.querySelectorAll("#predefinedTimeControls > button").forEach(
218 (b) => { b.addEventListener("click",
219 () => { this.newchallenge.timeControl = b.innerHTML; }
225 filterChallenges: function(type) {
226 return this.challenges.filter(c => c.type == type);
228 filterGames: function(type) {
229 return this.games.filter(g => g.type == type);
231 classifyObject: function(o) { //challenge or game
232 // Heuristic: should work for most cases... (TODO)
233 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
235 showGame: function(g) {
236 // NOTE: we are an observer, since only games I don't play are shown here
237 // ==> Moves sent by connected remote player(s) if live game
238 let url = "/game/" + g.id;
239 if (g.type == "live")
240 url += "?rid=" + g.rid;
241 this.$router.push(url);
243 setDisplay: function(letter, type, e) {
244 this[letter + "display"] = type;
245 e.target.classList.add("active");
246 if (!!e.target.previousElementSibling)
247 e.target.previousElementSibling.classList.remove("active");
249 e.target.nextElementSibling.classList.remove("active");
251 getVname: function(vid) {
252 const variant = this.st.variants.find(v => v.id == vid);
253 // this.st.variants might be uninitialized (variant == null)
254 return (!!variant ? variant.name : "");
257 // TODO: now that we can distinguish people from Hall or Game,
258 // improve this --> the info is already known
260 whatPlayerDoes: function(p) {
261 if (this.games.some(g => g.type == "live"
262 && g.players.some(pl => pl.sid == p.sid)))
266 return "Challenge"; //player is available
269 // Also debug: when from game going to Hall, player appears still connected.
270 // when reloading a finished (observed) game, some ghost moveToPlay errors
272 processChat: function(chat) {
273 // When received on server, this will trigger a "notifyRoom"
274 this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
276 sendSomethingTo: function(to, code, obj, warnDisconnected) {
277 const doSend = (code, obj, sid) => {
278 this.st.conn.send(JSON.stringify(Object.assign(
286 // Challenge with targeted players
288 Object.keys(this.people).find(sid => this.people[sid].name == to);
291 if (!!warnDisconnected)
292 alert(this.st.tr["Warning: target is not connected"]);
296 doSend(code, obj, targetSid);
300 // Open challenge: send to all connected players (me excepted)
301 Object.keys(this.people).forEach(sid => {
302 if (sid != this.st.user.sid)
303 doSend(code, obj, sid);
309 socketMessageListener: function(msg) {
310 const data = JSON.parse(msg.data);
314 alert(this.st.tr["Warning: multi-tabs not supported"]);
316 // 0.2] Receive clients list (just socket IDs)
318 data.sockIds.forEach(sid => {
319 this.$set(this.people, sid, {id:0, name:""});
320 // Ask identity and challenges
321 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
322 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
326 // NOTE: we could make a difference between people in hall
327 // and gamers, but is it necessary?
328 data.sockIds.forEach(sid => {
329 this.$set(this.people, sid, {id:0, name:""});
330 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
332 // Also ask current games to all playing peers (TODO: some design issue)
333 this.st.conn.send(JSON.stringify({code:"askgames"}));
337 // Request for identification: reply if I'm not anonymous
338 if (this.st.user.id > 0)
340 this.st.conn.send(JSON.stringify({code:"identity",
342 // NOTE: decompose to avoid revealing email
343 name: this.st.user.name,
344 sid: this.st.user.sid,
353 this.$set(this.people, data.user.sid,
354 {id: data.user.id, name: data.user.name});
359 // Send my current live challenge (if any)
360 const cIdx = this.challenges.findIndex(c =>
361 c.from.sid == this.st.user.sid && c.type == "live");
364 const c = this.challenges[cIdx];
367 // Only share targeted challenges to the targets:
368 const toSid = Object.keys(this.people).find(k =>
369 this.people[k].name == c.to);
370 if (toSid != data.from)
375 // Minimal challenge informations: (from not required)
380 timeControl: c.timeControl,
382 this.st.conn.send(JSON.stringify({code:"challenge",
383 chall:myChallenge, target:data.from}));
389 // Receive challenge from some player (+sid)
390 let newChall = data.chall;
391 newChall.type = this.classifyObject(data.chall);
393 Object.assign({sid:data.from}, this.people[data.from]);
394 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
395 newChall.vname = this.getVname(newChall.vid);
396 this.challenges.push(newChall);
401 // Receive game from some player (+sid)
402 // NOTE: it may be correspondance (if newgame while we are connected)
403 // If duplicate found: select rid (remote ID) at random
404 let game = this.games.find(g => g.id == data.game.id);
405 if (!!game && Math.random() < 0.5)
406 game.rid = data.from;
409 let newGame = data.game;
410 newGame.type = this.classifyObject(data.game);
411 newGame.vname = this.getVname(data.game.vid);
412 newGame.rid = data.from;
414 this.games.push(newGame);
420 // TODO: next line required ?!
421 //ArrayFun.remove(this.challenges, c => c.id == data.cid);
422 // New game just started: data contain all information
423 if (this.classifyObject(data.gameInfo) == "live")
424 this.startNewGame(data.gameInfo);
427 this.infoMessage = "New game started: " +
428 "<a href='#/game/" + data.gameInfo.id + "'>" +
429 "#/game/" + data.gameInfo.id + "</a>";
430 let modalBox = document.getElementById("modalInfo");
431 modalBox.checked = true;
432 setTimeout(() => { modalBox.checked = false; }, 3000);
437 this.newChat = data.chat;
439 case "refusechallenge":
441 ArrayFun.remove(this.challenges, c => c.id == data.cid);
442 localStorage.removeItem("challenge");
443 alert(this.st.tr["Challenge declined"]);
446 case "deletechallenge":
448 // NOTE: the challenge may be already removed
449 ArrayFun.remove(this.challenges, c => c.id == data.cid);
450 localStorage.removeItem("challenge"); //in case of
455 this.$set(this.people, data.from, {name:"", id:0});
456 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
457 if (data.code == "connect")
458 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
460 this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
463 this.$delete(this.people, data.from);
464 if (data.code == "disconnect")
466 // Also remove all challenges sent by this player:
467 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
471 // And all live games where he plays and no other opponent is online
472 ArrayFun.remove(this.games, g =>
473 g.type == "live" && (g.players.every(p => p.sid == data.from
474 || !this.people[p.sid])), "all");
479 // Challenge lifecycle:
480 tryChallenge: function(player) {
482 return; //anonymous players cannot be challenged
483 this.newchallenge.to = player.name;
484 doClick("modalNewgame");
486 challOrWatch: function(p, e) {
487 switch (e.target.innerHTML)
490 this.tryChallenge(p);
493 // NOTE: this search for game was already done for rendering
494 this.showGame(this.games.find(
495 g => g.type=="live" && g.players.some(pl => pl.sid == p.sid)));
499 newChallenge: async function() {
500 if (this.newchallenge.vid == "")
501 return alert(this.st.tr["Please select a variant"]);
502 const vname = this.getVname(this.newchallenge.vid);
503 const vModule = await import("@/variants/" + vname + ".js");
504 window.V = vModule.VariantRules;
505 if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
506 this.newchallenge.timeControl += "+0"; //assume minutes, no increment
507 const error = checkChallenge(this.newchallenge);
510 const ctype = this.classifyObject(this.newchallenge);
511 if (ctype == "corr" && this.st.user.id <= 0)
512 return alert(this.st.tr["Please log in to play correspondance games"]);
513 // NOTE: "from" information is not required here
514 let chall = Object.assign({}, this.newchallenge);
515 const finishAddChallenge = (cid,warnDisconnected) => {
516 chall.id = cid || "c" + getRandString();
517 // Send challenge to peers (if connected)
518 const isSent = this.sendSomethingTo(chall.to, "challenge",
519 {chall:chall}, !!warnDisconnected);
522 // Remove old challenge if any (only one at a time):
523 const cIdx = this.challenges.findIndex(c =>
524 c.from.sid == this.st.user.sid && c.type == ctype);
527 // Delete current challenge (will be replaced now)
528 this.sendSomethingTo(this.challenges[cIdx].to,
529 "deletechallenge", {cid:this.challenges[cIdx].id});
535 {id: this.challenges[cIdx].id}
538 this.challenges.splice(cIdx, 1);
540 // Add new challenge:
541 chall.added = Date.now();
542 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
545 chall.from = { //decompose to avoid revealing email
546 sid: this.st.user.sid,
548 name: this.st.user.name,
550 this.challenges.push(chall);
552 localStorage.setItem("challenge", JSON.stringify(chall));
553 // Also remember timeControl + vid for quicker further challenges:
554 localStorage.setItem("timeControl", chall.timeControl);
555 localStorage.setItem("vid", chall.vid);
556 document.getElementById("modalNewgame").checked = false;
560 // Live challenges have a random ID
561 finishAddChallenge(null, "warnDisconnected");
565 // Correspondance game: send challenge to server
570 response => { finishAddChallenge(response.cid); }
574 clickChallenge: function(c) {
575 const myChallenge = (c.from.sid == this.st.user.sid //live
576 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
579 if (c.type == "corr" && this.st.user.id <= 0)
580 return alert(this.st.tr["Please log in to accept corr challenges"]);
582 if (!!c.to) //c.to == this.st.user.name (connected)
584 // TODO: if special FEN, show diagram after loading variant
585 c.accepted = confirm("Accept challenge?");
589 c.seat = { //again, avoid c.seat = st.user to not reveal email
590 sid: this.st.user.sid,
592 name: this.st.user.name,
598 this.st.conn.send(JSON.stringify({
599 code: "refusechallenge",
600 cid: c.id, target: c.from.sid}));
602 // TODO: refactor the "sendSomethingTo()" function
604 this.sendSomethingTo(null, "deletechallenge", {cid:c.id});
607 this.st.conn.send(JSON.stringify({
608 code:"deletechallenge", target: c.from.sid, cid: c.id}));
613 if (c.type == "corr")
622 localStorage.removeItem("challenge");
623 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
625 // In all cases, the challenge is consumed:
626 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
628 // NOTE: when launching game, the challenge is already deleted
629 launchGame: async function(c) {
630 const vModule = await import("@/variants/" + c.vname + ".js");
631 window.V = vModule.VariantRules;
632 // These game informations will be sent to other players
636 fen: c.fen || V.GenRandInitFen(),
637 players: shuffle([c.from, c.seat]), //white then black
639 vname: c.vname, //theoretically vid is enough, but much easier with vname
640 timeControl: c.timeControl,
642 let oppsid = c.from.sid; //may not be defined if corr + offline opp
645 oppsid = Object.keys(this.people).find(sid =>
646 this.people[sid].id == c.from.id);
648 const tryNotifyOpponent = () => {
649 if (!!oppsid) //opponent is online
651 this.st.conn.send(JSON.stringify({code:"newgame",
652 gameInfo:gameInfo, target:oppsid, cid:c.id}));
655 if (c.type == "live")
657 // NOTE: in this case we are sure opponent is online
659 this.startNewGame(gameInfo);
661 else //corr: game only on server
666 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
668 gameInfo.id = response.gameId;
670 this.$router.push("/game/" + response.gameId);
674 // Send game info to everyone except opponent (and me)
675 Object.keys(this.people).forEach(sid => {
676 if (![this.st.user.sid,oppsid].includes(sid))
678 this.st.conn.send(JSON.stringify({code:"game",
679 game: { //minimal game info:
681 players: gameInfo.players,
683 timeControl: gameInfo.timeControl,
689 // NOTE: for live games only (corr games start on the server)
690 startNewGame: function(gameInfo) {
691 const game = Object.assign({}, gameInfo, {
692 // (other) Game infos: constant
693 fenStart: gameInfo.fen,
695 // Game state (including FEN): will be updated
697 clocks: [-1, -1], //-1 = unstarted
698 initime: [0, 0], //initialized later
701 GameStorage.add(game);
702 if (this.st.settings.sound >= 1)
703 new Audio("/sounds/newgame.mp3").play().catch(err => {});
704 this.$router.push("/game/" + gameInfo.id);
710 <style lang="sass" scoped>
715 margin: 10px auto 5px auto
726 @media screen and (max-width: 767px)