cosmetics
[erdiag.git] / README.md
1 # erdiag: Entity-Relationship Diagrams Generator
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3 Inspired by [this repository](https://code.google.com/archive/p/merisier/).
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5 This parser reads ER diagrams definition files, and produces two types of diagrams + SQL code.
6 [Graphviz](https://www.graphviz.org/) is used on server side to translate parsed graph descriptions into SVG objects.
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8 *Note:* at the moment only the conceptual graph is implemented, and no comments are allowed in textual descriptions.
9 At least the former is planned, and also probably a way to indicate relative identifiers.
10
11 -----
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13 An entity is defined as follow
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15 [Entity]
16 #attr1 (*)
17 attr2 (*)
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19 with (\*) = optional SQL indications, and # denoting a (part of) a key.
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21 A relationship is defined in this way
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23 {Relation}
24 Entity C1
25 Entity2 C2
26 --
27 attr1 (*)
28 attr2 (*)
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30 where attributes are optional, and C1 (resp. C2) = cardinality for entity 1 (resp. 2).
31 Defining relationships with more than two attributes is easy: just add entities.
32 Cardinality dictionary:
33 * \* = 0..n
34 * \+ = 1..n
35 * 1 = 1..1
36 * ? = 0..1
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38 To mark a weak entity, just surround its name by extra-brackets
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40 [[WeakEntity]]
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42 In the same way, a weak relation can be written
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44 {{WeakRelation}}
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46 The syntax for these two last is then the same as in the non-weak versions.
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48 To indicate an inheritance relation, proceed as follow
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50 is_a
51 Animal Cat Fish
52 Planet Mars Venus
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54 Finally, blocks must be separated by new lines. For a usage example, see example.html (it should render as seen in example.svg)
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56 Note that the "drawMcd" method can take a second argument, which indicates the type of graph.
57 * "bubble" draws the standard graph, as seen [here](https://en.wikipedia.org/wiki/Entity%E2%80%93relationship_model#/media/File:ER_Diagram_MMORPG.png) for example
58 * "compact" (default) use the same box for an entity and its attributes