| 1 | p.boxed |
| 2 | | Two new pieces: camel and wildebeest. Bigger board. |
| 3 | | Orthodox rules with a few adaptations. |
| 4 | |
| 5 | p. |
| 6 | Two new pieces appear on the board, which is extended to 10x11 squares: |
| 7 | a camel and a wildebeest, respectively written C and W. |
| 8 | A camel moves as a knight but with a |
| 9 | longer jump: 3 squares in one direction, and 1 left or right after that. |
| 10 | The wildebeest combines the moving abilities of a camel and a knight. |
| 11 | |
| 12 | p You can win by checkmating or stalemating the enemy king. |
| 13 | |
| 14 | figure.diagram-container |
| 15 | .diagram |
| 16 | | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: |
| 17 | figcaption Squares reachable by the white camel on e5. |
| 18 | |
| 19 | h3 Special moves |
| 20 | |
| 21 | p. |
| 22 | Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 |
| 23 | (one square to the left of bottom-right corner) for large (resp. small) castle. |
| 24 | Same for black on the other side. |
| 25 | |
| 26 | p. |
| 27 | Promotion occurs when pawns reach last rank. |
| 28 | They can only transform into a queen or a wildebeest. |
| 29 | |
| 30 | p. |
| 31 | Note: the castling rule is more restrictive than described in the original rules. |
| 32 | The game seems OK like that, but this may change in the future. |
| 33 | |
| 34 | h3 Source |
| 35 | |
| 36 | p |
| 37 | | The |
| 38 | a(href="https://www.chessvariants.com/large.dir/wildebeest.html") Wildebeest page |
| 39 | | on chessvariants.com. |
| 40 | |
| 41 | p Inventor: R. Wayne Schmittberger (1992) |