Fix README + typo in Wildebeest rules
[vchess.git] / views / rules / Wildebeest.pug
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2 | Two new pieces: camel and wildebeest. Bigger board.
3 | Orthodox rules with a few adaptations.
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4
5h3 Specifications
6
7ul
8 li Chessboard: 11x10.
9 li Material: standard + camel + wildebeest.
10 li Non-capturing moves: standard (+ new pieces).
11 li Special moves: standard (see below).
12 li Captures: standard.
13 li End of game: checkmate or stalemate win.
14
15h3 Basics
16
17p.
18 Notation for camel is C and wildebeest is W. A camel moves as a knight but with a
19 longer jump: 3 squares in one direction, and 1 left or right after that.
20 The wildebeest combines the moving abilities of a camel and a knight.
21
22figure.diagram-container
23 .diagram
05e400d3 24 | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2:
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25 figcaption Squares reachable by the white camel on e5.
26
27h3 Special moves
28
29p.
30 Castling is possible as in orthodox 8x8 game. The white king move to c1 or i1
31 (one square to the left of bottom-right corner) for large (resp. small) castle.
32 Same for black on the other side.
33
34p.
35 Promotion occurs when pawns reach last rank.
36 They can only transform into a queen or a wildebeest.
37
38h3 End of the game
39
40p You can win by checkmating or stalemating the enemy king.
41
42p.
43 Note: the castling rule is more restrictive than described in the original rules.
85be503d 44 The game seems OK like that, but this may change soon enough.
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45
46h3 Credits
47
48p
a6abf094 49 | Wildebeest page on
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50 a(href="https://www.chessvariants.com/large.dir/wildebeest.html") chessvariants.com
51 | .