Commit | Line | Data |
---|---|---|
a89fb4e9 BA |
1 | //TODO: |
2 | // - pass btn on top + message if opponent just passed | |
3 | // - do not count points: rely on players' ability to do that | |
4 | // - implement Ko rule (need something in fen: lastMove) | |
5 | ||
6 | import ChessRules from "/base_rules.js"; | |
7 | import Move from "/utils/Move.js"; | |
8 | import PiPo from "/utils/PiPo.js"; | |
9 | import {ArrayFun} from "/utils/array.js"; | |
10 | ||
11 | export default class GoRules extends ChessRules { | |
12 | ||
13 | // TODO: option oneColor (just alter pieces class of white stones) | |
14 | static get Options() { | |
15 | return { | |
16 | input: [ | |
17 | { | |
18 | label: "Board size", | |
19 | variable: "bsize", | |
20 | type: "number", | |
21 | defaut: 9 | |
22 | } | |
23 | ] | |
24 | }; | |
25 | } | |
26 | ||
27 | get hasFlags() { | |
28 | return false; | |
29 | } | |
30 | get hasEnpassant() { | |
31 | return false; | |
32 | } | |
33 | get clickOnly() { | |
34 | return true; | |
35 | } | |
36 | ||
37 | getSvgChessboard() { | |
38 | const flipped = (this.playerColor == 'b'); | |
39 | let board = ` | |
40 | <svg | |
41 | viewBox="0 0 ${10*(this.size.y)} ${10*(this.size.x)}" | |
42 | class="chessboard_SVG">`; | |
43 | for (let i=0; i < this.size.x; i++) { | |
44 | for (let j=0; j < this.size.y; j++) { | |
45 | const ii = (flipped ? this.size.x - 1 - i : i); | |
46 | const jj = (flipped ? this.size.y - 1 - j : j); | |
47 | board += ` | |
48 | <rect | |
49 | id="${this.coordsToId({x: ii, y: jj})}" | |
50 | width="10" | |
51 | height="10" | |
52 | x="${10*j}" | |
53 | y="${10*i}" | |
54 | fill="transparent" | |
55 | />`; | |
56 | } | |
57 | } | |
58 | // Add lines to delimitate "squares" | |
59 | for (let i = 0; i < this.size.x; i++) { | |
60 | const y = i * 10 + 5, maxX = this.size.y * 10 - 5; | |
61 | board += ` | |
62 | <line x1="5" y1="${y}" x2="${maxX}" y2="${y}" | |
63 | stroke="black" stroke-width="0.2"/>`; | |
64 | } | |
65 | for (let i = 0; i < this.size.x; i++) { | |
66 | const x = i * 10 + 5, maxY = this.size.x * 10 - 5; | |
67 | board += ` | |
68 | <line x1="${x}" y1="5" x2="${x}" y2="${maxY}" | |
69 | stroke="black" stroke-width="0.2"/>`; | |
70 | } | |
71 | board += "</svg>"; | |
72 | return board; | |
73 | } | |
74 | ||
75 | get size() { | |
76 | return { | |
77 | x: this.options["bsize"], | |
78 | y: this.options["bsize"], | |
79 | }; | |
80 | } | |
81 | ||
82 | genRandInitBaseFen() { | |
83 | const fenLine = C.FenEmptySquares(this.size.y); | |
84 | return { | |
85 | fen: (fenLine + '/').repeat(this.size.x - 1) + fenLine + " w 0", | |
86 | o: {} | |
87 | }; | |
88 | } | |
89 | ||
90 | pieces(color, x, y) { | |
91 | return { | |
92 | 's': { | |
93 | "class": "stone", | |
94 | moves: [] | |
95 | } | |
96 | }; | |
97 | } | |
98 | ||
99 | doClick(coords) { | |
100 | const [x, y] = [coords.x, coords.y]; | |
101 | if (this.board[x][y] != "") | |
102 | return null; | |
103 | const color = this.turn; | |
104 | const oppCol = C.GetOppCol(color); | |
105 | let move = new Move({ | |
106 | appear: [ new PiPo({ x: x, y: y, c: color, p: 's' }) ], | |
107 | vanish: [], | |
108 | start: {x: x, y: y} | |
109 | }); | |
110 | this.playOnBoard(move); //put the stone | |
111 | let noSuicide = false; | |
112 | let captures = []; | |
113 | for (let s of [[0, 1], [1, 0], [0, -1], [-1, 0]]) { | |
114 | const [i, j] = [x + s[0], y + s[1]]; | |
115 | if (this.onBoard(i, j)) { | |
116 | if (this.board[i][j] == "") | |
117 | noSuicide = true; //clearly | |
118 | else if (this.getColor(i, j) == color) { | |
119 | // Free space for us = not a suicide | |
120 | if (!noSuicide) { | |
121 | let explored = ArrayFun.init(this.size.x, this.size.y, false); | |
122 | noSuicide = this.searchForEmptySpace([i, j], color, explored); | |
123 | } | |
124 | } | |
125 | else { | |
126 | // Free space for opponent = not a capture | |
127 | let explored = ArrayFun.init(this.size.x, this.size.y, false); | |
128 | const captureSomething = | |
129 | !this.searchForEmptySpace([i, j], oppCol, explored); | |
130 | if (captureSomething) { | |
131 | for (let ii = 0; ii < this.size.x; ii++) { | |
132 | for (let jj = 0; jj < this.size.y; jj++) { | |
133 | if (explored[ii][jj]) | |
134 | captures.push(new PiPo({ x: ii, y: jj, c: oppCol, p: 's' })); | |
135 | } | |
136 | } | |
137 | } | |
138 | } | |
139 | } | |
140 | } | |
141 | this.undoOnBoard(move); //remove the stone | |
142 | if (!noSuicide && captures.length == 0) | |
143 | return null; | |
144 | Array.prototype.push.apply(move.vanish, captures); | |
145 | return move; | |
146 | } | |
147 | ||
148 | searchForEmptySpace([x, y], color, explored) { | |
149 | if (explored[x][y]) | |
150 | return false; //didn't find empty space | |
151 | explored[x][y] = true; | |
152 | let res = false; | |
153 | for (let s of [[1, 0], [0, 1], [-1, 0], [0, -1]]) { | |
154 | const [i, j] = [x + s[0], y + s[1]]; | |
155 | if (this.onBoard(i, j)) { | |
156 | if (this.board[i][j] == "") | |
157 | res = true; | |
158 | else if (this.getColor(i, j) == color) | |
159 | res = this.searchForEmptySpace([i, j], color, explored) || res; | |
160 | } | |
161 | } | |
162 | return res; | |
163 | } | |
164 | ||
165 | filterValid(moves) { | |
166 | // Suicide check not here, because side-computation of captures | |
167 | return moves; | |
168 | } | |
169 | ||
170 | getCurrentScore() { | |
171 | return "*"; //Go game is a little special... | |
172 | } | |
173 | ||
174 | }; |