Commit | Line | Data |
---|---|---|
a6088c90 BA |
1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
b988c726 BA |
4 | input#modalAbort.modal(type="checkbox") |
5 | div(role="dialog" aria-labelledby="abortBoxTitle") | |
6 | .card.smallpad.small-modal.text-center | |
7 | label.modal-close(for="modalAbort") | |
8 | h3#abortBoxTitle.section {{ st.tr["Terminate game?"] }} | |
9 | button(@click="abortGame") {{ st.tr["Sorry I have to go"] }} | |
10 | button(@click="abortGame") {{ st.tr["Game seems over"] }} | |
11 | button(@click="abortGame") {{ st.tr["Game is too boring"] }} | |
b4fb1612 BA |
12 | BaseGame(:game="game" :vr="vr" ref="basegame" |
13 | @newmove="processMove" @gameover="gameOver") | |
f41ce580 | 14 | div Names: {{ game.players[0].name }} - {{ game.players[1].name }} |
afd3240d | 15 | div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }} |
d4036efe | 16 | .button-group(v-if="game.mode!='analyze' && game.score=='*'") |
a6088c90 | 17 | button(@click="offerDraw") Draw |
b988c726 | 18 | button(@click="() => abortGame()") Abort |
a6088c90 | 19 | button(@click="resign") Resign |
9330b976 | 20 | textarea(v-if="game.score=='*'" v-model="corrMsg") |
5c8e044f | 21 | Chat(:players="game.players") |
a6088c90 BA |
22 | </template> |
23 | ||
9aa229f3 | 24 | <!-- |
9aa229f3 BA |
25 | // ==> après, implémenter/vérifier les passages de challenges + parties en cours |
26 | // observer, | |
9aa229f3 BA |
27 | --> |
28 | ||
a6088c90 | 29 | <script> |
46284a2f | 30 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 31 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 32 | import { store } from "@/store"; |
967a2686 | 33 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 34 | import { ppt } from "@/utils/datetime"; |
66d03f23 | 35 | import { extractTime } from "@/utils/timeControl"; |
f41ce580 | 36 | import { ArrayFun } from "@/utils/array"; |
a6088c90 BA |
37 | |
38 | export default { | |
39 | name: 'my-game', | |
40 | components: { | |
41 | BaseGame, | |
5c8e044f | 42 | Chat, |
a6088c90 | 43 | }, |
f7121527 | 44 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
45 | data: function() { |
46 | return { | |
47 | st: store.state, | |
4b0384fa BA |
48 | gameRef: { //given in URL (rid = remote ID) |
49 | id: "", | |
50 | rid: "" | |
51 | }, | |
f41ce580 | 52 | game: {players:[{name:""},{name:""}]}, //passed to BaseGame |
6fba6e0c | 53 | corrMsg: "", //to send offline messages in corr games |
809ba2aa | 54 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 55 | vr: null, //"variant rules" object initialized from FEN |
6fba6e0c | 56 | drawOffer: "", //TODO: use for button style |
92a523d1 | 57 | people: [], //players + observers |
a6088c90 BA |
58 | }; |
59 | }, | |
60 | watch: { | |
5f131484 BA |
61 | "$route": function(to, from) { |
62 | this.gameRef.id = to.params["id"]; | |
63 | this.gameRef.rid = to.query["rid"]; | |
64 | this.loadGame(); | |
a6088c90 | 65 | }, |
5b87454c | 66 | "game.clocks": function(newState) { |
dce792f6 BA |
67 | if (this.game.moves.length < 2) |
68 | { | |
69 | // 1st move not completed yet: freeze time | |
70 | this.virtualClocks = newState.map(s => ppt(s)); | |
71 | return; | |
72 | } | |
809ba2aa | 73 | const currentTurn = this.vr.turn; |
6fba6e0c | 74 | const colorIdx = ["w","b"].indexOf(currentTurn); |
809ba2aa BA |
75 | let countdown = newState[colorIdx] - |
76 | (Date.now() - this.game.initime[colorIdx])/1000; | |
c0b27606 BA |
77 | this.virtualClocks = [0,1].map(i => { |
78 | const removeTime = i == colorIdx | |
79 | ? (Date.now() - this.game.initime[colorIdx])/1000 | |
80 | : 0; | |
81 | return ppt(newState[i] - removeTime); | |
82 | }); | |
809ba2aa | 83 | let clockUpdate = setInterval(() => { |
e69f159d | 84 | if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*") |
809ba2aa BA |
85 | { |
86 | clearInterval(clockUpdate); | |
e69f159d | 87 | if (countdown < 0) |
809ba2aa BA |
88 | { |
89 | this.$refs["basegame"].endGame( | |
e69f159d | 90 | this.vr.turn=="w" ? "0-1" : "1-0", "Time"); |
809ba2aa BA |
91 | } |
92 | } | |
9aa229f3 BA |
93 | else |
94 | { | |
95 | // TODO: with Vue 3, just do this.virtualClocks[colorIdx] = ppt(--countdown) | |
96 | this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); | |
97 | } | |
809ba2aa | 98 | }, 1000); |
5b87454c | 99 | }, |
92a523d1 | 100 | }, |
5f131484 | 101 | // TODO: redundant code with Hall.vue (related to people array) |
a6088c90 | 102 | created: function() { |
5f131484 BA |
103 | // Always add myself to players' list |
104 | const my = this.st.user; | |
105 | this.people.push({sid:my.sid, id:my.id, name:my.name}); | |
f7121527 | 106 | if (!!this.$route.params["id"]) |
a6088c90 | 107 | { |
f7121527 BA |
108 | this.gameRef.id = this.$route.params["id"]; |
109 | this.gameRef.rid = this.$route.query["rid"]; | |
b196f8ea | 110 | this.loadGame(); |
f7121527 | 111 | } |
afd3240d BA |
112 | // TODO: mode analyse (/analyze/Atomic/rn |
113 | // ... fen = query[], vname=params[] ... | |
5f131484 BA |
114 | // 0.1] Ask server for room composition: |
115 | const funcPollClients = () => { | |
116 | this.st.conn.send(JSON.stringify({code:"pollclients"})); | |
117 | }; | |
118 | if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state | |
119 | funcPollClients(); | |
120 | else //socket not ready yet (initial loading) | |
121 | this.st.conn.onopen = funcPollClients; | |
122 | this.st.conn.onmessage = this.socketMessageListener; | |
cdb34c93 BA |
123 | const socketCloseListener = () => { |
124 | store.socketCloseListener(); //reinitialize connexion (in store.js) | |
a9b131f1 | 125 | this.st.conn.addEventListener('message', this.socketMessageListener); |
cdb34c93 BA |
126 | this.st.conn.addEventListener('close', socketCloseListener); |
127 | }; | |
cdb34c93 BA |
128 | this.st.conn.onclose = socketCloseListener; |
129 | }, | |
130 | methods: { | |
5f131484 BA |
131 | getOppSid: function() { |
132 | if (!!this.game.oppsid) | |
133 | return this.game.oppsid; | |
134 | const opponent = this.people.find(p => p.id == this.game.oppid); | |
135 | return (!!opponent ? opponent.sid : null); | |
136 | }, | |
cdb34c93 | 137 | socketMessageListener: function(msg) { |
a6088c90 | 138 | const data = JSON.parse(msg.data); |
a6088c90 BA |
139 | switch (data.code) |
140 | { | |
5f131484 BA |
141 | // 0.2] Receive clients list (just socket IDs) |
142 | case "pollclients": | |
143 | { | |
144 | data.sockIds.forEach(sid => { | |
145 | this.people.push({sid:sid, id:0, name:""}); | |
146 | // Ask only identity | |
147 | this.st.conn.send(JSON.stringify({code:"askidentity", target:sid})); | |
148 | }); | |
149 | break; | |
150 | } | |
151 | case "askidentity": | |
152 | { | |
153 | // Request for identification: reply if I'm not anonymous | |
154 | if (this.st.user.id > 0) | |
155 | { | |
156 | this.st.conn.send(JSON.stringify( | |
157 | // people[0] instead of st.user to avoid sending email | |
158 | {code:"identity", user:this.people[0], target:data.from})); | |
159 | } | |
160 | break; | |
161 | } | |
162 | case "identity": | |
163 | { | |
f41ce580 | 164 | let player = this.people.find(p => p.sid == data.user.sid); |
cd0d7743 BA |
165 | // NOTE: sometimes player.id fails because player is undefined... |
166 | // Probably because the event was meant for Hall? | |
167 | if (!player) | |
168 | return; | |
f41ce580 BA |
169 | player.id = data.user.id; |
170 | player.name = data.user.name; | |
171 | // Sending last state only for live games: corr games are complete | |
172 | if (this.game.type == "live" && this.game.oppsid == player.sid) | |
411d23cd | 173 | { |
f41ce580 | 174 | // Send our "last state" informations to opponent |
411d23cd BA |
175 | const L = this.game.moves.length; |
176 | this.st.conn.send(JSON.stringify({ | |
177 | code: "lastate", | |
f41ce580 BA |
178 | target: player.sid, |
179 | state: | |
180 | { | |
181 | lastMove: (L>0 ? this.game.moves[L-1] : undefined), | |
182 | score: this.game.score, | |
183 | movesCount: L, | |
184 | drawOffer: this.drawOffer, | |
185 | clocks: this.game.clocks, | |
186 | } | |
411d23cd BA |
187 | })); |
188 | } | |
a6088c90 | 189 | break; |
6fba6e0c | 190 | } |
c6788ecf BA |
191 | case "askgame": |
192 | // Send current (live) game | |
193 | const myGame = | |
194 | { | |
195 | // Minimal game informations: | |
196 | id: this.game.id, | |
197 | players: this.game.players.map(p => p.name), | |
198 | vid: this.game.vid, | |
199 | timeControl: this.game.timeControl, | |
200 | }; | |
201 | this.st.conn.send(JSON.stringify({code:"game", | |
202 | game:myGame, target:data.from})); | |
203 | break; | |
f41ce580 BA |
204 | case "newmove": |
205 | // NOTE: this call to play() will trigger processMove() | |
206 | this.$refs["basegame"].play(data.move, | |
207 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
208 | break; | |
a6088c90 | 209 | case "lastate": //got opponent infos about last move |
6fba6e0c BA |
210 | { |
211 | const L = this.game.moves.length; | |
6fba6e0c | 212 | if (data.movesCount > L) |
a6088c90 | 213 | { |
6fba6e0c | 214 | // Just got last move from him |
f41ce580 BA |
215 | this.$refs["basegame"].play(data.lastMove, |
216 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
6fba6e0c BA |
217 | if (data.score != "*" && this.game.score == "*") |
218 | { | |
219 | // Opponent resigned or aborted game, or accepted draw offer | |
220 | // (this is not a stalemate or checkmate) | |
221 | this.$refs["basegame"].endGame(data.score, "Opponent action"); | |
222 | } | |
f41ce580 BA |
223 | this.game.clocks = data.clocks; //TODO: check this? |
224 | this.drawOffer = data.drawOffer; //does opponent offer draw? | |
a6088c90 | 225 | } |
a6088c90 | 226 | break; |
6fba6e0c | 227 | } |
93d1d7a7 BA |
228 | case "resign": |
229 | this.$refs["basegame"].endGame( | |
230 | this.game.mycolor=="w" ? "1-0" : "0-1", "Resign"); | |
231 | break; | |
93d1d7a7 BA |
232 | case "abort": |
233 | this.$refs["basegame"].endGame("?", "Abort: " + data.msg); | |
234 | break; | |
2cc10cdb BA |
235 | case "draw": |
236 | this.$refs["basegame"].endGame("1/2", "Mutual agreement"); | |
237 | break; | |
238 | case "drawoffer": | |
239 | this.drawOffer = "received"; | |
240 | break; | |
7e1a1fe9 BA |
241 | case "askfullgame": |
242 | // TODO: just give game; observers are listed here anyway: | |
5f131484 BA |
243 | // ==> mark request SID as someone to send moves to |
244 | // NOT to all people array: our opponent can send moves too! | |
7e1a1fe9 | 245 | break; |
5f131484 BA |
246 | case "fullgame": |
247 | // and when receiving answer just call loadGame(received_game) | |
248 | this.loadGame(data.game); | |
249 | break; | |
250 | // TODO: drawaccepted (click draw button before sending move | |
251 | // ==> draw offer in move) | |
252 | // ==> on "newmove", check "drawOffer" field | |
253 | case "connect": | |
254 | { | |
c6788ecf BA |
255 | this.people.push({name:"", id:0, sid:data.from}); |
256 | this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from})); | |
5f131484 BA |
257 | break; |
258 | } | |
259 | case "disconnect": | |
c6788ecf | 260 | ArrayFun.remove(this.people, p => p.sid == data.from); |
a6088c90 BA |
261 | break; |
262 | } | |
cdb34c93 | 263 | }, |
a6088c90 | 264 | offerDraw: function() { |
2cc10cdb | 265 | // TODO: also for corr games |
6fba6e0c BA |
266 | if (this.drawOffer == "received") |
267 | { | |
2cc10cdb | 268 | if (!confirm("Accept draw?")) |
6fba6e0c | 269 | return; |
5f131484 BA |
270 | const oppsid = this.getOppSid(); |
271 | if (!!oppsid) | |
272 | this.st.conn.send(JSON.stringify({code:"draw", target:oppsid})); | |
2cc10cdb BA |
273 | this.$refs["basegame"].endGame("1/2", "Mutual agreement"); |
274 | } | |
6fba6e0c BA |
275 | else if (this.drawOffer == "sent") |
276 | this.drawOffer = ""; | |
277 | else | |
278 | { | |
279 | if (!confirm("Offer draw?")) | |
280 | return; | |
5f131484 BA |
281 | const oppsid = this.getOppSid(); |
282 | if (!!oppsid) | |
283 | this.st.conn.send(JSON.stringify({code:"drawoffer", target:oppsid})); | |
a6088c90 BA |
284 | } |
285 | }, | |
286 | // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) | |
287 | receiveDrawOffer: function() { | |
288 | //if (...) | |
289 | // TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers" | |
290 | // if accept: send message "draw" | |
291 | }, | |
b988c726 | 292 | abortGame: function(event) { |
9aa229f3 | 293 | let modalBox = document.getElementById("modalAbort"); |
b988c726 BA |
294 | if (!event) |
295 | { | |
296 | // First call show options: | |
b988c726 BA |
297 | modalBox.checked = true; |
298 | } | |
299 | else | |
300 | { | |
9aa229f3 BA |
301 | modalBox.checked = false; //decision made: box disappear |
302 | const message = event.target.innerText; | |
d4036efe | 303 | // Next line will trigger a "gameover" event, bubbling up till here |
9aa229f3 | 304 | this.$refs["basegame"].endGame("?", "Abort: " + message); |
5f131484 BA |
305 | const oppsid = this.getOppSid(); |
306 | if (!!oppsid) | |
307 | { | |
308 | this.st.conn.send(JSON.stringify({ | |
309 | code: "abort", | |
310 | msg: message, | |
311 | target: oppsid, | |
312 | })); | |
313 | } | |
b988c726 | 314 | } |
a6088c90 BA |
315 | }, |
316 | resign: function(e) { | |
317 | if (!confirm("Resign the game?")) | |
318 | return; | |
5f131484 BA |
319 | const oppsid = this.getOppSid(); |
320 | if (!!oppsid) | |
321 | { | |
322 | this.st.conn.send(JSON.stringify({ | |
323 | code: "resign", | |
324 | target: oppsid, | |
325 | })); | |
326 | } | |
93d1d7a7 | 327 | // Next line will trigger a "gameover" event, bubbling up till here |
809ba2aa BA |
328 | this.$refs["basegame"].endGame( |
329 | this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); | |
a6088c90 | 330 | }, |
967a2686 BA |
331 | // 3 cases for loading a game: |
332 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
333 | // - from server (one correspondance game I play[ed] or not) |
334 | // - from remote peer (one live game I don't play, finished or not) | |
967a2686 BA |
335 | loadGame: function(game) { |
336 | const afterRetrieval = async (game) => { | |
f41ce580 BA |
337 | const vModule = await import("@/variants/" + game.vname + ".js"); |
338 | window.V = vModule.VariantRules; | |
339 | this.vr = new V(game.fen); | |
c0b27606 | 340 | const gtype = (game.timeControl.indexOf('d') >= 0 ? "corr" : "live"); |
92a523d1 | 341 | const tc = extractTime(game.timeControl); |
c0b27606 BA |
342 | if (gtype == "corr") |
343 | { | |
f41ce580 BA |
344 | if (game.players[0].color == "b") |
345 | { | |
346 | // Adopt the same convention for live and corr games: [0] = white | |
347 | [ game.players[0], game.players[1] ] = | |
348 | [ game.players[1], game.players[0] ]; | |
349 | } | |
c0b27606 | 350 | // corr game: needs to compute the clocks + initime |
92a523d1 | 351 | game.clocks = [tc.mainTime, tc.mainTime]; |
c0b27606 | 352 | game.initime = [0, 0]; |
5f131484 | 353 | const L = game.moves.length; |
92b82def | 354 | game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of |
5f131484 | 355 | if (L >= 3) |
92a523d1 | 356 | { |
5f131484 BA |
357 | let addTime = [0, 0]; |
358 | for (let i=2; i<L; i++) | |
359 | { | |
360 | addTime[i%2] += tc.increment - | |
361 | (game.moves[i].played - game.moves[i-1].played); | |
362 | } | |
363 | for (let i=0; i<=1; i++) | |
364 | game.clocks[i] += addTime[i]; | |
92a523d1 | 365 | } |
5f131484 BA |
366 | if (L >= 1) |
367 | game.initime[L%2] = game.moves[L-1].played; | |
92b82def | 368 | // Now that we used idx and played, re-format moves as for live games |
6d68309a | 369 | game.moves = game.moves.map( (m) => { |
92b82def | 370 | const s = m.squares; |
6d68309a | 371 | return { |
92b82def BA |
372 | appear: s.appear, |
373 | vanish: s.vanish, | |
374 | start: s.start, | |
375 | end: s.end, | |
376 | message: m.message, | |
377 | }; | |
378 | }); | |
c0b27606 | 379 | } |
f41ce580 BA |
380 | const myIdx = game.players.findIndex(p => { |
381 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
382 | }); | |
92a523d1 | 383 | if (gtype == "live" && game.clocks[0] < 0) //game unstarted |
66d03f23 BA |
384 | { |
385 | game.clocks = [tc.mainTime, tc.mainTime]; | |
386 | game.initime[0] = Date.now(); | |
92a523d1 | 387 | if (myIdx >= 0) |
22efa391 | 388 | { |
cf742aaf | 389 | // I play in this live game; corr games don't have clocks+initime |
d18bfa12 | 390 | GameStorage.update(game.id, |
22efa391 BA |
391 | { |
392 | clocks: game.clocks, | |
393 | initime: game.initime, | |
394 | }); | |
395 | } | |
66d03f23 | 396 | } |
4b0384fa BA |
397 | this.game = Object.assign({}, |
398 | game, | |
cf742aaf | 399 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 400 | { |
c0b27606 | 401 | type: gtype, |
66d03f23 | 402 | increment: tc.increment, |
6fba6e0c | 403 | mycolor: [undefined,"w","b"][myIdx+1], |
5f131484 BA |
404 | // opponent sid not strictly required (or available), but easier |
405 | // at least oppsid or oppid is available anyway: | |
406 | oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), | |
407 | oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid), | |
6fba6e0c | 408 | } |
4b0384fa | 409 | ); |
967a2686 BA |
410 | }; |
411 | if (!!game) | |
412 | return afterRetrival(game); | |
413 | if (!!this.gameRef.rid) | |
414 | { | |
f41ce580 | 415 | // Remote live game |
5f131484 BA |
416 | this.st.conn.send(JSON.stringify( |
417 | {code:"askfullgame", target:this.gameRef.rid})); | |
967a2686 | 418 | // (send moves updates + resign/abort/draw actions) |
967a2686 BA |
419 | } |
420 | else | |
421 | { | |
f41ce580 | 422 | // Local or corr game |
11667c79 | 423 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 424 | } |
a6088c90 | 425 | }, |
9d54ab89 | 426 | // Post-process a move (which was just played) |
ce87ac6a | 427 | processMove: function(move) { |
b4fb1612 BA |
428 | if (!this.game.mycolor) |
429 | return; //I'm just an observer | |
9d54ab89 | 430 | // Update storage (corr or live) |
6fba6e0c | 431 | const colorIdx = ["w","b"].indexOf(move.color); |
9d54ab89 BA |
432 | // https://stackoverflow.com/a/38750895 |
433 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
434 | const filtered_move = Object.keys(move) | |
435 | .filter(key => allowed_fields.includes(key)) | |
436 | .reduce((obj, key) => { | |
8a7452b5 | 437 | obj[key] = move[key]; |
9d54ab89 BA |
438 | return obj; |
439 | }, {}); | |
b4fb1612 | 440 | // Send move ("newmove" event) to opponent(s) (if ours) |
dce792f6 | 441 | let addTime = 0; |
9d54ab89 | 442 | if (move.color == this.game.mycolor) |
b4fb1612 | 443 | { |
dce792f6 BA |
444 | if (this.game.moves.length >= 2) //after first move |
445 | { | |
446 | const elapsed = Date.now() - this.game.initime[colorIdx]; | |
447 | // elapsed time is measured in milliseconds | |
448 | addTime = this.game.increment - elapsed/1000; | |
449 | } | |
6d68309a BA |
450 | let sendMove = Object.assign({}, filtered_move, {addTime: addTime}); |
451 | if (this.game.type == "corr") | |
452 | sendMove.message = this.corrMsg; | |
a4480041 BA |
453 | const oppsid = this.getOppSid(); |
454 | if (!!oppsid) | |
455 | { | |
456 | this.st.conn.send(JSON.stringify({ | |
457 | code: "newmove", | |
458 | target: oppsid, | |
459 | move: sendMove, | |
460 | })); | |
461 | } | |
462 | if (this.game.type == "corr" && this.corrMsg != "") | |
463 | { | |
464 | // Add message to last move in BaseGame: | |
465 | // TODO: not very good style... | |
466 | this.$refs["basegame"].setCurrentMessage(this.corrMsg); | |
467 | } | |
b4fb1612 | 468 | } |
5b87454c BA |
469 | else |
470 | addTime = move.addTime; //supposed transmitted | |
6fba6e0c | 471 | const nextIdx = ["w","b"].indexOf(this.vr.turn); |
6d68309a BA |
472 | // Since corr games are stored at only one location, update should be |
473 | // done only by one player for each move: | |
474 | if (this.game.type == "live" || move.color == this.game.mycolor) | |
967a2686 | 475 | { |
e69f159d | 476 | if (this.game.type == "corr") |
f41ce580 | 477 | { |
e69f159d | 478 | GameStorage.update(this.gameRef.id, |
6d68309a | 479 | { |
e69f159d BA |
480 | fen: move.fen, |
481 | move: | |
482 | { | |
483 | squares: filtered_move, | |
484 | message: this.corrMsg, | |
485 | played: Date.now(), //TODO: on server? | |
486 | idx: this.game.moves.length, | |
487 | }, | |
488 | }); | |
489 | } | |
490 | else //live | |
491 | { | |
492 | GameStorage.update(this.gameRef.id, | |
493 | { | |
494 | fen: move.fen, | |
495 | move: filtered_move, | |
496 | clocks: this.game.clocks.map((t,i) => i==colorIdx | |
497 | ? this.game.clocks[i] + addTime | |
498 | : this.game.clocks[i]), | |
499 | initime: this.game.initime.map((t,i) => i==nextIdx | |
500 | ? Date.now() | |
501 | : this.game.initime[i]), | |
502 | }); | |
503 | } | |
6d68309a | 504 | } |
967a2686 BA |
505 | // Also update current game object: |
506 | this.game.moves.push(move); | |
507 | this.game.fen = move.fen; | |
66d03f23 BA |
508 | //TODO: just this.game.clocks[colorIdx] += addTime; |
509 | this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); | |
809ba2aa | 510 | this.game.initime[nextIdx] = Date.now(); |
6d68309a BA |
511 | // Finally reset curMoveMessage if needed |
512 | if (this.game.type == "corr" && move.color == this.game.mycolor) | |
513 | this.corrMsg = ""; | |
b4fb1612 BA |
514 | }, |
515 | gameOver: function(score) { | |
93d1d7a7 | 516 | this.game.mode = "analyze"; |
d18bfa12 | 517 | this.game.score = score; |
22efa391 | 518 | GameStorage.update(this.gameRef.id, { score: score }); |
ce87ac6a | 519 | }, |
a6088c90 BA |
520 | }, |
521 | }; | |
522 | </script> | |
7e1a1fe9 BA |
523 | |
524 | <style lang="sass"> | |
525 | // TODO | |
526 | </style> |