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a6088c90 BA |
1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
b4fb1612 BA |
4 | BaseGame(:game="game" :vr="vr" ref="basegame" |
5 | @newmove="processMove" @gameover="gameOver") | |
6dd02928 | 6 | .button-group(v-if="game.mode!='analyze'") |
a6088c90 BA |
7 | button(@click="offerDraw") Draw |
8 | button(@click="abortGame") Abort | |
9 | button(@click="resign") Resign | |
6dd02928 | 10 | div(v-if="game.mode=='corr'") |
4b0384fa | 11 | textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg") |
a6088c90 BA |
12 | div(v-show="cursor>=0") {{ moves[cursor].message }} |
13 | </template> | |
14 | ||
15 | <script> | |
46284a2f | 16 | import BaseGame from "@/components/BaseGame.vue"; |
a6088c90 BA |
17 | //import Chat from "@/components/Chat.vue"; |
18 | //import MoveList from "@/components/MoveList.vue"; | |
19 | import { store } from "@/store"; | |
d2634386 | 20 | import { GameStorage } from "@/utils/storage"; |
a6088c90 BA |
21 | |
22 | export default { | |
23 | name: 'my-game', | |
24 | components: { | |
25 | BaseGame, | |
26 | }, | |
f7121527 | 27 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
28 | data: function() { |
29 | return { | |
30 | st: store.state, | |
4b0384fa BA |
31 | gameRef: { //given in URL (rid = remote ID) |
32 | id: "", | |
33 | rid: "" | |
34 | }, | |
35 | game: { }, //passed to BaseGame | |
6dd02928 | 36 | vr: null, //"variant rules" object initialized from FEN |
93d1d7a7 | 37 | drawOfferSent: false, //did I just ask for draw? (TODO: use for button style) |
4b0384fa | 38 | people: [ ], //potential observers (TODO) |
a6088c90 BA |
39 | }; |
40 | }, | |
41 | watch: { | |
f7121527 | 42 | '$route' (to, from) { |
4fe5664d BA |
43 | if (!!to.params["id"]) |
44 | { | |
45 | this.gameRef.id = to.params["id"]; | |
46 | this.gameRef.rid = to.query["rid"]; | |
47 | this.loadGame(); | |
48 | } | |
a6088c90 BA |
49 | }, |
50 | }, | |
a6088c90 | 51 | created: function() { |
f7121527 | 52 | if (!!this.$route.params["id"]) |
a6088c90 | 53 | { |
f7121527 BA |
54 | this.gameRef.id = this.$route.params["id"]; |
55 | this.gameRef.rid = this.$route.query["rid"]; | |
b196f8ea | 56 | this.loadGame(); |
f7121527 | 57 | } |
f7121527 BA |
58 | // TODO: how to know who is observing ? Send message to everyone with game ID ? |
59 | // and then just listen to (dis)connect events | |
3b450453 BA |
60 | // server always send "connect on " + URL ; then add to observers if game... |
61 | // detect multiple tabs connected (when connect ask server if my SID is already in use) | |
62 | // router when access a game page tell to server I joined + game ID (no need rid) | |
63 | // and ask server for current joined (= observers) | |
64 | // when send to chat (or a move), reach only this group (send gid along) | |
3b450453 BA |
65 | // --> doivent être enregistrés comme observers au niveau du serveur... |
66 | // non: poll users + events startObserving / stopObserving | |
b4fb1612 | 67 | // (à faire au niveau du routeur ?) |
3b450453 | 68 | |
a6088c90 BA |
69 | // TODO: also handle "draw accepted" (use opponents array?) |
70 | // --> must give this info also when sending lastState... | |
71 | // and, if all players agree then OK draw (end game ...etc) | |
72 | const socketMessageListener = msg => { | |
73 | const data = JSON.parse(msg.data); | |
74 | let L = undefined; | |
75 | switch (data.code) | |
76 | { | |
f7121527 BA |
77 | case "newmove": |
78 | // TODO: observer on dark games must see all board ? Or alternate ? (seems better) | |
79 | // ...or just see nothing as on buho21 | |
c4f91d3f BA |
80 | // NOTE: next call will trigger processMove() |
81 | this.$refs["basegame"].play(data.move, | |
82 | "receive", this.game.vname!="Dark" ? "animate" : null); | |
a6088c90 BA |
83 | break; |
84 | case "pong": //received if we sent a ping (game still alive on our side) | |
85 | if (this.gameRef.id != data.gameId) | |
f7121527 | 86 | break; //games IDs don't match: the game is definitely over... |
a6088c90 BA |
87 | this.oppConnected = true; |
88 | // Send our "last state" informations to opponent(s) | |
89 | L = this.vr.moves.length; | |
90 | Object.keys(this.opponents).forEach(oid => { | |
4b0384fa | 91 | this.st.conn.send(JSON.stringify({ |
a6088c90 BA |
92 | code: "lastate", |
93 | oppid: oid, | |
94 | gameId: this.gameRef.id, | |
95 | lastMove: (L>0?this.vr.moves[L-1]:undefined), | |
96 | movesCount: L, | |
97 | })); | |
98 | }); | |
99 | break; | |
f7121527 | 100 | // TODO: refactor this, because at 3 or 4 players we may have missed 2 or 3 moves |
93d1d7a7 | 101 | // TODO: need to send along clock state (my current time) with my last move |
a6088c90 BA |
102 | case "lastate": //got opponent infos about last move |
103 | L = this.vr.moves.length; | |
104 | if (this.gameRef.id != data.gameId) | |
105 | break; //games IDs don't match: nothing we can do... | |
106 | // OK, opponent still in game (which might be over) | |
107 | if (this.score != "*") | |
108 | { | |
109 | // We finished the game (any result possible) | |
4b0384fa | 110 | this.st.conn.send(JSON.stringify({ |
a6088c90 BA |
111 | code: "lastate", |
112 | oppid: data.oppid, | |
113 | gameId: this.gameRef.id, | |
114 | score: this.score, | |
115 | })); | |
116 | } | |
117 | else if (!!data.score) //opponent finished the game | |
118 | this.endGame(data.score); | |
119 | else if (data.movesCount < L) | |
120 | { | |
121 | // We must tell last move to opponent | |
4b0384fa | 122 | this.st.conn.send(JSON.stringify({ |
a6088c90 BA |
123 | code: "lastate", |
124 | oppid: this.opponent.id, | |
125 | gameId: this.gameRef.id, | |
126 | lastMove: this.vr.moves[L-1], | |
127 | movesCount: L, | |
128 | })); | |
129 | } | |
130 | else if (data.movesCount > L) //just got last move from him | |
c4f91d3f | 131 | this.play(data.lastMove, "animate"); //TODO: wrong call (3 args) |
a6088c90 | 132 | break; |
93d1d7a7 BA |
133 | case "resign": |
134 | this.$refs["basegame"].endGame( | |
135 | this.game.mycolor=="w" ? "1-0" : "0-1", "Resign"); | |
136 | break; | |
137 | case "timeover": | |
138 | this.$refs["basegame"].endGame( | |
139 | this.game.mycolor=="w" ? "1-0" : "0-1", "Time"); | |
a6088c90 | 140 | break; |
93d1d7a7 BA |
141 | case "abort": |
142 | this.$refs["basegame"].endGame("?", "Abort: " + data.msg); | |
143 | break; | |
144 | // TODO: drawaccepted (click draw button before sending move ==> draw offer in move) | |
145 | // ==> on "newmove", check "drawOffer" field | |
a6088c90 BA |
146 | // TODO: also use (dis)connect info to count online players? |
147 | case "gameconnect": | |
148 | case "gamedisconnect": | |
149 | if (this.mode=="human") | |
150 | { | |
151 | const online = (data.code == "connect"); | |
152 | // If this is an opponent ? | |
153 | if (!!this.opponents[data.id]) | |
154 | this.opponents[data.id].online = online; | |
155 | else | |
156 | { | |
157 | // Or an observer ? | |
158 | if (!online) | |
159 | delete this.people[data.id]; | |
160 | else | |
161 | this.people[data.id] = data.name; | |
162 | } | |
163 | } | |
164 | break; | |
165 | } | |
166 | }; | |
167 | const socketCloseListener = () => { | |
4b0384fa BA |
168 | this.st.conn.addEventListener('message', socketMessageListener); |
169 | this.st.conn.addEventListener('close', socketCloseListener); | |
a6088c90 | 170 | }; |
4b0384fa BA |
171 | this.st.conn.onmessage = socketMessageListener; |
172 | this.st.conn.onclose = socketCloseListener; | |
a6088c90 BA |
173 | }, |
174 | // dans variant.js (plutôt room.js) conn gère aussi les challenges | |
175 | // et les chats dans chat.js. Puis en webRTC, repenser tout ça. | |
176 | methods: { | |
177 | offerDraw: function() { | |
178 | if (!confirm("Offer draw?")) | |
179 | return; | |
180 | // Stay in "draw offer sent" state until next move is played | |
181 | this.drawOfferSent = true; | |
182 | if (this.subMode == "corr") | |
183 | { | |
184 | // TODO: set drawOffer on in game (how ?) | |
185 | } | |
186 | else //live game | |
187 | { | |
188 | this.opponents.forEach(o => { | |
189 | if (!!o.online) | |
190 | { | |
191 | try { | |
4b0384fa | 192 | this.st.conn.send(JSON.stringify({code: "draw", oppid: o.id})); |
a6088c90 BA |
193 | } catch (INVALID_STATE_ERR) { |
194 | return; | |
195 | } | |
196 | } | |
197 | }); | |
198 | } | |
199 | }, | |
200 | // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) | |
201 | receiveDrawOffer: function() { | |
202 | //if (...) | |
203 | // TODO: ignore if preventDrawOffer is set; otherwise show modal box with option "prevent future offers" | |
204 | // if accept: send message "draw" | |
205 | }, | |
206 | abortGame: function() { | |
207 | if (!confirm("Abort the game?")) | |
208 | return; | |
93d1d7a7 BA |
209 | |
210 | // Abort possible à tout moment avec message | |
211 | // Sorry I have to go / Game seems over / Game is not interesting | |
212 | ||
a6088c90 BA |
213 | //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, |
214 | //send message: "gameOver" avec score "?" | |
4b0384fa | 215 | // ==> BaseGame must listen to game.score change, and call "endgame(score)" in this case |
a6088c90 BA |
216 | }, |
217 | resign: function(e) { | |
218 | if (!confirm("Resign the game?")) | |
219 | return; | |
93d1d7a7 BA |
220 | this.game.players.forEach(p => { |
221 | if (!!p.sid && p.sid != this.st.user.sid) | |
222 | { | |
223 | this.st.conn.send(JSON.stringify({ | |
224 | code: "resign", | |
225 | target: p.sid, | |
226 | })); | |
a6088c90 | 227 | } |
93d1d7a7 BA |
228 | }); |
229 | // Next line will trigger a "gameover" event, bubbling up till here | |
230 | this.$refs["basegame"].endGame(this.game.mycolor=="w" ? "0-1" : "1-0"); | |
a6088c90 | 231 | }, |
b196f8ea BA |
232 | // 4 cases for loading a game: |
233 | // - from localStorage (one running game I play) | |
234 | // - from indexedDB (one completed live game) | |
235 | // - from server (one correspondance game I play[ed] or not) | |
236 | // - from remote peer (one live game I don't play, finished or not) | |
6dd02928 BA |
237 | loadGame: function() { |
238 | GameStorage.get(this.gameRef, async (game) => { | |
4b0384fa BA |
239 | this.game = Object.assign({}, |
240 | game, | |
241 | // NOTE: assign mycolor here, since BaseGame could also bs VS computer | |
b4fb1612 BA |
242 | {mycolor: [undefined,"w","b"][1 + game.players.findIndex( |
243 | p => p.sid == this.st.user.sid)]}, | |
4b0384fa | 244 | ); |
6dd02928 | 245 | const vModule = await import("@/variants/" + game.vname + ".js"); |
d6c1bf37 | 246 | window.V = vModule.VariantRules; |
6dd02928 | 247 | this.vr = new V(game.fen); |
6274a545 BA |
248 | // Post-processing: decorate each move with current FEN: |
249 | // (to be able to jump to any position quickly) | |
250 | game.moves.forEach(move => { | |
c4f91d3f BA |
251 | // NOTE: this is doing manually what BaseGame.play() achieve... |
252 | // but in a lighter "fast-forward" way | |
9d54ab89 | 253 | move.color = this.vr.turn; |
8a7452b5 | 254 | this.vr.play(move); |
9d54ab89 | 255 | move.fen = this.vr.getFen(); |
6274a545 BA |
256 | }); |
257 | this.vr.re_init(game.fen); | |
d6c1bf37 | 258 | }); |
4fe5664d BA |
259 | // // Poll all players except me (if I'm playing) to know online status. |
260 | // // --> Send ping to server (answer pong if players[s] are connected) | |
261 | // if (this.gameInfo.players.some(p => p.sid == this.st.user.sid)) | |
262 | // { | |
263 | // this.game.players.forEach(p => { | |
264 | // if (p.sid != this.st.user.sid) | |
265 | // this.st.conn.send(JSON.stringify({code:"ping", oppid:p.sid})); | |
266 | // }); | |
267 | // } | |
a6088c90 | 268 | }, |
b4fb1612 | 269 | // TODO: refactor this old "oppConnected" logic |
6ec161b9 BA |
270 | // oppConnected: function(uid) { |
271 | // return this.opponents.some(o => o.id == uid && o.online); | |
272 | // }, | |
9d54ab89 | 273 | // Post-process a move (which was just played) |
ce87ac6a | 274 | processMove: function(move) { |
b4fb1612 BA |
275 | if (!this.game.mycolor) |
276 | return; //I'm just an observer | |
9d54ab89 | 277 | // Update storage (corr or live) |
c4f91d3f | 278 | const colorIdx = ["w","b","g","r"].indexOf(move.color); |
9d54ab89 BA |
279 | // https://stackoverflow.com/a/38750895 |
280 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
281 | const filtered_move = Object.keys(move) | |
282 | .filter(key => allowed_fields.includes(key)) | |
283 | .reduce((obj, key) => { | |
8a7452b5 | 284 | obj[key] = move[key]; |
9d54ab89 BA |
285 | return obj; |
286 | }, {}); | |
b4fb1612 | 287 | // Send move ("newmove" event) to opponent(s) (if ours) |
9d54ab89 | 288 | // (otherwise move.elapsed is supposed to be already transmitted) |
c4f91d3f | 289 | let addTime = undefined; |
9d54ab89 | 290 | if (move.color == this.game.mycolor) |
b4fb1612 | 291 | { |
9d54ab89 | 292 | const elapsed = Date.now() - GameStorage.getInitime(); |
b4fb1612 BA |
293 | this.game.players.forEach(p => { |
294 | if (p.sid != this.st.user.sid) | |
93d1d7a7 | 295 | { |
8a7452b5 BA |
296 | this.st.conn.send(JSON.stringify({ |
297 | code: "newmove", | |
9d54ab89 BA |
298 | target: p.sid, |
299 | move: Object.assign({}, filtered_move, {elapsed: elapsed}), | |
8a7452b5 | 300 | })); |
93d1d7a7 | 301 | } |
b4fb1612 | 302 | }); |
9d54ab89 | 303 | move.elapsed = elapsed; |
c4f91d3f BA |
304 | // elapsed time is measured in milliseconds |
305 | addTime = this.game.increment - elapsed/1000; | |
b4fb1612 | 306 | } |
9d54ab89 BA |
307 | GameStorage.update({ |
308 | colorIdx: colorIdx, | |
309 | move: filtered_move, | |
310 | fen: move.fen, | |
c4f91d3f BA |
311 | addTime: addTime, |
312 | initime: (this.vr.turn == this.game.mycolor), //my turn now? | |
9d54ab89 | 313 | }); |
b4fb1612 | 314 | }, |
93d1d7a7 | 315 | // TODO: this update function should also work for corr games |
b4fb1612 | 316 | gameOver: function(score) { |
93d1d7a7 | 317 | this.game.mode = "analyze"; |
9d54ab89 BA |
318 | GameStorage.update({ |
319 | score: score, | |
320 | }); | |
ce87ac6a | 321 | }, |
a6088c90 BA |
322 | }, |
323 | }; | |
324 | </script> |