Fix clocks + name display on small screens
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
c292ebb2
BA
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
f14572c4
BA
10 a(
11 :href="'#/game/' + rematchId"
12 onClick="document.getElementById('modalInfo').checked=false"
13 )
14 | {{ st.tr["Rematch in progress"] }}
910d631b
BA
15 input#modalChat.modal(
16 type="checkbox"
8be8238c 17 @click="toggleChat()"
910d631b
BA
18 )
19 div#chatWrap(
20 role="dialog"
21 data-checkbox="modalChat"
22 )
5b4de147 23 .card
a1c48034 24 label.modal-close(for="modalChat")
ed06d9e9 25 #participants
afde7666 26 span {{ st.tr["Participant(s):"] }}
910d631b
BA
27 span(
28 v-for="p in Object.values(people)"
7ebc0408 29 v-if="participateInChat(p)"
910d631b 30 )
ed06d9e9 31 | {{ p.name }}
7ebc0408 32 span.anonymous(v-if="someAnonymousPresent()") + @nonymous
910d631b 33 Chat(
aae89b49 34 ref="chatcomp"
910d631b
BA
35 :players="game.players"
36 :pastChats="game.chats"
910d631b 37 @mychat="processChat"
db1f1f9a 38 @chatcleared="clearChat"
910d631b 39 )
5b4de147
BA
40 input#modalConfirm.modal(type="checkbox")
41 div#confirmDiv(role="dialog")
42 .card
a17ae317
BA
43 .diagram(
44 v-if="!!vr && ['all','byrow'].includes(vr.showMoves)"
45 v-html="curDiag"
46 )
47 p.text-center(v-else)
48 span {{ st.tr["Move played:"] + " " }}
49 span.bold {{ moveNotation }}
50 br
51 span {{ st.tr["Are you sure?"] }}
5b4de147
BA
52 .button-group#buttonsConfirm
53 // onClick for acceptBtn: set dynamically
54 button.acceptBtn
55 span {{ st.tr["Validate"] }}
56 button.refuseBtn(@click="cancelMove()")
57 span {{ st.tr["Cancel"] }}
7aa548e7 58 .row
050ae3b5 59 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
2f258c37
BA
60 span.variant-cadence {{ game.cadence }}
61 span.variant-name {{ game.vname }}
feaf1bf7
BA
62 span#nextGame(
63 v-if="nextIds.length > 0"
64 @click="showNextGame()"
65 )
66 | {{ st.tr["Next_g"] }}
67 button#chatBtn.tooltip(
68 onClick="window.doClick('modalChat')"
69 aria-label="Chat"
70 )
71 img(src="/images/icons/chat.svg")
4f518610 72 #actions(v-if="game.score=='*'")
feaf1bf7 73 button.tooltip(
910d631b
BA
74 @click="clickDraw()"
75 :class="{['draw-' + drawOffer]: true}"
feaf1bf7 76 :aria-label="st.tr['Draw']"
910d631b 77 )
feaf1bf7
BA
78 img(src="/images/icons/draw.svg")
79 button.tooltip(
910d631b
BA
80 v-if="!!game.mycolor"
81 @click="abortGame()"
feaf1bf7 82 :aria-label="st.tr['Abort']"
910d631b 83 )
feaf1bf7
BA
84 img(src="/images/icons/abort.svg")
85 button.tooltip(
910d631b
BA
86 v-if="!!game.mycolor"
87 @click="resign()"
feaf1bf7 88 :aria-label="st.tr['Resign']"
910d631b 89 )
feaf1bf7
BA
90 img(src="/images/icons/resign.svg")
91 button.tooltip(
28b32b4f 92 v-else
c292ebb2
BA
93 @click="clickRematch()"
94 :class="{['rematch-' + rematchOffer]: true}"
feaf1bf7
BA
95 :aria-label="st.tr['Rematch']"
96 )
97 img(src="/images/icons/rematch.svg")
050ae3b5 98 #playersInfo
5d4a9ad4 99 p(v-if="isLargeScreen()")
5bcc9b31
BA
100 span.name(:class="{connected: isConnected(0)}")
101 | {{ game.players[0].name || "@nonymous" }}
57eb158f
BA
102 span.time(
103 v-if="game.score=='*'"
104 :class="{yourturn: !!vr && vr.turn == 'w'}"
105 )
106 span.time-left {{ virtualClocks[0][0] }}
107 span.time-separator(v-if="!!virtualClocks[0][1]") :
aae89b49
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108 span.time-right(v-if="!!virtualClocks[0][1]")
109 | {{ virtualClocks[0][1] }}
050ae3b5 110 span.split-names -
5bcc9b31
BA
111 span.name(:class="{connected: isConnected(1)}")
112 | {{ game.players[1].name || "@nonymous" }}
57eb158f
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113 span.time(
114 v-if="game.score=='*'"
115 :class="{yourturn: !!vr && vr.turn == 'b'}"
116 )
117 span.time-left {{ virtualClocks[1][0] }}
118 span.time-separator(v-if="!!virtualClocks[1][1]") :
aae89b49
BA
119 span.time-right(v-if="!!virtualClocks[1][1]")
120 | {{ virtualClocks[1][1] }}
49dad261
BA
121 p(v-else)
122 span.name(:class="{connected: isConnected(0)}")
123 | {{ game.players[0].name || "@nonymous" }}
124 span.split-names -
125 span.name(:class="{connected: isConnected(1)}")
126 | {{ game.players[1].name || "@nonymous" }}
127 br
128 span.time(
129 v-if="game.score=='*'"
130 :class="{yourturn: !!vr && vr.turn == 'w'}"
131 )
132 span.time-left {{ virtualClocks[0][0] }}
133 span.time-separator(v-if="!!virtualClocks[0][1]") :
134 span.time-right(v-if="!!virtualClocks[0][1]")
135 | {{ virtualClocks[0][1] }}
136 span.time(
137 v-if="game.score=='*'"
138 :class="{yourturn: !!vr && vr.turn == 'b'}"
139 )
140 span.time-left {{ virtualClocks[1][0] }}
141 span.time-separator(v-if="!!virtualClocks[1][1]") :
142 span.time-right(v-if="!!virtualClocks[1][1]")
143 | {{ virtualClocks[1][1] }}
910d631b 144 BaseGame(
8477e53d 145 ref="basegame"
910d631b 146 :game="game"
910d631b 147 @newmove="processMove"
910d631b 148 )
a6088c90
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149</template>
150
151<script>
46284a2f 152import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 153import Chat from "@/components/Chat.vue";
a6088c90 154import { store } from "@/store";
967a2686 155import { GameStorage } from "@/utils/gameStorage";
5b87454c 156import { ppt } from "@/utils/datetime";
f5768809 157import { notify } from "@/utils/notifications";
23ecf008 158import { ajax } from "@/utils/ajax";
66d03f23 159import { extractTime } from "@/utils/timeControl";
51d87b52 160import { getRandString } from "@/utils/alea";
5aa14a21
BA
161import { getScoreMessage } from "@/utils/scoring";
162import { getFullNotation } from "@/utils/notation";
5b4de147 163import { getDiagram } from "@/utils/printDiagram";
dcd68c41 164import { processModalClick } from "@/utils/modalClick";
e71161fb 165import { playMove, getFilteredMove } from "@/utils/playUndo";
1611a25f 166import { ArrayFun } from "@/utils/array";
8418f0d7 167import params from "@/parameters";
a6088c90 168export default {
6808d7a1 169 name: "my-game",
a6088c90
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170 components: {
171 BaseGame,
6808d7a1 172 Chat
a6088c90 173 },
a6088c90
BA
174 data: function() {
175 return {
176 st: store.state,
f54f4c26
BA
177 // gameRef can point to a corr game, local game or remote live game
178 gameRef: "",
feaf1bf7 179 nextIds: [],
aae89b49 180 game: {}, //passed to BaseGame
1a3cfdc0 181 focus: !document.hidden, //will not always work... TODO
aae89b49
BA
182 // virtualClocks will be initialized from true game.clocks
183 virtualClocks: [],
6dd02928 184 vr: null, //"variant rules" object initialized from FEN
dcd68c41 185 drawOffer: "",
585d0955 186 rematchId: "",
c292ebb2 187 rematchOffer: "",
584f81b9 188 lastateAsked: false,
dcd68c41 189 people: {}, //players + observers
760adbce 190 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 191 repeat: {}, //detect position repetition
5b4de147 192 curDiag: "", //for corr moves confirmation
8418f0d7 193 conn: null,
f9c36b2d
BA
194 roomInitialized: false,
195 // If newmove has wrong index: ask fullgame again:
57eb158f 196 askGameTime: 0,
dcff8e82 197 gameIsLoading: false,
f9c36b2d
BA
198 // If asklastate got no reply, ask again:
199 gotLastate: false,
e5c1d0fb 200 gotMoveIdx: -1, //last move index received
f9c36b2d
BA
201 // If newmove got no pingback, send again:
202 opponentGotMove: false,
51d87b52 203 connexionString: "",
882ec6fe 204 socketCloseListener: 0,
a17ae317
BA
205 // Incomplete info games: show move played
206 moveNotation: "",
aae89b49 207 // Intervals from setInterval():
aae89b49
BA
208 askLastate: null,
209 retrySendmove: null,
210 clockUpdate: null,
51d87b52 211 // Related to (killing of) self multi-connects:
49dad261 212 newConnect: {}
a6088c90
BA
213 };
214 },
215 watch: {
aae89b49 216 $route: function(to, from) {
7ebc0408 217 if (to.path.length < 6 || to.path.substr(0, 6) != "/game/")
1112f1fd
BA
218 // Page change
219 this.cleanBeforeDestroy();
220 else if (from.params["id"] != to.params["id"]) {
aae89b49
BA
221 // Change everything:
222 this.cleanBeforeDestroy();
5aa14a21
BA
223 let boardDiv = document.querySelector(".game");
224 if (!!boardDiv)
225 // In case of incomplete information variant:
226 boardDiv.style.visibility = "hidden";
aae89b49 227 this.atCreation();
8f16069a 228 } else
aae89b49 229 // Same game ID
aae89b49 230 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
6808d7a1 231 }
92a523d1 232 },
71468011 233 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 234 created: function() {
aae89b49 235 this.atCreation();
cdb34c93 236 },
dcd68c41 237 mounted: function() {
42a92848
BA
238 ["chatWrap", "infoDiv"].forEach(eltName => {
239 document.getElementById(eltName)
240 .addEventListener("click", processModalClick);
241 });
5b4de147
BA
242 if ("ontouchstart" in window) {
243 // Disable tooltips on smartphones:
abb5917e 244 document.querySelectorAll("#aboveBoard .tooltip").forEach(elt => {
407342b6 245 elt.classList.remove("tooltip");
5b4de147
BA
246 });
247 }
dcd68c41 248 },
8418f0d7 249 beforeDestroy: function() {
aae89b49 250 this.cleanBeforeDestroy();
8418f0d7 251 },
cdb34c93 252 methods: {
1112f1fd 253 cleanBeforeDestroy: function() {
882ec6fe 254 clearInterval(this.socketCloseListener);
1112f1fd 255 document.removeEventListener('visibilitychange', this.visibilityChange);
f5768809
BA
256 window.removeEventListener('focus', this.onFocus);
257 window.removeEventListener('blur', this.onBlur);
7ebc0408
BA
258 if (!!this.askLastate) clearInterval(this.askLastate);
259 if (!!this.retrySendmove) clearInterval(this.retrySendmove);
260 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
68e3aa8c 261 this.conn.removeEventListener("message", this.socketMessageListener);
1112f1fd 262 this.send("disconnect");
68e3aa8c 263 this.conn = null;
1112f1fd 264 },
a041d5d8
BA
265 visibilityChange: function() {
266 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
f5768809
BA
267 this.focus = (document.visibilityState == "visible");
268 if (!this.focus && !!this.rematchOffer) {
269 this.rematchOffer = "";
270 this.send("rematchoffer", { data: false });
271 // Do not remove rematch offer from (local) storage
272 }
273 this.send(this.focus ? "getfocus" : "losefocus");
274 },
275 onFocus: function() {
276 this.focus = true;
277 this.send("getfocus");
278 },
279 onBlur: function() {
280 this.focus = false;
281 if (!!this.rematchOffer) {
282 this.rematchOffer = "";
283 this.send("rematchoffer", { data: false });
284 }
285 this.send("losefocus");
a041d5d8 286 },
5d4a9ad4
BA
287 isLargeScreen: function() {
288 return window.innerWidth >= 500;
289 },
7ebc0408
BA
290 participateInChat: function(p) {
291 return Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus) && !!p.name;
292 },
293 someAnonymousPresent: function() {
294 return (
295 Object.values(this.people).some(p =>
296 !p.name && Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus)
297 )
298 );
299 },
aae89b49 300 atCreation: function() {
1112f1fd 301 document.addEventListener('visibilitychange', this.visibilityChange);
f5768809
BA
302 window.addEventListener('focus', this.onFocus);
303 window.addEventListener('blur', this.onBlur);
aae89b49 304 // 0] (Re)Set variables
f54f4c26
BA
305 this.gameRef = this.$route.params["id"];
306 // next = next corr games IDs to navigate faster (if applicable)
aae89b49
BA
307 this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
308 // Always add myself to players' list
309 const my = this.st.user;
7ebc0408 310 const tmpId = getRandString();
a041d5d8
BA
311 this.$set(
312 this.people,
313 my.sid,
314 {
315 id: my.id,
316 name: my.name,
7ebc0408
BA
317 tmpIds: {
318 tmpId: { focus: true }
319 }
a041d5d8
BA
320 }
321 );
aae89b49
BA
322 this.game = {
323 players: [{ name: "" }, { name: "" }],
324 chats: [],
325 rendered: false
326 };
327 let chatComp = this.$refs["chatcomp"];
328 if (!!chatComp) chatComp.chats = [];
329 this.virtualClocks = [[0,0], [0,0]];
330 this.vr = null;
331 this.drawOffer = "";
584f81b9 332 this.lastateAsked = false;
c292ebb2 333 this.rematchOffer = "";
aae89b49 334 this.lastate = undefined;
aae89b49
BA
335 this.roomInitialized = false;
336 this.askGameTime = 0;
337 this.gameIsLoading = false;
338 this.gotLastate = false;
339 this.gotMoveIdx = -1;
340 this.opponentGotMove = false;
aae89b49
BA
341 this.askLastate = null;
342 this.retrySendmove = null;
343 this.clockUpdate = null;
344 this.newConnect = {};
aae89b49
BA
345 // 1] Initialize connection
346 this.connexionString =
347 params.socketUrl +
7ebc0408
BA
348 "/?sid=" + this.st.user.sid +
349 "&id=" + this.st.user.id +
350 "&tmpId=" + tmpId +
aae89b49
BA
351 "&page=" +
352 // Discard potential "/?next=[...]" for page indication:
353 encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]);
354 this.conn = new WebSocket(this.connexionString);
3f22c2c3 355 this.conn.addEventListener("message", this.socketMessageListener);
882ec6fe
BA
356 this.socketCloseListener = setInterval(
357 () => {
358 if (this.conn.readyState == 3) {
2c5d7b20
BA
359 this.conn.removeEventListener(
360 "message", this.socketMessageListener);
882ec6fe
BA
361 this.conn = new WebSocket(this.connexionString);
362 this.conn.addEventListener("message", this.socketMessageListener);
363 }
364 },
365 1000
366 );
aae89b49
BA
367 // Socket init required before loading remote game:
368 const socketInit = callback => {
3f22c2c3 369 if (this.conn.readyState == 1)
aae89b49
BA
370 // 1 == OPEN state
371 callback();
372 else
373 // Socket not ready yet (initial loading)
f54f4c26 374 // NOTE: first arg is Websocket object, unused here:
aae89b49
BA
375 this.conn.onopen = () => callback();
376 };
f54f4c26
BA
377 this.fetchGame((game) => {
378 if (!!game)
379 this.loadVariantThenGame(game, () => socketInit(this.roomInit));
380 else
381 // Live game stored remotely: need socket to retrieve it
2c5d7b20 382 // NOTE: the callback "roomInit" will be lost, so it's not provided.
f54f4c26
BA
383 // --> It will be given when receiving "fullgame" socket event.
384 socketInit(() => { this.send("askfullgame"); });
385 });
aae89b49 386 },
760adbce 387 roomInit: function() {
f9c36b2d
BA
388 if (!this.roomInitialized) {
389 // Notify the room only now that I connected, because
390 // messages might be lost otherwise (if game loading is slow)
391 this.send("connect");
392 this.send("pollclients");
393 // We may ask fullgame several times if some moves are lost,
394 // but room should be init only once:
395 this.roomInitialized = true;
396 }
71468011
BA
397 },
398 send: function(code, obj) {
5a187b07 399 if (!!this.conn && this.conn.readyState == 1)
6808d7a1 400 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
5f131484 401 },
050ae3b5 402 isConnected: function(index) {
29ced362 403 const player = this.game.players[index];
a041d5d8 404 // Is it me ? In this case no need to bother with focus
0234201f 405 if (this.st.user.sid == player.sid || this.st.user.id == player.id)
0a17525e
BA
406 // Still have to check for name (because of potential multi-accounts
407 // on same browser, although this should be rare...)
408 return (!this.st.user.name || this.st.user.name == player.name);
29ced362 409 // Try to find a match in people:
6808d7a1 410 return (
1611a25f 411 (
a041d5d8 412 !!player.sid &&
7ebc0408
BA
413 Object.keys(this.people).some(sid => {
414 return (
415 sid == player.sid &&
416 Object.values(this.people[sid].tmpIds).some(v => v.focus)
417 );
418 })
1611a25f
BA
419 )
420 ||
421 (
f14572c4 422 !!player.id &&
7ebc0408
BA
423 Object.values(this.people).some(p => {
424 return (
425 p.id == player.id &&
426 Object.values(p.tmpIds).some(v => v.focus)
427 );
428 })
1611a25f 429 )
6808d7a1 430 );
050ae3b5 431 },
c292ebb2
BA
432 getOppsid: function() {
433 let oppsid = this.game.oppsid;
434 if (!oppsid) {
435 oppsid = Object.keys(this.people).find(
436 sid => this.people[sid].id == this.game.oppid
437 );
438 }
439 // oppsid is useful only if opponent is online:
440 if (!!oppsid && !!this.people[oppsid]) return oppsid;
441 return null;
442 },
8be8238c
BA
443 toggleChat: function() {
444 if (document.getElementById("modalChat").checked)
445 // Entering chat
446 document.getElementById("inputChat").focus();
447 // TODO: next line is only required when exiting chat,
448 // but the event for now isn't well detected.
db1f1f9a
BA
449 document.getElementById("chatBtn").classList.remove("somethingnew");
450 },
451 processChat: function(chat) {
452 this.send("newchat", { data: chat });
453 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
454 if (this.game.type == "corr" && this.st.user.id > 0)
aae89b49 455 this.updateCorrGame({ chat: chat });
1a021529
BA
456 else if (this.game.type == "live") {
457 chat.added = Date.now();
458 GameStorage.update(this.gameRef, { chat: chat });
459 }
db1f1f9a
BA
460 },
461 clearChat: function() {
1a021529
BA
462 if (!!this.game.mycolor) {
463 if (this.game.type == "corr") {
e57c4de4
BA
464 ajax(
465 "/chats",
466 "DELETE",
467 { data: { gid: this.game.id } }
468 );
1a021529
BA
469 } else {
470 // Live game
471 GameStorage.update(this.gameRef, { delchat: true });
e57c4de4 472 }
dcff8e82 473 this.$set(this.game, "chats", []);
db1f1f9a
BA
474 }
475 },
584f81b9
BA
476 getGameType: function(game) {
477 return game.cadence.indexOf("d") >= 0 ? "corr" : "live";
478 },
cafe0166
BA
479 // Notify something after a new move (to opponent and me on MyGames page)
480 notifyMyGames: function(thing, data) {
481 this.send(
482 "notify" + thing,
483 {
484 data: data,
485 targets: this.game.players.map(p => {
0234201f 486 return { sid: p.sid, id: p.id };
cafe0166
BA
487 })
488 }
489 );
1611a25f 490 },
feaf1bf7
BA
491 showNextGame: function() {
492 // Did I play in current game? If not, add it to nextIds list
493 if (this.game.score == "*" && this.vr.turn == this.game.mycolor)
494 this.nextIds.unshift(this.game.id);
495 const nextGid = this.nextIds.pop();
496 this.$router.push(
497 "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds));
498 },
d6f08e56
BA
499 askGameAgain: function() {
500 this.gameIsLoading = true;
aae89b49 501 const currentUrl = document.location.href;
57eb158f 502 const doAskGame = () => {
e01e086d 503 if (document.location.href != currentUrl) return; //page change
f54f4c26
BA
504 this.fetchGame((game) => {
505 if (!!game)
506 // This is my game: just reload.
507 this.loadGame(game);
508 else
509 // Just ask fullgame again (once!), this is much simpler.
510 // If this fails, the user could just reload page :/
511 this.send("askfullgame");
512 });
57eb158f
BA
513 };
514 // Delay of at least 2s between two game requests
515 const now = Date.now();
516 const delay = Math.max(2000 - (now - this.askGameTime), 0);
517 this.askGameTime = now;
518 setTimeout(doAskGame, delay);
d6f08e56 519 },
cdb34c93 520 socketMessageListener: function(msg) {
6808d7a1 521 if (!this.conn) return;
a6088c90 522 const data = JSON.parse(msg.data);
6808d7a1 523 switch (data.code) {
5f131484 524 case "pollclients":
7ebc0408
BA
525 // TODO: shuffling and random filtering on server,
526 // if the room is really crowded.
527 Object.keys(data.sockIds).forEach(sid => {
a041d5d8 528 if (sid != this.st.user.sid) {
6808d7a1 529 this.send("askidentity", { target: sid });
0d5335de
BA
530 this.people[sid] = { tmpIds: data.sockIds[sid] };
531 } else {
532 // Complete my tmpIds:
533 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
a041d5d8 534 }
5f131484
BA
535 });
536 break;
71468011 537 case "connect":
7ebc0408
BA
538 if (!this.people[data.from[0]]) {
539 // focus depends on the tmpId (e.g. tab)
540 this.$set(
541 this.people,
542 data.from[0],
543 {
544 tmpIds: {
545 [data.from[1]]: { focus: true }
546 }
547 }
548 );
49dad261
BA
549 // For self multi-connects tests:
550 this.newConnect[data.from[0]] = true;
7ebc0408
BA
551 this.send("askidentity", { target: data.from[0] });
552 } else {
553 this.people[data.from[0]].tmpIds[data.from[1]] = { focus: true };
a2bd587a 554 this.$forceUpdate(); //TODO: shouldn't be required
51d87b52 555 }
71468011
BA
556 break;
557 case "disconnect":
7ebc0408
BA
558 if (!this.people[data.from[0]]) return;
559 delete this.people[data.from[0]].tmpIds[data.from[1]];
560 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
561 this.$delete(this.people, data.from[0]);
562 else this.$forceUpdate(); //TODO: shouldn't be required
71468011 563 break;
a041d5d8 564 case "getfocus": {
7ebc0408 565 let player = this.people[data.from[0]];
a041d5d8 566 if (!!player) {
7ebc0408 567 player.tmpIds[data.from[1]].focus = true;
a041d5d8
BA
568 this.$forceUpdate(); //TODO: shouldn't be required
569 }
570 break;
571 }
572 case "losefocus": {
7ebc0408 573 let player = this.people[data.from[0]];
a041d5d8 574 if (!!player) {
7ebc0408 575 player.tmpIds[data.from[1]].focus = false;
a041d5d8
BA
576 this.$forceUpdate(); //TODO: shouldn't be required
577 }
578 break;
579 }
6808d7a1 580 case "askidentity": {
efdfb4c7 581 // Request for identification
51d87b52
BA
582 const me = {
583 // Decompose to avoid revealing email
584 name: this.st.user.name,
585 sid: this.st.user.sid,
6808d7a1 586 id: this.st.user.id
51d87b52 587 };
6808d7a1 588 this.send("identity", { data: me, target: data.from });
5f131484 589 break;
51d87b52 590 }
6808d7a1 591 case "identity": {
71468011 592 const user = data.data;
a041d5d8 593 let player = this.people[user.sid];
7ebc0408 594 // player.tmpIds is already set
a041d5d8
BA
595 player.name = user.name;
596 player.id = user.id;
597 this.$forceUpdate(); //TODO: shouldn't be required
f9c36b2d
BA
598 // If I multi-connect, kill current connexion if no mark (I'm older)
599 if (this.newConnect[user.sid]) {
49dad261 600 delete this.newConnect[user.sid];
6808d7a1 601 if (
6808d7a1
BA
602 user.id > 0 &&
603 user.id == this.st.user.id &&
49dad261 604 user.sid != this.st.user.sid
6808d7a1 605 ) {
49dad261
BA
606 this.cleanBeforeDestroy();
607 alert(this.st.tr["New connexion detected: tab now offline"]);
608 break;
51d87b52 609 }
a0c41e7e 610 }
49dad261
BA
611 // Ask potentially missed last state, if opponent and I play
612 if (
613 !this.gotLastate &&
614 !!this.game.mycolor &&
615 this.game.type == "live" &&
616 this.game.score == "*" &&
617 this.game.players.some(p => p.sid == user.sid)
618 ) {
619 this.send("asklastate", { target: user.sid });
620 let counter = 1;
621 this.askLastate = setInterval(
622 () => {
623 // Ask at most 3 times:
624 // if no reply after that there should be a network issue.
625 if (
626 counter < 3 &&
627 !this.gotLastate &&
628 !!this.people[user.sid]
629 ) {
630 this.send("asklastate", { target: user.sid });
631 counter++;
632 } else {
633 clearInterval(this.askLastate);
634 }
635 },
636 1500
637 );
dcff8e82 638 }
a0c41e7e 639 break;
71468011
BA
640 }
641 case "askgame":
642 // Send current (live) game if not asked by any of the players
6808d7a1
BA
643 if (
644 this.game.type == "live" &&
645 this.game.players.every(p => p.sid != data.from[0])
646 ) {
71468011
BA
647 const myGame = {
648 id: this.game.id,
649 fen: this.game.fen,
650 players: this.game.players,
651 vid: this.game.vid,
652 cadence: this.game.cadence,
f54f4c26 653 score: this.game.score
71468011 654 };
6808d7a1 655 this.send("game", { data: myGame, target: data.from });
71468011
BA
656 }
657 break;
658 case "askfullgame":
e8da204a
BA
659 const gameToSend = Object.keys(this.game)
660 .filter(k =>
661 [
662 "id","fen","players","vid","cadence","fenStart","vname",
3f22c2c3 663 "moves","clocks","score","drawOffer","rematchOffer"
e8da204a
BA
664 ].includes(k))
665 .reduce(
666 (obj, k) => {
667 obj[k] = this.game[k];
668 return obj;
669 },
670 {}
671 );
672 this.send("fullgame", { data: gameToSend, target: data.from });
71468011
BA
673 break;
674 case "fullgame":
c7550017
BA
675 if (!!data.data.empty) {
676 alert(this.st.tr["The game should be in another tab"]);
677 this.$router.go(-1);
678 }
679 else
680 // Callback "roomInit" to poll clients only after game is loaded
681 this.loadVariantThenGame(data.data, this.roomInit);
71468011 682 break;
a0c41e7e 683 case "asklastate":
dcff8e82 684 // Sending informative last state if I played a move or score != "*"
584f81b9 685 // If the game or moves aren't loaded yet, delay the sending:
2c5d7b20 686 // TODO: socket init after game load, so the game is supposedly ready
584f81b9
BA
687 if (!this.game || !this.game.moves) this.lastateAsked = true;
688 else this.sendLastate(data.from);
c6788ecf 689 break;
dcff8e82
BA
690 case "lastate": {
691 // Got opponent infos about last move
692 this.gotLastate = true;
3f22c2c3
BA
693 this.lastate = data.data;
694 if (this.game.rendered)
695 // Game is rendered (Board component)
696 this.processLastate();
697 // Else: will be processed when game is ready
71468011 698 break;
dcff8e82 699 }
6808d7a1 700 case "newmove": {
dcff8e82
BA
701 const movePlus = data.data;
702 const movesCount = this.game.moves.length;
703 if (movePlus.index > movesCount) {
704 // This can only happen if I'm an observer and missed a move.
57eb158f
BA
705 if (this.gotMoveIdx < movePlus.index)
706 this.gotMoveIdx = movePlus.index;
d6f08e56
BA
707 if (!this.gameIsLoading) this.askGameAgain();
708 }
709 else {
f9c36b2d 710 if (
dcff8e82
BA
711 movePlus.index < movesCount ||
712 this.gotMoveIdx >= movePlus.index
f9c36b2d
BA
713 ) {
714 // Opponent re-send but we already have the move:
715 // (maybe he didn't receive our pingback...)
dcff8e82 716 this.send("gotmove", {data: movePlus.index, target: data.from});
f9c36b2d 717 } else {
dcff8e82
BA
718 this.gotMoveIdx = movePlus.index;
719 const receiveMyMove = (movePlus.color == this.game.mycolor);
f5768809
BA
720 const moveColIdx = ["w", "b"].indexOf(movePlus.color);
721 if (!receiveMyMove && !!this.game.mycolor) {
f9c36b2d 722 // Notify opponent that I got the move:
2c5d7b20
BA
723 this.send(
724 "gotmove",
725 { data: movePlus.index, target: data.from }
726 );
f5768809
BA
727 // And myself if I'm elsewhere:
728 if (!this.focus) {
729 notify(
730 "New move",
731 {
732 body:
733 (this.game.players[moveColIdx].name || "@nonymous") +
734 " just played."
735 }
736 );
737 }
738 }
dcff8e82 739 if (movePlus.cancelDrawOffer) {
f9c36b2d
BA
740 // Opponent refuses draw
741 this.drawOffer = "";
742 // NOTE for corr games: drawOffer reset by player in turn
743 if (
744 this.game.type == "live" &&
745 !!this.game.mycolor &&
746 !receiveMyMove
747 ) {
f54f4c26 748 GameStorage.update(this.gameRef, { drawOffer: "" });
f9c36b2d
BA
749 }
750 }
2c5d7b20
BA
751 this.$refs["basegame"].play(
752 movePlus.move, "received", null, true);
3f22c2c3 753 this.game.clocks[moveColIdx] = movePlus.clock;
57eb158f 754 this.processMove(
dcff8e82 755 movePlus.move,
3f22c2c3 756 { receiveMyMove: receiveMyMove }
f9c36b2d
BA
757 );
758 }
633959bf 759 }
a6088c90 760 break;
71468011 761 }
f9c36b2d
BA
762 case "gotmove": {
763 this.opponentGotMove = true;
3f22c2c3 764 // Now his clock starts running on my side:
e01e086d 765 const oppIdx = ['w','b'].indexOf(this.vr.turn);
7ebc0408
BA
766 // NOTE: next line to avoid multi-resetClocks when several tabs
767 // on same game, resulting in a faster countdown.
768 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
e01e086d 769 this.re_setClocks();
f9c36b2d
BA
770 break;
771 }
93d1d7a7 772 case "resign":
059228c9
BA
773 const score = (data.data == "b" ? "1-0" : "0-1");
774 const side = (data.data == "w" ? "White" : "Black");
8477e53d 775 this.gameOver(score, side + " surrender");
93d1d7a7 776 break;
93d1d7a7 777 case "abort":
8477e53d 778 this.gameOver("?", "Stop");
93d1d7a7 779 break;
2cc10cdb 780 case "draw":
71468011 781 this.gameOver("1/2", data.data);
2cc10cdb
BA
782 break;
783 case "drawoffer":
41c80bb6
BA
784 // NOTE: observers don't know who offered draw
785 this.drawOffer = "received";
f54f4c26
BA
786 if (this.game.type == "live") {
787 GameStorage.update(
788 this.gameRef,
789 { drawOffer: V.GetOppCol(this.game.mycolor) }
790 );
791 }
6d9f4315 792 break;
c292ebb2
BA
793 case "rematchoffer":
794 // NOTE: observers don't know who offered rematch
795 this.rematchOffer = data.data ? "received" : "";
f54f4c26
BA
796 if (this.game.type == "live") {
797 GameStorage.update(
798 this.gameRef,
799 { rematchOffer: V.GetOppCol(this.game.mycolor) }
800 );
801 }
c292ebb2
BA
802 break;
803 case "newgame": {
804 // A game started, redirect if I'm playing in
805 const gameInfo = data.data;
584f81b9 806 const gameType = this.getGameType(gameInfo);
c292ebb2 807 if (
584f81b9
BA
808 gameType == "live" &&
809 gameInfo.players.some(p => p.sid == this.st.user.sid)
810 ) {
811 this.addAndGotoLiveGame(gameInfo);
812 } else if (
813 gameType == "corr" &&
0234201f 814 gameInfo.players.some(p => p.id == this.st.user.id)
c292ebb2
BA
815 ) {
816 this.$router.push("/game/" + gameInfo.id);
817 } else {
f54f4c26 818 this.rematchId = gameInfo.id;
c292ebb2
BA
819 document.getElementById("modalInfo").checked = true;
820 }
821 break;
822 }
1a021529
BA
823 case "newchat": {
824 let chat = data.data;
825 this.$refs["chatcomp"].newChat(chat);
826 if (this.game.type == "live") {
827 chat.added = Date.now();
828 GameStorage.update(this.gameRef, { chat: chat });
829 }
71468011 830 if (!document.getElementById("modalChat").checked)
2f258c37 831 document.getElementById("chatBtn").classList.add("somethingnew");
a6088c90 832 break;
1a021529 833 }
a6088c90 834 }
cdb34c93 835 },
5aa14a21 836 updateCorrGame: function(obj, callback) {
aae89b49
BA
837 ajax(
838 "/games",
839 "PUT",
840 {
e57c4de4 841 data: {
f54f4c26 842 gid: this.gameRef,
e57c4de4
BA
843 newObj: obj
844 },
845 success: () => {
846 if (!!callback) callback();
847 }
aae89b49
BA
848 }
849 );
850 },
584f81b9 851 sendLastate: function(target) {
3f22c2c3
BA
852 // Send our "last state" informations to opponent
853 const L = this.game.moves.length;
854 const myIdx = ["w", "b"].indexOf(this.game.mycolor);
855 const myLastate = {
856 lastMove:
857 (L > 0 && this.vr.turn != this.game.mycolor)
858 ? this.game.moves[L - 1]
859 : undefined,
860 clock: this.game.clocks[myIdx],
861 // Since we played a move (or abort or resign),
862 // only drawOffer=="sent" is possible
863 drawSent: this.drawOffer == "sent",
864 rematchSent: this.rematchOffer == "sent",
865 score: this.game.score != "*" ? this.game.score : undefined,
866 scoreMsg: this.game.score != "*" ? this.game.scoreMsg : undefined,
867 movesCount: L
868 };
869 this.send("lastate", { data: myLastate, target: target });
584f81b9 870 },
760adbce
BA
871 // lastate was received, but maybe game wasn't ready yet:
872 processLastate: function() {
873 const data = this.lastate;
874 this.lastate = undefined; //security...
875 const L = this.game.moves.length;
3f22c2c3
BA
876 const oppIdx = 1 - ["w", "b"].indexOf(this.game.mycolor);
877 this.game.clocks[oppIdx] = data.clock;
6808d7a1 878 if (data.movesCount > L) {
760adbce 879 // Just got last move from him
e01e086d 880 this.$refs["basegame"].play(data.lastMove, "received", null, true);
3f22c2c3
BA
881 this.processMove(data.lastMove);
882 } else {
7ebc0408 883 if (!!this.clockUpdate) clearInterval(this.clockUpdate);
3f22c2c3 884 this.re_setClocks();
a0c41e7e 885 }
6808d7a1 886 if (data.drawSent) this.drawOffer = "received";
c292ebb2 887 if (data.rematchSent) this.rematchOffer = "received";
3f22c2c3 888 if (!!data.score) {
a0c41e7e 889 this.drawOffer = "";
5aa14a21 890 if (this.game.score == "*")
a17ae317 891 this.gameOver(data.score, data.scoreMsg);
760adbce
BA
892 }
893 },
dcd68c41 894 clickDraw: function() {
6808d7a1
BA
895 if (!this.game.mycolor) return; //I'm just spectator
896 if (["received", "threerep"].includes(this.drawOffer)) {
897 if (!confirm(this.st.tr["Accept draw?"])) return;
898 const message =
899 this.drawOffer == "received"
900 ? "Mutual agreement"
901 : "Three repetitions";
902 this.send("draw", { data: message });
77c50966 903 this.gameOver("1/2", message);
6808d7a1 904 } else if (this.drawOffer == "") {
e71161fb 905 // No effect if drawOffer == "sent"
9ee2826a 906 if (this.game.mycolor != this.vr.turn) {
6808d7a1 907 alert(this.st.tr["Draw offer only in your turn"]);
6fba6e0c 908 return;
6808d7a1
BA
909 }
910 if (!confirm(this.st.tr["Offer draw?"])) return;
760adbce 911 this.drawOffer = "sent";
71468011 912 this.send("drawoffer");
aae89b49
BA
913 if (this.game.type == "live") {
914 GameStorage.update(
f54f4c26 915 this.gameRef,
aae89b49
BA
916 { drawOffer: this.game.mycolor }
917 );
918 } else this.updateCorrGame({ drawOffer: this.game.mycolor });
a6088c90
BA
919 }
920 },
584f81b9
BA
921 addAndGotoLiveGame: function(gameInfo, callback) {
922 const game = Object.assign(
923 {},
924 gameInfo,
925 {
926 // (other) Game infos: constant
927 fenStart: gameInfo.fen,
928 vname: this.game.vname,
929 created: Date.now(),
930 // Game state (including FEN): will be updated
931 moves: [],
932 clocks: [-1, -1], //-1 = unstarted
584f81b9
BA
933 score: "*"
934 }
935 );
936 GameStorage.add(game, (err) => {
937 // No error expected.
938 if (!err) {
939 if (this.st.settings.sound)
940 new Audio("/sounds/newgame.flac").play().catch(() => {});
585d0955 941 if (!!callback) callback();
584f81b9
BA
942 this.$router.push("/game/" + gameInfo.id);
943 }
944 });
945 },
c292ebb2
BA
946 clickRematch: function() {
947 if (!this.game.mycolor) return; //I'm just spectator
948 if (this.rematchOffer == "received") {
949 // Start a new game!
950 let gameInfo = {
951 id: getRandString(), //ignored if corr
952 fen: V.GenRandInitFen(this.game.randomness),
953 players: this.game.players.reverse(),
954 vid: this.game.vid,
955 cadence: this.game.cadence
956 };
584f81b9 957 const notifyNewGame = () => {
f14572c4 958 const oppsid = this.getOppsid(); //may be null
584f81b9 959 this.send("rnewgame", { data: gameInfo, oppsid: oppsid });
f14572c4
BA
960 // To main Hall if corr game:
961 if (this.game.type == "corr")
7ebc0408 962 this.send("newgame", { data: gameInfo, page: "/" });
cafe0166
BA
963 // Also to MyGames page:
964 this.notifyMyGames("newgame", gameInfo);
584f81b9
BA
965 };
966 if (this.game.type == "live")
967 this.addAndGotoLiveGame(gameInfo, notifyNewGame);
c292ebb2
BA
968 else {
969 // corr game
970 ajax(
971 "/games",
972 "POST",
973 {
974 // cid is useful to delete the challenge:
975 data: { gameInfo: gameInfo },
976 success: (response) => {
977 gameInfo.id = response.gameId;
584f81b9 978 notifyNewGame();
c292ebb2
BA
979 this.$router.push("/game/" + response.gameId);
980 }
981 }
982 );
983 }
984 } else if (this.rematchOffer == "") {
985 this.rematchOffer = "sent";
986 this.send("rematchoffer", { data: true });
987 if (this.game.type == "live") {
988 GameStorage.update(
f54f4c26 989 this.gameRef,
c292ebb2
BA
990 { rematchOffer: this.game.mycolor }
991 );
992 } else this.updateCorrGame({ rematchOffer: this.game.mycolor });
993 } else if (this.rematchOffer == "sent") {
994 // Toggle rematch offer (on --> off)
995 this.rematchOffer = "";
996 this.send("rematchoffer", { data: false });
997 if (this.game.type == "live") {
998 GameStorage.update(
f54f4c26 999 this.gameRef,
c292ebb2
BA
1000 { rematchOffer: '' }
1001 );
1002 } else this.updateCorrGame({ rematchOffer: 'n' });
1003 }
1004 },
7f3484bd 1005 abortGame: function() {
2c5d7b20
BA
1006 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
1007 return;
8477e53d 1008 this.gameOver("?", "Stop");
71468011 1009 this.send("abort");
a6088c90 1010 },
6808d7a1 1011 resign: function() {
77c50966 1012 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 1013 return;
6808d7a1 1014 this.send("resign", { data: this.game.mycolor });
059228c9
BA
1015 const score = (this.game.mycolor == "w" ? "0-1" : "1-0");
1016 const side = (this.game.mycolor == "w" ? "White" : "Black");
8477e53d 1017 this.gameOver(score, side + " surrender");
a6088c90 1018 },
760adbce 1019 loadGame: function(game, callback) {
32f6285e
BA
1020 this.vr = new V(game.fen);
1021 const gtype = this.getGameType(game);
1022 const tc = extractTime(game.cadence);
1023 const myIdx = game.players.findIndex(p => {
1024 return p.sid == this.st.user.sid || p.id == this.st.user.id;
1025 });
2c5d7b20
BA
1026 // "mycolor" is undefined for observers
1027 const mycolor = [undefined, "w", "b"][myIdx + 1];
1028 // Live games before 26/03/2020 don't have chat history:
1029 if (!game.chats) game.chats = []; //TODO: remove line
1a021529
BA
1030 // Sort chat messages from newest to oldest
1031 game.chats.sort((c1, c2) => c2.added - c1.added);
32f6285e 1032 if (gtype == "corr") {
3f22c2c3 1033 // NOTE: clocks in seconds
32f6285e
BA
1034 game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
1035 game.clocks = [tc.mainTime, tc.mainTime];
1036 const L = game.moves.length;
1037 if (game.score == "*") {
3f22c2c3
BA
1038 // Adjust clocks
1039 if (L >= 2) {
1040 game.clocks[L % 2] -=
1041 (Date.now() - game.moves[L-1].played) / 1000;
1042 }
66d03f23 1043 }
32f6285e
BA
1044 if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) {
1045 // Did a chat message arrive after my last move?
1046 let dtLastMove = 0;
1047 if (L == 1 && myIdx == 0)
1048 dtLastMove = game.moves[0].played;
1049 else if (L >= 2) {
1050 if (L % 2 == 0) {
1051 // It's now white turn
1052 dtLastMove = game.moves[L-1-(1-myIdx)].played;
1053 } else {
1054 // Black turn:
1055 dtLastMove = game.moves[L-1-myIdx].played;
77c50966
BA
1056 }
1057 }
32f6285e
BA
1058 if (dtLastMove < game.chats[0].added)
1059 document.getElementById("chatBtn").classList.add("somethingnew");
1060 }
1061 // Now that we used idx and played, re-format moves as for live games
1062 game.moves = game.moves.map(m => m.squares);
1063 }
3f22c2c3 1064 if (gtype == "live") {
1a021529
BA
1065 if (
1066 game.chats.length > 0 &&
1067 (!game.initime || game.initime < game.chats[0].added)
1068 ) {
1069 document.getElementById("chatBtn").classList.add("somethingnew");
1070 }
3f22c2c3
BA
1071 if (game.clocks[0] < 0) {
1072 // Game is unstarted. clock is ignored until move 2
1073 game.clocks = [tc.mainTime, tc.mainTime];
1074 if (myIdx >= 0) {
1075 // I play in this live game
1076 GameStorage.update(game.id, {
1077 clocks: game.clocks
1078 });
1079 }
1080 } else {
1081 if (!!game.initime)
1082 // It's my turn: clocks not updated yet
1083 game.clocks[myIdx] -= (Date.now() - game.initime) / 1000;
77c50966 1084 }
32f6285e
BA
1085 }
1086 // TODO: merge next 2 "if" conditions
1087 if (!!game.drawOffer) {
1088 if (game.drawOffer == "t")
1089 // Three repetitions
1090 this.drawOffer = "threerep";
1091 else {
1092 // Draw offered by any of the players:
1093 if (myIdx < 0) this.drawOffer = "received";
c292ebb2
BA
1094 else {
1095 // I play in this game:
1096 if (
32f6285e
BA
1097 (game.drawOffer == "w" && myIdx == 0) ||
1098 (game.drawOffer == "b" && myIdx == 1)
c292ebb2 1099 )
32f6285e
BA
1100 this.drawOffer = "sent";
1101 else this.drawOffer = "received";
c292ebb2
BA
1102 }
1103 }
32f6285e
BA
1104 }
1105 if (!!game.rematchOffer) {
1106 if (myIdx < 0) this.rematchOffer = "received";
1107 else {
1108 // I play in this game:
1109 if (
1110 (game.rematchOffer == "w" && myIdx == 0) ||
1111 (game.rematchOffer == "b" && myIdx == 1)
1112 )
1113 this.rematchOffer = "sent";
1114 else this.rematchOffer = "received";
5aa14a21 1115 }
32f6285e
BA
1116 }
1117 this.repeat = {}; //reset: scan past moves' FEN:
1118 let repIdx = 0;
1119 let vr_tmp = new V(game.fenStart);
1120 let curTurn = "n";
1121 game.moves.forEach(m => {
1122 playMove(m, vr_tmp);
1123 const fenIdx = vr_tmp.getFen().replace(/ /g, "_");
1124 this.repeat[fenIdx] = this.repeat[fenIdx]
1125 ? this.repeat[fenIdx] + 1
1126 : 1;
1127 });
1128 if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep";
1129 this.game = Object.assign(
1130 // NOTE: assign mycolor here, since BaseGame could also be VS computer
1131 {
1132 type: gtype,
1133 increment: tc.increment,
1134 mycolor: mycolor,
1135 // opponent sid not strictly required (or available), but easier
1136 // at least oppsid or oppid is available anyway:
1137 oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid,
1138 oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].id
1139 },
1140 game
1141 );
1142 this.$refs["basegame"].re_setVariables(this.game);
1143 if (!this.gameIsLoading) {
1144 // Initial loading:
1145 this.gotMoveIdx = game.moves.length - 1;
1146 // If we arrive here after 'nextGame' action, the board might be hidden
1147 let boardDiv = document.querySelector(".game");
1148 if (!!boardDiv && boardDiv.style.visibility == "hidden")
1149 boardDiv.style.visibility = "visible";
1150 }
1151 this.re_setClocks();
1152 this.$nextTick(() => {
1153 this.game.rendered = true;
1154 // Did lastate arrive before game was rendered?
1155 if (this.lastate) this.processLastate();
1156 });
1157 if (this.lastateAsked) {
1158 this.lastateAsked = false;
1159 this.sendLastate(game.oppsid);
1160 }
1161 if (this.gameIsLoading) {
1162 this.gameIsLoading = false;
1163 if (this.gotMoveIdx >= game.moves.length)
1164 // Some moves arrived meanwhile...
1165 this.askGameAgain();
1166 }
1167 if (!!callback) callback();
1168 },
f54f4c26
BA
1169 loadVariantThenGame: async function(game, callback) {
1170 await import("@/variants/" + game.vname + ".js")
1171 .then((vModule) => {
1172 window.V = vModule[game.vname + "Rules"];
1173 this.loadGame(game, callback);
1174 });
1175 },
1176 // 3 cases for loading a game:
1177 // - from indexedDB (running or completed live game I play)
1178 // - from server (one correspondance game I play[ed] or not)
1179 // - from remote peer (one live game I don't play, finished or not)
1180 fetchGame: function(callback) {
1181 if (Number.isInteger(this.gameRef) || !isNaN(parseInt(this.gameRef))) {
1182 // corr games identifiers are integers
1183 ajax(
1184 "/games",
1185 "GET",
1186 {
1187 data: { gid: this.gameRef },
1188 success: (res) => {
1189 res.game.moves.forEach(m => {
1190 m.squares = JSON.parse(m.squares);
1191 });
1192 callback(res.game);
e57c4de4 1193 }
f54f4c26
BA
1194 }
1195 );
1196 } else
1197 // Local game (or live remote)
1198 GameStorage.get(this.gameRef, callback);
a6088c90 1199 },
9ef63965 1200 re_setClocks: function() {
3f22c2c3 1201 this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':'));
dcff8e82 1202 if (this.game.moves.length < 2 || this.game.score != "*") {
9ef63965 1203 // 1st move not completed yet, or game over: freeze time
9ef63965
BA
1204 return;
1205 }
1206 const currentTurn = this.vr.turn;
8477e53d 1207 const currentMovesCount = this.game.moves.length;
6808d7a1 1208 const colorIdx = ["w", "b"].indexOf(currentTurn);
e01e086d
BA
1209 this.clockUpdate = setInterval(
1210 () => {
1211 if (
3f22c2c3 1212 this.game.clocks[colorIdx] < 0 ||
e01e086d
BA
1213 this.game.moves.length > currentMovesCount ||
1214 this.game.score != "*"
1215 ) {
1216 clearInterval(this.clockUpdate);
7ebc0408 1217 this.clockUpdate = null;
3f22c2c3 1218 if (this.game.clocks[colorIdx] < 0)
e01e086d
BA
1219 this.gameOver(
1220 currentTurn == "w" ? "0-1" : "1-0",
1221 "Time"
1222 );
3f22c2c3 1223 } else {
e01e086d
BA
1224 this.$set(
1225 this.virtualClocks,
1226 colorIdx,
3f22c2c3 1227 ppt(Math.max(0, --this.game.clocks[colorIdx])).split(':')
6808d7a1 1228 );
3f22c2c3 1229 }
e01e086d
BA
1230 },
1231 1000
1232 );
9ef63965 1233 },
57eb158f 1234 // Update variables and storage after a move:
e71161fb 1235 processMove: function(move, data) {
e5c1d0fb 1236 if (!data) data = {};
e71161fb 1237 const moveCol = this.vr.turn;
8f16069a
BA
1238 const colorIdx = ["w", "b"].indexOf(moveCol);
1239 const nextIdx = 1 - colorIdx;
e71161fb 1240 const doProcessMove = () => {
dcff8e82 1241 const origMovescount = this.game.moves.length;
3f22c2c3
BA
1242 // The move is (about to be) played: stop clock
1243 clearInterval(this.clockUpdate);
7ebc0408 1244 this.clockUpdate = null;
f9c36b2d 1245 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e71161fb
BA
1246 if (this.drawOffer == "received")
1247 // I refuse draw
1248 this.drawOffer = "";
dcff8e82 1249 if (this.game.type == "live" && origMovescount >= 2) {
3f22c2c3
BA
1250 this.game.clocks[colorIdx] += this.game.increment;
1251 // For a correct display in casqe of disconnected opponent:
1252 this.$set(
1253 this.virtualClocks,
1254 colorIdx,
1255 ppt(this.game.clocks[colorIdx]).split(':')
1256 );
1257 GameStorage.update(this.gameRef, {
1258 // It's not my turn anymore:
1259 initime: null
1260 });
e71161fb 1261 }
dce792f6 1262 }
dcff8e82 1263 // Update current game object:
e71161fb 1264 playMove(move, this.vr);
f54f4c26
BA
1265 if (!data.score)
1266 // Received move, score is computed in BaseGame, but maybe not yet.
1267 // ==> Compute it here, although this is redundant (TODO)
1268 data.score = this.vr.getCurrentScore();
1269 if (data.score != "*") this.gameOver(data.score);
dcff8e82 1270 this.game.moves.push(move);
e71161fb 1271 this.game.fen = this.vr.getFen();
3f22c2c3 1272 if (this.game.type == "corr") {
8be8238c 1273 // In corr games, just reset clock to mainTime:
e01e086d
BA
1274 this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime;
1275 }
e71161fb 1276 // If repetition detected, consider that a draw offer was received:
f9c36b2d 1277 const fenObj = this.vr.getFenForRepeat();
e01e086d
BA
1278 this.repeat[fenObj] =
1279 !!this.repeat[fenObj]
1280 ? this.repeat[fenObj] + 1
1281 : 1;
f9c36b2d 1282 if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep";
e71161fb 1283 else if (this.drawOffer == "threerep") this.drawOffer = "";
dcff8e82
BA
1284 if (!!this.game.mycolor && !data.receiveMyMove) {
1285 // NOTE: 'var' to see that variable outside this block
1286 var filtered_move = getFilteredMove(move);
1287 }
cafe0166
BA
1288 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
1289 // Notify turn on MyGames page:
1290 this.notifyMyGames(
1291 "turn",
1292 {
f54f4c26 1293 gid: this.gameRef,
cafe0166
BA
1294 turn: this.vr.turn
1295 }
1296 );
1297 }
aae89b49
BA
1298 // Since corr games are stored at only one location, update should be
1299 // done only by one player for each move:
3f22c2c3
BA
1300 if (
1301 this.game.type == "live" &&
1302 !!this.game.mycolor &&
1303 moveCol != this.game.mycolor &&
1304 this.game.moves.length >= 2
1305 ) {
1306 // Receive a move: update initime
1307 this.game.initime = Date.now();
1308 GameStorage.update(this.gameRef, {
1309 // It's my turn now!
1310 initime: this.game.initime
1311 });
1312 }
e71161fb 1313 if (
f9c36b2d
BA
1314 !!this.game.mycolor &&
1315 !data.receiveMyMove &&
e71161fb
BA
1316 (this.game.type == "live" || moveCol == this.game.mycolor)
1317 ) {
1318 let drawCode = "";
1319 switch (this.drawOffer) {
1320 case "threerep":
1321 drawCode = "t";
1322 break;
1323 case "sent":
1324 drawCode = this.game.mycolor;
1325 break;
1326 case "received":
1327 drawCode = V.GetOppCol(this.game.mycolor);
1328 break;
1329 }
1330 if (this.game.type == "corr") {
aae89b49
BA
1331 // corr: only move, fen and score
1332 this.updateCorrGame({
e71161fb
BA
1333 fen: this.game.fen,
1334 move: {
1335 squares: filtered_move,
dcff8e82 1336 idx: origMovescount
e71161fb
BA
1337 },
1338 // Code "n" for "None" to force reset (otherwise it's ignored)
1339 drawOffer: drawCode || "n"
1340 });
1341 }
57eb158f
BA
1342 else {
1343 const updateStorage = () => {
f54f4c26 1344 GameStorage.update(this.gameRef, {
57eb158f
BA
1345 fen: this.game.fen,
1346 move: filtered_move,
1347 moveIdx: origMovescount,
1348 clocks: this.game.clocks,
57eb158f
BA
1349 drawOffer: drawCode
1350 });
1351 };
1352 // The active tab can update storage immediately
f5768809 1353 if (this.focus) updateStorage();
57eb158f
BA
1354 // Small random delay otherwise
1355 else setTimeout(updateStorage, 500 + 1000 * Math.random());
e71161fb 1356 }
e69f159d 1357 }
dcff8e82
BA
1358 // Send move ("newmove" event) to people in the room (if our turn)
1359 if (moveCol == this.game.mycolor && !data.receiveMyMove) {
e01e086d 1360 let sendMove = {
dcff8e82
BA
1361 move: filtered_move,
1362 index: origMovescount,
2c5d7b20
BA
1363 // color is required to check if this is my move
1364 // (if several tabs opened)
dcff8e82 1365 color: moveCol,
dcff8e82
BA
1366 cancelDrawOffer: this.drawOffer == ""
1367 };
e01e086d
BA
1368 if (this.game.type == "live")
1369 sendMove["clock"] = this.game.clocks[colorIdx];
8f16069a 1370 // (Live) Clocks will re-start when the opponent pingback arrive
dcff8e82
BA
1371 this.opponentGotMove = false;
1372 this.send("newmove", {data: sendMove});
1373 // If the opponent doesn't reply gotmove soon enough, re-send move:
e01e086d
BA
1374 // Do this at most 2 times, because mpore would mean network issues,
1375 // opponent would then be expected to disconnect/reconnect.
1376 let counter = 1;
1377 const currentUrl = document.location.href;
aae89b49 1378 this.retrySendmove = setInterval(
57eb158f 1379 () => {
e01e086d
BA
1380 if (
1381 counter >= 3 ||
1382 this.opponentGotMove ||
1383 document.location.href != currentUrl //page change
1384 ) {
aae89b49 1385 clearInterval(this.retrySendmove);
57eb158f
BA
1386 return;
1387 }
c292ebb2
BA
1388 const oppsid = this.getOppsid();
1389 if (!oppsid)
57eb158f 1390 // Opponent is disconnected: he'll ask last state
aae89b49 1391 clearInterval(this.retrySendmove);
e01e086d
BA
1392 else {
1393 this.send("newmove", { data: sendMove, target: oppsid });
1394 counter++;
1395 }
57eb158f 1396 },
e01e086d 1397 1500
57eb158f 1398 );
dcff8e82 1399 }
e01e086d
BA
1400 else
1401 // Not my move or I'm an observer: just start other player's clock
1402 this.re_setClocks();
e71161fb 1403 };
f9c36b2d
BA
1404 if (
1405 this.game.type == "corr" &&
1406 moveCol == this.game.mycolor &&
1407 !data.receiveMyMove
1408 ) {
a17ae317 1409 let boardDiv = document.querySelector(".game");
5aa14a21
BA
1410 const afterSetScore = () => {
1411 doProcessMove();
1412 if (this.st.settings.gotonext && this.nextIds.length > 0)
1413 this.showNextGame();
1414 else {
5aa14a21 1415 // The board might have been hidden:
5aa14a21
BA
1416 if (boardDiv.style.visibility == "hidden")
1417 boardDiv.style.visibility = "visible";
3f22c2c3 1418 if (data.score == "*") this.re_setClocks();
e71161fb 1419 }
5aa14a21 1420 };
a17ae317
BA
1421 let el = document.querySelector("#buttonsConfirm > .acceptBtn");
1422 // We may play several moves in a row: in case of, remove listener:
1423 let elClone = el.cloneNode(true);
1424 el.parentNode.replaceChild(elClone, el);
1425 elClone.addEventListener(
1426 "click",
1427 () => {
1428 document.getElementById("modalConfirm").checked = false;
1429 if (!!data.score && data.score != "*")
1430 // Set score first
1431 this.gameOver(data.score, null, afterSetScore);
1432 else afterSetScore();
1433 }
1434 );
1435 // PlayOnBoard is enough, and more appropriate for Synchrone Chess
1436 V.PlayOnBoard(this.vr.board, move);
1437 const position = this.vr.getBaseFen();
1438 V.UndoOnBoard(this.vr.board, move);
5aa14a21 1439 if (["all","byrow"].includes(V.ShowMoves)) {
5aa14a21
BA
1440 this.curDiag = getDiagram({
1441 position: position,
1442 orientation: V.CanFlip ? this.game.mycolor : "w"
1443 });
f3fe29d8
BA
1444 document.querySelector("#confirmDiv > .card").style.width =
1445 boardDiv.offsetWidth + "px";
5aa14a21
BA
1446 } else {
1447 // Incomplete information: just ask confirmation
a17ae317 1448 // Hide the board, because otherwise it could reveal infos
5aa14a21 1449 boardDiv.style.visibility = "hidden";
a17ae317 1450 this.moveNotation = getFullNotation(move);
5aa14a21 1451 }
a17ae317 1452 document.getElementById("modalConfirm").checked = true;
6d68309a 1453 }
aae89b49 1454 else {
5aa14a21 1455 // Normal situation
5aa14a21 1456 if (!!data.score && data.score != "*")
e01e086d
BA
1457 this.gameOver(data.score, null, doProcessMove);
1458 else doProcessMove();
aae89b49 1459 }
b4fb1612 1460 },
5b4de147 1461 cancelMove: function() {
a17ae317
BA
1462 let boardDiv = document.querySelector(".game");
1463 if (boardDiv.style.visibility == "hidden")
1464 boardDiv.style.visibility = "visible";
5b4de147
BA
1465 document.getElementById("modalConfirm").checked = false;
1466 this.$refs["basegame"].cancelLastMove();
1467 },
5aa14a21
BA
1468 // In corr games, callback to change page only after score is set:
1469 gameOver: function(score, scoreMsg, callback) {
430a2038 1470 this.game.score = score;
5aa14a21 1471 if (!scoreMsg) scoreMsg = getScoreMessage(score);
a17ae317 1472 this.game.scoreMsg = scoreMsg;
5aa14a21 1473 this.$set(this.game, "scoreMsg", scoreMsg);
ab6f48ea 1474 const myIdx = this.game.players.findIndex(p => {
0234201f 1475 return p.sid == this.st.user.sid || p.id == this.st.user.id;
ab6f48ea 1476 });
6808d7a1 1477 if (myIdx >= 0) {
8477e53d 1478 // OK, I play in this game
aae89b49 1479 const scoreObj = {
6808d7a1
BA
1480 score: score,
1481 scoreMsg: scoreMsg
aae89b49 1482 };
5aa14a21 1483 if (this.game.type == "live") {
f54f4c26 1484 GameStorage.update(this.gameRef, scoreObj);
f5768809
BA
1485 // Notify myself locally if I'm elsewhere:
1486 if (!this.focus) {
1487 notify(
1488 "Game over",
1489 { body: score + " : " + scoreMsg }
1490 );
1491 }
5aa14a21
BA
1492 if (!!callback) callback();
1493 }
1494 else this.updateCorrGame(scoreObj, callback);
2c5d7b20
BA
1495 // Notify the score to main Hall.
1496 // TODO: only one player (currently double send)
6808d7a1 1497 this.send("result", { gid: this.game.id, score: score });
cafe0166
BA
1498 // Also to MyGames page (TODO: doubled as well...)
1499 this.notifyMyGames(
1500 "score",
1501 {
f54f4c26 1502 gid: this.gameRef,
cafe0166
BA
1503 score: score
1504 }
1505 );
dcd68c41 1506 }
5aa14a21 1507 else if (!!callback) callback();
6808d7a1
BA
1508 }
1509 }
a6088c90
BA
1510};
1511</script>
7e1a1fe9 1512
41c80bb6 1513<style lang="sass" scoped>
c292ebb2
BA
1514#infoDiv > .card
1515 padding: 15px 0
1516 max-width: 430px
1517
72ccbd67 1518.connected
050ae3b5 1519 background-color: lightgreen
72ccbd67 1520
ed06d9e9
BA
1521#participants
1522 margin-left: 5px
1523
1524.anonymous
1525 color: grey
1526 font-style: italic
1527
ec905cbc
BA
1528#playersInfo > p
1529 margin: 0
1530
430a2038
BA
1531@media screen and (min-width: 768px)
1532 #actions
1533 width: 300px
1534@media screen and (max-width: 767px)
1535 .game
1536 width: 100%
72ccbd67 1537
430a2038 1538#actions
cf94b843 1539 display: inline-block
1d6d7b1d 1540 margin: 0
feaf1bf7
BA
1541
1542button
1543 display: inline-block
1544 margin: 0
1545 display: inline-flex
1546 img
54ec15eb 1547 height: 22px
feaf1bf7
BA
1548 display: flex
1549 @media screen and (max-width: 767px)
1550 height: 18px
a1c48034 1551
050ae3b5
BA
1552@media screen and (max-width: 767px)
1553 #aboveBoard
1554 text-align: center
885d93a7
BA
1555@media screen and (min-width: 768px)
1556 #aboveBoard
1557 margin-left: 30%
050ae3b5 1558
2f258c37
BA
1559.variant-cadence
1560 padding-right: 10px
1561
1562.variant-name
8c5f5390 1563 font-weight: bold
77c50966 1564 padding-right: 10px
77c50966 1565
feaf1bf7
BA
1566span#nextGame
1567 background-color: #edda99
1568 cursor: pointer
1569 display: inline-block
1570 margin-right: 10px
1571
57eb158f 1572span.name
050ae3b5 1573 font-size: 1.5rem
57eb158f 1574 padding: 0 3px
050ae3b5 1575
57eb158f 1576span.time
050ae3b5
BA
1577 font-size: 2rem
1578 display: inline-block
57eb158f
BA
1579 .time-left
1580 margin-left: 10px
1581 .time-right
1582 margin-left: 5px
1583 .time-separator
1584 margin-left: 5px
1585 position: relative
1586 top: -1px
1587
1588span.yourturn
1589 color: #831B1B
1590 .time-separator
1591 animation: blink-animation 2s steps(3, start) infinite
1592@keyframes blink-animation
1593 to
1594 visibility: hidden
050ae3b5
BA
1595
1596.split-names
1597 display: inline-block
1598 margin: 0 15px
1599
5b4de147 1600#chatWrap > .card
a1c48034 1601 padding-top: 20px
a154d45e 1602 max-width: 767px
5b4de147
BA
1603 border: none
1604
1605#confirmDiv > .card
1606 max-width: 767px
1607 max-height: 100%
cf94b843 1608
dcd68c41
BA
1609.draw-sent, .draw-sent:hover
1610 background-color: lightyellow
1611
1612.draw-received, .draw-received:hover
1613 background-color: lightgreen
1614
1615.draw-threerep, .draw-threerep:hover
1616 background-color: #e4d1fc
2f258c37 1617
c292ebb2
BA
1618.rematch-sent, .rematch-sent:hover
1619 background-color: lightyellow
1620
1621.rematch-received, .rematch-received:hover
1622 background-color: lightgreen
1623
2f258c37
BA
1624.somethingnew
1625 background-color: #c5fefe
5b4de147
BA
1626
1627.diagram
1628 margin: 0 auto
5b4de147
BA
1629 width: 100%
1630
1631#buttonsConfirm
1632 margin: 0
1633 & > button > span
1634 width: 100%
1635 text-align: center
1636
1637button.acceptBtn
1638 background-color: lightgreen
1639button.refuseBtn
1640 background-color: red
7e1a1fe9 1641</style>