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0c3fe8a6 BA |
1 | import { ChessRules, PiPo } from "@/base_rules"; |
2 | ||
6808d7a1 BA |
3 | export const VariantRules = class MagneticRules extends ChessRules { |
4 | static get HasEnpassant() { | |
5 | return false; | |
6 | } | |
2d7194bd | 7 | |
6808d7a1 BA |
8 | getPotentialMovesFrom([x, y]) { |
9 | let standardMoves = super.getPotentialMovesFrom([x, y]); | |
dac39588 BA |
10 | let moves = []; |
11 | standardMoves.forEach(m => { | |
12 | let newMove_s = this.applyMagneticLaws(m); | |
6808d7a1 BA |
13 | if (newMove_s.length == 1) moves.push(newMove_s[0]); |
14 | //promotion | |
15 | else moves = moves.concat(newMove_s); | |
dac39588 BA |
16 | }); |
17 | return moves; | |
18 | } | |
2526c041 | 19 | |
dac39588 BA |
20 | // Complete a move with magnetic actions |
21 | // TODO: job is done multiple times for (normal) promotions. | |
6808d7a1 BA |
22 | applyMagneticLaws(move) { |
23 | if (move.appear[0].p == V.KING && move.appear.length == 1) return [move]; //kings are not charged | |
24 | const aIdx = move.appear[0].p != V.KING ? 0 : 1; //if castling, rook is charged | |
25 | const [x, y] = [move.appear[aIdx].x, move.appear[aIdx].y]; | |
dac39588 | 26 | const color = this.turn; |
6808d7a1 | 27 | const lastRank = color == "w" ? 0 : 7; |
dac39588 BA |
28 | const standardMove = JSON.parse(JSON.stringify(move)); |
29 | this.play(standardMove); | |
6808d7a1 BA |
30 | for (let step of [ |
31 | [-1, 0], | |
32 | [1, 0], | |
33 | [0, -1], | |
34 | [0, 1] | |
35 | ]) { | |
36 | let [i, j] = [x + step[0], y + step[1]]; | |
37 | while (V.OnBoard(i, j)) { | |
38 | if (this.board[i][j] != V.EMPTY) { | |
dac39588 | 39 | // Found something. Same color or not? |
6808d7a1 | 40 | if (this.getColor(i, j) != color) { |
dac39588 | 41 | // Attraction |
6808d7a1 BA |
42 | if ( |
43 | (Math.abs(i - x) >= 2 || Math.abs(j - y) >= 2) && | |
44 | this.getPiece(i, j) != V.KING | |
45 | ) { | |
dac39588 BA |
46 | move.vanish.push( |
47 | new PiPo({ | |
6808d7a1 BA |
48 | p: this.getPiece(i, j), |
49 | c: this.getColor(i, j), | |
50 | x: i, | |
51 | y: j | |
dac39588 BA |
52 | }) |
53 | ); | |
54 | move.appear.push( | |
55 | new PiPo({ | |
6808d7a1 BA |
56 | p: this.getPiece(i, j), |
57 | c: this.getColor(i, j), | |
58 | x: x + step[0], | |
59 | y: y + step[1] | |
dac39588 BA |
60 | }) |
61 | ); | |
62 | } | |
6808d7a1 | 63 | } else { |
dac39588 | 64 | // Repulsion |
6808d7a1 | 65 | if (this.getPiece(i, j) != V.KING) { |
dac39588 | 66 | // Push it until we meet an obstacle or edge of the board |
6808d7a1 BA |
67 | let [ii, jj] = [i + step[0], j + step[1]]; |
68 | while (V.OnBoard(ii, jj)) { | |
69 | if (this.board[ii][jj] != V.EMPTY) break; | |
dac39588 BA |
70 | ii += step[0]; |
71 | jj += step[1]; | |
72 | } | |
73 | ii -= step[0]; | |
74 | jj -= step[1]; | |
6808d7a1 | 75 | if (Math.abs(ii - i) >= 1 || Math.abs(jj - j) >= 1) { |
dac39588 BA |
76 | move.vanish.push( |
77 | new PiPo({ | |
6808d7a1 BA |
78 | p: this.getPiece(i, j), |
79 | c: this.getColor(i, j), | |
80 | x: i, | |
81 | y: j | |
dac39588 BA |
82 | }) |
83 | ); | |
84 | move.appear.push( | |
85 | new PiPo({ | |
6808d7a1 BA |
86 | p: this.getPiece(i, j), |
87 | c: this.getColor(i, j), | |
88 | x: ii, | |
89 | y: jj | |
dac39588 BA |
90 | }) |
91 | ); | |
92 | } | |
93 | } | |
94 | } | |
95 | break; | |
96 | } | |
97 | i += step[0]; | |
98 | j += step[1]; | |
99 | } | |
100 | } | |
101 | this.undo(standardMove); | |
102 | let moves = []; | |
103 | // Scan move for pawn (max 1) on 8th rank | |
6808d7a1 BA |
104 | for (let i = 1; i < move.appear.length; i++) { |
105 | if ( | |
106 | move.appear[i].p == V.PAWN && | |
107 | move.appear[i].c == color && | |
108 | move.appear[i].x == lastRank | |
109 | ) { | |
dac39588 BA |
110 | move.appear[i].p = V.ROOK; |
111 | moves.push(move); | |
6808d7a1 | 112 | for (let piece of [V.KNIGHT, V.BISHOP, V.QUEEN]) { |
dac39588 BA |
113 | let cmove = JSON.parse(JSON.stringify(move)); |
114 | cmove.appear[i].p = piece; | |
115 | moves.push(cmove); | |
116 | } | |
117 | // Swap appear[i] and appear[0] for moves presentation (TODO: this is awkward) | |
118 | moves.forEach(m => { | |
119 | let tmp = m.appear[0]; | |
120 | m.appear[0] = m.appear[i]; | |
121 | m.appear[i] = tmp; | |
122 | }); | |
123 | break; | |
124 | } | |
125 | } | |
6808d7a1 BA |
126 | if (moves.length == 0) |
127 | //no pawn on 8th rank | |
dac39588 BA |
128 | moves.push(move); |
129 | return moves; | |
130 | } | |
1af36beb | 131 | |
6808d7a1 BA |
132 | atLeastOneMove() { |
133 | if (this.kingPos[this.turn][0] < 0) return false; | |
dac39588 BA |
134 | return true; //TODO: is it right? |
135 | } | |
1af36beb | 136 | |
6808d7a1 | 137 | underCheck() { |
dac39588 BA |
138 | return false; //there is no check |
139 | } | |
1af36beb | 140 | |
6808d7a1 | 141 | getCheckSquares() { |
dac39588 BA |
142 | return []; |
143 | } | |
1af36beb | 144 | |
6808d7a1 | 145 | updateVariables(move) { |
dac39588 BA |
146 | super.updateVariables(move); |
147 | const c = move.vanish[0].c; | |
6808d7a1 | 148 | if (move.vanish.length >= 2 && move.vanish[1].p == V.KING) { |
dac39588 BA |
149 | // We took opponent king ! |
150 | const oppCol = V.GetOppCol(c); | |
6808d7a1 BA |
151 | this.kingPos[oppCol] = [-1, -1]; |
152 | this.castleFlags[oppCol] = [false, false]; | |
dac39588 BA |
153 | } |
154 | // Did we magnetically move our (init) rooks or opponents' ones ? | |
6808d7a1 | 155 | const firstRank = c == "w" ? 7 : 0; |
dac39588 BA |
156 | const oppFirstRank = 7 - firstRank; |
157 | const oppCol = V.GetOppCol(c); | |
158 | move.vanish.forEach(psq => { | |
159 | if (psq.x == firstRank && this.INIT_COL_ROOK[c].includes(psq.y)) | |
6808d7a1 BA |
160 | this.castleFlags[c][psq.y == this.INIT_COL_ROOK[c][0] ? 0 : 1] = false; |
161 | else if ( | |
162 | psq.x == oppFirstRank && | |
163 | this.INIT_COL_ROOK[oppCol].includes(psq.y) | |
164 | ) | |
165 | this.castleFlags[oppCol][ | |
166 | psq.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1 | |
167 | ] = false; | |
dac39588 BA |
168 | }); |
169 | } | |
1af36beb | 170 | |
6808d7a1 | 171 | unupdateVariables(move) { |
dac39588 BA |
172 | super.unupdateVariables(move); |
173 | const c = move.vanish[0].c; | |
174 | const oppCol = V.GetOppCol(c); | |
6808d7a1 | 175 | if (this.kingPos[oppCol][0] < 0) { |
dac39588 | 176 | // Last move took opponent's king |
6808d7a1 BA |
177 | for (let psq of move.vanish) { |
178 | if (psq.p == "k") { | |
dac39588 BA |
179 | this.kingPos[oppCol] = [psq.x, psq.y]; |
180 | break; | |
181 | } | |
182 | } | |
183 | } | |
184 | } | |
1af36beb | 185 | |
6808d7a1 | 186 | getCurrentScore() { |
dac39588 BA |
187 | const color = this.turn; |
188 | const kp = this.kingPos[color]; | |
6808d7a1 BA |
189 | if (kp[0] < 0) |
190 | //king disappeared | |
191 | return color == "w" ? "0-1" : "1-0"; | |
192 | if (this.atLeastOneMove()) | |
193 | // game not over | |
0c3fe8a6 BA |
194 | return "*"; |
195 | return "1/2"; //no moves but kings still there | |
dac39588 | 196 | } |
9e42b4dd | 197 | |
6808d7a1 | 198 | static get THRESHOLD_MATE() { |
dac39588 BA |
199 | return 500; //checkmates evals may be slightly below 1000 |
200 | } | |
6808d7a1 | 201 | }; |