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1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
5 | export const VariantRules = class GrasshopperRules extends ChessRules { | |
b627d118 BA |
6 | static get HasEnpassant() { |
7 | return false; | |
8 | } | |
9 | ||
a97bdbda BA |
10 | static get GRASSHOPPER() { |
11 | return "g"; | |
12 | } | |
13 | ||
14 | static get PIECES() { | |
15 | return ChessRules.PIECES.concat([V.GRASSHOPPER]); | |
16 | } | |
17 | ||
18 | getPpath(b) { | |
19 | return (b[1] == V.GRASSHOPPER ? "Grasshopper/" : "") + b; | |
20 | } | |
21 | ||
22 | getPotentialMovesFrom([x, y]) { | |
23 | switch (this.getPiece(x, y)) { | |
24 | case V.GRASSHOPPER: | |
25 | return this.getPotentialGrasshopperMoves([x, y]); | |
26 | default: | |
27 | return super.getPotentialMovesFrom([x, y]); | |
28 | } | |
29 | } | |
30 | ||
b627d118 BA |
31 | getPotentialPawnMoves([x, y]) { |
32 | const color = this.turn; | |
33 | let moves = []; | |
34 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
35 | const shiftX = color == "w" ? -1 : 1; | |
36 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
37 | ||
38 | const finalPieces = | |
39 | x + shiftX == lastRank | |
40 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.GRASSHOPPER] | |
41 | : [V.PAWN]; | |
42 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
43 | // One square forward | |
44 | for (let piece of finalPieces) { | |
45 | moves.push( | |
46 | this.getBasicMove([x, y], [x + shiftX, y], { | |
47 | c: color, | |
48 | p: piece | |
49 | }) | |
50 | ); | |
51 | } | |
52 | // No 2-squares jump | |
53 | } | |
54 | // Captures | |
55 | for (let shiftY of [-1, 1]) { | |
56 | if ( | |
57 | y + shiftY >= 0 && | |
58 | y + shiftY < sizeY && | |
59 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
60 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
61 | ) { | |
62 | for (let piece of finalPieces) { | |
63 | moves.push( | |
64 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
65 | c: color, | |
66 | p: piece | |
67 | }) | |
68 | ); | |
69 | } | |
70 | } | |
71 | } | |
72 | ||
73 | return moves; | |
74 | } | |
75 | ||
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76 | getPotentialGrasshopperMoves([x, y]) { |
77 | let moves = []; | |
78 | // Look in every direction until an obstacle (to jump) is met | |
79 | for (const step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
80 | let i = x + step[0]; | |
81 | let j = y + step[1]; | |
82 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
83 | i += step[0]; | |
84 | j += step[1]; | |
85 | } | |
86 | // Move is valid if the next square is empty or occupied by enemy | |
87 | const nextSq = [i+step[0], j+step[1]]; | |
88 | if (V.OnBoard(nextSq[0], nextSq[1]) && this.canTake([x, y], nextSq)) | |
89 | moves.push(this.getBasicMove([x, y], nextSq)); | |
90 | } | |
91 | return moves; | |
92 | } | |
93 | ||
94 | isAttacked(sq, colors) { | |
95 | return ( | |
96 | super.isAttacked(sq, colors) || | |
97 | this.isAttackedByGrasshopper(sq, colors) | |
98 | ); | |
99 | } | |
100 | ||
101 | isAttackedByGrasshopper([x, y], colors) { | |
102 | // Reversed process: is there an adjacent obstacle, | |
103 | // and a grasshopper next in the same line? | |
104 | for (const step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
105 | const nextSq = [x+step[0], y+step[1]]; | |
106 | if ( | |
107 | V.OnBoard(nextSq[0], nextSq[1]) && | |
108 | this.board[nextSq[0]][nextSq[1]] != V.EMPTY | |
109 | ) { | |
110 | let i = nextSq[0] + step[0]; | |
111 | let j = nextSq[1] + step[1]; | |
112 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
113 | i += step[0]; | |
114 | j += step[1]; | |
115 | } | |
116 | if ( | |
117 | V.OnBoard(i, j) && | |
118 | this.getPiece(i, j) == V.GRASSHOPPER && | |
119 | colors.includes(this.getColor(i, j)) | |
120 | ) { | |
121 | return true; | |
122 | } | |
123 | } | |
124 | } | |
125 | return false; | |
126 | } | |
127 | ||
128 | static get VALUES() { | |
129 | return Object.assign( | |
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130 | // TODO: grasshoppers power decline with less pieces on board... |
131 | { g: 2 }, | |
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132 | ChessRules.VALUES |
133 | ); | |
134 | } | |
135 | ||
136 | static GenRandInitFen() { | |
1eb6c9dd | 137 | return ChessRules.GenRandInitFen() |
b627d118 | 138 | .replace("w 0 1111 -", "w 0 1111") |
1eb6c9dd BA |
139 | .replace( |
140 | "/pppppppp/8/8/8/8/PPPPPPPP/", | |
141 | "/gggggggg/pppppppp/8/8/PPPPPPPP/GGGGGGGG/" | |
142 | ); | |
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143 | } |
144 | }; |