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a97bdbda BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
5 | export const VariantRules = class GrasshopperRules extends ChessRules { | |
6 | static get GRASSHOPPER() { | |
7 | return "g"; | |
8 | } | |
9 | ||
10 | static get PIECES() { | |
11 | return ChessRules.PIECES.concat([V.GRASSHOPPER]); | |
12 | } | |
13 | ||
14 | getPpath(b) { | |
15 | return (b[1] == V.GRASSHOPPER ? "Grasshopper/" : "") + b; | |
16 | } | |
17 | ||
18 | getPotentialMovesFrom([x, y]) { | |
19 | switch (this.getPiece(x, y)) { | |
20 | case V.GRASSHOPPER: | |
21 | return this.getPotentialGrasshopperMoves([x, y]); | |
22 | default: | |
23 | return super.getPotentialMovesFrom([x, y]); | |
24 | } | |
25 | } | |
26 | ||
27 | getPotentialGrasshopperMoves([x, y]) { | |
28 | let moves = []; | |
29 | // Look in every direction until an obstacle (to jump) is met | |
30 | for (const step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
31 | let i = x + step[0]; | |
32 | let j = y + step[1]; | |
33 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
34 | i += step[0]; | |
35 | j += step[1]; | |
36 | } | |
37 | // Move is valid if the next square is empty or occupied by enemy | |
38 | const nextSq = [i+step[0], j+step[1]]; | |
39 | if (V.OnBoard(nextSq[0], nextSq[1]) && this.canTake([x, y], nextSq)) | |
40 | moves.push(this.getBasicMove([x, y], nextSq)); | |
41 | } | |
42 | return moves; | |
43 | } | |
44 | ||
45 | isAttacked(sq, colors) { | |
46 | return ( | |
47 | super.isAttacked(sq, colors) || | |
48 | this.isAttackedByGrasshopper(sq, colors) | |
49 | ); | |
50 | } | |
51 | ||
52 | isAttackedByGrasshopper([x, y], colors) { | |
53 | // Reversed process: is there an adjacent obstacle, | |
54 | // and a grasshopper next in the same line? | |
55 | for (const step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
56 | const nextSq = [x+step[0], y+step[1]]; | |
57 | if ( | |
58 | V.OnBoard(nextSq[0], nextSq[1]) && | |
59 | this.board[nextSq[0]][nextSq[1]] != V.EMPTY | |
60 | ) { | |
61 | let i = nextSq[0] + step[0]; | |
62 | let j = nextSq[1] + step[1]; | |
63 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
64 | i += step[0]; | |
65 | j += step[1]; | |
66 | } | |
67 | if ( | |
68 | V.OnBoard(i, j) && | |
69 | this.getPiece(i, j) == V.GRASSHOPPER && | |
70 | colors.includes(this.getColor(i, j)) | |
71 | ) { | |
72 | return true; | |
73 | } | |
74 | } | |
75 | } | |
76 | return false; | |
77 | } | |
78 | ||
79 | static get VALUES() { | |
80 | return Object.assign( | |
1eb6c9dd BA |
81 | // TODO: grasshoppers power decline with less pieces on board... |
82 | { g: 2 }, | |
a97bdbda BA |
83 | ChessRules.VALUES |
84 | ); | |
85 | } | |
86 | ||
87 | static GenRandInitFen() { | |
1eb6c9dd BA |
88 | return ChessRules.GenRandInitFen() |
89 | .replace( | |
90 | "/pppppppp/8/8/8/8/PPPPPPPP/", | |
91 | "/gggggggg/pppppppp/8/8/PPPPPPPP/GGGGGGGG/" | |
92 | ); | |
a97bdbda BA |
93 | } |
94 | }; |