Commit | Line | Data |
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2a8a94c9 | 1 | import { ArrayFun } from "@/utils/array"; |
afbf3ca7 | 2 | import { randInt } from "@/utils/alea"; |
2a8a94c9 BA |
3 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
4 | ||
5 | export const VariantRules = class EightpiecesRules extends ChessRules { | |
6 | static get JAILER() { | |
7 | return "j"; | |
8 | } | |
9 | static get SENTRY() { | |
10 | return "s"; | |
11 | } | |
12 | static get LANCER() { | |
13 | return "l"; | |
14 | } | |
15 | ||
14edde72 BA |
16 | static get IMAGE_EXTENSION() { |
17 | // Temporarily, for the time SVG pieces are being designed: | |
18 | return ".png"; | |
19 | } | |
20 | ||
ee307044 | 21 | // Lancer directions *from white perspective* |
28b32b4f BA |
22 | static get LANCER_DIRS() { |
23 | return { | |
24 | 'c': [-1, 0], //north | |
25 | 'd': [-1, 1], //N-E | |
26 | 'e': [0, 1], //east | |
27 | 'f': [1, 1], //S-E | |
28 | 'g': [1, 0], //south | |
29 | 'h': [1, -1], //S-W | |
30 | 'm': [0, -1], //west | |
31 | 'o': [-1, -1] //N-W | |
32 | }; | |
33 | } | |
34 | ||
3a2a7b5f BA |
35 | static get PIECES() { |
36 | return ChessRules.PIECES | |
37 | .concat([V.JAILER, V.SENTRY]) | |
38 | .concat(Object.keys(V.LANCER_DIRS)); | |
39 | } | |
40 | ||
28b32b4f BA |
41 | getPiece(i, j) { |
42 | const piece = this.board[i][j].charAt(1); | |
43 | // Special lancer case: 8 possible orientations | |
44 | if (Object.keys(V.LANCER_DIRS).includes(piece)) return V.LANCER; | |
45 | return piece; | |
46 | } | |
47 | ||
3a2a7b5f | 48 | getPpath(b, color, score, orientation) { |
14edde72 | 49 | if ([V.JAILER, V.SENTRY].includes(b[1])) return "Eightpieces/tmp_png/" + b; |
3a2a7b5f | 50 | if (Object.keys(V.LANCER_DIRS).includes(b[1])) { |
14edde72 | 51 | if (orientation == 'w') return "Eightpieces/tmp_png/" + b; |
3a2a7b5f BA |
52 | // Find opposite direction for adequate display: |
53 | let oppDir = ''; | |
54 | switch (b[1]) { | |
55 | case 'c': | |
56 | oppDir = 'g'; | |
57 | break; | |
58 | case 'g': | |
59 | oppDir = 'c'; | |
60 | break; | |
61 | case 'd': | |
62 | oppDir = 'h'; | |
63 | break; | |
64 | case 'h': | |
65 | oppDir = 'd'; | |
66 | break; | |
67 | case 'e': | |
68 | oppDir = 'm'; | |
69 | break; | |
70 | case 'm': | |
71 | oppDir = 'e'; | |
72 | break; | |
73 | case 'f': | |
74 | oppDir = 'o'; | |
75 | break; | |
76 | case 'o': | |
77 | oppDir = 'f'; | |
78 | break; | |
79 | } | |
14edde72 | 80 | return "Eightpieces/tmp_png/" + b[0] + oppDir; |
3a2a7b5f | 81 | } |
14edde72 BA |
82 | // TODO: after we have SVG pieces, remove the folder and next prefix: |
83 | return "Eightpieces/tmp_png/" + b; | |
90e814b6 BA |
84 | } |
85 | ||
3a2a7b5f BA |
86 | getPPpath(b, orientation) { |
87 | return this.getPpath(b, null, null, orientation); | |
88 | } | |
89 | ||
90e814b6 BA |
90 | static ParseFen(fen) { |
91 | const fenParts = fen.split(" "); | |
3a2a7b5f BA |
92 | return Object.assign( |
93 | ChessRules.ParseFen(fen), | |
94 | { sentrypush: fenParts[5] } | |
95 | ); | |
96 | } | |
97 | ||
98 | static IsGoodFen(fen) { | |
99 | if (!ChessRules.IsGoodFen(fen)) return false; | |
100 | const fenParsed = V.ParseFen(fen); | |
101 | // 5) Check sentry push (if any) | |
102 | if ( | |
103 | fenParsed.sentrypush != "-" && | |
104 | !fenParsed.sentrypush.match(/^([a-h][1-8],?)+$/) | |
105 | ) { | |
106 | return false; | |
107 | } | |
108 | return true; | |
90e814b6 BA |
109 | } |
110 | ||
111 | getFen() { | |
6b7b2cf7 | 112 | return super.getFen() + " " + this.getSentrypushFen(); |
90e814b6 BA |
113 | } |
114 | ||
115 | getFenForRepeat() { | |
6b7b2cf7 | 116 | return super.getFenForRepeat() + "_" + this.getSentrypushFen(); |
90e814b6 BA |
117 | } |
118 | ||
6b7b2cf7 BA |
119 | getSentrypushFen() { |
120 | const L = this.sentryPush.length; | |
121 | if (!this.sentryPush[L-1]) return "-"; | |
90e814b6 | 122 | let res = ""; |
6b7b2cf7 | 123 | this.sentryPush[L-1].forEach(coords => |
90e814b6 BA |
124 | res += V.CoordsToSquare(coords) + ","); |
125 | return res.slice(0, -1); | |
2a8a94c9 BA |
126 | } |
127 | ||
28b32b4f BA |
128 | setOtherVariables(fen) { |
129 | super.setOtherVariables(fen); | |
130 | // subTurn == 2 only when a sentry moved, and is about to push something | |
131 | this.subTurn = 1; | |
afbf3ca7 BA |
132 | // Sentry position just after a "capture" (subTurn from 1 to 2) |
133 | this.sentryPos = null; | |
28b32b4f | 134 | // Stack pieces' forbidden squares after a sentry move at each turn |
90e814b6 | 135 | const parsedFen = V.ParseFen(fen); |
6b7b2cf7 | 136 | if (parsedFen.sentrypush == "-") this.sentryPush = [null]; |
90e814b6 | 137 | else { |
6b7b2cf7 BA |
138 | this.sentryPush = [ |
139 | parsedFen.sentrypush.split(",").map(sq => { | |
90e814b6 BA |
140 | return V.SquareToCoords(sq); |
141 | }) | |
142 | ]; | |
143 | } | |
2a8a94c9 BA |
144 | } |
145 | ||
2a8a94c9 | 146 | static GenRandInitFen(randomness) { |
9842aca2 BA |
147 | if (randomness == 0) |
148 | // Deterministic: | |
3a2a7b5f | 149 | return "jsfqkbnr/pppppppp/8/8/8/8/PPPPPPPP/JSDQKBNR w 0 ahah - -"; |
9842aca2 BA |
150 | |
151 | let pieces = { w: new Array(8), b: new Array(8) }; | |
3a2a7b5f | 152 | let flags = ""; |
9842aca2 BA |
153 | // Shuffle pieces on first (and last rank if randomness == 2) |
154 | for (let c of ["w", "b"]) { | |
155 | if (c == 'b' && randomness == 1) { | |
ee307044 BA |
156 | const lancerIdx = pieces['w'].findIndex(p => { |
157 | return Object.keys(V.LANCER_DIRS).includes(p); | |
158 | }); | |
159 | pieces['b'] = | |
160 | pieces['w'].slice(0, lancerIdx) | |
161 | .concat(['g']) | |
162 | .concat(pieces['w'].slice(lancerIdx + 1)); | |
3a2a7b5f | 163 | flags += flags; |
9842aca2 BA |
164 | break; |
165 | } | |
166 | ||
167 | let positions = ArrayFun.range(8); | |
168 | ||
169 | // Get random squares for bishop and sentry | |
170 | let randIndex = 2 * randInt(4); | |
171 | let bishopPos = positions[randIndex]; | |
172 | // The sentry must be on a square of different color | |
173 | let randIndex_tmp = 2 * randInt(4) + 1; | |
174 | let sentryPos = positions[randIndex_tmp]; | |
175 | if (c == 'b') { | |
176 | // Check if white sentry is on the same color as ours. | |
177 | // If yes: swap bishop and sentry positions. | |
178 | if ((pieces['w'].indexOf('s') - sentryPos) % 2 == 0) | |
179 | [bishopPos, sentryPos] = [sentryPos, bishopPos]; | |
180 | } | |
181 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); | |
182 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
183 | ||
184 | // Get random squares for knight and lancer | |
185 | randIndex = randInt(6); | |
186 | const knightPos = positions[randIndex]; | |
187 | positions.splice(randIndex, 1); | |
188 | randIndex = randInt(5); | |
189 | const lancerPos = positions[randIndex]; | |
190 | positions.splice(randIndex, 1); | |
191 | ||
192 | // Get random square for queen | |
193 | randIndex = randInt(4); | |
194 | const queenPos = positions[randIndex]; | |
195 | positions.splice(randIndex, 1); | |
196 | ||
197 | // Rook, jailer and king positions are now almost fixed, | |
198 | // only the ordering rook-> jailer or jailer->rook must be decided. | |
199 | let rookPos = positions[0]; | |
200 | let jailerPos = positions[2]; | |
201 | const kingPos = positions[1]; | |
3a2a7b5f | 202 | flags += V.CoordToColumn(rookPos) + V.CoordToColumn(jailerPos); |
9842aca2 BA |
203 | if (Math.random() < 0.5) [rookPos, jailerPos] = [jailerPos, rookPos]; |
204 | ||
205 | pieces[c][rookPos] = "r"; | |
206 | pieces[c][knightPos] = "n"; | |
207 | pieces[c][bishopPos] = "b"; | |
208 | pieces[c][queenPos] = "q"; | |
209 | pieces[c][kingPos] = "k"; | |
210 | pieces[c][sentryPos] = "s"; | |
211 | // Lancer faces north for white, and south for black: | |
212 | pieces[c][lancerPos] = c == 'w' ? 'c' : 'g'; | |
213 | pieces[c][jailerPos] = "j"; | |
214 | } | |
215 | return ( | |
216 | pieces["b"].join("") + | |
217 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
218 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 219 | " w 0 " + flags + " - -" |
9842aca2 | 220 | ); |
2a8a94c9 BA |
221 | } |
222 | ||
b0a0468a BA |
223 | canTake([x1, y1], [x2, y2]) { |
224 | if (this.subTurn == 2) | |
225 | // Only self captures on this subturn: | |
226 | return this.getColor(x1, y1) == this.getColor(x2, y2); | |
227 | return super.canTake([x1, y1], [x2, y2]); | |
228 | } | |
229 | ||
6b7b2cf7 BA |
230 | // Is piece on square (x,y) immobilized? |
231 | isImmobilized([x, y]) { | |
232 | const color = this.getColor(x, y); | |
233 | const oppCol = V.GetOppCol(color); | |
234 | for (let step of V.steps[V.ROOK]) { | |
235 | const [i, j] = [x + step[0], y + step[1]]; | |
236 | if ( | |
237 | V.OnBoard(i, j) && | |
238 | this.board[i][j] != V.EMPTY && | |
239 | this.getColor(i, j) == oppCol | |
240 | ) { | |
bfed878d | 241 | if (this.getPiece(i, j) == V.JAILER) return [i, j]; |
6b7b2cf7 BA |
242 | } |
243 | } | |
244 | return null; | |
245 | } | |
246 | ||
ee307044 BA |
247 | // Because of the lancers, getPiece() could be wrong: |
248 | // use board[x][y][1] instead (always valid). | |
249 | getBasicMove([sx, sy], [ex, ey], tr) { | |
250 | let mv = new Move({ | |
251 | appear: [ | |
252 | new PiPo({ | |
253 | x: ex, | |
254 | y: ey, | |
255 | c: tr ? tr.c : this.getColor(sx, sy), | |
afbf3ca7 | 256 | p: tr ? tr.p : this.board[sx][sy].charAt(1) |
ee307044 BA |
257 | }) |
258 | ], | |
259 | vanish: [ | |
260 | new PiPo({ | |
261 | x: sx, | |
262 | y: sy, | |
263 | c: this.getColor(sx, sy), | |
afbf3ca7 | 264 | p: this.board[sx][sy].charAt(1) |
ee307044 BA |
265 | }) |
266 | ] | |
267 | }); | |
268 | ||
269 | // The opponent piece disappears if we take it | |
270 | if (this.board[ex][ey] != V.EMPTY) { | |
271 | mv.vanish.push( | |
272 | new PiPo({ | |
273 | x: ex, | |
274 | y: ey, | |
275 | c: this.getColor(ex, ey), | |
afbf3ca7 | 276 | p: this.board[ex][ey].charAt(1) |
ee307044 BA |
277 | }) |
278 | ); | |
279 | } | |
280 | ||
281 | return mv; | |
282 | } | |
283 | ||
bfed878d BA |
284 | canIplay(side, [x, y]) { |
285 | return ( | |
286 | (this.subTurn == 1 && this.turn == side && this.getColor(x, y) == side) || | |
287 | (this.subTurn == 2 && x == this.sentryPos.x && y == this.sentryPos.y) | |
288 | ); | |
289 | } | |
290 | ||
3a2a7b5f | 291 | getPotentialMovesFrom([x, y]) { |
bfed878d | 292 | // At subTurn == 2, jailers aren't effective (Jeff K) |
d9a7a1e4 BA |
293 | const piece = this.getPiece(x, y); |
294 | const L = this.sentryPush.length; | |
3a2a7b5f BA |
295 | if (this.subTurn == 1) { |
296 | const jsq = this.isImmobilized([x, y]); | |
297 | if (!!jsq) { | |
298 | let moves = []; | |
299 | // Special pass move if king: | |
d9a7a1e4 | 300 | if (piece == V.KING) { |
3a2a7b5f BA |
301 | moves.push( |
302 | new Move({ | |
303 | appear: [], | |
304 | vanish: [], | |
305 | start: { x: x, y: y }, | |
306 | end: { x: jsq[0], y: jsq[1] } | |
307 | }) | |
308 | ); | |
309 | } | |
d9a7a1e4 BA |
310 | else if (piece == V.LANCER && !!this.sentryPush[L-1]) { |
311 | // A pushed lancer next to the jailer: reorient | |
312 | const color = this.getColor(x, y); | |
313 | const curDir = this.board[x][y].charAt(1); | |
314 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
315 | moves.push( | |
316 | new Move({ | |
317 | appear: [{ x: x, y: y, c: color, p: k }], | |
318 | vanish: [{ x: x, y: y, c: color, p: curDir }], | |
319 | start: { x: x, y: y }, | |
320 | end: { x: jsq[0], y: jsq[1] } | |
321 | }) | |
322 | ); | |
323 | }); | |
324 | } | |
3a2a7b5f BA |
325 | return moves; |
326 | } | |
327 | } | |
bfed878d | 328 | let moves = []; |
d9a7a1e4 | 329 | switch (piece) { |
6b7b2cf7 | 330 | case V.JAILER: |
bfed878d BA |
331 | moves = this.getPotentialJailerMoves([x, y]); |
332 | break; | |
6b7b2cf7 | 333 | case V.SENTRY: |
bfed878d BA |
334 | moves = this.getPotentialSentryMoves([x, y]); |
335 | break; | |
13102cab | 336 | case V.LANCER: |
bfed878d BA |
337 | moves = this.getPotentialLancerMoves([x, y]); |
338 | break; | |
6b7b2cf7 | 339 | default: |
bfed878d BA |
340 | moves = super.getPotentialMovesFrom([x, y]); |
341 | break; | |
6b7b2cf7 | 342 | } |
bfed878d | 343 | if (!!this.sentryPush[L-1]) { |
d9a7a1e4 BA |
344 | // Delete moves walking back on sentry push path, |
345 | // only if not a pawn, and the piece is the pushed one. | |
346 | const pl = this.sentryPush[L-1].length; | |
347 | const finalPushedSq = this.sentryPush[L-1][pl-1]; | |
bfed878d BA |
348 | moves = moves.filter(m => { |
349 | if ( | |
350 | m.vanish[0].p != V.PAWN && | |
d9a7a1e4 | 351 | m.start.x == finalPushedSq.x && m.start.y == finalPushedSq.y && |
bfed878d BA |
352 | this.sentryPush[L-1].some(sq => sq.x == m.end.x && sq.y == m.end.y) |
353 | ) { | |
354 | return false; | |
355 | } | |
356 | return true; | |
357 | }); | |
b0a0468a BA |
358 | } else if (this.subTurn == 2) { |
359 | // Put back the sentinel on board: | |
360 | const color = this.turn; | |
bfed878d | 361 | moves.forEach(m => { |
b0a0468a | 362 | m.appear.push({x: x, y: y, p: V.SENTRY, c: color}); |
bfed878d BA |
363 | }); |
364 | } | |
365 | return moves; | |
6b7b2cf7 BA |
366 | } |
367 | ||
ee307044 | 368 | getPotentialPawnMoves([x, y]) { |
bfed878d | 369 | const color = this.getColor(x, y); |
ee307044 BA |
370 | let moves = []; |
371 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
89781a55 | 372 | let shiftX = (color == "w" ? -1 : 1); |
b0a0468a | 373 | if (this.subTurn == 2) shiftX *= -1; |
89781a55 | 374 | const firstRank = color == "w" ? sizeX - 1 : 0; |
ee307044 BA |
375 | const startRank = color == "w" ? sizeX - 2 : 1; |
376 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
377 | ||
b0a0468a BA |
378 | // Pawns might be pushed on 1st rank and attempt to move again: |
379 | if (!V.OnBoard(x + shiftX, y)) return []; | |
380 | ||
ee307044 | 381 | const finalPieces = |
89781a55 BA |
382 | // A push cannot put a pawn on last rank (it goes backward) |
383 | x + shiftX == lastRank | |
384 | ? Object.keys(V.LANCER_DIRS).concat( | |
bfed878d | 385 | [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.SENTRY, V.JAILER]) |
ee307044 BA |
386 | : [V.PAWN]; |
387 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
388 | // One square forward | |
389 | for (let piece of finalPieces) { | |
390 | moves.push( | |
391 | this.getBasicMove([x, y], [x + shiftX, y], { | |
392 | c: color, | |
393 | p: piece | |
394 | }) | |
395 | ); | |
396 | } | |
397 | if ( | |
89781a55 BA |
398 | // 2-squares jumps forbidden if pawn push |
399 | this.subTurn == 1 && | |
400 | [startRank, firstRank].includes(x) && | |
ee307044 BA |
401 | this.board[x + 2 * shiftX][y] == V.EMPTY |
402 | ) { | |
403 | // Two squares jump | |
404 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
405 | } | |
406 | } | |
407 | // Captures | |
408 | for (let shiftY of [-1, 1]) { | |
409 | if ( | |
410 | y + shiftY >= 0 && | |
411 | y + shiftY < sizeY && | |
412 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
413 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
414 | ) { | |
415 | for (let piece of finalPieces) { | |
416 | moves.push( | |
417 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
418 | c: color, | |
419 | p: piece | |
420 | }) | |
421 | ); | |
6b7b2cf7 | 422 | } |
ee307044 BA |
423 | } |
424 | } | |
425 | ||
89781a55 | 426 | // En passant: only on subTurn == 1 |
ee307044 | 427 | const Lep = this.epSquares.length; |
3a2a7b5f | 428 | const epSquare = this.epSquares[Lep - 1]; |
ee307044 | 429 | if ( |
89781a55 | 430 | this.subTurn == 1 && |
ee307044 BA |
431 | !!epSquare && |
432 | epSquare.x == x + shiftX && | |
433 | Math.abs(epSquare.y - y) == 1 | |
434 | ) { | |
435 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
436 | enpassantMove.vanish.push({ | |
437 | x: x, | |
438 | y: epSquare.y, | |
439 | p: "p", | |
440 | c: this.getColor(x, epSquare.y) | |
6b7b2cf7 | 441 | }); |
ee307044 | 442 | moves.push(enpassantMove); |
6b7b2cf7 | 443 | } |
6b7b2cf7 | 444 | |
ee307044 | 445 | return moves; |
9842aca2 BA |
446 | } |
447 | ||
3a2a7b5f | 448 | // Obtain all lancer moves in "step" direction |
afbf3ca7 | 449 | getPotentialLancerMoves_aux([x, y], step, tr) { |
9842aca2 BA |
450 | let moves = []; |
451 | // Add all moves to vacant squares until opponent is met: | |
b0a0468a BA |
452 | const color = this.getColor(x, y); |
453 | const oppCol = | |
454 | this.subTurn == 1 | |
455 | ? V.GetOppCol(color) | |
456 | // at subTurn == 2, consider own pieces as opponent | |
457 | : color; | |
9842aca2 BA |
458 | let sq = [x + step[0], y + step[1]]; |
459 | while (V.OnBoard(sq[0], sq[1]) && this.getColor(sq[0], sq[1]) != oppCol) { | |
460 | if (this.board[sq[0]][sq[1]] == V.EMPTY) | |
afbf3ca7 | 461 | moves.push(this.getBasicMove([x, y], sq, tr)); |
9842aca2 BA |
462 | sq[0] += step[0]; |
463 | sq[1] += step[1]; | |
464 | } | |
465 | if (V.OnBoard(sq[0], sq[1])) | |
466 | // Add capturing move | |
afbf3ca7 | 467 | moves.push(this.getBasicMove([x, y], sq, tr)); |
9842aca2 | 468 | return moves; |
6b7b2cf7 BA |
469 | } |
470 | ||
471 | getPotentialLancerMoves([x, y]) { | |
9842aca2 BA |
472 | let moves = []; |
473 | // Add all lancer possible orientations, similar to pawn promotions. | |
474 | // Except if just after a push: allow all movements from init square then | |
ee307044 | 475 | const L = this.sentryPush.length; |
89781a55 | 476 | const color = this.getColor(x, y); |
ee307044 | 477 | if (!!this.sentryPush[L-1]) { |
9842aca2 | 478 | // Maybe I was pushed |
ee307044 | 479 | const pl = this.sentryPush[L-1].length; |
9842aca2 | 480 | if ( |
ee307044 BA |
481 | this.sentryPush[L-1][pl-1].x == x && |
482 | this.sentryPush[L-1][pl-1].y == y | |
9842aca2 BA |
483 | ) { |
484 | // I was pushed: allow all directions (for this move only), but | |
3a2a7b5f BA |
485 | // do not change direction after moving, *except* if I keep the |
486 | // same orientation in which I was pushed. | |
b0a0468a | 487 | const curDir = V.LANCER_DIRS[this.board[x][y].charAt(1)]; |
9842aca2 | 488 | Object.values(V.LANCER_DIRS).forEach(step => { |
afbf3ca7 | 489 | const dirCode = Object.keys(V.LANCER_DIRS).find(k => { |
3a2a7b5f BA |
490 | return ( |
491 | V.LANCER_DIRS[k][0] == step[0] && | |
492 | V.LANCER_DIRS[k][1] == step[1] | |
493 | ); | |
afbf3ca7 | 494 | }); |
3a2a7b5f BA |
495 | const dirMoves = |
496 | this.getPotentialLancerMoves_aux( | |
497 | [x, y], | |
498 | step, | |
499 | { p: dirCode, c: color } | |
500 | ); | |
501 | if (curDir[0] == step[0] && curDir[1] == step[1]) { | |
502 | // Keeping same orientation: can choose after | |
503 | let chooseMoves = []; | |
504 | dirMoves.forEach(m => { | |
505 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
506 | let mk = JSON.parse(JSON.stringify(m)); | |
507 | mk.appear[0].p = k; | |
508 | moves.push(mk); | |
509 | }); | |
510 | }); | |
511 | Array.prototype.push.apply(moves, chooseMoves); | |
512 | } else Array.prototype.push.apply(moves, dirMoves); | |
9842aca2 BA |
513 | }); |
514 | return moves; | |
515 | } | |
516 | } | |
517 | // I wasn't pushed: standard lancer move | |
518 | const dirCode = this.board[x][y][1]; | |
519 | const monodirMoves = | |
520 | this.getPotentialLancerMoves_aux([x, y], V.LANCER_DIRS[dirCode]); | |
bfed878d BA |
521 | // Add all possible orientations aftermove except if I'm being pushed |
522 | if (this.subTurn == 1) { | |
523 | monodirMoves.forEach(m => { | |
524 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
525 | let mk = JSON.parse(JSON.stringify(m)); | |
526 | mk.appear[0].p = k; | |
527 | moves.push(mk); | |
528 | }); | |
9842aca2 | 529 | }); |
bfed878d | 530 | return moves; |
3a2a7b5f BA |
531 | } else { |
532 | // I'm pushed: add potential nudges | |
533 | let potentialNudges = []; | |
534 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
535 | if ( | |
536 | V.OnBoard(x + step[0], y + step[1]) && | |
537 | this.board[x + step[0]][y + step[1]] == V.EMPTY | |
538 | ) { | |
89781a55 BA |
539 | const newDirCode = Object.keys(V.LANCER_DIRS).find(k => { |
540 | const codeStep = V.LANCER_DIRS[k]; | |
541 | return (codeStep[0] == step[0] && codeStep[1] == step[1]); | |
542 | }); | |
3a2a7b5f BA |
543 | potentialNudges.push( |
544 | this.getBasicMove( | |
545 | [x, y], | |
89781a55 BA |
546 | [x + step[0], y + step[1]], |
547 | { c: color, p: newDirCode } | |
3a2a7b5f BA |
548 | ) |
549 | ); | |
550 | } | |
551 | } | |
552 | return monodirMoves.concat(potentialNudges); | |
553 | } | |
6b7b2cf7 BA |
554 | } |
555 | ||
556 | getPotentialSentryMoves([x, y]) { | |
557 | // The sentry moves a priori like a bishop: | |
558 | let moves = super.getPotentialBishopMoves([x, y]); | |
ee307044 BA |
559 | // ...but captures are replaced by special move, if and only if |
560 | // "captured" piece can move now, considered as the capturer unit. | |
afbf3ca7 BA |
561 | // --> except is subTurn == 2, in this case I don't push anything. |
562 | if (this.subTurn == 2) return moves.filter(m => m.vanish.length == 1); | |
9842aca2 BA |
563 | moves.forEach(m => { |
564 | if (m.vanish.length == 2) { | |
565 | // Temporarily cancel the sentry capture: | |
566 | m.appear.pop(); | |
567 | m.vanish.pop(); | |
568 | } | |
569 | }); | |
bfed878d | 570 | const color = this.getColor(x, y); |
ee307044 | 571 | const fMoves = moves.filter(m => { |
b0a0468a | 572 | // Can the pushed unit make any move? ...resulting in a non-self-check? |
bfed878d BA |
573 | if (m.appear.length == 0) { |
574 | let res = false; | |
575 | this.play(m); | |
b0a0468a | 576 | let moves2 = this.getPotentialMovesFrom([m.end.x, m.end.y]); |
bfed878d BA |
577 | for (let m2 of moves2) { |
578 | this.play(m2); | |
579 | res = !this.underCheck(color); | |
580 | this.undo(m2); | |
581 | if (res) break; | |
582 | } | |
583 | this.undo(m); | |
584 | return res; | |
585 | } | |
586 | return true; | |
ee307044 | 587 | }); |
ee307044 | 588 | return fMoves; |
6b7b2cf7 BA |
589 | } |
590 | ||
591 | getPotentialJailerMoves([x, y]) { | |
ee307044 BA |
592 | return super.getPotentialRookMoves([x, y]).filter(m => { |
593 | // Remove jailer captures | |
594 | return m.vanish[0].p != V.JAILER || m.vanish.length == 1; | |
595 | }); | |
6b7b2cf7 BA |
596 | } |
597 | ||
b0a0468a BA |
598 | getPotentialKingMoves(sq) { |
599 | const moves = this.getSlideNJumpMoves( | |
600 | sq, | |
601 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
602 | "oneStep" | |
603 | ); | |
604 | return ( | |
605 | this.subTurn == 1 | |
606 | ? moves.concat(this.getCastleMoves(sq)) | |
607 | : moves | |
608 | ); | |
609 | } | |
610 | ||
90e814b6 BA |
611 | // Adapted: castle with jailer possible |
612 | getCastleMoves([x, y]) { | |
613 | const c = this.getColor(x, y); | |
614 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
615 | if (x != firstRank || y != this.INIT_COL_KING[c]) | |
616 | return []; | |
617 | ||
618 | const oppCol = V.GetOppCol(c); | |
619 | let moves = []; | |
620 | let i = 0; | |
621 | // King, then rook or jailer: | |
622 | const finalSquares = [ | |
623 | [2, 3], | |
624 | [V.size.y - 2, V.size.y - 3] | |
625 | ]; | |
626 | castlingCheck: for ( | |
627 | let castleSide = 0; | |
628 | castleSide < 2; | |
629 | castleSide++ | |
630 | ) { | |
3a2a7b5f | 631 | if (this.castleFlags[c][castleSide] >= 8) continue; |
90e814b6 | 632 | // Rook (or jailer) and king are on initial position |
90e814b6 BA |
633 | const finDist = finalSquares[castleSide][0] - y; |
634 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
635 | i = y; | |
636 | do { | |
637 | if ( | |
638 | this.isAttacked([x, i], [oppCol]) || | |
639 | (this.board[x][i] != V.EMPTY && | |
640 | (this.getColor(x, i) != c || | |
3a2a7b5f | 641 | ![V.KING, V.ROOK, V.JAILER].includes(this.getPiece(x, i)))) |
90e814b6 BA |
642 | ) { |
643 | continue castlingCheck; | |
644 | } | |
645 | i += step; | |
646 | } while (i != finalSquares[castleSide][0]); | |
90e814b6 | 647 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 648 | const rookOrJailerPos = this.castleFlags[c][castleSide]; |
90e814b6 BA |
649 | for (i = y + step; i != rookOrJailerPos; i += step) |
650 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; | |
651 | ||
652 | // Nothing on final squares, except maybe king and castling rook or jailer? | |
653 | for (i = 0; i < 2; i++) { | |
654 | if ( | |
655 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
656 | this.getPiece(x, finalSquares[castleSide][i]) != V.KING && | |
657 | finalSquares[castleSide][i] != rookOrJailerPos | |
658 | ) { | |
659 | continue castlingCheck; | |
660 | } | |
661 | } | |
662 | ||
663 | // If this code is reached, castle is valid | |
664 | const castlingPiece = this.getPiece(firstRank, rookOrJailerPos); | |
665 | moves.push( | |
666 | new Move({ | |
667 | appear: [ | |
668 | new PiPo({ x: x, y: finalSquares[castleSide][0], p: V.KING, c: c }), | |
669 | new PiPo({ x: x, y: finalSquares[castleSide][1], p: castlingPiece, c: c }) | |
670 | ], | |
671 | vanish: [ | |
672 | new PiPo({ x: x, y: y, p: V.KING, c: c }), | |
673 | new PiPo({ x: x, y: rookOrJailerPos, p: castlingPiece, c: c }) | |
674 | ], | |
675 | end: | |
676 | Math.abs(y - rookOrJailerPos) <= 2 | |
677 | ? { x: x, y: rookOrJailerPos } | |
678 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
679 | }) | |
680 | ); | |
681 | } | |
682 | ||
683 | return moves; | |
2a8a94c9 BA |
684 | } |
685 | ||
3a2a7b5f BA |
686 | atLeastOneMove() { |
687 | // If in second-half of a move, we already know that a move is possible | |
688 | if (this.subTurn == 2) return true; | |
689 | return super.atLeastOneMove(); | |
690 | } | |
691 | ||
ee307044 | 692 | filterValid(moves) { |
b0a0468a BA |
693 | if (moves.length == 0) return []; |
694 | const basicFilter = (m, c) => { | |
695 | this.play(m); | |
696 | const res = !this.underCheck(c); | |
697 | this.undo(m); | |
698 | return res; | |
699 | }; | |
bfed878d BA |
700 | // Disable check tests for sentry pushes, |
701 | // because in this case the move isn't finished | |
702 | let movesWithoutSentryPushes = []; | |
703 | let movesWithSentryPushes = []; | |
704 | moves.forEach(m => { | |
b0a0468a BA |
705 | // Second condition below for special king "pass" moves |
706 | if (m.appear.length > 0 || m.vanish.length == 0) | |
707 | movesWithoutSentryPushes.push(m); | |
bfed878d BA |
708 | else movesWithSentryPushes.push(m); |
709 | }); | |
b0a0468a BA |
710 | const color = this.turn; |
711 | const oppCol = V.GetOppCol(color); | |
712 | const filteredMoves = | |
713 | movesWithoutSentryPushes.filter(m => basicFilter(m, color)); | |
714 | // If at least one full move made, everything is allowed. | |
715 | // Else: forbid checks and captures. | |
716 | return ( | |
717 | this.movesCount >= 2 | |
718 | ? filteredMoves | |
719 | : filteredMoves.filter(m => { | |
d958cc68 | 720 | return (m.vanish.length <= 1 && basicFilter(m, oppCol)); |
b0a0468a BA |
721 | }) |
722 | ).concat(movesWithSentryPushes); | |
bfed878d BA |
723 | } |
724 | ||
725 | getAllValidMoves() { | |
726 | if (this.subTurn == 1) return super.getAllValidMoves(); | |
727 | // Sentry push: | |
afbf3ca7 | 728 | const sentrySq = [this.sentryPos.x, this.sentryPos.y]; |
bfed878d | 729 | return this.filterValid(this.getPotentialMovesFrom(sentrySq)); |
ee307044 BA |
730 | } |
731 | ||
3a2a7b5f | 732 | prePlay(move) { |
b0a0468a | 733 | if (move.appear.length == 0 && move.vanish.length == 1) |
afbf3ca7 | 734 | // The sentry is about to push a piece: subTurn goes from 1 to 2 |
93e8684c | 735 | this.sentryPos = { x: move.end.x, y: move.end.y }; |
b0a0468a | 736 | if (this.subTurn == 2 && move.vanish[0].p != V.PAWN) { |
9842aca2 BA |
737 | // A piece is pushed: forbid array of squares between start and end |
738 | // of move, included (except if it's a pawn) | |
739 | let squares = []; | |
3a2a7b5f BA |
740 | if ([V.KNIGHT,V.KING].includes(move.vanish[0].p)) |
741 | // short-range pieces: just forbid initial square | |
742 | squares.push({ x: move.start.x, y: move.start.y }); | |
743 | else { | |
744 | const deltaX = move.end.x - move.start.x; | |
745 | const deltaY = move.end.y - move.start.y; | |
746 | const step = [ | |
747 | deltaX / Math.abs(deltaX) || 0, | |
748 | deltaY / Math.abs(deltaY) || 0 | |
749 | ]; | |
750 | for ( | |
751 | let sq = {x: move.start.x, y: move.start.y}; | |
b0a0468a | 752 | sq.x != move.end.x || sq.y != move.end.y; |
3a2a7b5f BA |
753 | sq.x += step[0], sq.y += step[1] |
754 | ) { | |
755 | squares.push({ x: sq.x, y: sq.y }); | |
9842aca2 | 756 | } |
90e814b6 | 757 | } |
3a2a7b5f BA |
758 | // Add end square as well, to know if I was pushed (useful for lancers) |
759 | squares.push({ x: move.end.x, y: move.end.y }); | |
9842aca2 BA |
760 | this.sentryPush.push(squares); |
761 | } else this.sentryPush.push(null); | |
2a8a94c9 BA |
762 | } |
763 | ||
90e814b6 | 764 | play(move) { |
89781a55 BA |
765 | // if (!this.states) this.states = []; |
766 | // const stateFen = this.getFen(); | |
767 | // this.states.push(stateFen); | |
3a2a7b5f BA |
768 | |
769 | this.prePlay(move); | |
90e814b6 BA |
770 | move.flags = JSON.stringify(this.aggregateFlags()); |
771 | this.epSquares.push(this.getEpSquare(move)); | |
772 | V.PlayOnBoard(this.board, move); | |
afbf3ca7 BA |
773 | // Is it a sentry push? (useful for undo) |
774 | move.sentryPush = (this.subTurn == 2); | |
9842aca2 | 775 | if (this.subTurn == 1) this.movesCount++; |
afbf3ca7 | 776 | if (move.appear.length == 0 && move.vanish.length == 1) this.subTurn = 2; |
93e8684c | 777 | else { |
ee307044 | 778 | // Turn changes only if not a sentry "pre-push" |
9842aca2 | 779 | this.turn = V.GetOppCol(this.turn); |
ee307044 | 780 | this.subTurn = 1; |
ee307044 | 781 | } |
3a2a7b5f BA |
782 | this.postPlay(move); |
783 | } | |
784 | ||
785 | postPlay(move) { | |
b0a0468a BA |
786 | if (move.vanish.length == 0 || this.subTurn == 2) |
787 | // Special pass move of the king, or sentry pre-push: nothing to update | |
3a2a7b5f | 788 | return; |
b0a0468a BA |
789 | const c = move.vanish[0].c; |
790 | const piece = move.vanish[0].p; | |
791 | const firstRank = c == "w" ? V.size.x - 1 : 0; | |
792 | ||
793 | if (piece == V.KING) { | |
794 | this.kingPos[c][0] = move.appear[0].x; | |
795 | this.kingPos[c][1] = move.appear[0].y; | |
796 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
797 | return; | |
798 | } | |
799 | // Update castling flags if rooks are moved | |
800 | const oppCol = V.GetOppCol(c); | |
801 | const oppFirstRank = V.size.x - 1 - firstRank; | |
802 | if ( | |
803 | move.start.x == firstRank && //our rook moves? | |
804 | this.castleFlags[c].includes(move.start.y) | |
805 | ) { | |
806 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
807 | this.castleFlags[c][flagIdx] = V.size.y; | |
808 | } else if ( | |
809 | move.end.x == oppFirstRank && //we took opponent rook? | |
810 | this.castleFlags[oppCol].includes(move.end.y) | |
811 | ) { | |
812 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
813 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
814 | } | |
90e814b6 | 815 | } |
2a8a94c9 | 816 | |
90e814b6 BA |
817 | undo(move) { |
818 | this.epSquares.pop(); | |
819 | this.disaggregateFlags(JSON.parse(move.flags)); | |
820 | V.UndoOnBoard(this.board, move); | |
ee307044 BA |
821 | // Decrement movesCount except if the move is a sentry push |
822 | if (!move.sentryPush) this.movesCount--; | |
3a2a7b5f BA |
823 | if (this.subTurn == 2) this.subTurn = 1; |
824 | else { | |
9842aca2 | 825 | this.turn = V.GetOppCol(this.turn); |
3a2a7b5f BA |
826 | if (move.sentryPush) this.subTurn = 2; |
827 | } | |
828 | this.postUndo(move); | |
829 | ||
89781a55 BA |
830 | // const stateFen = this.getFen(); |
831 | // if (stateFen != this.states[this.states.length-1]) debugger; | |
832 | // this.states.pop(); | |
3a2a7b5f BA |
833 | } |
834 | ||
835 | postUndo(move) { | |
836 | super.postUndo(move); | |
837 | this.sentryPush.pop(); | |
90e814b6 | 838 | } |
2a8a94c9 | 839 | |
afbf3ca7 BA |
840 | isAttacked(sq, colors) { |
841 | return ( | |
842 | super.isAttacked(sq, colors) || | |
843 | this.isAttackedByLancer(sq, colors) || | |
844 | this.isAttackedBySentry(sq, colors) | |
845 | ); | |
846 | } | |
847 | ||
b0a0468a BA |
848 | isAttackedBySlideNJump([x, y], colors, piece, steps, oneStep) { |
849 | for (let step of steps) { | |
850 | let rx = x + step[0], | |
851 | ry = y + step[1]; | |
852 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
853 | rx += step[0]; | |
854 | ry += step[1]; | |
855 | } | |
856 | if ( | |
857 | V.OnBoard(rx, ry) && | |
858 | this.getPiece(rx, ry) === piece && | |
859 | colors.includes(this.getColor(rx, ry)) && | |
860 | !this.isImmobilized([rx, ry]) | |
861 | ) { | |
862 | return true; | |
863 | } | |
864 | } | |
865 | return false; | |
866 | } | |
867 | ||
868 | isAttackedByPawn([x, y], colors) { | |
869 | for (let c of colors) { | |
870 | const pawnShift = c == "w" ? 1 : -1; | |
871 | if (x + pawnShift >= 0 && x + pawnShift < V.size.x) { | |
872 | for (let i of [-1, 1]) { | |
873 | if ( | |
874 | y + i >= 0 && | |
875 | y + i < V.size.y && | |
876 | this.getPiece(x + pawnShift, y + i) == V.PAWN && | |
877 | this.getColor(x + pawnShift, y + i) == c && | |
878 | !this.isImmobilized([x + pawnShift, y + i]) | |
879 | ) { | |
880 | return true; | |
881 | } | |
882 | } | |
883 | } | |
884 | } | |
885 | return false; | |
886 | } | |
887 | ||
afbf3ca7 BA |
888 | isAttackedByLancer([x, y], colors) { |
889 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
890 | // If in this direction there are only enemy pieces and empty squares, | |
891 | // and we meet a lancer: can he reach us? | |
892 | // NOTE: do not stop at first lancer, there might be several! | |
893 | let coord = { x: x + step[0], y: y + step[1] }; | |
894 | let lancerPos = []; | |
895 | while ( | |
896 | V.OnBoard(coord.x, coord.y) && | |
897 | ( | |
898 | this.board[coord.x][coord.y] == V.EMPTY || | |
899 | colors.includes(this.getColor(coord.x, coord.y)) | |
900 | ) | |
901 | ) { | |
b0a0468a BA |
902 | if ( |
903 | this.getPiece(coord.x, coord.y) == V.LANCER && | |
904 | !this.isImmobilized([coord.x, coord.y]) | |
905 | ) { | |
3a2a7b5f | 906 | lancerPos.push({x: coord.x, y: coord.y}); |
b0a0468a | 907 | } |
3a2a7b5f BA |
908 | coord.x += step[0]; |
909 | coord.y += step[1]; | |
afbf3ca7 BA |
910 | } |
911 | for (let xy of lancerPos) { | |
912 | const dir = V.LANCER_DIRS[this.board[xy.x][xy.y].charAt(1)]; | |
913 | if (dir[0] == -step[0] && dir[1] == -step[1]) return true; | |
914 | } | |
915 | } | |
916 | return false; | |
917 | } | |
918 | ||
919 | // Helper to check sentries attacks: | |
920 | selfAttack([x1, y1], [x2, y2]) { | |
921 | const color = this.getColor(x1, y1); | |
922 | const sliderAttack = (allowedSteps, lancer) => { | |
89781a55 BA |
923 | const deltaX = x2 - x1, |
924 | absDeltaX = Math.abs(deltaX); | |
925 | const deltaY = y2 - y1, | |
926 | absDeltaY = Math.abs(deltaY); | |
927 | const step = [ deltaX / absDeltaX, deltaY / absDeltaY ]; | |
928 | if ( | |
929 | // Check that the step is a priori valid: | |
930 | (absDeltaX != absDeltaY && deltaX != 0 && deltaY != 0) || | |
931 | allowedSteps.every(st => st[0] != step[0] || st[1] != step[1]) | |
932 | ) { | |
afbf3ca7 | 933 | return false; |
89781a55 | 934 | } |
3a2a7b5f | 935 | let sq = [ x1 + step[0], y1 + step[1] ]; |
afbf3ca7 BA |
936 | while (sq[0] != x2 && sq[1] != y2) { |
937 | if ( | |
3a2a7b5f | 938 | // NOTE: no need to check OnBoard in this special case |
afbf3ca7 BA |
939 | (!lancer && this.board[sq[0]][sq[1]] != V.EMPTY) || |
940 | (!!lancer && this.getColor(sq[0], sq[1]) != color) | |
941 | ) { | |
942 | return false; | |
943 | } | |
3a2a7b5f BA |
944 | sq[0] += step[0]; |
945 | sq[1] += step[1]; | |
afbf3ca7 BA |
946 | } |
947 | return true; | |
948 | }; | |
949 | switch (this.getPiece(x1, y1)) { | |
950 | case V.PAWN: { | |
951 | // Pushed pawns move as enemy pawns | |
952 | const shift = (color == 'w' ? 1 : -1); | |
953 | return (x1 + shift == x2 && Math.abs(y1 - y2) == 1); | |
954 | } | |
955 | case V.KNIGHT: { | |
956 | const deltaX = Math.abs(x1 - x2); | |
957 | const deltaY = Math.abs(y1 - y2); | |
958 | return ( | |
959 | deltaX + deltaY == 3 && | |
960 | [1, 2].includes(deltaX) && | |
961 | [1, 2].includes(deltaY) | |
962 | ); | |
963 | } | |
964 | case V.ROOK: | |
965 | return sliderAttack(V.steps[V.ROOK]); | |
966 | case V.BISHOP: | |
967 | return sliderAttack(V.steps[V.BISHOP]); | |
968 | case V.QUEEN: | |
969 | return sliderAttack(V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
970 | case V.LANCER: { | |
971 | // Special case: as long as no enemy units stands in-between, it attacks | |
972 | // (if it points toward the king). | |
973 | const allowedStep = V.LANCER_DIRS[this.board[x1][y1].charAt(1)]; | |
974 | return sliderAttack([allowedStep], "lancer"); | |
975 | } | |
976 | // No sentries or jailer tests: they cannot self-capture | |
977 | } | |
978 | return false; | |
979 | } | |
980 | ||
981 | isAttackedBySentry([x, y], colors) { | |
982 | // Attacked by sentry means it can self-take our king. | |
983 | // Just check diagonals of enemy sentry(ies), and if it reaches | |
984 | // one of our pieces: can I self-take? | |
985 | const color = V.GetOppCol(colors[0]); | |
986 | let candidates = []; | |
987 | for (let i=0; i<V.size.x; i++) { | |
988 | for (let j=0; j<V.size.y; j++) { | |
989 | if ( | |
990 | this.getPiece(i,j) == V.SENTRY && | |
b0a0468a BA |
991 | colors.includes(this.getColor(i,j)) && |
992 | !this.isImmobilized([i, j]) | |
afbf3ca7 BA |
993 | ) { |
994 | for (let step of V.steps[V.BISHOP]) { | |
995 | let sq = [ i + step[0], j + step[1] ]; | |
996 | while ( | |
997 | V.OnBoard(sq[0], sq[1]) && | |
998 | this.board[sq[0]][sq[1]] == V.EMPTY | |
999 | ) { | |
1000 | sq[0] += step[0]; | |
1001 | sq[1] += step[1]; | |
1002 | } | |
1003 | if ( | |
1004 | V.OnBoard(sq[0], sq[1]) && | |
1005 | this.getColor(sq[0], sq[1]) == color | |
1006 | ) { | |
3a2a7b5f | 1007 | candidates.push([ sq[0], sq[1] ]); |
afbf3ca7 BA |
1008 | } |
1009 | } | |
1010 | } | |
1011 | } | |
1012 | } | |
1013 | for (let c of candidates) | |
1014 | if (this.selfAttack(c, [x, y])) return true; | |
1015 | return false; | |
1016 | } | |
1017 | ||
1018 | // Jailer doesn't capture or give check | |
1019 | ||
2a8a94c9 BA |
1020 | static get VALUES() { |
1021 | return Object.assign( | |
28b32b4f | 1022 | { l: 4.8, s: 2.8, j: 3.8 }, //Jeff K. estimations |
2a8a94c9 BA |
1023 | ChessRules.VALUES |
1024 | ); | |
1025 | } | |
6b7b2cf7 | 1026 | |
afbf3ca7 BA |
1027 | getComputerMove() { |
1028 | const maxeval = V.INFINITY; | |
1029 | const color = this.turn; | |
1030 | let moves1 = this.getAllValidMoves(); | |
1031 | ||
1032 | if (moves1.length == 0) | |
1033 | // TODO: this situation should not happen | |
1034 | return null; | |
1035 | ||
3a2a7b5f | 1036 | const setEval = (move, next) => { |
afbf3ca7 | 1037 | const score = this.getCurrentScore(); |
3a2a7b5f | 1038 | const curEval = move.eval; |
afbf3ca7 BA |
1039 | if (score != "*") { |
1040 | move.eval = | |
1041 | score == "1/2" | |
1042 | ? 0 | |
1043 | : (score == "1-0" ? 1 : -1) * maxeval; | |
3a2a7b5f BA |
1044 | } else move.eval = this.evalPosition(); |
1045 | if ( | |
1046 | // "next" is defined after sentry pushes | |
1047 | !!next && ( | |
1048 | !curEval || | |
1049 | color == 'w' && move.eval > curEval || | |
1050 | color == 'b' && move.eval < curEval | |
1051 | ) | |
1052 | ) { | |
1053 | move.second = next; | |
1054 | } | |
afbf3ca7 BA |
1055 | }; |
1056 | ||
1057 | // Just search_depth == 1 (because of sentries. TODO: can do better...) | |
1058 | moves1.forEach(m1 => { | |
1059 | this.play(m1); | |
1060 | if (this.subTurn == 1) setEval(m1); | |
1061 | else { | |
1062 | // Need to play every pushes and count: | |
1063 | const moves2 = this.getAllValidMoves(); | |
1064 | moves2.forEach(m2 => { | |
1065 | this.play(m2); | |
3a2a7b5f | 1066 | setEval(m1, m2); |
afbf3ca7 BA |
1067 | this.undo(m2); |
1068 | }); | |
1069 | } | |
1070 | this.undo(m1); | |
1071 | }); | |
1072 | ||
1073 | moves1.sort((a, b) => { | |
1074 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1075 | }); | |
1076 | let candidates = [0]; | |
1077 | for (let j = 1; j < moves1.length && moves1[j].eval == moves1[0].eval; j++) | |
1078 | candidates.push(j); | |
3a2a7b5f BA |
1079 | const choice = moves1[candidates[randInt(candidates.length)]]; |
1080 | return (!choice.second ? choice : [choice, choice.second]); | |
afbf3ca7 BA |
1081 | } |
1082 | ||
6b7b2cf7 BA |
1083 | getNotation(move) { |
1084 | // Special case "king takes jailer" is a pass move | |
1085 | if (move.appear.length == 0 && move.vanish.length == 0) return "pass"; | |
b0a0468a BA |
1086 | if (this.subTurn == 2) { |
1087 | // Do not consider appear[1] (sentry) for sentry pushes | |
1088 | const simpleMove = { | |
1089 | appear: [move.appear[0]], | |
1090 | vanish: move.vanish, | |
1091 | start: move.start, | |
1092 | end: move.end | |
1093 | }; | |
1094 | return super.getNotation(simpleMove); | |
1095 | } | |
6b7b2cf7 BA |
1096 | return super.getNotation(move); |
1097 | } | |
2a8a94c9 | 1098 | }; |