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1 | import { ChessRules, PiPo } from "@/base_rules"; |
2 | ||
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3 | export const VariantRules = class AtomicRules extends ChessRules { |
4 | getPotentialMovesFrom([x, y]) { | |
5 | let moves = super.getPotentialMovesFrom([x, y]); | |
0c3fe8a6 | 6 | |
dac39588 BA |
7 | // Handle explosions |
8 | moves.forEach(m => { | |
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9 | if (m.vanish.length > 1 && m.appear.length <= 1) { |
10 | //avoid castles | |
4f298adb | 11 | // Explosion! OPTION (TODO?): drop moves which explode our king here |
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12 | let steps = [ |
13 | [-1, -1], | |
14 | [-1, 0], | |
15 | [-1, 1], | |
16 | [0, -1], | |
17 | [0, 1], | |
18 | [1, -1], | |
19 | [1, 0], | |
20 | [1, 1] | |
21 | ]; | |
22 | for (let step of steps) { | |
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23 | let x = m.end.x + step[0]; |
24 | let y = m.end.y + step[1]; | |
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25 | if ( |
26 | V.OnBoard(x, y) && | |
27 | this.board[x][y] != V.EMPTY && | |
28 | this.getPiece(x, y) != V.PAWN | |
29 | ) { | |
dac39588 | 30 | m.vanish.push( |
6808d7a1 BA |
31 | new PiPo({ |
32 | p: this.getPiece(x, y), | |
33 | c: this.getColor(x, y), | |
34 | x: x, | |
35 | y: y | |
36 | }) | |
37 | ); | |
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38 | } |
39 | } | |
6808d7a1 | 40 | m.end = { x: m.appear[0].x, y: m.appear[0].y }; |
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41 | m.appear.pop(); //Nothin appears in this case |
42 | } | |
43 | }); | |
0c3fe8a6 | 44 | |
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45 | return moves; |
46 | } | |
0c3fe8a6 | 47 | |
6808d7a1 | 48 | getPotentialKingMoves([x, y]) { |
dac39588 BA |
49 | // King cannot capture: |
50 | let moves = []; | |
51 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
6808d7a1 | 52 | for (let step of steps) { |
dac39588 BA |
53 | const i = x + step[0]; |
54 | const j = y + step[1]; | |
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55 | if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) |
56 | moves.push(this.getBasicMove([x, y], [i, j])); | |
dac39588 | 57 | } |
6808d7a1 | 58 | return moves.concat(this.getCastleMoves([x, y])); |
dac39588 | 59 | } |
0c3fe8a6 | 60 | |
6808d7a1 BA |
61 | isAttacked(sq, colors) { |
62 | if ( | |
63 | this.getPiece(sq[0], sq[1]) == V.KING && | |
64 | this.isAttackedByKing(sq, colors) | |
65 | ) | |
dac39588 | 66 | return false; //king cannot take... |
6808d7a1 BA |
67 | return ( |
68 | this.isAttackedByPawn(sq, colors) || | |
69 | this.isAttackedByRook(sq, colors) || | |
70 | this.isAttackedByKnight(sq, colors) || | |
71 | this.isAttackedByBishop(sq, colors) || | |
72 | this.isAttackedByQueen(sq, colors) | |
73 | ); | |
dac39588 | 74 | } |
0c3fe8a6 | 75 | |
6808d7a1 | 76 | updateVariables(move) { |
dac39588 | 77 | super.updateVariables(move); |
6808d7a1 BA |
78 | if (move.appear.length == 0) { |
79 | //capture | |
80 | const firstRank = { w: 7, b: 0 }; | |
81 | for (let c of ["w", "b"]) { | |
dac39588 | 82 | // Did we explode king of color c ? (TODO: remove move earlier) |
6808d7a1 BA |
83 | if ( |
84 | Math.abs(this.kingPos[c][0] - move.end.x) <= 1 && | |
85 | Math.abs(this.kingPos[c][1] - move.end.y) <= 1 | |
86 | ) { | |
87 | this.kingPos[c] = [-1, -1]; | |
88 | this.castleFlags[c] = [false, false]; | |
89 | } else { | |
dac39588 | 90 | // Now check if init rook(s) exploded |
6808d7a1 BA |
91 | if (Math.abs(move.end.x - firstRank[c]) <= 1) { |
92 | if (Math.abs(move.end.y - this.INIT_COL_ROOK[c][0]) <= 1) | |
dac39588 | 93 | this.castleFlags[c][0] = false; |
6808d7a1 | 94 | if (Math.abs(move.end.y - this.INIT_COL_ROOK[c][1]) <= 1) |
dac39588 BA |
95 | this.castleFlags[c][1] = false; |
96 | } | |
97 | } | |
98 | } | |
99 | } | |
100 | } | |
0c3fe8a6 | 101 | |
6808d7a1 | 102 | unupdateVariables(move) { |
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103 | super.unupdateVariables(move); |
104 | const c = move.vanish[0].c; | |
105 | const oppCol = V.GetOppCol(c); | |
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106 | if ( |
107 | [this.kingPos[c][0], this.kingPos[oppCol][0]].some(e => { | |
108 | return e < 0; | |
109 | }) | |
110 | ) { | |
dac39588 | 111 | // There is a chance that last move blowed some king away.. |
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112 | for (let psq of move.vanish) { |
113 | if (psq.p == "k") | |
114 | this.kingPos[psq.c == c ? c : oppCol] = [psq.x, psq.y]; | |
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115 | } |
116 | } | |
117 | } | |
0c3fe8a6 | 118 | |
6808d7a1 | 119 | underCheck(color) { |
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120 | const oppCol = V.GetOppCol(color); |
121 | let res = undefined; | |
122 | // If our king disappeared, move is not valid | |
6808d7a1 | 123 | if (this.kingPos[color][0] < 0) res = true; |
dac39588 | 124 | // If opponent king disappeared, move is valid |
6808d7a1 | 125 | else if (this.kingPos[oppCol][0] < 0) res = false; |
dac39588 | 126 | // Otherwise, if we remain under check, move is not valid |
6808d7a1 | 127 | else res = this.isAttacked(this.kingPos[color], [oppCol]); |
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128 | return res; |
129 | } | |
0c3fe8a6 | 130 | |
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131 | getCheckSquares(color) { |
132 | let res = []; | |
133 | if ( | |
134 | this.kingPos[color][0] >= 0 && //king might have exploded | |
135 | this.isAttacked(this.kingPos[color], [V.GetOppCol(color)]) | |
136 | ) { | |
137 | res = [JSON.parse(JSON.stringify(this.kingPos[color]))]; | |
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138 | } |
139 | return res; | |
140 | } | |
0c3fe8a6 | 141 | |
6808d7a1 | 142 | getCurrentScore() { |
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143 | const color = this.turn; |
144 | const kp = this.kingPos[color]; | |
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145 | if (kp[0] < 0) |
146 | //king disappeared | |
dac39588 | 147 | return color == "w" ? "0-1" : "1-0"; |
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148 | if (this.atLeastOneMove()) |
149 | // game not over | |
0c3fe8a6 | 150 | return "*"; |
6808d7a1 | 151 | if (!this.isAttacked(kp, [V.GetOppCol(color)])) return "1/2"; |
dac39588 BA |
152 | return color == "w" ? "0-1" : "1-0"; //checkmate |
153 | } | |
6808d7a1 | 154 | }; |