White and black pieces are replaced by different armies.
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+ Pawns and kings move as usual, but the other pieces generally do not.
+ Indeed, before the game start you must select two armies, defining
+ new movements for "rooks", "knights", "bishops" and "queens".
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Pieces movements are described using these simple pieces:
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Dabbabah = jump two squares orthogonally
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Alfil = jump two squares diagonally
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Wazir = one square orthogonally
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Ferz = one square diagonally
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Three leaper (L3) = jump three squares orthogonally
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Narrow knight = knight without "2+1 lateral moves"
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Pawns can be promoted into a piece of any of the two armies playing.
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The Colorbound Clobberers
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Rook = bishop + dabbabah = "bede" (D),
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Knight = wazir + alfil = "waffle" (W),
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Bishop = ferz + alfil + dabbabah = "fad" (F),
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Queen = bishop + knight = "cardinal" (C).
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+ Moves of the Bede on the left, and of the Waffle on the right.
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