X-Git-Url: https://git.auder.net/images/pieces/%22%20%20%20VariantRules.getPpath%28board%5Bi%5D%5Bj%5D%29%20%20%20%22.svg?a=blobdiff_plain;f=TODO;h=78cb5dd0ad7adf05639c1fd5e010d0aa2f471c17;hb=27a6d311f49e4c1ae9415f4dc4b79dfcb690c80d;hp=d879b34df5cb3b0e75a7088c35202ad1bd977a6b;hpb=fe234391b05ffef5e3236e82ca1391adcb784b45;p=xogo.git diff --git a/TODO b/TODO index d879b34..78cb5dd 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,12 @@ +Berolina Bicolour Brotherhood +For Baroque (and Fugue and...) --> maybe a dedicated parent class ? + +Go game with option oneColor (révélée à la fin phase counting -->). +Endgame :: mode "counting", déplacements libres (indépendamment de chaque coté) + add variants : -Ambiguous -Refusal Dark Racing Kings ? Checkered-Teleport ? +Hmm... non ? --> Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number -réfléchir aux animations par variante (reversi, Chakart, Atomic, ...) +==> plus simple : deux classes, images superposées.