X-Git-Url: https://git.auder.net/images/pieces/%22%20%20%20VariantRules.getPpath%28board%5Bi%5D%5Bj%5D%29%20%20%20%22.svg?a=blobdiff_plain;f=TODO;h=78cb5dd0ad7adf05639c1fd5e010d0aa2f471c17;hb=27a6d311f49e4c1ae9415f4dc4b79dfcb690c80d;hp=a17d5c31011086d615e2159292a31a7660323d61;hpb=cc9fe4f154ec244cbec468d1a3b5845e56cb378d;p=xogo.git diff --git a/TODO b/TODO index a17d5c3..78cb5dd 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,12 @@ -add variants : Dark Racing Kings ? -Checkered-Teleport ? +Berolina Bicolour Brotherhood +For Baroque (and Fugue and...) --> maybe a dedicated parent class ? +Go game with option oneColor (révélée à la fin phase counting -->). +Endgame :: mode "counting", déplacements libres (indépendamment de chaque coté) + +add variants : +Dark Racing Kings ? Checkered-Teleport ? + +Hmm... non ? --> Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number -réfléchir aux animations par variante (reversi, Chakart, Atomic, ...) +==> plus simple : deux classes, images superposées.