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f5435757 BA |
1 | import ChessRules from "/base_rules.js"; |
2 | ||
3 | export default class RefusalRules extends ChessRules { | |
4 | ||
5 | static get Options() { | |
6 | return { | |
7 | select: C.Options.select, | |
8 | input: [ | |
9 | { | |
10 | label: "Refuse any", | |
11 | variable: "refuseany", | |
12 | type: "checkbox", | |
13 | defaut: true | |
14 | } | |
15 | ], | |
16 | styles: ["cylinder"] | |
17 | }; | |
18 | } | |
19 | ||
20 | get hasFlags() { | |
21 | return false; | |
22 | } | |
23 | ||
24 | genRandInitFen(seed) { | |
25 | return super.genRandInitFen(seed).slice(0, -1) + ',"lastmove":"null"}'; | |
26 | } | |
27 | ||
28 | getFen() { | |
29 | return ( | |
30 | super.getFen().slice(0, -1) + ',"lastmove":"' + | |
31 | JSON.stringify(this.lastMove) + '"}'); | |
32 | } | |
33 | ||
34 | setOtherVariables(fenParsed) { | |
35 | super.setOtherVariables(fenParsed); | |
36 | this.lastMove = JSON.parse(fenParsed.lastmove); | |
37 | if (!this.lastMove) { | |
38 | // Fill with empty values to avoid checking lastMove != null | |
39 | this.lastMove = { | |
40 | start: {x: -1, y: -1}, end: {x: -1, y: -1}, vanish: [{c: ''}] | |
41 | }; | |
42 | } | |
43 | } | |
44 | ||
45 | canIplay(x, y) { | |
46 | if (super.canIplay(x, y)) | |
47 | return true; | |
48 | // Check if playing last move, reversed: | |
49 | const lm = this.lastMove; | |
50 | return (!lm.noRef && x == lm.end.x && y == lm.end.y); | |
51 | } | |
52 | ||
53 | getPotentialMovesFrom([x, y]) { | |
54 | const moveColor = this.getColor(x, y); | |
55 | if (moveColor != this.turn) { | |
56 | let revLm = JSON.parse(JSON.stringify(this.lastMove)); | |
57 | [revLm.appear, revLm.vanish] = [revLm.vanish, revLm.appear]; | |
58 | [revLm.start, revLm.end] = [revLm.end, revLm.start]; | |
59 | if (!this.options["refuseany"]) { | |
60 | // After refusing this move, can my opponent play a different move? | |
61 | this.playOnBoard(revLm); | |
62 | let totOppMoves = 0; | |
63 | outerLoop: for (let i=0; i<this.size.x; i++) { | |
64 | for (let j=0; j<this.size.y; j++) { | |
65 | if (this.getColor(i, j) == moveColor) { | |
66 | const potentialOppMoves = super.getPotentialMovesFrom([i, j]); | |
67 | totOppMoves += | |
68 | super.filterValid(potentialOppMoves, moveColor).length; | |
69 | if (totOppMoves >= 2) | |
70 | break outerLoop; | |
71 | } | |
72 | } | |
73 | } | |
74 | this.undoOnBoard(revLm); | |
75 | if (totOppMoves <= 1) | |
76 | return []; | |
77 | } | |
78 | // Also reverse segments in Cylinder mode: | |
79 | if (this.options["cylinder"]) | |
80 | revLm.segments = revLm.segments.map(seg => [seg[1], seg[0]]); | |
81 | else | |
82 | delete revLm["segments"]; | |
83 | revLm.refusal = true; | |
84 | revLm.noRef = true; //cannot refuse a refusal move :) | |
85 | return [revLm]; | |
86 | } | |
87 | return super.getPotentialMovesFrom([x, y]); | |
88 | } | |
89 | ||
90 | getEpSquare(move) { | |
91 | if (!move.refusal) | |
92 | return super.getEpSquare(move); | |
93 | return null; | |
94 | } | |
95 | ||
96 | filterValid(moves) { | |
97 | const color = this.turn; | |
98 | const lm = this.lastMove; | |
99 | let rMoves = moves.filter(m => { | |
100 | return ( | |
101 | !lm.refusal || //it's my first move attempt on this turn | |
102 | m.start.x != lm.end.x || m.start.y != lm.end.y || | |
103 | m.end.x != lm.start.x || m.end.y != lm.start.y || | |
104 | // Doing the same move again: maybe pawn promotion? | |
105 | (m.vanish[0].p == 'p' && m.appear[0].p != lm.appear[0].p) | |
106 | ); | |
107 | }); | |
108 | return super.filterValid(rMoves); | |
109 | } | |
110 | ||
111 | prePlay(move) { | |
112 | if (!move.noRef) | |
113 | // My previous move was already refused? | |
114 | move.noRef = this.lastMove.vanish[0].c == this.turn; | |
115 | } | |
116 | ||
117 | postPlay(move) { | |
118 | this.lastMove = move; | |
119 | super.postPlay(move); | |
120 | } | |
121 | ||
122 | atLeastOneMove() { | |
123 | if (!this.lastMove.noRef) | |
124 | return true; | |
125 | return super.atLeastOneMove(); | |
126 | } | |
127 | ||
128 | }; |