ul
li Chessboard: standard.
li Material: standard.
- li Non-capturing moves: standard + magnetic.
- li Special moves: no en-passant + magnetic.
- li Captures: standard + magnetic.
+ li Non-capturing moves: standard + magnetic effect.
+ li Special moves: no en-passant + magnetic effect.
+ li Captures: standard + magnetic effect.
li End of game: capture the king.
h3 Basics
-p
- | Every piece has a charge generating a magnetic field, except the two kings
- | which have a neutral charge.
- | Pieces of the same color have let's say a positive charge,
- | while the others have a negative charge.
- | So, after each move some pieces are attracted while others are repelled.
+p.
+ Every piece has a charge generating a magnetic field, except the two kings
+ which have a neutral charge.
+ Pieces of the same color have let's say a positive charge,
+ while the others have a negative charge.
+ After each move positive charges attract negative ones, and repel positive ones.
figure.diagram-container
.diagram.diag12
p Win by capturing opponent's king. There is no notion of check or stalemate here.
-p Note: In castling, the changes are made by the rook movement.
+p Note: while castling, the changes are made by the rook movement.
h3 Credits