seek: false,
fenStart: "",
incheck: [],
+ expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
};
},
render(h) {
}
);
elementArray.push(turnIndic);
+ let expertSwitch = h(
+ 'button',
+ {
+ on: { click: this.toggleExpertMode },
+ attrs: { "aria-label": 'Toggle expert mode' },
+ 'class': {
+ "tooltip":true,
+ "topindicator": true,
+ "indic-right": true,
+ "expert-switch": true,
+ "expert-mode": this.expert,
+ },
+ },
+ [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
+ );
+ elementArray.push(expertSwitch);
let choices = h('div',
{
attrs: { "id": "choices" },
)
);
}
- if (hintSquares[ci][cj])
+ if (!this.expert && hintSquares[ci][cj])
{
elems.push(
h(
{
'class': {
'board': true,
- 'light-square': !highlight && (i+j)%2==0,
- 'dark-square': !highlight && (i+j)%2==1,
- 'highlight': highlight,
- 'incheck': incheckSq[ci][cj],
+ 'light-square': (i+j)%2==0 && (this.expert || !highlight),
+ 'dark-square': (i+j)%2==1 && (this.expert || !highlight),
+ 'highlight': !this.expert && highlight,
+ 'incheck': !this.expert && incheckSq[ci][cj],
},
attrs: {
id: this.getSquareId({x:ci,y:cj}),
{
elementArray.push(
h('div',
- { },
+ { attrs: { id: "pgn-div" } },
[
+ h('a',
+ {
+ attrs: {
+ id: "download",
+ href: "#",
+ }
+ }
+ ),
h('p',
{
+ attrs: { id: "pgn-game" },
+ on: { click: this.download },
domProps: {
innerHTML: this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode)
}
this.conn.onclose = socketCloseListener;
},
methods: {
+ download: function() {
+ let content = document.getElementById("pgn-game").innerHTML;
+ content = content.replace(/<br>/g, "\n");
+ // Prepare and trigger download link
+ let downloadAnchor = document.getElementById("download");
+ downloadAnchor.setAttribute("download", "game.pgn");
+ downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
+ downloadAnchor.click();
+ },
endGame: function(score) {
this.score = score;
let modalBox = document.getElementById("modal-eog");
}
return eogMessage;
},
+ toggleExpertMode: function() {
+ this.expert = !this.expert;
+ document.cookie = "expert=" + (this.expert ? "1" : "0");
+ },
resign: function() {
if (this.mode == "human" && this.oppConnected)
{
this.seek = false;
if (!!moves && moves.length > 0) //imply continuation
{
- const oppCol = this.vr.turn;
const lastMove = moves[moves.length-1];
this.vr.undo(lastMove);
- this.incheck = this.vr.getCheckSquares(lastMove, oppCol);
+ this.incheck = this.vr.getCheckSquares(lastMove);
this.vr.play(lastMove, "ingame");
}
delete localStorage["newgame"];
}
},
playComputerMove: function() {
- const compColor = this.mycolor=='w' ? 'b' : 'w';
- const compMove = this.vr.getComputerMove(compColor);
+ const compMove = this.vr.getComputerMove();
// HACK: avoid selecting elements before they appear on page:
setTimeout(() => this.play(compMove, "animate"), 500);
},
this.selectedPiece.style.display = "inline-block";
this.selectedPiece.style.zIndex = 3000;
let startSquare = this.getSquareFromId(e.target.parentNode.id);
- this.possibleMoves = this.vr.canIplay(this.mycolor,startSquare)
+ this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
? this.vr.getPossibleMovesFrom(startSquare)
: [];
e.target.parentNode.appendChild(this.selectedPiece);
this.animateMove(move);
return;
}
- const oppCol = this.vr.getOppCol(this.vr.turn);
- this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check?
+ this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
// Not programmatic, or animation is over
if (this.mode == "human" && this.vr.turn == this.mycolor)
this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
this.vr.play(move, "ingame");
if (this.mode == "human")
this.updateStorage(); //after our moves and opponent moves
- const eog = this.vr.checkGameOver(this.vr.turn);
+ const eog = this.vr.checkGameOver();
if (eog != "*")
this.endGame(eog);
else if (this.mode == "computer" && this.vr.turn != this.mycolor)