<template lang="pug">
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- BaseGame(:variant="variant.name" :analyze="analyze" :players="players")
+ BaseGame(:vname="vname" :analyze="analyze"
+ :vr="vr" :fen-start="fenStart" :players="players" :mycolor="mycolor")
</template>
<script>
BaseGame,
},
// mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
- props: ["fen","mode","variant"],
+ props: ["fen","mode","vname"],
data: function() {
return {
st: store.state,
+ // variables passed to BaseGame:
+ fenStart: "",
+ vr: null,
+ players: ["Myself","Computer"], //always playing white for now
+ mycolor: "w",
// Web worker to play computer moves without freezing interface:
timeStart: undefined, //time when computer starts thinking
lockCompThink: false, //to avoid some ghost moves
- fenStart: "",
compWorker: null,
- players: ["Myself","Computer"], //always playing white for now
};
},
computed: {
},
// Modal end of game, and then sub-components
created: function() {
- if (!!this.fen)
- this.launchGame();
// Computer moves web worker logic: (TODO: also for observers in HH games ?)
this.compWorker = new Worker(); //'/javascripts/playCompMove.js'),
this.compWorker.onmessage = e => {
// Small delay for the bot to appear "more human"
const delay = Math.max(500-(Date.now()-this.timeStart), 0);
setTimeout(() => {
- const animate = this.variant.name != "Dark";
+ const animate = this.vname != "Dark";
this.play(compMove[0], animate);
if (compMove.length == 2)
setTimeout( () => { this.play(compMove[1], animate); }, 750);
setTimeout( () => this.lockCompThink = false, 250);
}, delay);
}
+ if (!!this.fen)
+ this.launchGame();
},
// dans variant.js (plutôt room.js) conn gère aussi les challenges
// et les chats dans chat.js. Puis en webRTC, repenser tout ça.
methods: {
launchGame: async function() {
- const vModule = await import("@/variants/" + this.variant.name + ".js");
+ const vModule = await import("@/variants/" + this.vname + ".js");
window.V = vModule.VariantRules;
- this.compWorker.postMessage(["scripts",this.variant.name]);
+ this.compWorker.postMessage(["scripts",this.vname]);
this.newGameFromFen(this.fen);
},
newGameFromFen: function(fen) {