showTurn: function() {
return (
this.game.score == '*' &&
- this.vr &&
- (this.vr.showMoves != "all" || !this.vr.canFlip)
+ !!this.vr && this.vr.showTurn
);
},
turn: function() {
- if (!this.vr)
- return "";
+ if (!this.vr) return "";
if (this.vr.showMoves != "all")
- return this.st.tr[(this.vr.turn == 'w' ? "White" : "Black") + " to move"]
+ return this.st.tr[(this.vr.turn == 'w' ? "White" : "Black") + " to move"];
// Cannot flip: racing king or circular chess
return this.vr.movesCount == 0 && this.game.mycolor == "w"
? this.st.tr["It's your turn!"]