-# Improvements
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-Find a way to generalize getCastleMoves and getPotentialPawnMoves,
-to limit code duplication.
-
# New variants
+Doublearmy: 2 kings remaining get mated.
+
Landing pieces from empty board:
https://www.chessvariants.com/diffsetup.dir/unachess.html
-
-Rugby http://www.echecspourtous.com/?page_id=7945
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-Cannibal Chess with forced captures.
-
-S-chess https://en.wikipedia.org/wiki/Seirawan_chess
+Parachute v1 & 2
Generator variant, called "Matrix" ?
Peces on first rank never move but generate new pieces. Pawn don't generate.
Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
If a pawn taken: direction of the capturer.
-"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
-To take the ball when it's free you need to capture it.
-To take the ball when it's used, u need to take the piece.
-Goal: bring ball to final rank.
-Possibles passes : soit à une pièce, soit sur une case.
- --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
- --> selon le mode de déplacement standard (donc tout droit pour les pions)
-Pas de notion d'échec ou de mat (?)
-Si une pièce est mat elle donne le ballon (?)
+Dynamo chess
Maxima, Interweave, Roccoco
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-Synchrone Chess: allow to anticipate en-passant capture as well :)
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-Dynamo chess