Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
910d631b BA |
3 | input#modalChat.modal( |
4 | type="checkbox" | |
5 | @click="resetChatColor()" | |
6 | ) | |
7 | div#chatWrap( | |
8 | role="dialog" | |
9 | data-checkbox="modalChat" | |
10 | ) | |
a1c48034 BA |
11 | #chat.card |
12 | label.modal-close(for="modalChat") | |
ed06d9e9 | 13 | #participants |
ac8f441c | 14 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
910d631b BA |
15 | span( |
16 | v-for="p in Object.values(people)" | |
efdfb4c7 | 17 | v-if="p.name" |
910d631b | 18 | ) |
ed06d9e9 | 19 | | {{ p.name }} |
efdfb4c7 | 20 | span.anonymous(v-if="Object.values(people).some(p => !p.name && p.id === 0)") |
ed06d9e9 | 21 | | + @nonymous |
910d631b BA |
22 | Chat( |
23 | :players="game.players" | |
24 | :pastChats="game.chats" | |
25 | :newChat="newChat" | |
26 | @mychat="processChat" | |
db1f1f9a | 27 | @chatcleared="clearChat" |
910d631b | 28 | ) |
7aa548e7 | 29 | .row |
050ae3b5 | 30 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
2f258c37 BA |
31 | span.variant-cadence {{ game.cadence }} |
32 | span.variant-name {{ game.vname }} | |
feaf1bf7 BA |
33 | span#nextGame( |
34 | v-if="nextIds.length > 0" | |
35 | @click="showNextGame()" | |
36 | ) | |
37 | | {{ st.tr["Next_g"] }} | |
38 | button#chatBtn.tooltip( | |
39 | onClick="window.doClick('modalChat')" | |
40 | aria-label="Chat" | |
41 | ) | |
42 | img(src="/images/icons/chat.svg") | |
4f518610 | 43 | #actions(v-if="game.score=='*'") |
feaf1bf7 | 44 | button.tooltip( |
910d631b BA |
45 | @click="clickDraw()" |
46 | :class="{['draw-' + drawOffer]: true}" | |
feaf1bf7 | 47 | :aria-label="st.tr['Draw']" |
910d631b | 48 | ) |
feaf1bf7 BA |
49 | img(src="/images/icons/draw.svg") |
50 | button.tooltip( | |
910d631b BA |
51 | v-if="!!game.mycolor" |
52 | @click="abortGame()" | |
feaf1bf7 | 53 | :aria-label="st.tr['Abort']" |
910d631b | 54 | ) |
feaf1bf7 BA |
55 | img(src="/images/icons/abort.svg") |
56 | button.tooltip( | |
910d631b BA |
57 | v-if="!!game.mycolor" |
58 | @click="resign()" | |
feaf1bf7 | 59 | :aria-label="st.tr['Resign']" |
910d631b | 60 | ) |
feaf1bf7 BA |
61 | img(src="/images/icons/resign.svg") |
62 | button.tooltip( | |
63 | v-else-if="!!game.mycolor" | |
64 | @click="rematch()" | |
65 | :aria-label="st.tr['Rematch']" | |
66 | ) | |
67 | img(src="/images/icons/rematch.svg") | |
050ae3b5 BA |
68 | #playersInfo |
69 | p | |
5bcc9b31 BA |
70 | span.name(:class="{connected: isConnected(0)}") |
71 | | {{ game.players[0].name || "@nonymous" }} | |
57eb158f BA |
72 | span.time( |
73 | v-if="game.score=='*'" | |
74 | :class="{yourturn: !!vr && vr.turn == 'w'}" | |
75 | ) | |
76 | span.time-left {{ virtualClocks[0][0] }} | |
77 | span.time-separator(v-if="!!virtualClocks[0][1]") : | |
78 | span.time-right(v-if="!!virtualClocks[0][1]") {{ virtualClocks[0][1] }} | |
050ae3b5 | 79 | span.split-names - |
5bcc9b31 BA |
80 | span.name(:class="{connected: isConnected(1)}") |
81 | | {{ game.players[1].name || "@nonymous" }} | |
57eb158f BA |
82 | span.time( |
83 | v-if="game.score=='*'" | |
84 | :class="{yourturn: !!vr && vr.turn == 'b'}" | |
85 | ) | |
86 | span.time-left {{ virtualClocks[1][0] }} | |
87 | span.time-separator(v-if="!!virtualClocks[1][1]") : | |
88 | span.time-right(v-if="!!virtualClocks[1][1]") {{ virtualClocks[1][1] }} | |
910d631b | 89 | BaseGame( |
8477e53d | 90 | ref="basegame" |
910d631b | 91 | :game="game" |
910d631b BA |
92 | @newmove="processMove" |
93 | @gameover="gameOver" | |
94 | ) | |
a6088c90 BA |
95 | </template> |
96 | ||
97 | <script> | |
46284a2f | 98 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 99 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 100 | import { store } from "@/store"; |
967a2686 | 101 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 102 | import { ppt } from "@/utils/datetime"; |
23ecf008 | 103 | import { ajax } from "@/utils/ajax"; |
66d03f23 | 104 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 105 | import { getRandString } from "@/utils/alea"; |
dcd68c41 | 106 | import { processModalClick } from "@/utils/modalClick"; |
e71161fb BA |
107 | import { getFullNotation } from "@/utils/notation"; |
108 | import { playMove, getFilteredMove } from "@/utils/playUndo"; | |
77c50966 | 109 | import { getScoreMessage } from "@/utils/scoring"; |
1611a25f | 110 | import { ArrayFun } from "@/utils/array"; |
8418f0d7 | 111 | import params from "@/parameters"; |
a6088c90 | 112 | export default { |
6808d7a1 | 113 | name: "my-game", |
a6088c90 BA |
114 | components: { |
115 | BaseGame, | |
6808d7a1 | 116 | Chat |
a6088c90 | 117 | }, |
f7121527 | 118 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
119 | data: function() { |
120 | return { | |
121 | st: store.state, | |
6808d7a1 | 122 | gameRef: { |
1611a25f | 123 | // rid = remote (socket) ID |
4b0384fa BA |
124 | id: "", |
125 | rid: "" | |
126 | }, | |
6808d7a1 | 127 | game: { |
1611a25f | 128 | // Passed to BaseGame |
6808d7a1 | 129 | players: [{ name: "" }, { name: "" }], |
9a3049f3 | 130 | chats: [], |
6808d7a1 | 131 | rendered: false |
a0c41e7e | 132 | }, |
feaf1bf7 | 133 | nextIds: [], |
57eb158f | 134 | virtualClocks: [[0,0], [0,0]], //initialized with true game.clocks |
6dd02928 | 135 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
136 | drawOffer: "", |
137 | people: {}, //players + observers | |
1611a25f | 138 | onMygames: [], //opponents (or me) on "MyGames" page |
760adbce | 139 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 140 | repeat: {}, //detect position repetition |
ac8f441c | 141 | newChat: "", |
8418f0d7 | 142 | conn: null, |
f9c36b2d BA |
143 | roomInitialized: false, |
144 | // If newmove has wrong index: ask fullgame again: | |
57eb158f | 145 | askGameTime: 0, |
dcff8e82 | 146 | gameIsLoading: false, |
f9c36b2d BA |
147 | // If asklastate got no reply, ask again: |
148 | gotLastate: false, | |
e5c1d0fb | 149 | gotMoveIdx: -1, //last move index received |
f9c36b2d BA |
150 | // If newmove got no pingback, send again: |
151 | opponentGotMove: false, | |
51d87b52 BA |
152 | connexionString: "", |
153 | // Related to (killing of) self multi-connects: | |
154 | newConnect: {}, | |
6808d7a1 | 155 | killed: {} |
a6088c90 BA |
156 | }; |
157 | }, | |
158 | watch: { | |
6808d7a1 | 159 | $route: function(to) { |
5f131484 BA |
160 | this.gameRef.id = to.params["id"]; |
161 | this.gameRef.rid = to.query["rid"]; | |
162 | this.loadGame(); | |
6808d7a1 | 163 | } |
92a523d1 | 164 | }, |
71468011 | 165 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 166 | created: function() { |
5f131484 BA |
167 | // Always add myself to players' list |
168 | const my = this.st.user; | |
6808d7a1 | 169 | this.$set(this.people, my.sid, { id: my.id, name: my.name }); |
dc284d90 | 170 | this.gameRef.id = this.$route.params["id"]; |
feaf1bf7 BA |
171 | // rid = remote ID to find an observed live game, |
172 | // next = next corr games IDs to navigate faster | |
173 | // (Both might be undefined) | |
174 | this.gameRef.rid = this.$route.query["rid"]; | |
175 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); | |
8418f0d7 | 176 | // Initialize connection |
6808d7a1 BA |
177 | this.connexionString = |
178 | params.socketUrl + | |
179 | "/?sid=" + | |
180 | this.st.user.sid + | |
181 | "&tmpId=" + | |
182 | getRandString() + | |
183 | "&page=" + | |
184 | encodeURIComponent(this.$route.path); | |
51d87b52 | 185 | this.conn = new WebSocket(this.connexionString); |
8418f0d7 | 186 | this.conn.onmessage = this.socketMessageListener; |
51d87b52 | 187 | this.conn.onclose = this.socketCloseListener; |
760adbce | 188 | // Socket init required before loading remote game: |
6808d7a1 BA |
189 | const socketInit = callback => { |
190 | if (!!this.conn && this.conn.readyState == 1) | |
8477e53d | 191 | // 1 == OPEN state |
760adbce | 192 | callback(); |
1611a25f | 193 | else |
8477e53d | 194 | // Socket not ready yet (initial loading) |
7f36b53a BA |
195 | // NOTE: it's important to call callback without arguments, |
196 | // otherwise first arg is Websocket object and loadGame fails. | |
1611a25f | 197 | this.conn.onopen = () => callback(); |
760adbce | 198 | }; |
6808d7a1 | 199 | if (!this.gameRef.rid) |
8477e53d | 200 | // Game stored locally or on server |
760adbce | 201 | this.loadGame(null, () => socketInit(this.roomInit)); |
1611a25f | 202 | else |
8477e53d | 203 | // Game stored remotely: need socket to retrieve it |
760adbce BA |
204 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. |
205 | // --> It will be given when receiving "fullgame" socket event. | |
760adbce | 206 | socketInit(this.loadGame); |
cdb34c93 | 207 | }, |
dcd68c41 | 208 | mounted: function() { |
6808d7a1 BA |
209 | document |
210 | .getElementById("chatWrap") | |
211 | .addEventListener("click", processModalClick); | |
dcd68c41 | 212 | }, |
8418f0d7 | 213 | beforeDestroy: function() { |
71468011 | 214 | this.send("disconnect"); |
8418f0d7 | 215 | }, |
cdb34c93 | 216 | methods: { |
760adbce | 217 | roomInit: function() { |
f9c36b2d BA |
218 | if (!this.roomInitialized) { |
219 | // Notify the room only now that I connected, because | |
220 | // messages might be lost otherwise (if game loading is slow) | |
221 | this.send("connect"); | |
222 | this.send("pollclients"); | |
223 | // We may ask fullgame several times if some moves are lost, | |
224 | // but room should be init only once: | |
225 | this.roomInitialized = true; | |
226 | } | |
71468011 BA |
227 | }, |
228 | send: function(code, obj) { | |
f9c36b2d | 229 | if (!!this.conn) |
6808d7a1 | 230 | this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); |
5f131484 | 231 | }, |
050ae3b5 | 232 | isConnected: function(index) { |
29ced362 BA |
233 | const player = this.game.players[index]; |
234 | // Is it me ? | |
235 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) | |
050ae3b5 | 236 | return true; |
29ced362 | 237 | // Try to find a match in people: |
6808d7a1 | 238 | return ( |
1611a25f BA |
239 | ( |
240 | player.sid && | |
241 | Object.keys(this.people).some(sid => sid == player.sid) | |
242 | ) | |
243 | || | |
244 | ( | |
245 | player.uid && | |
246 | Object.values(this.people).some(p => p.id == player.uid) | |
247 | ) | |
6808d7a1 | 248 | ); |
050ae3b5 | 249 | }, |
db1f1f9a BA |
250 | resetChatColor: function() { |
251 | // TODO: this is called twice, once on opening an once on closing | |
252 | document.getElementById("chatBtn").classList.remove("somethingnew"); | |
253 | }, | |
254 | processChat: function(chat) { | |
255 | this.send("newchat", { data: chat }); | |
256 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) | |
257 | if (this.game.type == "corr" && this.st.user.id > 0) | |
258 | GameStorage.update(this.gameRef.id, { chat: chat }); | |
259 | }, | |
260 | clearChat: function() { | |
261 | // Nothing more to do if game is live (chats not recorded) | |
23ecf008 | 262 | if (this.game.type == "corr") { |
f9c36b2d | 263 | if (!!this.game.mycolor) |
23ecf008 | 264 | ajax("/chats", "DELETE", {gid: this.game.id}); |
dcff8e82 | 265 | this.$set(this.game, "chats", []); |
db1f1f9a BA |
266 | } |
267 | }, | |
1611a25f BA |
268 | // Notify turn after a new move (to opponent and me on MyGames page) |
269 | notifyTurn: function(sid) { | |
270 | const player = this.people[sid]; | |
271 | const colorIdx = this.game.players.findIndex( | |
8f4e861c | 272 | p => p.sid == sid || p.uid == player.id); |
1611a25f | 273 | const color = ["w","b"][colorIdx]; |
dcff8e82 | 274 | const movesCount = this.game.moves.length; |
1611a25f | 275 | const yourTurn = |
dcff8e82 BA |
276 | (color == "w" && movesCount % 2 == 0) || |
277 | (color == "b" && movesCount % 2 == 1); | |
1611a25f BA |
278 | this.send("turnchange", { target: sid, yourTurn: yourTurn }); |
279 | }, | |
feaf1bf7 BA |
280 | showNextGame: function() { |
281 | // Did I play in current game? If not, add it to nextIds list | |
282 | if (this.game.score == "*" && this.vr.turn == this.game.mycolor) | |
283 | this.nextIds.unshift(this.game.id); | |
284 | const nextGid = this.nextIds.pop(); | |
285 | this.$router.push( | |
286 | "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds)); | |
287 | }, | |
288 | rematch: function() { | |
289 | alert("Unimplemented yet (soon :) )"); | |
290 | // TODO: same logic as for draw, but re-click remove rematch offer (toggle) | |
291 | }, | |
d6f08e56 BA |
292 | askGameAgain: function() { |
293 | this.gameIsLoading = true; | |
57eb158f BA |
294 | const doAskGame = () => { |
295 | if (!this.gameRef.rid) | |
296 | // This is my game: just reload. | |
297 | this.loadGame(); | |
298 | else { | |
299 | // Just ask fullgame again (once!), this is much simpler. | |
300 | // If this fails, the user could just reload page :/ | |
301 | let self = this; | |
302 | (function askIfPeerConnected() { | |
303 | if (!!self.people[self.gameRef.rid]) | |
304 | self.send("askfullgame", { target: self.gameRef.rid }); | |
305 | else setTimeout(askIfPeerConnected, 1000); | |
306 | })(); | |
307 | } | |
308 | }; | |
309 | // Delay of at least 2s between two game requests | |
310 | const now = Date.now(); | |
311 | const delay = Math.max(2000 - (now - this.askGameTime), 0); | |
312 | this.askGameTime = now; | |
313 | setTimeout(doAskGame, delay); | |
d6f08e56 | 314 | }, |
cdb34c93 | 315 | socketMessageListener: function(msg) { |
6808d7a1 | 316 | if (!this.conn) return; |
a6088c90 | 317 | const data = JSON.parse(msg.data); |
6808d7a1 | 318 | switch (data.code) { |
5f131484 | 319 | case "pollclients": |
5f131484 | 320 | data.sockIds.forEach(sid => { |
dcff8e82 | 321 | if (sid != this.st.user.sid) |
6808d7a1 | 322 | this.send("askidentity", { target: sid }); |
5f131484 BA |
323 | }); |
324 | break; | |
71468011 | 325 | case "connect": |
efdfb4c7 | 326 | if (!this.people[data.from]) { |
51d87b52 | 327 | this.newConnect[data.from] = true; //for self multi-connects tests |
6808d7a1 | 328 | this.send("askidentity", { target: data.from }); |
51d87b52 | 329 | } |
71468011 BA |
330 | break; |
331 | case "disconnect": | |
332 | this.$delete(this.people, data.from); | |
333 | break; | |
efdfb4c7 | 334 | case "mconnect": { |
1611a25f BA |
335 | // TODO: from MyGames page : send mconnect message with the list of gid (live and corr) |
336 | // Either me (another tab) or opponent | |
337 | const sid = data.from; | |
338 | if (!this.onMygames.some(s => s == sid)) | |
339 | { | |
340 | this.onMygames.push(sid); | |
341 | this.notifyTurn(sid); //TODO: this may require server ID (so, notify after receiving identity) | |
342 | } | |
343 | break; | |
344 | if (!this.people[sid]) | |
345 | this.send("askidentity", { target: sid }); | |
346 | } | |
347 | case "mdisconnect": | |
348 | ArrayFun.remove(this.onMygames, sid => sid == data.from); | |
349 | break; | |
51d87b52 BA |
350 | case "killed": |
351 | // I logged in elsewhere: | |
51d87b52 | 352 | this.conn = null; |
09d37571 | 353 | alert(this.st.tr["New connexion detected: tab now offline"]); |
51d87b52 | 354 | break; |
6808d7a1 | 355 | case "askidentity": { |
efdfb4c7 | 356 | // Request for identification |
51d87b52 BA |
357 | const me = { |
358 | // Decompose to avoid revealing email | |
359 | name: this.st.user.name, | |
360 | sid: this.st.user.sid, | |
6808d7a1 | 361 | id: this.st.user.id |
51d87b52 | 362 | }; |
6808d7a1 | 363 | this.send("identity", { data: me, target: data.from }); |
5f131484 | 364 | break; |
51d87b52 | 365 | } |
6808d7a1 | 366 | case "identity": { |
71468011 | 367 | const user = data.data; |
efdfb4c7 | 368 | this.$set(this.people, user.sid, { name: user.name, id: user.id }); |
f9c36b2d BA |
369 | // If I multi-connect, kill current connexion if no mark (I'm older) |
370 | if (this.newConnect[user.sid]) { | |
6808d7a1 | 371 | if ( |
6808d7a1 BA |
372 | user.id > 0 && |
373 | user.id == this.st.user.id && | |
f9c36b2d BA |
374 | user.sid != this.st.user.sid && |
375 | !this.killed[this.st.user.sid] | |
6808d7a1 | 376 | ) { |
6808d7a1 | 377 | this.send("killme", { sid: this.st.user.sid }); |
51d87b52 | 378 | this.killed[this.st.user.sid] = true; |
51d87b52 | 379 | } |
f9c36b2d | 380 | delete this.newConnect[user.sid]; |
a0c41e7e | 381 | } |
dcff8e82 BA |
382 | if (!this.killed[this.st.user.sid]) { |
383 | // Ask potentially missed last state, if opponent and I play | |
384 | if ( | |
385 | !!this.game.mycolor && | |
386 | this.game.type == "live" && | |
387 | this.game.score == "*" && | |
388 | this.game.players.some(p => p.sid == user.sid) | |
389 | ) { | |
390 | let self = this; | |
391 | (function askLastate() { | |
392 | self.send("asklastate", { target: user.sid }); | |
393 | setTimeout( | |
394 | () => { | |
395 | // Ask until we got a reply (or opponent disconnect): | |
396 | if (!self.gotLastate && !!self.people[user.sid]) | |
397 | askLastate(); | |
398 | }, | |
57eb158f | 399 | 1000 |
dcff8e82 BA |
400 | ); |
401 | })(); | |
402 | } | |
403 | } | |
a0c41e7e | 404 | break; |
71468011 BA |
405 | } |
406 | case "askgame": | |
407 | // Send current (live) game if not asked by any of the players | |
6808d7a1 BA |
408 | if ( |
409 | this.game.type == "live" && | |
410 | this.game.players.every(p => p.sid != data.from[0]) | |
411 | ) { | |
71468011 BA |
412 | const myGame = { |
413 | id: this.game.id, | |
414 | fen: this.game.fen, | |
415 | players: this.game.players, | |
416 | vid: this.game.vid, | |
417 | cadence: this.game.cadence, | |
418 | score: this.game.score, | |
6808d7a1 | 419 | rid: this.st.user.sid //useful in Hall if I'm an observer |
71468011 | 420 | }; |
6808d7a1 | 421 | this.send("game", { data: myGame, target: data.from }); |
71468011 BA |
422 | } |
423 | break; | |
424 | case "askfullgame": | |
e8da204a BA |
425 | const gameToSend = Object.keys(this.game) |
426 | .filter(k => | |
427 | [ | |
428 | "id","fen","players","vid","cadence","fenStart","vname", | |
429 | "moves","clocks","initime","score","drawOffer" | |
430 | ].includes(k)) | |
431 | .reduce( | |
432 | (obj, k) => { | |
433 | obj[k] = this.game[k]; | |
434 | return obj; | |
435 | }, | |
436 | {} | |
437 | ); | |
438 | this.send("fullgame", { data: gameToSend, target: data.from }); | |
71468011 BA |
439 | break; |
440 | case "fullgame": | |
441 | // Callback "roomInit" to poll clients only after game is loaded | |
dcff8e82 | 442 | this.loadGame(data.data, this.roomInit); |
71468011 | 443 | break; |
a0c41e7e | 444 | case "asklastate": |
dcff8e82 | 445 | // Sending informative last state if I played a move or score != "*" |
6808d7a1 BA |
446 | if ( |
447 | (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) || | |
448 | this.game.score != "*" || | |
449 | this.drawOffer == "sent" | |
450 | ) { | |
f41ce580 | 451 | // Send our "last state" informations to opponent |
411d23cd | 452 | const L = this.game.moves.length; |
6808d7a1 | 453 | const myIdx = ["w", "b"].indexOf(this.game.mycolor); |
71468011 | 454 | const myLastate = { |
6808d7a1 | 455 | lastMove: L > 0 ? this.game.moves[L - 1] : undefined, |
dcff8e82 | 456 | addTime: L > 0 ? this.game.addTimes[L - 1] : undefined, |
71468011 BA |
457 | // Since we played a move (or abort or resign), |
458 | // only drawOffer=="sent" is possible | |
459 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 460 | score: this.game.score, |
71468011 | 461 | movesCount: L, |
6808d7a1 | 462 | initime: this.game.initime[1 - myIdx] //relevant only if I played |
5fd5fb22 | 463 | }; |
6808d7a1 | 464 | this.send("lastate", { data: myLastate, target: data.from }); |
dcff8e82 BA |
465 | } else { |
466 | this.send("lastate", { data: {nothing: true}, target: data.from }); | |
5fd5fb22 | 467 | } |
c6788ecf | 468 | break; |
dcff8e82 BA |
469 | case "lastate": { |
470 | // Got opponent infos about last move | |
471 | this.gotLastate = true; | |
472 | if (!data.data.nothing) { | |
473 | this.lastate = data.data; | |
474 | if (this.game.rendered) | |
475 | // Game is rendered (Board component) | |
476 | this.processLastate(); | |
477 | // Else: will be processed when game is ready | |
478 | } | |
71468011 | 479 | break; |
dcff8e82 | 480 | } |
6808d7a1 | 481 | case "newmove": { |
dcff8e82 BA |
482 | const movePlus = data.data; |
483 | const movesCount = this.game.moves.length; | |
484 | if (movePlus.index > movesCount) { | |
485 | // This can only happen if I'm an observer and missed a move. | |
57eb158f BA |
486 | if (this.gotMoveIdx < movePlus.index) |
487 | this.gotMoveIdx = movePlus.index; | |
d6f08e56 BA |
488 | if (!this.gameIsLoading) this.askGameAgain(); |
489 | } | |
490 | else { | |
f9c36b2d | 491 | if ( |
dcff8e82 BA |
492 | movePlus.index < movesCount || |
493 | this.gotMoveIdx >= movePlus.index | |
f9c36b2d BA |
494 | ) { |
495 | // Opponent re-send but we already have the move: | |
496 | // (maybe he didn't receive our pingback...) | |
dcff8e82 | 497 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
f9c36b2d | 498 | } else { |
dcff8e82 BA |
499 | this.gotMoveIdx = movePlus.index; |
500 | const receiveMyMove = (movePlus.color == this.game.mycolor); | |
f9c36b2d BA |
501 | if (!receiveMyMove && !!this.game.mycolor) |
502 | // Notify opponent that I got the move: | |
dcff8e82 BA |
503 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
504 | if (movePlus.cancelDrawOffer) { | |
f9c36b2d BA |
505 | // Opponent refuses draw |
506 | this.drawOffer = ""; | |
507 | // NOTE for corr games: drawOffer reset by player in turn | |
508 | if ( | |
509 | this.game.type == "live" && | |
510 | !!this.game.mycolor && | |
511 | !receiveMyMove | |
512 | ) { | |
513 | GameStorage.update(this.gameRef.id, { drawOffer: "" }); | |
514 | } | |
515 | } | |
57eb158f BA |
516 | this.$refs["basegame"].play(movePlus.move, "received", null, true); |
517 | this.processMove( | |
dcff8e82 | 518 | movePlus.move, |
f9c36b2d | 519 | { |
dcff8e82 | 520 | addTime: movePlus.addTime, |
f9c36b2d BA |
521 | receiveMyMove: receiveMyMove |
522 | } | |
523 | ); | |
524 | } | |
633959bf | 525 | } |
a6088c90 | 526 | break; |
71468011 | 527 | } |
f9c36b2d BA |
528 | case "gotmove": { |
529 | this.opponentGotMove = true; | |
530 | break; | |
531 | } | |
93d1d7a7 | 532 | case "resign": |
8477e53d BA |
533 | const score = data.side == "b" ? "1-0" : "0-1"; |
534 | const side = data.side == "w" ? "White" : "Black"; | |
535 | this.gameOver(score, side + " surrender"); | |
93d1d7a7 | 536 | break; |
93d1d7a7 | 537 | case "abort": |
8477e53d | 538 | this.gameOver("?", "Stop"); |
93d1d7a7 | 539 | break; |
2cc10cdb | 540 | case "draw": |
71468011 | 541 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
542 | break; |
543 | case "drawoffer": | |
41c80bb6 BA |
544 | // NOTE: observers don't know who offered draw |
545 | this.drawOffer = "received"; | |
6d9f4315 | 546 | break; |
71468011 | 547 | case "newchat": |
bd76b456 | 548 | this.newChat = data.data; |
71468011 | 549 | if (!document.getElementById("modalChat").checked) |
2f258c37 | 550 | document.getElementById("chatBtn").classList.add("somethingnew"); |
a6088c90 BA |
551 | break; |
552 | } | |
cdb34c93 | 553 | }, |
51d87b52 BA |
554 | socketCloseListener: function() { |
555 | this.conn = new WebSocket(this.connexionString); | |
6808d7a1 BA |
556 | this.conn.addEventListener("message", this.socketMessageListener); |
557 | this.conn.addEventListener("close", this.socketCloseListener); | |
51d87b52 | 558 | }, |
760adbce BA |
559 | // lastate was received, but maybe game wasn't ready yet: |
560 | processLastate: function() { | |
561 | const data = this.lastate; | |
562 | this.lastate = undefined; //security... | |
563 | const L = this.game.moves.length; | |
6808d7a1 | 564 | if (data.movesCount > L) { |
760adbce | 565 | // Just got last move from him |
8477e53d | 566 | this.$refs["basegame"].play( |
dcff8e82 | 567 | data.lastMove, |
e71161fb BA |
568 | "received", |
569 | null, | |
dcff8e82 BA |
570 | {addTime: data.addTime, initime: data.initime} |
571 | ); | |
a0c41e7e | 572 | } |
6808d7a1 BA |
573 | if (data.drawSent) this.drawOffer = "received"; |
574 | if (data.score != "*") { | |
a0c41e7e | 575 | this.drawOffer = ""; |
6808d7a1 | 576 | if (this.game.score == "*") this.gameOver(data.score); |
760adbce BA |
577 | } |
578 | }, | |
dcd68c41 | 579 | clickDraw: function() { |
6808d7a1 BA |
580 | if (!this.game.mycolor) return; //I'm just spectator |
581 | if (["received", "threerep"].includes(this.drawOffer)) { | |
582 | if (!confirm(this.st.tr["Accept draw?"])) return; | |
583 | const message = | |
584 | this.drawOffer == "received" | |
585 | ? "Mutual agreement" | |
586 | : "Three repetitions"; | |
587 | this.send("draw", { data: message }); | |
77c50966 | 588 | this.gameOver("1/2", message); |
6808d7a1 | 589 | } else if (this.drawOffer == "") { |
e71161fb | 590 | // No effect if drawOffer == "sent" |
9ee2826a | 591 | if (this.game.mycolor != this.vr.turn) { |
6808d7a1 | 592 | alert(this.st.tr["Draw offer only in your turn"]); |
6fba6e0c | 593 | return; |
6808d7a1 BA |
594 | } |
595 | if (!confirm(this.st.tr["Offer draw?"])) return; | |
760adbce | 596 | this.drawOffer = "sent"; |
71468011 | 597 | this.send("drawoffer"); |
6808d7a1 | 598 | GameStorage.update(this.gameRef.id, { drawOffer: this.game.mycolor }); |
a6088c90 BA |
599 | } |
600 | }, | |
7f3484bd | 601 | abortGame: function() { |
6808d7a1 | 602 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return; |
8477e53d | 603 | this.gameOver("?", "Stop"); |
71468011 | 604 | this.send("abort"); |
a6088c90 | 605 | }, |
6808d7a1 | 606 | resign: function() { |
77c50966 | 607 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 608 | return; |
6808d7a1 | 609 | this.send("resign", { data: this.game.mycolor }); |
8477e53d BA |
610 | const score = this.game.mycolor == "w" ? "0-1" : "1-0"; |
611 | const side = this.game.mycolor == "w" ? "White" : "Black"; | |
612 | this.gameOver(score, side + " surrender"); | |
a6088c90 | 613 | }, |
967a2686 BA |
614 | // 3 cases for loading a game: |
615 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
616 | // - from server (one correspondance game I play[ed] or not) |
617 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 618 | loadGame: function(game, callback) { |
6808d7a1 | 619 | const afterRetrieval = async game => { |
f41ce580 BA |
620 | const vModule = await import("@/variants/" + game.vname + ".js"); |
621 | window.V = vModule.VariantRules; | |
622 | this.vr = new V(game.fen); | |
6808d7a1 | 623 | const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live"; |
71468011 | 624 | const tc = extractTime(game.cadence); |
9ef63965 BA |
625 | const myIdx = game.players.findIndex(p => { |
626 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
627 | }); | |
6808d7a1 BA |
628 | const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers |
629 | if (!game.chats) game.chats = []; //live games don't have chat history | |
630 | if (gtype == "corr") { | |
631 | if (game.players[0].color == "b") { | |
f41ce580 | 632 | // Adopt the same convention for live and corr games: [0] = white |
6808d7a1 BA |
633 | [game.players[0], game.players[1]] = [ |
634 | game.players[1], | |
635 | game.players[0] | |
636 | ]; | |
f41ce580 | 637 | } |
7f3484bd | 638 | // NOTE: clocks in seconds, initime in milliseconds |
6808d7a1 | 639 | game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of |
feaf1bf7 | 640 | game.clocks = [tc.mainTime, tc.mainTime]; |
e71161fb | 641 | const L = game.moves.length; |
6808d7a1 | 642 | if (game.score == "*") { |
e71161fb | 643 | // Set clocks + initime |
b7cbbda1 | 644 | game.initime = [0, 0]; |
92240cf0 BA |
645 | if (L >= 1) { |
646 | const gameLastupdate = game.moves[L-1].played; | |
647 | game.initime[L % 2] = gameLastupdate; | |
c3d16e78 BA |
648 | if (L >= 2) { |
649 | game.clocks[L % 2] = | |
650 | tc.mainTime - (Date.now() - gameLastupdate) / 1000; | |
651 | } | |
5f131484 | 652 | } |
92a523d1 | 653 | } |
9ef63965 | 654 | // Sort chat messages from newest to oldest |
6808d7a1 BA |
655 | game.chats.sort((c1, c2) => { |
656 | return c2.added - c1.added; | |
657 | }); | |
0d329b05 | 658 | if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) { |
8477e53d | 659 | // Did a chat message arrive after my last move? |
9ef63965 | 660 | let dtLastMove = 0; |
e71161fb BA |
661 | if (L == 1 && myIdx == 0) |
662 | dtLastMove = game.moves[0].played; | |
663 | else if (L >= 2) { | |
664 | if (L % 2 == 0) { | |
665 | // It's now white turn | |
666 | dtLastMove = game.moves[L-1-(1-myIdx)].played; | |
667 | } else { | |
668 | // Black turn: | |
669 | dtLastMove = game.moves[L-1-myIdx].played; | |
9ef63965 BA |
670 | } |
671 | } | |
672 | if (dtLastMove < game.chats[0].added) | |
673 | document.getElementById("chatBtn").classList.add("somethingnew"); | |
674 | } | |
675 | // Now that we used idx and played, re-format moves as for live games | |
8477e53d | 676 | game.moves = game.moves.map(m => m.squares); |
c0b27606 | 677 | } |
6808d7a1 | 678 | if (gtype == "live" && game.clocks[0] < 0) { |
8477e53d | 679 | // Game is unstarted |
66d03f23 | 680 | game.clocks = [tc.mainTime, tc.mainTime]; |
6808d7a1 | 681 | if (game.score == "*") { |
b7cbbda1 | 682 | game.initime[0] = Date.now(); |
6808d7a1 | 683 | if (myIdx >= 0) { |
b7cbbda1 | 684 | // I play in this live game; corr games don't have clocks+initime |
6808d7a1 | 685 | GameStorage.update(game.id, { |
b7cbbda1 | 686 | clocks: game.clocks, |
6808d7a1 | 687 | initime: game.initime |
b7cbbda1 BA |
688 | }); |
689 | } | |
22efa391 | 690 | } |
66d03f23 | 691 | } |
e8da204a | 692 | if (!!game.drawOffer) { |
6808d7a1 | 693 | if (game.drawOffer == "t") |
8477e53d | 694 | // Three repetitions |
77c50966 | 695 | this.drawOffer = "threerep"; |
6808d7a1 | 696 | else { |
8477e53d | 697 | // Draw offered by any of the players: |
6808d7a1 | 698 | if (myIdx < 0) this.drawOffer = "received"; |
6808d7a1 | 699 | else { |
77c50966 | 700 | // I play in this game: |
6808d7a1 BA |
701 | if ( |
702 | (game.drawOffer == "w" && myIdx == 0) || | |
703 | (game.drawOffer == "b" && myIdx == 1) | |
704 | ) | |
77c50966 | 705 | this.drawOffer = "sent"; |
6808d7a1 | 706 | else this.drawOffer = "received"; |
77c50966 BA |
707 | } |
708 | } | |
709 | } | |
725da57f BA |
710 | this.repeat = {}; //reset: scan past moves' FEN: |
711 | let repIdx = 0; | |
725da57f | 712 | let vr_tmp = new V(game.fenStart); |
725da57f BA |
713 | let curTurn = "n"; |
714 | game.moves.forEach(m => { | |
e71161fb BA |
715 | playMove(m, vr_tmp); |
716 | const fenIdx = vr_tmp.getFen().replace(/ /g, "_"); | |
717 | this.repeat[fenIdx] = this.repeat[fenIdx] | |
718 | ? this.repeat[fenIdx] + 1 | |
725da57f BA |
719 | : 1; |
720 | }); | |
725da57f | 721 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; |
6808d7a1 | 722 | this.game = Object.assign( |
cf742aaf | 723 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 724 | { |
c0b27606 | 725 | type: gtype, |
66d03f23 | 726 | increment: tc.increment, |
9ef63965 | 727 | mycolor: mycolor, |
5f131484 BA |
728 | // opponent sid not strictly required (or available), but easier |
729 | // at least oppsid or oppid is available anyway: | |
6808d7a1 | 730 | oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, |
725da57f | 731 | oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid, |
dcff8e82 | 732 | addTimes: [], //used for live games |
e71161fb BA |
733 | }, |
734 | game, | |
4b0384fa | 735 | ); |
dcff8e82 BA |
736 | if (this.gameIsLoading) |
737 | // Re-load game because we missed some moves: | |
57eb158f | 738 | // artificially reset BaseGame (required if moves arrived in wrong order) |
dcff8e82 | 739 | this.$refs["basegame"].re_setVariables(); |
9ef63965 | 740 | this.re_setClocks(); |
a0c41e7e BA |
741 | this.$nextTick(() => { |
742 | this.game.rendered = true; | |
743 | // Did lastate arrive before game was rendered? | |
6808d7a1 | 744 | if (this.lastate) this.processLastate(); |
a0c41e7e | 745 | }); |
d6f08e56 BA |
746 | if (this.gameIsLoading) { |
747 | this.gameIsLoading = false; | |
748 | if (this.gotMoveIdx >= game.moves.length) | |
749 | // Some moves arrived meanwhile... | |
750 | this.askGameAgain(); | |
751 | } | |
dcff8e82 | 752 | if (!!callback) callback(); |
967a2686 | 753 | }; |
f9c36b2d | 754 | if (!!game) { |
6808d7a1 BA |
755 | afterRetrieval(game); |
756 | return; | |
967a2686 | 757 | } |
6808d7a1 BA |
758 | if (this.gameRef.rid) { |
759 | // Remote live game: forgetting about callback func... (TODO: design) | |
760 | this.send("askfullgame", { target: this.gameRef.rid }); | |
761 | } else { | |
f41ce580 | 762 | // Local or corr game |
8477e53d | 763 | // NOTE: afterRetrieval() is never called if game not found |
11667c79 | 764 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 765 | } |
a6088c90 | 766 | }, |
9ef63965 | 767 | re_setClocks: function() { |
dcff8e82 | 768 | if (this.game.moves.length < 2 || this.game.score != "*") { |
9ef63965 | 769 | // 1st move not completed yet, or game over: freeze time |
57eb158f | 770 | this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':')); |
9ef63965 BA |
771 | return; |
772 | } | |
773 | const currentTurn = this.vr.turn; | |
8477e53d | 774 | const currentMovesCount = this.game.moves.length; |
6808d7a1 BA |
775 | const colorIdx = ["w", "b"].indexOf(currentTurn); |
776 | let countdown = | |
777 | this.game.clocks[colorIdx] - | |
778 | (Date.now() - this.game.initime[colorIdx]) / 1000; | |
779 | this.virtualClocks = [0, 1].map(i => { | |
780 | const removeTime = | |
781 | i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0; | |
57eb158f | 782 | return ppt(this.game.clocks[i] - removeTime).split(':'); |
9ef63965 BA |
783 | }); |
784 | let clockUpdate = setInterval(() => { | |
6808d7a1 BA |
785 | if ( |
786 | countdown < 0 || | |
8477e53d | 787 | this.game.moves.length > currentMovesCount || |
6808d7a1 BA |
788 | this.game.score != "*" |
789 | ) { | |
9ef63965 BA |
790 | clearInterval(clockUpdate); |
791 | if (countdown < 0) | |
6808d7a1 | 792 | this.gameOver( |
8477e53d | 793 | currentTurn == "w" ? "0-1" : "1-0", |
00c07ba3 | 794 | "Time" |
6808d7a1 BA |
795 | ); |
796 | } else | |
797 | this.$set( | |
798 | this.virtualClocks, | |
799 | colorIdx, | |
57eb158f | 800 | ppt(Math.max(0, --countdown)).split(':') |
6808d7a1 | 801 | ); |
9ef63965 BA |
802 | }, 1000); |
803 | }, | |
57eb158f | 804 | // Update variables and storage after a move: |
e71161fb | 805 | processMove: function(move, data) { |
e5c1d0fb | 806 | if (!data) data = {}; |
e71161fb BA |
807 | const moveCol = this.vr.turn; |
808 | const doProcessMove = () => { | |
809 | const colorIdx = ["w", "b"].indexOf(moveCol); | |
810 | const nextIdx = 1 - colorIdx; | |
dcff8e82 BA |
811 | const origMovescount = this.game.moves.length; |
812 | let addTime = | |
813 | this.game.type == "live" | |
814 | ? (data.addTime || 0) | |
815 | : undefined; | |
f9c36b2d | 816 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
e71161fb BA |
817 | if (this.drawOffer == "received") |
818 | // I refuse draw | |
819 | this.drawOffer = ""; | |
dcff8e82 | 820 | if (this.game.type == "live" && origMovescount >= 2) { |
e71161fb BA |
821 | const elapsed = Date.now() - this.game.initime[colorIdx]; |
822 | // elapsed time is measured in milliseconds | |
823 | addTime = this.game.increment - elapsed / 1000; | |
824 | } | |
dce792f6 | 825 | } |
dcff8e82 | 826 | // Update current game object: |
e71161fb | 827 | playMove(move, this.vr); |
f9c36b2d | 828 | // TODO: notifyTurn: "changeturn" message |
dcff8e82 | 829 | this.game.moves.push(move); |
e71161fb | 830 | // (add)Time indication: useful in case of lastate infos requested |
dcff8e82 BA |
831 | if (this.game.type == "live") |
832 | this.game.addTimes.push(addTime); | |
e71161fb | 833 | this.game.fen = this.vr.getFen(); |
92240cf0 BA |
834 | if (this.game.type == "live") this.game.clocks[colorIdx] += addTime; |
835 | // In corr games, just reset clock to mainTime: | |
836 | else this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; | |
e71161fb | 837 | // data.initime is set only when I receive a "lastate" move from opponent |
e5c1d0fb | 838 | this.game.initime[nextIdx] = data.initime || Date.now(); |
e71161fb BA |
839 | this.re_setClocks(); |
840 | // If repetition detected, consider that a draw offer was received: | |
f9c36b2d BA |
841 | const fenObj = this.vr.getFenForRepeat(); |
842 | this.repeat[fenObj] = this.repeat[fenObj] ? this.repeat[fenObj] + 1 : 1; | |
843 | if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep"; | |
e71161fb BA |
844 | else if (this.drawOffer == "threerep") this.drawOffer = ""; |
845 | // Since corr games are stored at only one location, update should be | |
846 | // done only by one player for each move: | |
dcff8e82 BA |
847 | if (!!this.game.mycolor && !data.receiveMyMove) { |
848 | // NOTE: 'var' to see that variable outside this block | |
849 | var filtered_move = getFilteredMove(move); | |
850 | } | |
e71161fb | 851 | if ( |
f9c36b2d BA |
852 | !!this.game.mycolor && |
853 | !data.receiveMyMove && | |
e71161fb BA |
854 | (this.game.type == "live" || moveCol == this.game.mycolor) |
855 | ) { | |
856 | let drawCode = ""; | |
857 | switch (this.drawOffer) { | |
858 | case "threerep": | |
859 | drawCode = "t"; | |
860 | break; | |
861 | case "sent": | |
862 | drawCode = this.game.mycolor; | |
863 | break; | |
864 | case "received": | |
865 | drawCode = V.GetOppCol(this.game.mycolor); | |
866 | break; | |
867 | } | |
868 | if (this.game.type == "corr") { | |
869 | GameStorage.update(this.gameRef.id, { | |
870 | fen: this.game.fen, | |
871 | move: { | |
872 | squares: filtered_move, | |
873 | played: Date.now(), | |
dcff8e82 | 874 | idx: origMovescount |
e71161fb BA |
875 | }, |
876 | // Code "n" for "None" to force reset (otherwise it's ignored) | |
877 | drawOffer: drawCode || "n" | |
878 | }); | |
879 | } | |
57eb158f BA |
880 | else { |
881 | const updateStorage = () => { | |
882 | GameStorage.update(this.gameRef.id, { | |
883 | fen: this.game.fen, | |
884 | move: filtered_move, | |
885 | moveIdx: origMovescount, | |
886 | clocks: this.game.clocks, | |
887 | initime: this.game.initime, | |
888 | drawOffer: drawCode | |
889 | }); | |
890 | }; | |
891 | // The active tab can update storage immediately | |
892 | if (!document.hidden) updateStorage(); | |
893 | // Small random delay otherwise | |
894 | else setTimeout(updateStorage, 500 + 1000 * Math.random()); | |
e71161fb | 895 | } |
e69f159d | 896 | } |
dcff8e82 BA |
897 | // Send move ("newmove" event) to people in the room (if our turn) |
898 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { | |
899 | const sendMove = { | |
900 | move: filtered_move, | |
901 | index: origMovescount, | |
902 | // color is required to check if this is my move (if several tabs opened) | |
903 | color: moveCol, | |
904 | addTime: addTime, //undefined for corr games | |
905 | cancelDrawOffer: this.drawOffer == "" | |
906 | }; | |
907 | this.opponentGotMove = false; | |
908 | this.send("newmove", {data: sendMove}); | |
909 | // If the opponent doesn't reply gotmove soon enough, re-send move: | |
57eb158f BA |
910 | let retrySendmove = setInterval( |
911 | () => { | |
912 | if (this.opponentGotMove) { | |
913 | clearInterval(retrySendmove); | |
914 | return; | |
915 | } | |
916 | let oppsid = this.game.players[nextIdx].sid; | |
917 | if (!oppsid) { | |
918 | oppsid = Object.keys(this.people).find( | |
919 | sid => this.people[sid].id == this.game.players[nextIdx].uid | |
920 | ); | |
921 | } | |
922 | if (!oppsid || !this.people[oppsid]) | |
923 | // Opponent is disconnected: he'll ask last state | |
924 | clearInterval(retrySendmove); | |
925 | else this.send("newmove", {data: sendMove, target: oppsid}); | |
926 | }, | |
927 | 1000 | |
928 | ); | |
dcff8e82 | 929 | } |
e71161fb | 930 | }; |
f9c36b2d BA |
931 | if ( |
932 | this.game.type == "corr" && | |
933 | moveCol == this.game.mycolor && | |
934 | !data.receiveMyMove | |
935 | ) { | |
e71161fb | 936 | setTimeout(() => { |
f9c36b2d BA |
937 | // TODO: remplacer cette confirm box par qqch de plus discret |
938 | // (et de même pour challenge accepté / refusé) | |
e71161fb BA |
939 | if ( |
940 | !confirm( | |
941 | this.st.tr["Move played:"] + | |
942 | " " + | |
943 | getFullNotation(move) + | |
944 | "\n" + | |
945 | this.st.tr["Are you sure?"] | |
946 | ) | |
947 | ) { | |
948 | this.$refs["basegame"].cancelLastMove(); | |
949 | return; | |
950 | } | |
951 | doProcessMove(); | |
952 | // Let small time to finish drawing current move attempt: | |
953 | }, 500); | |
6d68309a | 954 | } |
e71161fb | 955 | else doProcessMove(); |
b4fb1612 | 956 | }, |
430a2038 | 957 | gameOver: function(score, scoreMsg) { |
430a2038 | 958 | this.game.score = score; |
8477e53d | 959 | this.$set(this.game, "scoreMsg", scoreMsg || getScoreMessage(score)); |
ab6f48ea BA |
960 | const myIdx = this.game.players.findIndex(p => { |
961 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
962 | }); | |
6808d7a1 | 963 | if (myIdx >= 0) { |
8477e53d | 964 | // OK, I play in this game |
6808d7a1 BA |
965 | GameStorage.update(this.gameRef.id, { |
966 | score: score, | |
967 | scoreMsg: scoreMsg | |
968 | }); | |
48ab808f | 969 | // Notify the score to main Hall. TODO: only one player (currently double send) |
6808d7a1 | 970 | this.send("result", { gid: this.game.id, score: score }); |
dcd68c41 | 971 | } |
6808d7a1 BA |
972 | } |
973 | } | |
a6088c90 BA |
974 | }; |
975 | </script> | |
7e1a1fe9 | 976 | |
41c80bb6 | 977 | <style lang="sass" scoped> |
72ccbd67 | 978 | .connected |
050ae3b5 | 979 | background-color: lightgreen |
72ccbd67 | 980 | |
ed06d9e9 BA |
981 | #participants |
982 | margin-left: 5px | |
983 | ||
984 | .anonymous | |
985 | color: grey | |
986 | font-style: italic | |
987 | ||
ec905cbc BA |
988 | #playersInfo > p |
989 | margin: 0 | |
990 | ||
430a2038 BA |
991 | @media screen and (min-width: 768px) |
992 | #actions | |
993 | width: 300px | |
994 | @media screen and (max-width: 767px) | |
995 | .game | |
996 | width: 100% | |
72ccbd67 | 997 | |
430a2038 | 998 | #actions |
cf94b843 | 999 | display: inline-block |
1d6d7b1d | 1000 | margin: 0 |
feaf1bf7 BA |
1001 | |
1002 | button | |
1003 | display: inline-block | |
1004 | margin: 0 | |
1005 | display: inline-flex | |
1006 | img | |
1007 | height: 24px | |
1008 | display: flex | |
1009 | @media screen and (max-width: 767px) | |
1010 | height: 18px | |
a1c48034 | 1011 | |
050ae3b5 BA |
1012 | @media screen and (max-width: 767px) |
1013 | #aboveBoard | |
1014 | text-align: center | |
885d93a7 BA |
1015 | @media screen and (min-width: 768px) |
1016 | #aboveBoard | |
1017 | margin-left: 30% | |
050ae3b5 | 1018 | |
2f258c37 BA |
1019 | .variant-cadence |
1020 | padding-right: 10px | |
1021 | ||
1022 | .variant-name | |
8c5f5390 | 1023 | font-weight: bold |
77c50966 | 1024 | padding-right: 10px |
77c50966 | 1025 | |
feaf1bf7 BA |
1026 | span#nextGame |
1027 | background-color: #edda99 | |
1028 | cursor: pointer | |
1029 | display: inline-block | |
1030 | margin-right: 10px | |
1031 | ||
57eb158f | 1032 | span.name |
050ae3b5 | 1033 | font-size: 1.5rem |
57eb158f | 1034 | padding: 0 3px |
050ae3b5 | 1035 | |
57eb158f | 1036 | span.time |
050ae3b5 BA |
1037 | font-size: 2rem |
1038 | display: inline-block | |
57eb158f BA |
1039 | .time-left |
1040 | margin-left: 10px | |
1041 | .time-right | |
1042 | margin-left: 5px | |
1043 | .time-separator | |
1044 | margin-left: 5px | |
1045 | position: relative | |
1046 | top: -1px | |
1047 | ||
1048 | span.yourturn | |
1049 | color: #831B1B | |
1050 | .time-separator | |
1051 | animation: blink-animation 2s steps(3, start) infinite | |
1052 | @keyframes blink-animation | |
1053 | to | |
1054 | visibility: hidden | |
050ae3b5 BA |
1055 | |
1056 | .split-names | |
1057 | display: inline-block | |
1058 | margin: 0 15px | |
1059 | ||
430a2038 | 1060 | #chat |
a1c48034 | 1061 | padding-top: 20px |
a154d45e | 1062 | max-width: 767px |
430a2038 | 1063 | border: none; |
cf94b843 | 1064 | |
dcd68c41 BA |
1065 | .draw-sent, .draw-sent:hover |
1066 | background-color: lightyellow | |
1067 | ||
1068 | .draw-received, .draw-received:hover | |
1069 | background-color: lightgreen | |
1070 | ||
1071 | .draw-threerep, .draw-threerep:hover | |
1072 | background-color: #e4d1fc | |
2f258c37 BA |
1073 | |
1074 | .somethingnew | |
1075 | background-color: #c5fefe | |
7e1a1fe9 | 1076 | </style> |