Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
910d631b BA |
3 | input#modalChat.modal( |
4 | type="checkbox" | |
5 | @click="resetChatColor()" | |
6 | ) | |
7 | div#chatWrap( | |
8 | role="dialog" | |
9 | data-checkbox="modalChat" | |
10 | ) | |
5b4de147 | 11 | .card |
a1c48034 | 12 | label.modal-close(for="modalChat") |
ed06d9e9 | 13 | #participants |
ac8f441c | 14 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
910d631b BA |
15 | span( |
16 | v-for="p in Object.values(people)" | |
efdfb4c7 | 17 | v-if="p.name" |
910d631b | 18 | ) |
ed06d9e9 | 19 | | {{ p.name }} |
efdfb4c7 | 20 | span.anonymous(v-if="Object.values(people).some(p => !p.name && p.id === 0)") |
ed06d9e9 | 21 | | + @nonymous |
910d631b BA |
22 | Chat( |
23 | :players="game.players" | |
24 | :pastChats="game.chats" | |
25 | :newChat="newChat" | |
26 | @mychat="processChat" | |
db1f1f9a | 27 | @chatcleared="clearChat" |
910d631b | 28 | ) |
5b4de147 BA |
29 | input#modalConfirm.modal(type="checkbox") |
30 | div#confirmDiv(role="dialog") | |
31 | .card | |
32 | .diagram(v-html="curDiag") | |
33 | .button-group#buttonsConfirm | |
34 | // onClick for acceptBtn: set dynamically | |
35 | button.acceptBtn | |
36 | span {{ st.tr["Validate"] }} | |
37 | button.refuseBtn(@click="cancelMove()") | |
38 | span {{ st.tr["Cancel"] }} | |
7aa548e7 | 39 | .row |
050ae3b5 | 40 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
2f258c37 BA |
41 | span.variant-cadence {{ game.cadence }} |
42 | span.variant-name {{ game.vname }} | |
feaf1bf7 BA |
43 | span#nextGame( |
44 | v-if="nextIds.length > 0" | |
45 | @click="showNextGame()" | |
46 | ) | |
47 | | {{ st.tr["Next_g"] }} | |
48 | button#chatBtn.tooltip( | |
49 | onClick="window.doClick('modalChat')" | |
50 | aria-label="Chat" | |
51 | ) | |
52 | img(src="/images/icons/chat.svg") | |
4f518610 | 53 | #actions(v-if="game.score=='*'") |
feaf1bf7 | 54 | button.tooltip( |
910d631b BA |
55 | @click="clickDraw()" |
56 | :class="{['draw-' + drawOffer]: true}" | |
feaf1bf7 | 57 | :aria-label="st.tr['Draw']" |
910d631b | 58 | ) |
feaf1bf7 BA |
59 | img(src="/images/icons/draw.svg") |
60 | button.tooltip( | |
910d631b BA |
61 | v-if="!!game.mycolor" |
62 | @click="abortGame()" | |
feaf1bf7 | 63 | :aria-label="st.tr['Abort']" |
910d631b | 64 | ) |
feaf1bf7 BA |
65 | img(src="/images/icons/abort.svg") |
66 | button.tooltip( | |
910d631b BA |
67 | v-if="!!game.mycolor" |
68 | @click="resign()" | |
feaf1bf7 | 69 | :aria-label="st.tr['Resign']" |
910d631b | 70 | ) |
feaf1bf7 BA |
71 | img(src="/images/icons/resign.svg") |
72 | button.tooltip( | |
73 | v-else-if="!!game.mycolor" | |
74 | @click="rematch()" | |
75 | :aria-label="st.tr['Rematch']" | |
76 | ) | |
77 | img(src="/images/icons/rematch.svg") | |
050ae3b5 BA |
78 | #playersInfo |
79 | p | |
5bcc9b31 BA |
80 | span.name(:class="{connected: isConnected(0)}") |
81 | | {{ game.players[0].name || "@nonymous" }} | |
57eb158f BA |
82 | span.time( |
83 | v-if="game.score=='*'" | |
84 | :class="{yourturn: !!vr && vr.turn == 'w'}" | |
85 | ) | |
86 | span.time-left {{ virtualClocks[0][0] }} | |
87 | span.time-separator(v-if="!!virtualClocks[0][1]") : | |
88 | span.time-right(v-if="!!virtualClocks[0][1]") {{ virtualClocks[0][1] }} | |
050ae3b5 | 89 | span.split-names - |
5bcc9b31 BA |
90 | span.name(:class="{connected: isConnected(1)}") |
91 | | {{ game.players[1].name || "@nonymous" }} | |
57eb158f BA |
92 | span.time( |
93 | v-if="game.score=='*'" | |
94 | :class="{yourturn: !!vr && vr.turn == 'b'}" | |
95 | ) | |
96 | span.time-left {{ virtualClocks[1][0] }} | |
97 | span.time-separator(v-if="!!virtualClocks[1][1]") : | |
98 | span.time-right(v-if="!!virtualClocks[1][1]") {{ virtualClocks[1][1] }} | |
910d631b | 99 | BaseGame( |
8477e53d | 100 | ref="basegame" |
910d631b | 101 | :game="game" |
910d631b BA |
102 | @newmove="processMove" |
103 | @gameover="gameOver" | |
104 | ) | |
a6088c90 BA |
105 | </template> |
106 | ||
107 | <script> | |
46284a2f | 108 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 109 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 110 | import { store } from "@/store"; |
967a2686 | 111 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 112 | import { ppt } from "@/utils/datetime"; |
23ecf008 | 113 | import { ajax } from "@/utils/ajax"; |
66d03f23 | 114 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 115 | import { getRandString } from "@/utils/alea"; |
5b4de147 | 116 | import { getDiagram } from "@/utils/printDiagram"; |
dcd68c41 | 117 | import { processModalClick } from "@/utils/modalClick"; |
e71161fb | 118 | import { playMove, getFilteredMove } from "@/utils/playUndo"; |
77c50966 | 119 | import { getScoreMessage } from "@/utils/scoring"; |
1611a25f | 120 | import { ArrayFun } from "@/utils/array"; |
8418f0d7 | 121 | import params from "@/parameters"; |
a6088c90 | 122 | export default { |
6808d7a1 | 123 | name: "my-game", |
a6088c90 BA |
124 | components: { |
125 | BaseGame, | |
6808d7a1 | 126 | Chat |
a6088c90 | 127 | }, |
f7121527 | 128 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
129 | data: function() { |
130 | return { | |
131 | st: store.state, | |
6808d7a1 | 132 | gameRef: { |
1611a25f | 133 | // rid = remote (socket) ID |
4b0384fa BA |
134 | id: "", |
135 | rid: "" | |
136 | }, | |
6808d7a1 | 137 | game: { |
1611a25f | 138 | // Passed to BaseGame |
6808d7a1 | 139 | players: [{ name: "" }, { name: "" }], |
9a3049f3 | 140 | chats: [], |
6808d7a1 | 141 | rendered: false |
a0c41e7e | 142 | }, |
feaf1bf7 | 143 | nextIds: [], |
57eb158f | 144 | virtualClocks: [[0,0], [0,0]], //initialized with true game.clocks |
6dd02928 | 145 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
146 | drawOffer: "", |
147 | people: {}, //players + observers | |
1611a25f | 148 | onMygames: [], //opponents (or me) on "MyGames" page |
760adbce | 149 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 150 | repeat: {}, //detect position repetition |
5b4de147 | 151 | curDiag: "", //for corr moves confirmation |
ac8f441c | 152 | newChat: "", |
8418f0d7 | 153 | conn: null, |
f9c36b2d BA |
154 | roomInitialized: false, |
155 | // If newmove has wrong index: ask fullgame again: | |
57eb158f | 156 | askGameTime: 0, |
dcff8e82 | 157 | gameIsLoading: false, |
f9c36b2d BA |
158 | // If asklastate got no reply, ask again: |
159 | gotLastate: false, | |
e5c1d0fb | 160 | gotMoveIdx: -1, //last move index received |
f9c36b2d BA |
161 | // If newmove got no pingback, send again: |
162 | opponentGotMove: false, | |
51d87b52 BA |
163 | connexionString: "", |
164 | // Related to (killing of) self multi-connects: | |
165 | newConnect: {}, | |
6808d7a1 | 166 | killed: {} |
a6088c90 BA |
167 | }; |
168 | }, | |
169 | watch: { | |
6808d7a1 | 170 | $route: function(to) { |
5f131484 BA |
171 | this.gameRef.id = to.params["id"]; |
172 | this.gameRef.rid = to.query["rid"]; | |
173 | this.loadGame(); | |
6808d7a1 | 174 | } |
92a523d1 | 175 | }, |
71468011 | 176 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 177 | created: function() { |
5f131484 BA |
178 | // Always add myself to players' list |
179 | const my = this.st.user; | |
6808d7a1 | 180 | this.$set(this.people, my.sid, { id: my.id, name: my.name }); |
dc284d90 | 181 | this.gameRef.id = this.$route.params["id"]; |
feaf1bf7 BA |
182 | // rid = remote ID to find an observed live game, |
183 | // next = next corr games IDs to navigate faster | |
184 | // (Both might be undefined) | |
185 | this.gameRef.rid = this.$route.query["rid"]; | |
186 | this.nextIds = JSON.parse(this.$route.query["next"] || "[]"); | |
8418f0d7 | 187 | // Initialize connection |
6808d7a1 BA |
188 | this.connexionString = |
189 | params.socketUrl + | |
190 | "/?sid=" + | |
191 | this.st.user.sid + | |
192 | "&tmpId=" + | |
193 | getRandString() + | |
194 | "&page=" + | |
5b4de147 BA |
195 | // Discard potential "/?next=[...]" for page indication: |
196 | encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]); | |
51d87b52 | 197 | this.conn = new WebSocket(this.connexionString); |
8418f0d7 | 198 | this.conn.onmessage = this.socketMessageListener; |
51d87b52 | 199 | this.conn.onclose = this.socketCloseListener; |
760adbce | 200 | // Socket init required before loading remote game: |
6808d7a1 BA |
201 | const socketInit = callback => { |
202 | if (!!this.conn && this.conn.readyState == 1) | |
8477e53d | 203 | // 1 == OPEN state |
760adbce | 204 | callback(); |
1611a25f | 205 | else |
8477e53d | 206 | // Socket not ready yet (initial loading) |
7f36b53a BA |
207 | // NOTE: it's important to call callback without arguments, |
208 | // otherwise first arg is Websocket object and loadGame fails. | |
1611a25f | 209 | this.conn.onopen = () => callback(); |
760adbce | 210 | }; |
6808d7a1 | 211 | if (!this.gameRef.rid) |
8477e53d | 212 | // Game stored locally or on server |
760adbce | 213 | this.loadGame(null, () => socketInit(this.roomInit)); |
1611a25f | 214 | else |
8477e53d | 215 | // Game stored remotely: need socket to retrieve it |
760adbce BA |
216 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. |
217 | // --> It will be given when receiving "fullgame" socket event. | |
760adbce | 218 | socketInit(this.loadGame); |
cdb34c93 | 219 | }, |
dcd68c41 | 220 | mounted: function() { |
6808d7a1 BA |
221 | document |
222 | .getElementById("chatWrap") | |
223 | .addEventListener("click", processModalClick); | |
5b4de147 BA |
224 | if ("ontouchstart" in window) { |
225 | // Disable tooltips on smartphones: | |
226 | document.getElementsByClassName("tooltip").forEach(elt => { | |
227 | elt.classList.remove("tooltip"); | |
228 | }); | |
229 | } | |
dcd68c41 | 230 | }, |
8418f0d7 | 231 | beforeDestroy: function() { |
71468011 | 232 | this.send("disconnect"); |
8418f0d7 | 233 | }, |
cdb34c93 | 234 | methods: { |
760adbce | 235 | roomInit: function() { |
f9c36b2d BA |
236 | if (!this.roomInitialized) { |
237 | // Notify the room only now that I connected, because | |
238 | // messages might be lost otherwise (if game loading is slow) | |
239 | this.send("connect"); | |
240 | this.send("pollclients"); | |
241 | // We may ask fullgame several times if some moves are lost, | |
242 | // but room should be init only once: | |
243 | this.roomInitialized = true; | |
244 | } | |
71468011 BA |
245 | }, |
246 | send: function(code, obj) { | |
f9c36b2d | 247 | if (!!this.conn) |
6808d7a1 | 248 | this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); |
5f131484 | 249 | }, |
050ae3b5 | 250 | isConnected: function(index) { |
29ced362 BA |
251 | const player = this.game.players[index]; |
252 | // Is it me ? | |
0a17525e BA |
253 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) |
254 | // Still have to check for name (because of potential multi-accounts | |
255 | // on same browser, although this should be rare...) | |
256 | return (!this.st.user.name || this.st.user.name == player.name); | |
29ced362 | 257 | // Try to find a match in people: |
6808d7a1 | 258 | return ( |
1611a25f BA |
259 | ( |
260 | player.sid && | |
261 | Object.keys(this.people).some(sid => sid == player.sid) | |
262 | ) | |
263 | || | |
264 | ( | |
265 | player.uid && | |
266 | Object.values(this.people).some(p => p.id == player.uid) | |
267 | ) | |
6808d7a1 | 268 | ); |
050ae3b5 | 269 | }, |
db1f1f9a BA |
270 | resetChatColor: function() { |
271 | // TODO: this is called twice, once on opening an once on closing | |
272 | document.getElementById("chatBtn").classList.remove("somethingnew"); | |
273 | }, | |
274 | processChat: function(chat) { | |
275 | this.send("newchat", { data: chat }); | |
276 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) | |
277 | if (this.game.type == "corr" && this.st.user.id > 0) | |
278 | GameStorage.update(this.gameRef.id, { chat: chat }); | |
279 | }, | |
280 | clearChat: function() { | |
281 | // Nothing more to do if game is live (chats not recorded) | |
23ecf008 | 282 | if (this.game.type == "corr") { |
f9c36b2d | 283 | if (!!this.game.mycolor) |
23ecf008 | 284 | ajax("/chats", "DELETE", {gid: this.game.id}); |
dcff8e82 | 285 | this.$set(this.game, "chats", []); |
db1f1f9a BA |
286 | } |
287 | }, | |
1611a25f BA |
288 | // Notify turn after a new move (to opponent and me on MyGames page) |
289 | notifyTurn: function(sid) { | |
290 | const player = this.people[sid]; | |
291 | const colorIdx = this.game.players.findIndex( | |
8f4e861c | 292 | p => p.sid == sid || p.uid == player.id); |
1611a25f | 293 | const color = ["w","b"][colorIdx]; |
dcff8e82 | 294 | const movesCount = this.game.moves.length; |
1611a25f | 295 | const yourTurn = |
dcff8e82 BA |
296 | (color == "w" && movesCount % 2 == 0) || |
297 | (color == "b" && movesCount % 2 == 1); | |
1611a25f BA |
298 | this.send("turnchange", { target: sid, yourTurn: yourTurn }); |
299 | }, | |
feaf1bf7 BA |
300 | showNextGame: function() { |
301 | // Did I play in current game? If not, add it to nextIds list | |
302 | if (this.game.score == "*" && this.vr.turn == this.game.mycolor) | |
303 | this.nextIds.unshift(this.game.id); | |
304 | const nextGid = this.nextIds.pop(); | |
305 | this.$router.push( | |
306 | "/game/" + nextGid + "/?next=" + JSON.stringify(this.nextIds)); | |
307 | }, | |
308 | rematch: function() { | |
309 | alert("Unimplemented yet (soon :) )"); | |
310 | // TODO: same logic as for draw, but re-click remove rematch offer (toggle) | |
311 | }, | |
d6f08e56 BA |
312 | askGameAgain: function() { |
313 | this.gameIsLoading = true; | |
57eb158f BA |
314 | const doAskGame = () => { |
315 | if (!this.gameRef.rid) | |
316 | // This is my game: just reload. | |
317 | this.loadGame(); | |
318 | else { | |
319 | // Just ask fullgame again (once!), this is much simpler. | |
320 | // If this fails, the user could just reload page :/ | |
321 | let self = this; | |
322 | (function askIfPeerConnected() { | |
323 | if (!!self.people[self.gameRef.rid]) | |
324 | self.send("askfullgame", { target: self.gameRef.rid }); | |
325 | else setTimeout(askIfPeerConnected, 1000); | |
326 | })(); | |
327 | } | |
328 | }; | |
329 | // Delay of at least 2s between two game requests | |
330 | const now = Date.now(); | |
331 | const delay = Math.max(2000 - (now - this.askGameTime), 0); | |
332 | this.askGameTime = now; | |
333 | setTimeout(doAskGame, delay); | |
d6f08e56 | 334 | }, |
cdb34c93 | 335 | socketMessageListener: function(msg) { |
6808d7a1 | 336 | if (!this.conn) return; |
a6088c90 | 337 | const data = JSON.parse(msg.data); |
6808d7a1 | 338 | switch (data.code) { |
5f131484 | 339 | case "pollclients": |
5f131484 | 340 | data.sockIds.forEach(sid => { |
dcff8e82 | 341 | if (sid != this.st.user.sid) |
6808d7a1 | 342 | this.send("askidentity", { target: sid }); |
5f131484 BA |
343 | }); |
344 | break; | |
71468011 | 345 | case "connect": |
efdfb4c7 | 346 | if (!this.people[data.from]) { |
51d87b52 | 347 | this.newConnect[data.from] = true; //for self multi-connects tests |
6808d7a1 | 348 | this.send("askidentity", { target: data.from }); |
51d87b52 | 349 | } |
71468011 BA |
350 | break; |
351 | case "disconnect": | |
352 | this.$delete(this.people, data.from); | |
353 | break; | |
efdfb4c7 | 354 | case "mconnect": { |
1611a25f BA |
355 | // TODO: from MyGames page : send mconnect message with the list of gid (live and corr) |
356 | // Either me (another tab) or opponent | |
357 | const sid = data.from; | |
358 | if (!this.onMygames.some(s => s == sid)) | |
359 | { | |
360 | this.onMygames.push(sid); | |
361 | this.notifyTurn(sid); //TODO: this may require server ID (so, notify after receiving identity) | |
362 | } | |
363 | break; | |
364 | if (!this.people[sid]) | |
365 | this.send("askidentity", { target: sid }); | |
366 | } | |
367 | case "mdisconnect": | |
368 | ArrayFun.remove(this.onMygames, sid => sid == data.from); | |
369 | break; | |
51d87b52 BA |
370 | case "killed": |
371 | // I logged in elsewhere: | |
51d87b52 | 372 | this.conn = null; |
09d37571 | 373 | alert(this.st.tr["New connexion detected: tab now offline"]); |
51d87b52 | 374 | break; |
6808d7a1 | 375 | case "askidentity": { |
efdfb4c7 | 376 | // Request for identification |
51d87b52 BA |
377 | const me = { |
378 | // Decompose to avoid revealing email | |
379 | name: this.st.user.name, | |
380 | sid: this.st.user.sid, | |
6808d7a1 | 381 | id: this.st.user.id |
51d87b52 | 382 | }; |
6808d7a1 | 383 | this.send("identity", { data: me, target: data.from }); |
5f131484 | 384 | break; |
51d87b52 | 385 | } |
6808d7a1 | 386 | case "identity": { |
71468011 | 387 | const user = data.data; |
efdfb4c7 | 388 | this.$set(this.people, user.sid, { name: user.name, id: user.id }); |
f9c36b2d BA |
389 | // If I multi-connect, kill current connexion if no mark (I'm older) |
390 | if (this.newConnect[user.sid]) { | |
6808d7a1 | 391 | if ( |
6808d7a1 BA |
392 | user.id > 0 && |
393 | user.id == this.st.user.id && | |
f9c36b2d BA |
394 | user.sid != this.st.user.sid && |
395 | !this.killed[this.st.user.sid] | |
6808d7a1 | 396 | ) { |
6808d7a1 | 397 | this.send("killme", { sid: this.st.user.sid }); |
51d87b52 | 398 | this.killed[this.st.user.sid] = true; |
51d87b52 | 399 | } |
f9c36b2d | 400 | delete this.newConnect[user.sid]; |
a0c41e7e | 401 | } |
dcff8e82 BA |
402 | if (!this.killed[this.st.user.sid]) { |
403 | // Ask potentially missed last state, if opponent and I play | |
404 | if ( | |
405 | !!this.game.mycolor && | |
406 | this.game.type == "live" && | |
407 | this.game.score == "*" && | |
408 | this.game.players.some(p => p.sid == user.sid) | |
409 | ) { | |
410 | let self = this; | |
411 | (function askLastate() { | |
412 | self.send("asklastate", { target: user.sid }); | |
413 | setTimeout( | |
414 | () => { | |
415 | // Ask until we got a reply (or opponent disconnect): | |
416 | if (!self.gotLastate && !!self.people[user.sid]) | |
417 | askLastate(); | |
418 | }, | |
57eb158f | 419 | 1000 |
dcff8e82 BA |
420 | ); |
421 | })(); | |
422 | } | |
423 | } | |
a0c41e7e | 424 | break; |
71468011 BA |
425 | } |
426 | case "askgame": | |
427 | // Send current (live) game if not asked by any of the players | |
6808d7a1 BA |
428 | if ( |
429 | this.game.type == "live" && | |
430 | this.game.players.every(p => p.sid != data.from[0]) | |
431 | ) { | |
71468011 BA |
432 | const myGame = { |
433 | id: this.game.id, | |
434 | fen: this.game.fen, | |
435 | players: this.game.players, | |
436 | vid: this.game.vid, | |
437 | cadence: this.game.cadence, | |
438 | score: this.game.score, | |
6808d7a1 | 439 | rid: this.st.user.sid //useful in Hall if I'm an observer |
71468011 | 440 | }; |
6808d7a1 | 441 | this.send("game", { data: myGame, target: data.from }); |
71468011 BA |
442 | } |
443 | break; | |
444 | case "askfullgame": | |
e8da204a BA |
445 | const gameToSend = Object.keys(this.game) |
446 | .filter(k => | |
447 | [ | |
448 | "id","fen","players","vid","cadence","fenStart","vname", | |
449 | "moves","clocks","initime","score","drawOffer" | |
450 | ].includes(k)) | |
451 | .reduce( | |
452 | (obj, k) => { | |
453 | obj[k] = this.game[k]; | |
454 | return obj; | |
455 | }, | |
456 | {} | |
457 | ); | |
458 | this.send("fullgame", { data: gameToSend, target: data.from }); | |
71468011 BA |
459 | break; |
460 | case "fullgame": | |
461 | // Callback "roomInit" to poll clients only after game is loaded | |
dcff8e82 | 462 | this.loadGame(data.data, this.roomInit); |
71468011 | 463 | break; |
a0c41e7e | 464 | case "asklastate": |
dcff8e82 | 465 | // Sending informative last state if I played a move or score != "*" |
6808d7a1 BA |
466 | if ( |
467 | (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) || | |
468 | this.game.score != "*" || | |
469 | this.drawOffer == "sent" | |
470 | ) { | |
f41ce580 | 471 | // Send our "last state" informations to opponent |
411d23cd | 472 | const L = this.game.moves.length; |
6808d7a1 | 473 | const myIdx = ["w", "b"].indexOf(this.game.mycolor); |
71468011 | 474 | const myLastate = { |
6808d7a1 | 475 | lastMove: L > 0 ? this.game.moves[L - 1] : undefined, |
dcff8e82 | 476 | addTime: L > 0 ? this.game.addTimes[L - 1] : undefined, |
71468011 BA |
477 | // Since we played a move (or abort or resign), |
478 | // only drawOffer=="sent" is possible | |
479 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 480 | score: this.game.score, |
71468011 | 481 | movesCount: L, |
6808d7a1 | 482 | initime: this.game.initime[1 - myIdx] //relevant only if I played |
5fd5fb22 | 483 | }; |
6808d7a1 | 484 | this.send("lastate", { data: myLastate, target: data.from }); |
dcff8e82 BA |
485 | } else { |
486 | this.send("lastate", { data: {nothing: true}, target: data.from }); | |
5fd5fb22 | 487 | } |
c6788ecf | 488 | break; |
dcff8e82 BA |
489 | case "lastate": { |
490 | // Got opponent infos about last move | |
491 | this.gotLastate = true; | |
492 | if (!data.data.nothing) { | |
493 | this.lastate = data.data; | |
494 | if (this.game.rendered) | |
495 | // Game is rendered (Board component) | |
496 | this.processLastate(); | |
497 | // Else: will be processed when game is ready | |
498 | } | |
71468011 | 499 | break; |
dcff8e82 | 500 | } |
6808d7a1 | 501 | case "newmove": { |
dcff8e82 BA |
502 | const movePlus = data.data; |
503 | const movesCount = this.game.moves.length; | |
504 | if (movePlus.index > movesCount) { | |
505 | // This can only happen if I'm an observer and missed a move. | |
57eb158f BA |
506 | if (this.gotMoveIdx < movePlus.index) |
507 | this.gotMoveIdx = movePlus.index; | |
d6f08e56 BA |
508 | if (!this.gameIsLoading) this.askGameAgain(); |
509 | } | |
510 | else { | |
f9c36b2d | 511 | if ( |
dcff8e82 BA |
512 | movePlus.index < movesCount || |
513 | this.gotMoveIdx >= movePlus.index | |
f9c36b2d BA |
514 | ) { |
515 | // Opponent re-send but we already have the move: | |
516 | // (maybe he didn't receive our pingback...) | |
dcff8e82 | 517 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
f9c36b2d | 518 | } else { |
dcff8e82 BA |
519 | this.gotMoveIdx = movePlus.index; |
520 | const receiveMyMove = (movePlus.color == this.game.mycolor); | |
f9c36b2d BA |
521 | if (!receiveMyMove && !!this.game.mycolor) |
522 | // Notify opponent that I got the move: | |
dcff8e82 BA |
523 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
524 | if (movePlus.cancelDrawOffer) { | |
f9c36b2d BA |
525 | // Opponent refuses draw |
526 | this.drawOffer = ""; | |
527 | // NOTE for corr games: drawOffer reset by player in turn | |
528 | if ( | |
529 | this.game.type == "live" && | |
530 | !!this.game.mycolor && | |
531 | !receiveMyMove | |
532 | ) { | |
533 | GameStorage.update(this.gameRef.id, { drawOffer: "" }); | |
534 | } | |
535 | } | |
57eb158f BA |
536 | this.$refs["basegame"].play(movePlus.move, "received", null, true); |
537 | this.processMove( | |
dcff8e82 | 538 | movePlus.move, |
f9c36b2d | 539 | { |
dcff8e82 | 540 | addTime: movePlus.addTime, |
f9c36b2d BA |
541 | receiveMyMove: receiveMyMove |
542 | } | |
543 | ); | |
544 | } | |
633959bf | 545 | } |
a6088c90 | 546 | break; |
71468011 | 547 | } |
f9c36b2d BA |
548 | case "gotmove": { |
549 | this.opponentGotMove = true; | |
550 | break; | |
551 | } | |
93d1d7a7 | 552 | case "resign": |
8477e53d BA |
553 | const score = data.side == "b" ? "1-0" : "0-1"; |
554 | const side = data.side == "w" ? "White" : "Black"; | |
555 | this.gameOver(score, side + " surrender"); | |
93d1d7a7 | 556 | break; |
93d1d7a7 | 557 | case "abort": |
8477e53d | 558 | this.gameOver("?", "Stop"); |
93d1d7a7 | 559 | break; |
2cc10cdb | 560 | case "draw": |
71468011 | 561 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
562 | break; |
563 | case "drawoffer": | |
41c80bb6 BA |
564 | // NOTE: observers don't know who offered draw |
565 | this.drawOffer = "received"; | |
6d9f4315 | 566 | break; |
71468011 | 567 | case "newchat": |
bd76b456 | 568 | this.newChat = data.data; |
71468011 | 569 | if (!document.getElementById("modalChat").checked) |
2f258c37 | 570 | document.getElementById("chatBtn").classList.add("somethingnew"); |
a6088c90 BA |
571 | break; |
572 | } | |
cdb34c93 | 573 | }, |
51d87b52 BA |
574 | socketCloseListener: function() { |
575 | this.conn = new WebSocket(this.connexionString); | |
6808d7a1 BA |
576 | this.conn.addEventListener("message", this.socketMessageListener); |
577 | this.conn.addEventListener("close", this.socketCloseListener); | |
51d87b52 | 578 | }, |
760adbce BA |
579 | // lastate was received, but maybe game wasn't ready yet: |
580 | processLastate: function() { | |
581 | const data = this.lastate; | |
582 | this.lastate = undefined; //security... | |
583 | const L = this.game.moves.length; | |
6808d7a1 | 584 | if (data.movesCount > L) { |
760adbce | 585 | // Just got last move from him |
8477e53d | 586 | this.$refs["basegame"].play( |
dcff8e82 | 587 | data.lastMove, |
e71161fb BA |
588 | "received", |
589 | null, | |
dcff8e82 BA |
590 | {addTime: data.addTime, initime: data.initime} |
591 | ); | |
a0c41e7e | 592 | } |
6808d7a1 BA |
593 | if (data.drawSent) this.drawOffer = "received"; |
594 | if (data.score != "*") { | |
a0c41e7e | 595 | this.drawOffer = ""; |
6808d7a1 | 596 | if (this.game.score == "*") this.gameOver(data.score); |
760adbce BA |
597 | } |
598 | }, | |
dcd68c41 | 599 | clickDraw: function() { |
6808d7a1 BA |
600 | if (!this.game.mycolor) return; //I'm just spectator |
601 | if (["received", "threerep"].includes(this.drawOffer)) { | |
602 | if (!confirm(this.st.tr["Accept draw?"])) return; | |
603 | const message = | |
604 | this.drawOffer == "received" | |
605 | ? "Mutual agreement" | |
606 | : "Three repetitions"; | |
607 | this.send("draw", { data: message }); | |
77c50966 | 608 | this.gameOver("1/2", message); |
6808d7a1 | 609 | } else if (this.drawOffer == "") { |
e71161fb | 610 | // No effect if drawOffer == "sent" |
9ee2826a | 611 | if (this.game.mycolor != this.vr.turn) { |
6808d7a1 | 612 | alert(this.st.tr["Draw offer only in your turn"]); |
6fba6e0c | 613 | return; |
6808d7a1 BA |
614 | } |
615 | if (!confirm(this.st.tr["Offer draw?"])) return; | |
760adbce | 616 | this.drawOffer = "sent"; |
71468011 | 617 | this.send("drawoffer"); |
6808d7a1 | 618 | GameStorage.update(this.gameRef.id, { drawOffer: this.game.mycolor }); |
a6088c90 BA |
619 | } |
620 | }, | |
7f3484bd | 621 | abortGame: function() { |
6808d7a1 | 622 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return; |
8477e53d | 623 | this.gameOver("?", "Stop"); |
71468011 | 624 | this.send("abort"); |
a6088c90 | 625 | }, |
6808d7a1 | 626 | resign: function() { |
77c50966 | 627 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 628 | return; |
6808d7a1 | 629 | this.send("resign", { data: this.game.mycolor }); |
8477e53d BA |
630 | const score = this.game.mycolor == "w" ? "0-1" : "1-0"; |
631 | const side = this.game.mycolor == "w" ? "White" : "Black"; | |
632 | this.gameOver(score, side + " surrender"); | |
a6088c90 | 633 | }, |
967a2686 BA |
634 | // 3 cases for loading a game: |
635 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
636 | // - from server (one correspondance game I play[ed] or not) |
637 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 638 | loadGame: function(game, callback) { |
6808d7a1 | 639 | const afterRetrieval = async game => { |
f41ce580 BA |
640 | const vModule = await import("@/variants/" + game.vname + ".js"); |
641 | window.V = vModule.VariantRules; | |
642 | this.vr = new V(game.fen); | |
6808d7a1 | 643 | const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live"; |
71468011 | 644 | const tc = extractTime(game.cadence); |
9ef63965 BA |
645 | const myIdx = game.players.findIndex(p => { |
646 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
647 | }); | |
6808d7a1 BA |
648 | const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers |
649 | if (!game.chats) game.chats = []; //live games don't have chat history | |
650 | if (gtype == "corr") { | |
651 | if (game.players[0].color == "b") { | |
f41ce580 | 652 | // Adopt the same convention for live and corr games: [0] = white |
6808d7a1 BA |
653 | [game.players[0], game.players[1]] = [ |
654 | game.players[1], | |
655 | game.players[0] | |
656 | ]; | |
f41ce580 | 657 | } |
7f3484bd | 658 | // NOTE: clocks in seconds, initime in milliseconds |
6808d7a1 | 659 | game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of |
feaf1bf7 | 660 | game.clocks = [tc.mainTime, tc.mainTime]; |
e71161fb | 661 | const L = game.moves.length; |
6808d7a1 | 662 | if (game.score == "*") { |
e71161fb | 663 | // Set clocks + initime |
b7cbbda1 | 664 | game.initime = [0, 0]; |
92240cf0 BA |
665 | if (L >= 1) { |
666 | const gameLastupdate = game.moves[L-1].played; | |
667 | game.initime[L % 2] = gameLastupdate; | |
c3d16e78 BA |
668 | if (L >= 2) { |
669 | game.clocks[L % 2] = | |
670 | tc.mainTime - (Date.now() - gameLastupdate) / 1000; | |
671 | } | |
5f131484 | 672 | } |
92a523d1 | 673 | } |
9ef63965 | 674 | // Sort chat messages from newest to oldest |
6808d7a1 BA |
675 | game.chats.sort((c1, c2) => { |
676 | return c2.added - c1.added; | |
677 | }); | |
0d329b05 | 678 | if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) { |
8477e53d | 679 | // Did a chat message arrive after my last move? |
9ef63965 | 680 | let dtLastMove = 0; |
e71161fb BA |
681 | if (L == 1 && myIdx == 0) |
682 | dtLastMove = game.moves[0].played; | |
683 | else if (L >= 2) { | |
684 | if (L % 2 == 0) { | |
685 | // It's now white turn | |
686 | dtLastMove = game.moves[L-1-(1-myIdx)].played; | |
687 | } else { | |
688 | // Black turn: | |
689 | dtLastMove = game.moves[L-1-myIdx].played; | |
9ef63965 BA |
690 | } |
691 | } | |
692 | if (dtLastMove < game.chats[0].added) | |
693 | document.getElementById("chatBtn").classList.add("somethingnew"); | |
694 | } | |
695 | // Now that we used idx and played, re-format moves as for live games | |
8477e53d | 696 | game.moves = game.moves.map(m => m.squares); |
c0b27606 | 697 | } |
6808d7a1 | 698 | if (gtype == "live" && game.clocks[0] < 0) { |
8477e53d | 699 | // Game is unstarted |
66d03f23 | 700 | game.clocks = [tc.mainTime, tc.mainTime]; |
6808d7a1 | 701 | if (game.score == "*") { |
b7cbbda1 | 702 | game.initime[0] = Date.now(); |
6808d7a1 | 703 | if (myIdx >= 0) { |
b7cbbda1 | 704 | // I play in this live game; corr games don't have clocks+initime |
6808d7a1 | 705 | GameStorage.update(game.id, { |
b7cbbda1 | 706 | clocks: game.clocks, |
6808d7a1 | 707 | initime: game.initime |
b7cbbda1 BA |
708 | }); |
709 | } | |
22efa391 | 710 | } |
66d03f23 | 711 | } |
e8da204a | 712 | if (!!game.drawOffer) { |
6808d7a1 | 713 | if (game.drawOffer == "t") |
8477e53d | 714 | // Three repetitions |
77c50966 | 715 | this.drawOffer = "threerep"; |
6808d7a1 | 716 | else { |
8477e53d | 717 | // Draw offered by any of the players: |
6808d7a1 | 718 | if (myIdx < 0) this.drawOffer = "received"; |
6808d7a1 | 719 | else { |
77c50966 | 720 | // I play in this game: |
6808d7a1 BA |
721 | if ( |
722 | (game.drawOffer == "w" && myIdx == 0) || | |
723 | (game.drawOffer == "b" && myIdx == 1) | |
724 | ) | |
77c50966 | 725 | this.drawOffer = "sent"; |
6808d7a1 | 726 | else this.drawOffer = "received"; |
77c50966 BA |
727 | } |
728 | } | |
729 | } | |
725da57f BA |
730 | this.repeat = {}; //reset: scan past moves' FEN: |
731 | let repIdx = 0; | |
725da57f | 732 | let vr_tmp = new V(game.fenStart); |
725da57f BA |
733 | let curTurn = "n"; |
734 | game.moves.forEach(m => { | |
e71161fb BA |
735 | playMove(m, vr_tmp); |
736 | const fenIdx = vr_tmp.getFen().replace(/ /g, "_"); | |
737 | this.repeat[fenIdx] = this.repeat[fenIdx] | |
738 | ? this.repeat[fenIdx] + 1 | |
725da57f BA |
739 | : 1; |
740 | }); | |
725da57f | 741 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; |
6808d7a1 | 742 | this.game = Object.assign( |
cf742aaf | 743 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 744 | { |
c0b27606 | 745 | type: gtype, |
66d03f23 | 746 | increment: tc.increment, |
9ef63965 | 747 | mycolor: mycolor, |
5f131484 BA |
748 | // opponent sid not strictly required (or available), but easier |
749 | // at least oppsid or oppid is available anyway: | |
6808d7a1 | 750 | oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, |
725da57f | 751 | oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid, |
dcff8e82 | 752 | addTimes: [], //used for live games |
e71161fb BA |
753 | }, |
754 | game, | |
4b0384fa | 755 | ); |
dcff8e82 BA |
756 | if (this.gameIsLoading) |
757 | // Re-load game because we missed some moves: | |
57eb158f | 758 | // artificially reset BaseGame (required if moves arrived in wrong order) |
dcff8e82 | 759 | this.$refs["basegame"].re_setVariables(); |
9ef63965 | 760 | this.re_setClocks(); |
a0c41e7e BA |
761 | this.$nextTick(() => { |
762 | this.game.rendered = true; | |
763 | // Did lastate arrive before game was rendered? | |
6808d7a1 | 764 | if (this.lastate) this.processLastate(); |
a0c41e7e | 765 | }); |
d6f08e56 BA |
766 | if (this.gameIsLoading) { |
767 | this.gameIsLoading = false; | |
768 | if (this.gotMoveIdx >= game.moves.length) | |
769 | // Some moves arrived meanwhile... | |
770 | this.askGameAgain(); | |
771 | } | |
dcff8e82 | 772 | if (!!callback) callback(); |
967a2686 | 773 | }; |
f9c36b2d | 774 | if (!!game) { |
6808d7a1 BA |
775 | afterRetrieval(game); |
776 | return; | |
967a2686 | 777 | } |
6808d7a1 BA |
778 | if (this.gameRef.rid) { |
779 | // Remote live game: forgetting about callback func... (TODO: design) | |
780 | this.send("askfullgame", { target: this.gameRef.rid }); | |
781 | } else { | |
f41ce580 | 782 | // Local or corr game |
8477e53d | 783 | // NOTE: afterRetrieval() is never called if game not found |
11667c79 | 784 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 785 | } |
a6088c90 | 786 | }, |
9ef63965 | 787 | re_setClocks: function() { |
dcff8e82 | 788 | if (this.game.moves.length < 2 || this.game.score != "*") { |
9ef63965 | 789 | // 1st move not completed yet, or game over: freeze time |
57eb158f | 790 | this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':')); |
9ef63965 BA |
791 | return; |
792 | } | |
793 | const currentTurn = this.vr.turn; | |
8477e53d | 794 | const currentMovesCount = this.game.moves.length; |
6808d7a1 BA |
795 | const colorIdx = ["w", "b"].indexOf(currentTurn); |
796 | let countdown = | |
797 | this.game.clocks[colorIdx] - | |
798 | (Date.now() - this.game.initime[colorIdx]) / 1000; | |
799 | this.virtualClocks = [0, 1].map(i => { | |
800 | const removeTime = | |
801 | i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0; | |
57eb158f | 802 | return ppt(this.game.clocks[i] - removeTime).split(':'); |
9ef63965 BA |
803 | }); |
804 | let clockUpdate = setInterval(() => { | |
6808d7a1 BA |
805 | if ( |
806 | countdown < 0 || | |
8477e53d | 807 | this.game.moves.length > currentMovesCount || |
6808d7a1 BA |
808 | this.game.score != "*" |
809 | ) { | |
9ef63965 BA |
810 | clearInterval(clockUpdate); |
811 | if (countdown < 0) | |
6808d7a1 | 812 | this.gameOver( |
8477e53d | 813 | currentTurn == "w" ? "0-1" : "1-0", |
00c07ba3 | 814 | "Time" |
6808d7a1 BA |
815 | ); |
816 | } else | |
817 | this.$set( | |
818 | this.virtualClocks, | |
819 | colorIdx, | |
57eb158f | 820 | ppt(Math.max(0, --countdown)).split(':') |
6808d7a1 | 821 | ); |
9ef63965 BA |
822 | }, 1000); |
823 | }, | |
57eb158f | 824 | // Update variables and storage after a move: |
e71161fb | 825 | processMove: function(move, data) { |
e5c1d0fb | 826 | if (!data) data = {}; |
e71161fb BA |
827 | const moveCol = this.vr.turn; |
828 | const doProcessMove = () => { | |
829 | const colorIdx = ["w", "b"].indexOf(moveCol); | |
830 | const nextIdx = 1 - colorIdx; | |
dcff8e82 BA |
831 | const origMovescount = this.game.moves.length; |
832 | let addTime = | |
833 | this.game.type == "live" | |
834 | ? (data.addTime || 0) | |
835 | : undefined; | |
f9c36b2d | 836 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
e71161fb BA |
837 | if (this.drawOffer == "received") |
838 | // I refuse draw | |
839 | this.drawOffer = ""; | |
dcff8e82 | 840 | if (this.game.type == "live" && origMovescount >= 2) { |
e71161fb BA |
841 | const elapsed = Date.now() - this.game.initime[colorIdx]; |
842 | // elapsed time is measured in milliseconds | |
843 | addTime = this.game.increment - elapsed / 1000; | |
844 | } | |
dce792f6 | 845 | } |
dcff8e82 | 846 | // Update current game object: |
e71161fb | 847 | playMove(move, this.vr); |
f9c36b2d | 848 | // TODO: notifyTurn: "changeturn" message |
dcff8e82 | 849 | this.game.moves.push(move); |
e71161fb | 850 | // (add)Time indication: useful in case of lastate infos requested |
dcff8e82 BA |
851 | if (this.game.type == "live") |
852 | this.game.addTimes.push(addTime); | |
e71161fb | 853 | this.game.fen = this.vr.getFen(); |
92240cf0 BA |
854 | if (this.game.type == "live") this.game.clocks[colorIdx] += addTime; |
855 | // In corr games, just reset clock to mainTime: | |
856 | else this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; | |
e71161fb | 857 | // data.initime is set only when I receive a "lastate" move from opponent |
e5c1d0fb | 858 | this.game.initime[nextIdx] = data.initime || Date.now(); |
e71161fb BA |
859 | this.re_setClocks(); |
860 | // If repetition detected, consider that a draw offer was received: | |
f9c36b2d BA |
861 | const fenObj = this.vr.getFenForRepeat(); |
862 | this.repeat[fenObj] = this.repeat[fenObj] ? this.repeat[fenObj] + 1 : 1; | |
863 | if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep"; | |
e71161fb BA |
864 | else if (this.drawOffer == "threerep") this.drawOffer = ""; |
865 | // Since corr games are stored at only one location, update should be | |
866 | // done only by one player for each move: | |
dcff8e82 BA |
867 | if (!!this.game.mycolor && !data.receiveMyMove) { |
868 | // NOTE: 'var' to see that variable outside this block | |
869 | var filtered_move = getFilteredMove(move); | |
870 | } | |
e71161fb | 871 | if ( |
f9c36b2d BA |
872 | !!this.game.mycolor && |
873 | !data.receiveMyMove && | |
e71161fb BA |
874 | (this.game.type == "live" || moveCol == this.game.mycolor) |
875 | ) { | |
876 | let drawCode = ""; | |
877 | switch (this.drawOffer) { | |
878 | case "threerep": | |
879 | drawCode = "t"; | |
880 | break; | |
881 | case "sent": | |
882 | drawCode = this.game.mycolor; | |
883 | break; | |
884 | case "received": | |
885 | drawCode = V.GetOppCol(this.game.mycolor); | |
886 | break; | |
887 | } | |
888 | if (this.game.type == "corr") { | |
889 | GameStorage.update(this.gameRef.id, { | |
890 | fen: this.game.fen, | |
891 | move: { | |
892 | squares: filtered_move, | |
893 | played: Date.now(), | |
dcff8e82 | 894 | idx: origMovescount |
e71161fb BA |
895 | }, |
896 | // Code "n" for "None" to force reset (otherwise it's ignored) | |
897 | drawOffer: drawCode || "n" | |
898 | }); | |
899 | } | |
57eb158f BA |
900 | else { |
901 | const updateStorage = () => { | |
902 | GameStorage.update(this.gameRef.id, { | |
903 | fen: this.game.fen, | |
904 | move: filtered_move, | |
905 | moveIdx: origMovescount, | |
906 | clocks: this.game.clocks, | |
907 | initime: this.game.initime, | |
908 | drawOffer: drawCode | |
909 | }); | |
910 | }; | |
911 | // The active tab can update storage immediately | |
912 | if (!document.hidden) updateStorage(); | |
913 | // Small random delay otherwise | |
914 | else setTimeout(updateStorage, 500 + 1000 * Math.random()); | |
e71161fb | 915 | } |
e69f159d | 916 | } |
dcff8e82 BA |
917 | // Send move ("newmove" event) to people in the room (if our turn) |
918 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { | |
919 | const sendMove = { | |
920 | move: filtered_move, | |
921 | index: origMovescount, | |
922 | // color is required to check if this is my move (if several tabs opened) | |
923 | color: moveCol, | |
924 | addTime: addTime, //undefined for corr games | |
925 | cancelDrawOffer: this.drawOffer == "" | |
926 | }; | |
927 | this.opponentGotMove = false; | |
928 | this.send("newmove", {data: sendMove}); | |
929 | // If the opponent doesn't reply gotmove soon enough, re-send move: | |
57eb158f BA |
930 | let retrySendmove = setInterval( |
931 | () => { | |
932 | if (this.opponentGotMove) { | |
933 | clearInterval(retrySendmove); | |
934 | return; | |
935 | } | |
936 | let oppsid = this.game.players[nextIdx].sid; | |
937 | if (!oppsid) { | |
938 | oppsid = Object.keys(this.people).find( | |
939 | sid => this.people[sid].id == this.game.players[nextIdx].uid | |
940 | ); | |
941 | } | |
942 | if (!oppsid || !this.people[oppsid]) | |
943 | // Opponent is disconnected: he'll ask last state | |
944 | clearInterval(retrySendmove); | |
945 | else this.send("newmove", {data: sendMove, target: oppsid}); | |
946 | }, | |
947 | 1000 | |
948 | ); | |
dcff8e82 | 949 | } |
e71161fb | 950 | }; |
f9c36b2d BA |
951 | if ( |
952 | this.game.type == "corr" && | |
953 | moveCol == this.game.mycolor && | |
954 | !data.receiveMyMove | |
955 | ) { | |
5b4de147 BA |
956 | let el = document.querySelector("#buttonsConfirm > .acceptBtn"); |
957 | // We may play several moves in a row: in case of, remove listener: | |
958 | let elClone = el.cloneNode(true); | |
959 | el.parentNode.replaceChild(elClone, el); | |
960 | elClone.addEventListener( | |
961 | "click", | |
962 | () => { | |
963 | document.getElementById("modalConfirm").checked = false; | |
964 | doProcessMove(); | |
e71161fb | 965 | } |
5b4de147 BA |
966 | ); |
967 | this.vr.play(move); | |
968 | const parsedFen = V.ParseFen(this.vr.getFen()); | |
969 | this.vr.undo(move); | |
970 | this.curDiag = getDiagram({ | |
971 | position: parsedFen.position, | |
972 | orientation: this.game.mycolor | |
973 | }); | |
974 | document.getElementById("modalConfirm").checked = true; | |
6d68309a | 975 | } |
e71161fb | 976 | else doProcessMove(); |
b4fb1612 | 977 | }, |
5b4de147 BA |
978 | cancelMove: function() { |
979 | document.getElementById("modalConfirm").checked = false; | |
980 | this.$refs["basegame"].cancelLastMove(); | |
981 | }, | |
430a2038 | 982 | gameOver: function(score, scoreMsg) { |
430a2038 | 983 | this.game.score = score; |
8477e53d | 984 | this.$set(this.game, "scoreMsg", scoreMsg || getScoreMessage(score)); |
ab6f48ea BA |
985 | const myIdx = this.game.players.findIndex(p => { |
986 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
987 | }); | |
6808d7a1 | 988 | if (myIdx >= 0) { |
8477e53d | 989 | // OK, I play in this game |
6808d7a1 BA |
990 | GameStorage.update(this.gameRef.id, { |
991 | score: score, | |
992 | scoreMsg: scoreMsg | |
993 | }); | |
48ab808f | 994 | // Notify the score to main Hall. TODO: only one player (currently double send) |
6808d7a1 | 995 | this.send("result", { gid: this.game.id, score: score }); |
dcd68c41 | 996 | } |
6808d7a1 BA |
997 | } |
998 | } | |
a6088c90 BA |
999 | }; |
1000 | </script> | |
7e1a1fe9 | 1001 | |
41c80bb6 | 1002 | <style lang="sass" scoped> |
72ccbd67 | 1003 | .connected |
050ae3b5 | 1004 | background-color: lightgreen |
72ccbd67 | 1005 | |
ed06d9e9 BA |
1006 | #participants |
1007 | margin-left: 5px | |
1008 | ||
1009 | .anonymous | |
1010 | color: grey | |
1011 | font-style: italic | |
1012 | ||
ec905cbc BA |
1013 | #playersInfo > p |
1014 | margin: 0 | |
1015 | ||
430a2038 BA |
1016 | @media screen and (min-width: 768px) |
1017 | #actions | |
1018 | width: 300px | |
1019 | @media screen and (max-width: 767px) | |
1020 | .game | |
1021 | width: 100% | |
72ccbd67 | 1022 | |
430a2038 | 1023 | #actions |
cf94b843 | 1024 | display: inline-block |
1d6d7b1d | 1025 | margin: 0 |
feaf1bf7 BA |
1026 | |
1027 | button | |
1028 | display: inline-block | |
1029 | margin: 0 | |
1030 | display: inline-flex | |
1031 | img | |
1032 | height: 24px | |
1033 | display: flex | |
1034 | @media screen and (max-width: 767px) | |
1035 | height: 18px | |
a1c48034 | 1036 | |
050ae3b5 BA |
1037 | @media screen and (max-width: 767px) |
1038 | #aboveBoard | |
1039 | text-align: center | |
885d93a7 BA |
1040 | @media screen and (min-width: 768px) |
1041 | #aboveBoard | |
1042 | margin-left: 30% | |
050ae3b5 | 1043 | |
2f258c37 BA |
1044 | .variant-cadence |
1045 | padding-right: 10px | |
1046 | ||
1047 | .variant-name | |
8c5f5390 | 1048 | font-weight: bold |
77c50966 | 1049 | padding-right: 10px |
77c50966 | 1050 | |
feaf1bf7 BA |
1051 | span#nextGame |
1052 | background-color: #edda99 | |
1053 | cursor: pointer | |
1054 | display: inline-block | |
1055 | margin-right: 10px | |
1056 | ||
57eb158f | 1057 | span.name |
050ae3b5 | 1058 | font-size: 1.5rem |
57eb158f | 1059 | padding: 0 3px |
050ae3b5 | 1060 | |
57eb158f | 1061 | span.time |
050ae3b5 BA |
1062 | font-size: 2rem |
1063 | display: inline-block | |
57eb158f BA |
1064 | .time-left |
1065 | margin-left: 10px | |
1066 | .time-right | |
1067 | margin-left: 5px | |
1068 | .time-separator | |
1069 | margin-left: 5px | |
1070 | position: relative | |
1071 | top: -1px | |
1072 | ||
1073 | span.yourturn | |
1074 | color: #831B1B | |
1075 | .time-separator | |
1076 | animation: blink-animation 2s steps(3, start) infinite | |
1077 | @keyframes blink-animation | |
1078 | to | |
1079 | visibility: hidden | |
050ae3b5 BA |
1080 | |
1081 | .split-names | |
1082 | display: inline-block | |
1083 | margin: 0 15px | |
1084 | ||
5b4de147 | 1085 | #chatWrap > .card |
a1c48034 | 1086 | padding-top: 20px |
a154d45e | 1087 | max-width: 767px |
5b4de147 BA |
1088 | border: none |
1089 | ||
1090 | #confirmDiv > .card | |
1091 | max-width: 767px | |
1092 | max-height: 100% | |
cf94b843 | 1093 | |
dcd68c41 BA |
1094 | .draw-sent, .draw-sent:hover |
1095 | background-color: lightyellow | |
1096 | ||
1097 | .draw-received, .draw-received:hover | |
1098 | background-color: lightgreen | |
1099 | ||
1100 | .draw-threerep, .draw-threerep:hover | |
1101 | background-color: #e4d1fc | |
2f258c37 BA |
1102 | |
1103 | .somethingnew | |
1104 | background-color: #c5fefe | |
5b4de147 BA |
1105 | |
1106 | .diagram | |
1107 | margin: 0 auto | |
1108 | max-width: 400px | |
1109 | // width: 100% required for Firefox | |
1110 | width: 100% | |
1111 | ||
1112 | #buttonsConfirm | |
1113 | margin: 0 | |
1114 | & > button > span | |
1115 | width: 100% | |
1116 | text-align: center | |
1117 | ||
1118 | button.acceptBtn | |
1119 | background-color: lightgreen | |
1120 | button.refuseBtn | |
1121 | background-color: red | |
7e1a1fe9 | 1122 | </style> |