From: Benjamin Auder Date: Wed, 29 May 2019 18:23:37 +0000 (+0200) Subject: tiny changes in storage.js X-Git-Url: https://git.auder.net/images/doc/html/index.html?a=commitdiff_plain;h=4c177b7f34875071c37325e7039ff840aa56a1cf;p=vchess.git tiny changes in storage.js --- diff --git a/client/src/utils/storage.js b/client/src/utils/storage.js index 5324003c..2e243a83 100644 --- a/client/src/utils/storage.js +++ b/client/src/utils/storage.js @@ -11,42 +11,81 @@ export const GameStorage = { localStorage.setItem("gameId", o.gameId); localStorage.setItem("vname", o.vname); - localStorage.setItem("mycolor", mycolor); //TODO: shuffle ["w","b"] + // NOTE: when >= 3 players, better use an array + shuffle for mycolor + const mycolor = (Math.random() < 0.5 ? "w" : "b"); + localStorage.setItem("mycolor", mycolor); localStorage.setItem("fenStart", o.fenStart); localStorage.setItem("fen", o.fenStart); localStorage.setItem("moves", JSON.stringify([])); // Shuffle players order (white then black then other colors). - localStorage.setItem("players", JSON.stringify(shuffle(players)); + localStorage.setItem("players", JSON.stringify(shuffle(o.players))); // Extract times (in [milli]seconds), set clocks, store in localStorage const tc = extractTime(o.timeControl); localStorage.setItem("timeControl", o.timeControl); localStorage.setItem("clocks", JSON.stringify( - [...Array(o.players.length)].fill(tc.mainTime)); - localStorage.setItem("increment", tc.increment; + [...Array(o.players.length)].fill(tc.mainTime))); + localStorage.setItem("increment", tc.increment); localStorage.setItem("started", JSON.stringify( - [...Array(o.players.length)].fill(false)); + [...Array(o.players.length)].fill(false))); localStorage.setItem("score", "*"); localStorage.setItem("started", JSON.stringify( [...Array(o.players.length)].fill(false))); localStorage.setItem("clocks", JSON.stringify( [...Array(o.players.length)].fill(0))); - localStorage.SetItem("mode", "live"); //function for live games only + localStorage.setItem("mode", "live"); //function for live games only }, // TODO: also option to takeback a move ? - update: function(move) //TODO: take game ID also, and update according to mode? + // NOTE: for live games only (all on server for corr) + update: function(move, score) //game ID is not required + { + if (!!move) + { + let moves = JSON.parse(localStorage.getItem("moves")); + moves.push(move); + localStorage.setItem("moves", JSON.stringify(moves)); + } + if (!!score) + localStorage.setItem("score", score); + }, + + transferToDb: function() { - let moves = JSON.parse(localStorage.getItem("moves")); - moves.push(move); - localStorage.setItem("moves", JSON.stringify(moves)); + // TODO: take finished game on localStorage and transfer it to indexedDB }, // "computer mode" clearing is done through the menu clear: function() { + localStorage.setItem("gameId", o.gameId); + localStorage.setItem("vname", o.vname); + // NOTE: when >= 3 players, better use an array + shuffle for mycolor + const mycolor = (Math.random() < 0.5 ? "w" : "b"); + localStorage.setItem("mycolor", mycolor); + localStorage.setItem("fenStart", o.fenStart); + localStorage.setItem("fen", o.fenStart); + localStorage.setItem("moves", JSON.stringify([])); + // Shuffle players order (white then black then other colors). + localStorage.setItem("players", JSON.stringify(shuffle(o.players))); + // Extract times (in [milli]seconds), set clocks, store in localStorage + const tc = extractTime(o.timeControl); + localStorage.setItem("timeControl", o.timeControl); + localStorage.setItem("clocks", JSON.stringify( + [...Array(o.players.length)].fill(tc.mainTime))); + localStorage.setItem("increment", tc.increment); + localStorage.setItem("started", JSON.stringify( + [...Array(o.players.length)].fill(false))); + localStorage.setItem("score", "*"); + localStorage.setItem("started", JSON.stringify( + [...Array(o.players.length)].fill(false))); + localStorage.setItem("clocks", JSON.stringify( + [...Array(o.players.length)].fill(0))); + localStorage.setItem("mode", "live"); //function for live games only + + // TODO: refresh, and implement "transfert" function (to indexedDB) - delete localStorage["myid"]; - delete localStorage["oppid"]; + localStorage["myid"]; + localStorage["oppid"]; delete localStorage["gameId"]; delete localStorage["variant"]; delete localStorage["mycolor"];