if (elt.id != element) elt.style.display = "none";
else elt.style.display = "block";
}
- if (element.id == "newGame") {
- // Workaround "superposed texts" effect
- inputName.focus();
- inputName.blur();
+ if (element == "boardContainer") {
+ // Avoid smartphone scrolling effects (TODO?)
+ document.querySelector("html").style.overflow = "hidden";
+ document.body.style.overflow = "hidden";
+ }
+ else {
+ document.querySelector("html").style.overflow = "visible";
+ document.body.style.overflow = "visible";
+ if (element == "newGame") {
+ // Workaround "superposed texts" effect
+ inputName.focus();
+ inputName.blur();
+ }
}
}
$.getElementById("selectColor").selectedIndex = 0;
toggleVisible("newGameForm");
import(`/variants/${vname}/class.js`).then(module => {
- const Rules = module.default;
- prepareOptions(Rules);
+ window.V = module.default;
+ prepareOptions();
});
}
}
}
let options;
-function prepareOptions(Rules) {
+function prepareOptions() {
options = {};
- let optHtml = Rules.Options.select.map(select => { return `
+ let optHtml = V.Options.select.map(select => { return `
<div class="option-select">
<label for="var_${select.variable}">${select.label}</label>
<div class="select">
</div>
</div>`;
}).join("");
- optHtml += Rules.Options.check.map(check => {
+ optHtml += V.Options.check.map(check => {
return `
<div class="option-check">
<label class="checkbox">
</label>
</div>`;
}).join("");
- if (Rules.Options.styles.length >= 1) {
+ if (V.Options.styles.length >= 1) {
optHtml += '<div class="words">';
let i = 0;
- const stylesLength = Rules.Options.styles.length;
+ const stylesLength = V.Options.styles.length;
while (i < stylesLength) {
optHtml += '<div class="row">';
for (let j=i; j<i+4; j++) {
if (j == stylesLength) break;
- const style = Rules.Options.styles[j];
+ const style = V.Options.styles[j];
optHtml +=
`<span onClick="toggleStyle(event, '${style}')">${style}</span>`;
}
for (const select of $.querySelectorAll("#gameOptions select")) {
let value = select.value;
if (select.attributes["data-numeric"]) value = parseInt(value, 10);
- options[ select.id.split("_")[1] ] = value;
+ if (value) options[ select.id.split("_")[1] ] = value;
+ }
+ for (const check of $.querySelectorAll("#gameOptions input")) {
+ if (check.checked) options[ check.id.split("_")[1] ] = check.checked;
}
- for (const check of $.querySelectorAll("#gameOptions input"))
- options[ check.id.split("_")[1] ] = check.checked;
send("creategame", {
vname: vname,
player: { sid: sid, name: localStorage.getItem("name"), color: color },
switch (obj.code) {
// Start new game:
case "gamestart": {
- if (!$.hasFocus()) notifyMe("game");
+ if (document.hidden) notifyMe("game");
gid = obj.gid;
initializeGame(obj);
break;
break;
// Receive opponent's move:
case "newmove":
- if (!$.hasFocus()) notifyMe("move");
+ if (document.hidden) notifyMe("move");
vr.playReceivedMove(obj.moves, () => {
if (vr.getCurrentScore(obj.moves[obj.moves.length-1]) != "*") {
localStorage.removeItem("gid");
}
if (Notification.permission === 'granted') doNotify();
else if (Notification.permission !== 'denied') {
- Notification.requestPermission().then((permission) => {
+ Notification.requestPermission().then(permission => {
if (permission === 'granted') doNotify();
});
}
function initializeGame(obj) {
const options = obj.options || {};
import(`/variants/${obj.vname}/class.js`).then(module => {
- const Rules = module.default;
+ window.V = module.default;
conditionalLoadCSS(obj.vname);
playerColor = (sid == obj.players[0].sid ? "w" : "b");
// Init + remove potential extra DOM elements from a previous game:
document.getElementById("boardContainer").innerHTML = `
<div id="upLeftInfos"
onClick="toggleGameInfos()">
- <img src="/assets/icon_infos.svg"/>
+ <svg version="1.1"
+ viewBox="0.5 0.5 100 100">
+ <g>
+ <path d="M50.5,0.5c-27.614,0-50,22.386-50,50c0,27.614,22.386,50,50,50s50-22.386,50-50C100.5,22.886,78.114,0.5,50.5,0.5z M60.5,85.5h-20v-40h20V85.5z M50.5,35.5c-5.523,0-10-4.477-10-10s4.477-10,10-10c5.522,0,10,4.477,10,10S56.022,35.5,50.5,35.5z"/>
+ </g>
+ </svg>
</div>
<div id="upRightStop"
onClick="confirmStopGame()">
- <img src="/assets/icon_close.svg"/>
+ <svg version="1.1"
+ viewBox="0 0 533.333 533.333">
+ <g>
+ <path d="M528.468,428.468c-0.002-0.002-0.004-0.004-0.006-0.005L366.667,266.666l161.795-161.797 c0.002-0.002,0.004-0.003,0.006-0.005c1.741-1.742,3.001-3.778,3.809-5.946c2.211-5.925,0.95-12.855-3.814-17.62l-76.431-76.43 c-4.765-4.763-11.694-6.024-17.619-3.812c-2.167,0.807-4.203,2.066-5.946,3.807c0,0.002-0.002,0.003-0.005,0.005L266.667,166.666 L104.87,4.869c-0.002-0.002-0.003-0.003-0.005-0.005c-1.743-1.74-3.778-3-5.945-3.807C92.993-1.156,86.065,0.105,81.3,4.869 L4.869,81.3c-4.764,4.765-6.024,11.694-3.813,17.619c0.808,2.167,2.067,4.205,3.808,5.946c0.002,0.001,0.003,0.003,0.005,0.005 l161.797,161.796L4.869,428.464c-0.001,0.002-0.003,0.003-0.004,0.005c-1.741,1.742-3,3.778-3.809,5.945 c-2.212,5.924-0.951,12.854,3.813,17.619L81.3,528.464c4.766,4.765,11.694,6.025,17.62,3.813c2.167-0.809,4.203-2.068,5.946-3.809 c0.001-0.002,0.003-0.003,0.005-0.005l161.796-161.797l161.795,161.797c0.003,0.001,0.005,0.003,0.007,0.004 c1.743,1.741,3.778,3.001,5.944,3.81c5.927,2.212,12.856,0.951,17.619-3.813l76.43-76.432c4.766-4.765,6.026-11.696,3.815-17.62 C531.469,432.246,530.209,430.21,528.468,428.468z"/>
+ </g>
+ </svg>
</div>
<div class="resizeable" id="chessboard"></div>`;
- vr = new Rules({
+ vr = new V({
seed: obj.seed, //may be null if FEN already exists (running game)
fen: obj.fen,
element: "chessboard",