import { randInt } from "@/utils/alea";
export class SynchroneRules extends ChessRules {
+
static get CanAnalyze() {
return false;
}
: null;
}
- // After undo(): no need to re-set INIT_COL_KING
scanKings() {
this.kingPos = { w: [-1, -1], b: [-1, -1] };
for (let i = 0; i < V.size.x; i++) {
V.CoordsToSquare(move.end)
);
}
+
};