import { sample, randInt } from "@/utils/alea";
export const VariantRules = class WildebeestRules extends ChessRules {
- static getPpath(b) {
- return ([V.CAMEL, V.WILDEBEEST].includes(b[1]) ? "Wildebeest/" : "") + b;
- }
-
static get size() {
return { x: 10, y: 11 };
}
return true;
}
+ getPpath(b) {
+ return ([V.CAMEL, V.WILDEBEEST].includes(b[1]) ? "Wildebeest/" : "") + b;
+ }
+
// There may be 2 enPassant squares (if pawn jump 3 squares)
getEnpassantFen() {
const L = this.epSquares.length;
const shiftX = color == "w" ? -1 : 1;
const startRanks = color == "w" ? [sizeX - 2, sizeX - 3] : [1, 2];
const lastRank = color == "w" ? 0 : sizeX - 1;
- const finalPieces =
- x + shiftX == lastRank ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] : [V.PAWN];
+ const finalPieces = x + shiftX == lastRank
+ ? [V.WILDEBEEST, V.QUEEN]
+ : [V.PAWN];
if (this.board[x + shiftX][y] == V.EMPTY) {
// One square forward
static get VALUES() {
return Object.assign(
- ChessRules.VALUES,
- { c: 3, w: 7 } //experimental
+ { c: 3, w: 7 }, //experimental
+ ChessRules.VALUES
);
}