// sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
sound: parseInt(localStorage["sound"] || "2"),
// Web worker to play computer moves without freezing interface:
// sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
sound: parseInt(localStorage["sound"] || "2"),
// Web worker to play computer moves without freezing interface: