- const color = V.GetOppCol(this.turn);
- if (move.vanish.length == 0) {
- this.reserve[color][move.appear[0].p]--;
- return;
- }
- else if (move.vanish.length == 2 && move.vanish[1].c == color) {
+ const color = move.appear[0].c;
+ if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]--;
+ else if (move.vanish.length == 2 && move.vanish[1].c == color)