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Add Tencubed and Omega variants + some fixes (updateCastleFlags()) + cleaner FEN...
[vchess.git]
/
client
/
src
/
variants
/
Extinction.js
diff --git
a/client/src/variants/Extinction.js
b/client/src/variants/Extinction.js
index
746809f
..
bdea80b
100644
(file)
--- a/
client/src/variants/Extinction.js
+++ b/
client/src/variants/Extinction.js
@@
-10,8
+10,7
@@
export class ExtinctionRules extends ChessRules {
}
static IsGoodPosition(position) {
}
static IsGoodPosition(position) {
- if (!ChessRules.IsGoodPosition(position))
- return false;
+ if (!ChessRules.IsGoodPosition(position)) return false;
// Also check that each piece type is present
const rows = position.split("/");
let pieces = {};
// Also check that each piece type is present
const rows = position.split("/");
let pieces = {};
@@
-21,15
+20,14
@@
export class ExtinctionRules extends ChessRules {
pieces[row[i]] = true;
}
}
pieces[row[i]] = true;
}
}
- if (Object.keys(pieces).length != 12)
- return false;
+ if (Object.keys(pieces).length != 12) return false;
return true;
}
setOtherVariables(fen) {
super.setOtherVariables(fen);
const pos = V.ParseFen(fen).position;
return true;
}
setOtherVariables(fen) {
super.setOtherVariables(fen);
const pos = V.ParseFen(fen).position;
- // NOTE: no need for safety "|| []", because each piece type
must be
present
+ // NOTE: no need for safety "|| []", because each piece type
is
present
// (otherwise game is already over!)
this.material = {
w: {
// (otherwise game is already over!)
this.material = {
w: {
@@
-109,7
+107,8
@@
export class ExtinctionRules extends ChessRules {
return this.material[color][p] == 0;
})
) {
return this.material[color][p] == 0;
})
) {
- // Very negative (resp. positive) if white (reps. black) pieces set is incomplete
+ // Very negative (resp. positive)
+ // if white (reps. black) pieces set is incomplete
return (color == "w" ? -1 : 1) * V.INFINITY;
}
return super.evalPosition();
return (color == "w" ? -1 : 1) * V.INFINITY;
}
return super.evalPosition();