- // NOTE: for live games only (all on server for corr)
- update: function(gameId, obj) //move, fen, clocks, score, initime, ...
- {
- dbOperation((db) => {
- let objectStore = db.transaction("games", "readwrite").objectStore("games");
- objectStore.get(gameId).onsuccess = function(event) {
- const game = event.target.result;
- Object.keys(obj).forEach(k => {
- if (k == "move")
- game.moves.push(obj[k]);
- else
- game[k] = obj[k];
- });
- objectStore.put(game); //save updated data
- }
- });
+ // obj: chat, move, fen, clocks, score[Msg], initime, ...
+ update: function(gameId, obj) {
+ if (Number.isInteger(gameId) || !isNaN(parseInt(gameId))) {
+ // corr: only move, fen and score
+ ajax("/games", "PUT", {
+ gid: gameId,
+ newObj: {
+ // Some fields may be undefined:
+ chat: obj.chat,
+ move: obj.move,
+ fen: obj.fen,
+ score: obj.score,
+ scoreMsg: obj.scoreMsg,
+ drawOffer: obj.drawOffer
+ }
+ });
+ } else {
+ // live
+ dbOperation((err,db) => {
+ let objectStore = db
+ .transaction("games", "readwrite")
+ .objectStore("games");
+ objectStore.get(gameId).onsuccess = function(event) {
+ // Ignoring error silently: shouldn't happen now. TODO?
+ if (event.target.result) {
+ const game = event.target.result;
+ Object.keys(obj).forEach(k => {
+ if (k == "move") game.moves.push(obj[k]);
+ else game[k] = obj[k];
+ });
+ objectStore.put(game); //save updated data
+ }
+ };
+ });
+ }