Allow to navigate in game after it's over (undo/play)
[vchess.git] / public / javascripts / components / game.js
1 Vue.component('my-game', {
2 data: function() {
3 return {
4 vr: null, //object to check moves, store them, FEN..
5 mycolor: "w",
6 possibleMoves: [], //filled after each valid click/dragstart
7 choices: [], //promotion pieces, or checkered captures... (contain possible pieces)
8 start: {}, //pixels coordinates + id of starting square (click or drag)
9 selectedPiece: null, //moving piece (or clicked piece)
10 conn: null, //socket messages
11 score: "*", //'*' means 'unfinished'
12 mode: "idle", //human, computer or idle (when not playing)
13 oppid: "", //opponent ID in case of HH game
14 oppConnected: false,
15 seek: false,
16 fenStart: "",
17 incheck: [],
18 pgnTxt: "",
19 expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
20 gameId: "", //used to limit computer moves' time
21 };
22 },
23 render(h) {
24 const [sizeX,sizeY] = VariantRules.size;
25 // Precompute hints squares to facilitate rendering
26 let hintSquares = doubleArray(sizeX, sizeY, false);
27 this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
28 // Also precompute in-check squares
29 let incheckSq = doubleArray(sizeX, sizeY, false);
30 this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
31 let elementArray = [];
32 const playingHuman = (this.mode == "human");
33 const playingComp = (this.mode == "computer");
34 let actionArray = [
35 h('button',
36 {
37 on: { click: this.clickGameSeek },
38 attrs: { "aria-label": 'New game VS human' },
39 'class': {
40 "tooltip": true,
41 "bottom": true, //display below
42 "seek": this.seek,
43 "playing": playingHuman,
44 },
45 },
46 [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
47 h('button',
48 {
49 on: { click: this.clickComputerGame },
50 attrs: { "aria-label": 'New game VS computer' },
51 'class': {
52 "tooltip":true,
53 "bottom": true,
54 "playing": playingComp,
55 },
56 },
57 [h('i', { 'class': { "material-icons": true } }, "computer")])
58 ];
59 if (!!this.vr)
60 {
61 const square00 = document.getElementById("sq-0-0");
62 const squareWidth = !!square00
63 ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2))
64 : 0;
65 const indicWidth = (squareWidth>0 ? squareWidth/2 : 20);
66 if (this.mode == "human")
67 {
68 let connectedIndic = h(
69 'div',
70 {
71 "class": {
72 "topindicator": true,
73 "indic-left": true,
74 "connected": this.oppConnected,
75 "disconnected": !this.oppConnected,
76 },
77 style: {
78 "width": indicWidth + "px",
79 "height": indicWidth + "px",
80 },
81 }
82 );
83 elementArray.push(connectedIndic);
84 }
85 let turnIndic = h(
86 'div',
87 {
88 "class": {
89 "topindicator": true,
90 "indic-right": true,
91 "white-turn": this.vr.turn=="w",
92 "black-turn": this.vr.turn=="b",
93 },
94 style: {
95 "width": indicWidth + "px",
96 "height": indicWidth + "px",
97 },
98 }
99 );
100 elementArray.push(turnIndic);
101 let expertSwitch = h(
102 'button',
103 {
104 on: { click: this.toggleExpertMode },
105 attrs: { "aria-label": 'Toggle expert mode' },
106 'class': {
107 "tooltip":true,
108 "topindicator": true,
109 "indic-right": true,
110 "expert-switch": true,
111 "expert-mode": this.expert,
112 },
113 },
114 [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
115 );
116 elementArray.push(expertSwitch);
117 let choices = h('div',
118 {
119 attrs: { "id": "choices" },
120 'class': { 'row': true },
121 style: {
122 "display": this.choices.length>0?"block":"none",
123 "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
124 "width": (this.choices.length * squareWidth) + "px",
125 "height": squareWidth + "px",
126 },
127 },
128 this.choices.map( m => { //a "choice" is a move
129 return h('div',
130 {
131 'class': {
132 'board': true,
133 ['board'+sizeY]: true,
134 },
135 style: {
136 'width': (100/this.choices.length) + "%",
137 'padding-bottom': (100/this.choices.length) + "%",
138 },
139 },
140 [h('img',
141 {
142 attrs: { "src": '/images/pieces/' +
143 VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
144 'class': { 'choice-piece': true },
145 on: { "click": e => { this.play(m); this.choices=[]; } },
146 })
147 ]
148 );
149 })
150 );
151 // Create board element (+ reserves if needed by variant or mode)
152 let gameDiv = h('div',
153 {
154 'class': { 'game': true },
155 },
156 [_.range(sizeX).map(i => {
157 let ci = this.mycolor=='w' ? i : sizeX-i-1;
158 return h(
159 'div',
160 {
161 'class': {
162 'row': true,
163 },
164 style: { 'opacity': this.choices.length>0?"0.5":"1" },
165 },
166 _.range(sizeY).map(j => {
167 let cj = this.mycolor=='w' ? j : sizeY-j-1;
168 let elems = [];
169 if (this.vr.board[ci][cj] != VariantRules.EMPTY)
170 {
171 elems.push(
172 h(
173 'img',
174 {
175 'class': {
176 'piece': true,
177 'ghost': !!this.selectedPiece
178 && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
179 },
180 attrs: {
181 src: "/images/pieces/" +
182 VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
183 },
184 }
185 )
186 );
187 }
188 if (!this.expert && hintSquares[ci][cj])
189 {
190 elems.push(
191 h(
192 'img',
193 {
194 'class': {
195 'mark-square': true,
196 },
197 attrs: {
198 src: "/images/mark.svg",
199 },
200 }
201 )
202 );
203 }
204 const lm = this.vr.lastMove;
205 const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
206 return h(
207 'div',
208 {
209 'class': {
210 'board': true,
211 ['board'+sizeY]: true,
212 'light-square': (i+j)%2==0 && (this.expert || !highlight),
213 'dark-square': (i+j)%2==1 && (this.expert || !highlight),
214 'highlight': !this.expert && highlight,
215 'incheck': !this.expert && incheckSq[ci][cj],
216 },
217 attrs: {
218 id: this.getSquareId({x:ci,y:cj}),
219 },
220 },
221 elems
222 );
223 })
224 );
225 }), choices]
226 );
227 if (this.mode != "idle")
228 {
229 actionArray.push(
230 h('button',
231 {
232 on: { click: this.resign },
233 attrs: { "aria-label": 'Resign' },
234 'class': {
235 "tooltip":true,
236 "bottom": true,
237 },
238 },
239 [h('i', { 'class': { "material-icons": true } }, "flag")])
240 );
241 }
242 else if (this.vr.moves.length > 0)
243 {
244 // A game finished, and another is not started yet: allow navigation
245 actionArray = actionArray.concat([
246 h('button',
247 {
248 style: { "margin-left": "30px" },
249 on: { click: e => this.undo() },
250 attrs: { "aria-label": 'Undo' },
251 'class': {
252 "tooltip":true,
253 "bottom": true,
254 },
255 },
256 [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]),
257 h('button',
258 {
259 on: { click: e => this.play() },
260 attrs: { "aria-label": 'Play' },
261 'class': {
262 "tooltip":true,
263 "bottom": true,
264 },
265 },
266 [h('i', { 'class': { "material-icons": true } }, "fast_forward")]),
267 ]
268 );
269 }
270 elementArray.push(gameDiv);
271 if (!!this.vr.reserve)
272 {
273 const shiftIdx = (this.mycolor=="w" ? 0 : 1);
274 let myReservePiecesArray = [];
275 for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
276 {
277 myReservePiecesArray.push(h('div',
278 {
279 'class': {'board':true, ['board'+sizeY]:true},
280 attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) }
281 },
282 [
283 h('img',
284 {
285 'class': {"piece":true},
286 attrs: {
287 "src": "/images/pieces/" +
288 this.vr.getReservePpath(this.mycolor,i) + ".svg",
289 }
290 }),
291 h('sup',
292 {style: { "padding-left":"40%"} },
293 [ this.vr.reserve[this.mycolor][VariantRules.RESERVE_PIECES[i]] ]
294 )
295 ]));
296 }
297 let oppReservePiecesArray = [];
298 const oppCol = this.vr.getOppCol(this.mycolor);
299 for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
300 {
301 oppReservePiecesArray.push(h('div',
302 {
303 'class': {'board':true, ['board'+sizeY]:true},
304 attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) }
305 },
306 [
307 h('img',
308 {
309 'class': {"piece":true},
310 attrs: {
311 "src": "/images/pieces/" +
312 this.vr.getReservePpath(oppCol,i) + ".svg",
313 }
314 }),
315 h('sup',
316 {style: { "padding-left":"40%"} },
317 [ this.vr.reserve[oppCol][VariantRules.RESERVE_PIECES[i]] ]
318 )
319 ]));
320 }
321 let reserves = h('div',
322 {
323 'class':{'game':true},
324 style: {"margin-bottom": "20px"},
325 },
326 [
327 h('div',
328 {
329 'class': { 'row': true },
330 style: {"margin-bottom": "15px"},
331 },
332 myReservePiecesArray
333 ),
334 h('div',
335 { 'class': { 'row': true }},
336 oppReservePiecesArray
337 )
338 ]
339 );
340 elementArray.push(reserves);
341 }
342 const eogMessage = this.getEndgameMessage(this.score);
343 const modalEog = [
344 h('input',
345 {
346 attrs: { "id": "modal-eog", type: "checkbox" },
347 "class": { "modal": true },
348 }),
349 h('div',
350 {
351 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
352 },
353 [
354 h('div',
355 {
356 "class": { "card": true, "smallpad": true },
357 },
358 [
359 h('label',
360 {
361 attrs: { "for": "modal-eog" },
362 "class": { "modal-close": true },
363 }
364 ),
365 h('h3',
366 {
367 "class": { "section": true },
368 domProps: { innerHTML: eogMessage },
369 }
370 )
371 ]
372 )
373 ]
374 )
375 ];
376 elementArray = elementArray.concat(modalEog);
377 }
378 const modalNewgame = [
379 h('input',
380 {
381 attrs: { "id": "modal-newgame", type: "checkbox" },
382 "class": { "modal": true },
383 }),
384 h('div',
385 {
386 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
387 },
388 [
389 h('div',
390 {
391 "class": { "card": true, "smallpad": true },
392 },
393 [
394 h('label',
395 {
396 attrs: { "id": "close-newgame", "for": "modal-newgame" },
397 "class": { "modal-close": true },
398 }
399 ),
400 h('h3',
401 {
402 "class": { "section": true },
403 domProps: { innerHTML: "New game" },
404 }
405 ),
406 h('p',
407 {
408 "class": { "section": true },
409 domProps: { innerHTML: "Waiting for opponent..." },
410 }
411 )
412 ]
413 )
414 ]
415 )
416 ];
417 elementArray = elementArray.concat(modalNewgame);
418 const actions = h('div',
419 {
420 attrs: { "id": "actions" },
421 'class': { 'text-center': true },
422 },
423 actionArray
424 );
425 elementArray.push(actions);
426 if (this.score != "*")
427 {
428 elementArray.push(
429 h('div',
430 { attrs: { id: "pgn-div" } },
431 [
432 h('a',
433 {
434 attrs: {
435 id: "download",
436 href: "#",
437 }
438 }
439 ),
440 h('p',
441 {
442 attrs: { id: "pgn-game" },
443 on: { click: this.download },
444 domProps: { innerHTML: this.pgnTxt }
445 }
446 )
447 ]
448 )
449 );
450 }
451 else if (this.mode != "idle")
452 {
453 // Show current FEN (at least for debug)
454 elementArray.push(
455 h('div',
456 { attrs: { id: "fen-div" } },
457 [
458 h('p',
459 {
460 attrs: { id: "fen-string" },
461 domProps: { innerHTML: this.vr.getBaseFen() }
462 }
463 )
464 ]
465 )
466 );
467 }
468 return h(
469 'div',
470 {
471 'class': {
472 "col-sm-12":true,
473 "col-md-8":true,
474 "col-md-offset-2":true,
475 "col-lg-6":true,
476 "col-lg-offset-3":true,
477 },
478 // NOTE: click = mousedown + mouseup
479 on: {
480 mousedown: this.mousedown,
481 mousemove: this.mousemove,
482 mouseup: this.mouseup,
483 touchstart: this.mousedown,
484 touchmove: this.mousemove,
485 touchend: this.mouseup,
486 },
487 },
488 elementArray
489 );
490 },
491 created: function() {
492 const url = socketUrl;
493 const continuation = (localStorage.getItem("variant") === variant);
494 this.myid = continuation
495 ? localStorage.getItem("myid")
496 // random enough (TODO: function)
497 : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
498 if (!continuation)
499 {
500 // HACK: play a small silent sound to allow "new game" sound later if tab not focused
501 new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err => {});
502 }
503 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
504 const socketOpenListener = () => {
505 if (continuation)
506 {
507 const fen = localStorage.getItem("fen");
508 const mycolor = localStorage.getItem("mycolor");
509 const oppid = localStorage.getItem("oppid");
510 const moves = JSON.parse(localStorage.getItem("moves"));
511 this.newGame("human", fen, mycolor, oppid, moves, true);
512 // Send ping to server (answer pong if opponent is connected)
513 this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid}));
514 }
515 else if (localStorage.getItem("newgame") === variant)
516 {
517 // New game request has been cancelled on disconnect
518 this.seek = true;
519 this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
520 }
521 };
522 const socketMessageListener = msg => {
523 const data = JSON.parse(msg.data);
524 switch (data.code)
525 {
526 case "newgame": //opponent found
527 this.newGame("human", data.fen, data.color, data.oppid); //oppid: opponent socket ID
528 break;
529 case "newmove": //..he played!
530 this.play(data.move, "animate");
531 break;
532 case "pong": //received if we sent a ping (game still alive on our side)
533 this.oppConnected = true;
534 const L = this.vr.moves.length;
535 // Send our "last state" informations to opponent
536 this.conn.send(JSON.stringify({
537 code:"lastate",
538 oppid:this.oppid,
539 lastMove:L>0?this.vr.moves[L-1]:undefined,
540 movesCount:L,
541 }));
542 break;
543 case "lastate": //got opponent infos about last move (we might have resigned)
544 if (this.mode!="human" || this.oppid!=data.oppid)
545 {
546 // OK, we resigned
547 this.conn.send(JSON.stringify({
548 code:"lastate",
549 oppid:this.oppid,
550 lastMove:undefined,
551 movesCount:-1,
552 }));
553 }
554 else if (data.movesCount < 0)
555 {
556 // OK, he resigned
557 this.endGame(this.mycolor=="w"?"1-0":"0-1");
558 }
559 else if (data.movesCount < this.vr.moves.length)
560 {
561 // We must tell last move to opponent
562 const L = this.vr.moves.length;
563 this.conn.send(JSON.stringify({
564 code:"lastate",
565 oppid:this.oppid,
566 lastMove:this.vr.moves[L-1],
567 movesCount:L,
568 }));
569 }
570 else if (data.movesCount > this.vr.moves.length) //just got last move from him
571 this.play(data.lastMove, "animate");
572 break;
573 case "resign": //..you won!
574 this.endGame(this.mycolor=="w"?"1-0":"0-1");
575 break;
576 // TODO: also use (dis)connect info to count online players?
577 case "connect":
578 case "disconnect":
579 if (this.mode == "human" && this.oppid == data.id)
580 this.oppConnected = (data.code == "connect");
581 break;
582 }
583 };
584 const socketCloseListener = () => {
585 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
586 this.conn.addEventListener('open', socketOpenListener);
587 this.conn.addEventListener('message', socketMessageListener);
588 this.conn.addEventListener('close', socketCloseListener);
589 };
590 this.conn.onopen = socketOpenListener;
591 this.conn.onmessage = socketMessageListener;
592 this.conn.onclose = socketCloseListener;
593 // Listen to keyboard left/right to navigate in game
594 document.onkeydown = event => {
595 if (this.mode == "idle" && this.vr.moves.length > 0
596 && [37,39].includes(event.keyCode))
597 {
598 event.preventDefault();
599 if (event.keyCode == 37) //Back
600 this.undo();
601 else //Forward (39)
602 this.play();
603 }
604 };
605 },
606 methods: {
607 download: function() {
608 let content = document.getElementById("pgn-game").innerHTML;
609 content = content.replace(/<br>/g, "\n");
610 // Prepare and trigger download link
611 let downloadAnchor = document.getElementById("download");
612 downloadAnchor.setAttribute("download", "game.pgn");
613 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
614 downloadAnchor.click();
615 },
616 endGame: function(score) {
617 this.score = score;
618 let modalBox = document.getElementById("modal-eog");
619 modalBox.checked = true;
620 // Variants may have special PGN structure (so next function isn't defined here)
621 this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
622 setTimeout(() => { modalBox.checked = false; }, 2000);
623 if (this.mode == "human")
624 this.clearStorage();
625 this.mode = "idle";
626 this.cursor = this.vr.moves.length; //to navigate in finished game
627 this.oppid = "";
628 },
629 getEndgameMessage: function(score) {
630 let eogMessage = "Unfinished";
631 switch (this.score)
632 {
633 case "1-0":
634 eogMessage = "White win";
635 break;
636 case "0-1":
637 eogMessage = "Black win";
638 break;
639 case "1/2":
640 eogMessage = "Draw";
641 break;
642 }
643 return eogMessage;
644 },
645 toggleExpertMode: function() {
646 this.expert = !this.expert;
647 document.cookie = "expert=" + (this.expert ? "1" : "0");
648 },
649 resign: function() {
650 if (this.mode == "human" && this.oppConnected)
651 {
652 try {
653 this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
654 } catch (INVALID_STATE_ERR) {
655 return; //socket is not ready (and not yet reconnected)
656 }
657 }
658 this.endGame(this.mycolor=="w"?"0-1":"1-0");
659 },
660 setStorage: function() {
661 localStorage.setItem("myid", this.myid);
662 localStorage.setItem("variant", variant);
663 localStorage.setItem("mycolor", this.mycolor);
664 localStorage.setItem("oppid", this.oppid);
665 localStorage.setItem("fenStart", this.fenStart);
666 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
667 localStorage.setItem("fen", this.vr.getFen());
668 },
669 updateStorage: function() {
670 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
671 localStorage.setItem("fen", this.vr.getFen());
672 },
673 clearStorage: function() {
674 delete localStorage["variant"];
675 delete localStorage["myid"];
676 delete localStorage["mycolor"];
677 delete localStorage["oppid"];
678 delete localStorage["fenStart"];
679 delete localStorage["fen"];
680 delete localStorage["moves"];
681 },
682 clickGameSeek: function() {
683 if (this.mode == "human")
684 return; //no newgame while playing
685 if (this.seek)
686 {
687 delete localStorage["newgame"]; //cancel game seek
688 this.seek = false;
689 }
690 else
691 this.newGame("human");
692 },
693 clickComputerGame: function() {
694 if (this.mode == "human")
695 return; //no newgame while playing
696 this.newGame("computer");
697 },
698 newGame: function(mode, fenInit, color, oppId, moves, continuation) {
699 const fen = fenInit || VariantRules.GenRandInitFen();
700 console.log(fen); //DEBUG
701 this.score = "*";
702 if (mode=="human" && !oppId)
703 {
704 const storageVariant = localStorage.getItem("variant");
705 if (!!storageVariant && storageVariant !== variant)
706 {
707 alert("Finish your " + storageVariant + " game first!");
708 return;
709 }
710 // Send game request and wait..
711 localStorage["newgame"] = variant;
712 this.seek = true;
713 this.clearStorage(); //in case of
714 try {
715 this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
716 } catch (INVALID_STATE_ERR) {
717 return; //nothing achieved
718 }
719 if (continuation !== "reconnect") //TODO: bad HACK...
720 {
721 let modalBox = document.getElementById("modal-newgame");
722 modalBox.checked = true;
723 setTimeout(() => { modalBox.checked = false; }, 2000);
724 }
725 return;
726 }
727 // random enough (TODO: function)
728 this.gameId = (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
729 this.vr = new VariantRules(fen, moves || []);
730 this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
731 this.mode = mode;
732 this.incheck = []; //in case of
733 this.fenStart = continuation
734 ? localStorage.getItem("fenStart")
735 : fen.split(" ")[0]; //Only the position matters
736 if (mode=="human")
737 {
738 // Opponent found!
739 if (!continuation)
740 {
741 // Not playing sound on game continuation:
742 new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {});
743 document.getElementById("modal-newgame").checked = false;
744 }
745 this.oppid = oppId;
746 this.oppConnected = true;
747 this.mycolor = color;
748 this.seek = false;
749 if (!!moves && moves.length > 0) //imply continuation
750 {
751 const lastMove = moves[moves.length-1];
752 this.vr.undo(lastMove);
753 this.incheck = this.vr.getCheckSquares(lastMove);
754 this.vr.play(lastMove, "ingame");
755 }
756 delete localStorage["newgame"];
757 this.setStorage(); //in case of interruptions
758 }
759 else //against computer
760 {
761 this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
762 if (this.mycolor == 'b')
763 setTimeout(this.playComputerMove, 500);
764 }
765 },
766 playComputerMove: function() {
767 const timeStart = Date.now();
768 const nbMoves = this.vr.moves.length; //using played moves to know if search finished
769 const gameId = this.gameId; //to know if game was reset before timer end
770 setTimeout(
771 () => {
772 if (gameId != this.gameId)
773 return; //game stopped
774 const L = this.vr.moves.length;
775 if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish
776 this.vr.shouldReturn = true;
777 }, 5000);
778 const compMove = this.vr.getComputerMove();
779 // (first move) HACK: avoid selecting elements before they appear on page:
780 const delay = Math.max(500-(Date.now()-timeStart), 0);
781 setTimeout(() => this.play(compMove, "animate"), delay);
782 },
783 // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
784 getSquareId: function(o) {
785 // NOTE: a separator is required to allow any size of board
786 return "sq-" + o.x + "-" + o.y;
787 },
788 // Inverse function
789 getSquareFromId: function(id) {
790 let idParts = id.split('-');
791 return [parseInt(idParts[1]), parseInt(idParts[2])];
792 },
793 mousedown: function(e) {
794 e = e || window.event;
795 let ingame = false;
796 let elem = e.target;
797 while (!ingame && elem !== null)
798 {
799 if (elem.classList.contains("game"))
800 {
801 ingame = true;
802 break;
803 }
804 elem = elem.parentElement;
805 }
806 if (!ingame) //let default behavior (click on button...)
807 return;
808 e.preventDefault(); //disable native drag & drop
809 if (!this.selectedPiece && e.target.classList.contains("piece"))
810 {
811 // Next few lines to center the piece on mouse cursor
812 let rect = e.target.parentNode.getBoundingClientRect();
813 this.start = {
814 x: rect.x + rect.width/2,
815 y: rect.y + rect.width/2,
816 id: e.target.parentNode.id
817 };
818 this.selectedPiece = e.target.cloneNode();
819 this.selectedPiece.style.position = "absolute";
820 this.selectedPiece.style.top = 0;
821 this.selectedPiece.style.display = "inline-block";
822 this.selectedPiece.style.zIndex = 3000;
823 let startSquare = this.getSquareFromId(e.target.parentNode.id);
824 this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
825 ? this.vr.getPossibleMovesFrom(startSquare)
826 : [];
827 // Next line add moving piece just after current image (required for Crazyhouse reserve)
828 e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
829 }
830 },
831 mousemove: function(e) {
832 if (!this.selectedPiece)
833 return;
834 e = e || window.event;
835 // If there is an active element, move it around
836 if (!!this.selectedPiece)
837 {
838 const [offsetX,offsetY] = !!e.clientX
839 ? [e.clientX,e.clientY] //desktop browser
840 : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
841 this.selectedPiece.style.left = (offsetX-this.start.x) + "px";
842 this.selectedPiece.style.top = (offsetY-this.start.y) + "px";
843 }
844 },
845 mouseup: function(e) {
846 if (!this.selectedPiece)
847 return;
848 e = e || window.event;
849 // Read drop target (or parentElement, parentNode... if type == "img")
850 this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates
851 const [offsetX,offsetY] = !!e.clientX
852 ? [e.clientX,e.clientY]
853 : [e.changedTouches[0].pageX, e.changedTouches[0].pageY];
854 let landing = document.elementFromPoint(offsetX, offsetY);
855 this.selectedPiece.style.zIndex = 3000;
856 while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight
857 landing = landing.parentNode;
858 if (this.start.id == landing.id) //a click: selectedPiece and possibleMoves already filled
859 return;
860 // OK: process move attempt
861 let endSquare = this.getSquareFromId(landing.id);
862 let moves = this.findMatchingMoves(endSquare);
863 this.possibleMoves = [];
864 if (moves.length > 1)
865 this.choices = moves;
866 else if (moves.length==1)
867 this.play(moves[0]);
868 // Else: impossible move
869 this.selectedPiece.parentNode.removeChild(this.selectedPiece);
870 delete this.selectedPiece;
871 this.selectedPiece = null;
872 },
873 findMatchingMoves: function(endSquare) {
874 // Run through moves list and return the matching set (if promotions...)
875 let moves = [];
876 this.possibleMoves.forEach(function(m) {
877 if (endSquare[0] == m.end.x && endSquare[1] == m.end.y)
878 moves.push(m);
879 });
880 return moves;
881 },
882 animateMove: function(move) {
883 let startSquare = document.getElementById(this.getSquareId(move.start));
884 let endSquare = document.getElementById(this.getSquareId(move.end));
885 let rectStart = startSquare.getBoundingClientRect();
886 let rectEnd = endSquare.getBoundingClientRect();
887 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
888 let movingPiece =
889 document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
890 // HACK for animation (with positive translate, image slides "under background"...)
891 // Possible improvement: just alter squares on the piece's way...
892 squares = document.getElementsByClassName("board");
893 for (let i=0; i<squares.length; i++)
894 {
895 let square = squares.item(i);
896 if (square.id != this.getSquareId(move.start))
897 square.style.zIndex = "-1";
898 }
899 movingPiece.style.transform = "translate(" + translation.x + "px," + translation.y + "px)";
900 movingPiece.style.transitionDuration = "0.2s";
901 movingPiece.style.zIndex = "3000";
902 setTimeout( () => {
903 for (let i=0; i<squares.length; i++)
904 squares.item(i).style.zIndex = "auto";
905 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
906 this.play(move);
907 }, 200);
908 },
909 play: function(move, programmatic) {
910 if (!move)
911 {
912 // Navigate after game is over
913 if (this.cursor >= this.vr.moves.length)
914 return; //already at the end
915 move = this.vr.moves[this.cursor++];
916 }
917 if (!!programmatic) //computer or human opponent
918 {
919 this.animateMove(move);
920 return;
921 }
922 this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
923 // Not programmatic, or animation is over
924 if (this.mode == "human" && this.vr.turn == this.mycolor)
925 this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
926 new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
927 if (this.mode != "idle")
928 this.vr.play(move, "ingame");
929 else
930 VariantRules.PlayOnBoard(this.vr.board, move);
931 if (this.mode == "human")
932 this.updateStorage(); //after our moves and opponent moves
933 if (this.mode != "idle")
934 {
935 const eog = this.vr.checkGameOver();
936 if (eog != "*")
937 this.endGame(eog);
938 }
939 if (this.mode == "computer" && this.vr.turn != this.mycolor)
940 setTimeout(this.playComputerMove, 500);
941 },
942 undo: function() {
943 // Navigate after game is over
944 if (this.cursor == 0)
945 return; //already at the beginning
946 const move = this.vr.moves[--this.cursor];
947 VariantRules.UndoOnBoard(this.vr.board, move);
948 this.$forceUpdate(); //TODO: ?!
949 }
950 },
951 })