| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { randInt, sample } from "@/utils/alea"; |
| 4 | |
| 5 | export class CoregalRules extends ChessRules { |
| 6 | |
| 7 | genRandInitBaseFen() { |
| 8 | const s = FenUtil.setupPieces( |
| 9 | ['r', 'n', 'b', 'l', 'k', 'b', 'n', 'r'], |
| 10 | { |
| 11 | randomness: this.options["randomness"], |
| 12 | between: [{p1: 'k', p2: 'r'}, {p1: 'l', p2: 'r'}], |
| 13 | diffCol: ['b'], |
| 14 | // 'k' and 'l' useful only to get relative position |
| 15 | flags: ['r', 'k', 'l'] |
| 16 | } |
| 17 | ); |
| 18 | return { |
| 19 | fen: s.b.join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" + |
| 20 | s.w.join("").toUpperCase(), |
| 21 | // TODO: re-arrange flags, use another init variable "relPos" (in o) |
| 22 | // (maybe after FEN parsing, easier?) |
| 23 | o: {flags: s.flags + s.flags} //second set for royal queen |
| 24 | }; |
| 25 | } |
| 26 | |
| 27 | pieces() { |
| 28 | let res = super.pieces(); |
| 29 | res['l'] = JSON.parse(JSON.stringify(res['q'])); |
| 30 | // TODO: CSS royal queen symbol (with cross?) |
| 31 | res['l']["class"] = "royal_queen"; |
| 32 | return res; |
| 33 | } |
| 34 | |
| 35 | // TODO: something like that indeed (+ flags to FEN) |
| 36 | setFlags(fenflags) { |
| 37 | this.castleFlags = { |
| 38 | 'k': { 'w': [...Array(4)], b: [...Array(4)] }, |
| 39 | 'l': { 'w': [...Array(4)], b: [...Array(4)] } |
| 40 | }; |
| 41 | for (let i = 0; i < 8; i++) { |
| 42 | this.castleFlags[i < 4 ? "k" : "l"][i % 4 < 2 ? "w" : "b"] = |
| 43 | parseInt(fenflags.charAt(i), 10); |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | isKing(x, y, p) { |
| 48 | if (!p) |
| 49 | p = this.getPiece(x, y); |
| 50 | ['k', 'l'].includes(p); //no cannibal mode |
| 51 | } |
| 52 | |
| 53 | getCastleMoves([x, y]) { |
| 54 | const c = this.getColor(x, y), |
| 55 | p = this.getPiece(x, y); |
| 56 | // Relative position of the selected piece: left or right ? |
| 57 | // If left: small castle left, large castle right. |
| 58 | // If right: usual situation. |
| 59 | const finalSquares = [ |
| 60 | this.relPos[c][p] == "left" ? [1, 2] : [2, 3], |
| 61 | this.relPos[c][p] == "right" ? [6, 5] : [5, 4] |
| 62 | ]; |
| 63 | const moves = |
| 64 | super.getCastleMoves([x, y], finalSquares, null, this.castleFlags[p]); |
| 65 | return moves; |
| 66 | } |
| 67 | |
| 68 | // TODO: updateFlags (just pass castleFlags arg) |
| 69 | |
| 70 | }; |