| 1 | import ChessRules from "/base_rules.js"; |
| 2 | import {ArrayFun} from "/utils/array.js"; |
| 3 | import {Random} from "/utils/alea.js"; |
| 4 | import {FenUtil} from "/utils/setupPieces.js"; |
| 5 | |
| 6 | export default class AlapoRules extends ChessRules { |
| 7 | |
| 8 | static get Options() { |
| 9 | return { |
| 10 | select: C.Options.select, |
| 11 | styles: C.Options.styles.filter(s => s != "teleport") |
| 12 | }; |
| 13 | } |
| 14 | |
| 15 | get hasFlags() { |
| 16 | return false; |
| 17 | } |
| 18 | get hasEnpassant() { |
| 19 | return false; |
| 20 | } |
| 21 | |
| 22 | getSvgChessboard() { |
| 23 | let board = super.getSvgChessboard().slice(0, -6); |
| 24 | // Add lines to delimitate goals |
| 25 | board += ` |
| 26 | <line x1="0" y1="10" x2="60" y2="10" stroke="black" stroke-width="0.1"/> |
| 27 | <line x1="0" y1="50" x2="60" y2="50" stroke="black" stroke-width="0.1"/> |
| 28 | </svg>`; |
| 29 | return board; |
| 30 | } |
| 31 | |
| 32 | genRandInitBaseFen() { |
| 33 | const s = FenUtil.setupPieces( |
| 34 | ['r', 'b', 'q', 'q', 'b', 'r'], |
| 35 | { |
| 36 | randomness: this.options["randomness"], |
| 37 | diffCol: ['b'] |
| 38 | } |
| 39 | ); |
| 40 | const piece2pawn = { |
| 41 | r: 't', |
| 42 | q: 's', |
| 43 | b: 'c' |
| 44 | }; |
| 45 | const fen = ( |
| 46 | s.b.join("") + "/" + |
| 47 | s.b.map(p => piece2pawn[p]).join("") + |
| 48 | "/6/6/" + |
| 49 | s.w.map(p => piece2pawn[p].toUpperCase()).join("") + "/" + |
| 50 | s.w.join("").toUpperCase() |
| 51 | ); |
| 52 | return { fen: fen, o: {} }; |
| 53 | } |
| 54 | |
| 55 | // Triangles are rotated from opponent viewpoint (=> suffix "_inv") |
| 56 | pieces(color, x, y) { |
| 57 | const allSpecs = super.pieces(color, x, y); |
| 58 | return { |
| 59 | 'r': allSpecs['r'], |
| 60 | 'q': allSpecs['q'], |
| 61 | 'b': Object.assign({}, allSpecs['b'], |
| 62 | {"class": "bishop" + (this.playerColor != color ? "_inv" : "")}), |
| 63 | 's': { //"square" |
| 64 | "class": "babyrook", |
| 65 | both: [ |
| 66 | { |
| 67 | steps: [[0, 1], [0, -1], [1, 0], [-1, 0]], |
| 68 | range: 1 |
| 69 | } |
| 70 | ] |
| 71 | }, |
| 72 | 'c': { //"circle" |
| 73 | "class": "babyqueen", |
| 74 | both: [ |
| 75 | { |
| 76 | steps: [ |
| 77 | [0, 1], [0, -1], [1, 0], [-1, 0], |
| 78 | [1, 1], [1, -1], [-1, 1], [-1, -1] |
| 79 | ], |
| 80 | range: 1 |
| 81 | } |
| 82 | ] |
| 83 | }, |
| 84 | 't': { //"triangle" |
| 85 | "class": "babybishop" + (this.playerColor != color ? "_inv" : ""), |
| 86 | both: [ |
| 87 | { |
| 88 | steps: [[1, 1], [1, -1], [-1, 1], [-1, -1]], |
| 89 | range: 1 |
| 90 | } |
| 91 | ] |
| 92 | } |
| 93 | }; |
| 94 | } |
| 95 | |
| 96 | get size() { |
| 97 | return { |
| 98 | x: 6, |
| 99 | y: 6 |
| 100 | }; |
| 101 | } |
| 102 | |
| 103 | filterValid(moves) { |
| 104 | return moves; |
| 105 | } |
| 106 | |
| 107 | getCurrentScore() { |
| 108 | // Try both colors (to detect potential suicides) |
| 109 | let won = {}; |
| 110 | for (let c of ['w', 'b']) { |
| 111 | const oppCol = C.GetOppTurn(c); |
| 112 | const goal = (c == 'w' ? 0 : 5); |
| 113 | won[c] = this.board[goal].some((b,j) => { |
| 114 | return ( |
| 115 | this.getColor(goal, j) == c && |
| 116 | !this.findCapturesOn( |
| 117 | [goal, j], |
| 118 | { |
| 119 | one: true, |
| 120 | oppCol: oppCol, |
| 121 | segments: this.options["cylinder"] |
| 122 | } |
| 123 | ) |
| 124 | ); |
| 125 | }); |
| 126 | } |
| 127 | if (won['w'] && won['b']) |
| 128 | return "?"; //no idea who won, not relevant anyway :) |
| 129 | return (won['w'] ? "1-0" : (won['b'] ? "0-1" : "*")); |
| 130 | } |
| 131 | |
| 132 | }; |