Some fixes. Loser implemented. Draft Extinction,Crazyhouse,Switching
[vchess.git] / public / javascripts / components / game.js
CommitLineData
1d184b4c
BA
1Vue.component('my-game', {
2 data: function() {
3 return {
4 vr: null, //object to check moves, store them, FEN..
5 mycolor: "w",
6 possibleMoves: [], //filled after each valid click/dragstart
7 choices: [], //promotion pieces, or checkered captures... (contain possible pieces)
8 start: {}, //pixels coordinates + id of starting square (click or drag)
9 selectedPiece: null, //moving piece (or clicked piece)
10 conn: null, //socket messages
dfb4afc1 11 score: "*", //'*' means 'unfinished'
1d184b4c
BA
12 mode: "idle", //human, computer or idle (when not playing)
13 oppid: "", //opponent ID in case of HH game
14 oppConnected: false,
186516b8 15 seek: false,
762b7c9c 16 fenStart: "",
4b5fe306 17 incheck: [],
3840e240 18 pgnTxt: "",
3ed62725 19 expert: document.cookie.length>0 ? document.cookie.substr(-1)=="1" : false,
efb20746 20 gameId: "", //used to limit computer moves' time
1d184b4c
BA
21 };
22 },
23 render(h) {
c94bc812 24 const [sizeX,sizeY] = VariantRules.size;
1d184b4c
BA
25 // Precompute hints squares to facilitate rendering
26 let hintSquares = doubleArray(sizeX, sizeY, false);
27 this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; });
4b5fe306
BA
28 // Also precompute in-check squares
29 let incheckSq = doubleArray(sizeX, sizeY, false);
30 this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
1d184b4c 31 let elementArray = [];
186516b8
BA
32 const playingHuman = (this.mode == "human");
33 const playingComp = (this.mode == "computer");
1d184b4c
BA
34 let actionArray = [
35 h('button',
36 {
f3802fcd 37 on: { click: this.clickGameSeek },
1d184b4c 38 attrs: { "aria-label": 'New game VS human' },
186516b8
BA
39 'class': {
40 "tooltip": true,
0706ea91 41 "bottom": true, //display below
186516b8
BA
42 "seek": this.seek,
43 "playing": playingHuman,
44 },
1d184b4c
BA
45 },
46 [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
47 h('button',
48 {
f3802fcd 49 on: { click: this.clickComputerGame },
1d184b4c 50 attrs: { "aria-label": 'New game VS computer' },
186516b8
BA
51 'class': {
52 "tooltip":true,
0706ea91 53 "bottom": true,
186516b8
BA
54 "playing": playingComp,
55 },
1d184b4c
BA
56 },
57 [h('i', { 'class': { "material-icons": true } }, "computer")])
58 ];
59 if (!!this.vr)
60 {
bdb1f12d
BA
61 const square00 = document.getElementById("sq-0-0");
62 const squareWidth = !!square00
63 ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2))
64 : 0;
65 const indicWidth = (squareWidth>0 ? squareWidth/2 : 20);
1d184b4c
BA
66 if (this.mode == "human")
67 {
68 let connectedIndic = h(
69 'div',
70 {
71 "class": {
bdb1f12d
BA
72 "topindicator": true,
73 "indic-left": true,
1d184b4c
BA
74 "connected": this.oppConnected,
75 "disconnected": !this.oppConnected,
76 },
bdb1f12d
BA
77 style: {
78 "width": indicWidth + "px",
79 "height": indicWidth + "px",
80 },
1d184b4c
BA
81 }
82 );
83 elementArray.push(connectedIndic);
84 }
bdb1f12d
BA
85 let turnIndic = h(
86 'div',
87 {
88 "class": {
89 "topindicator": true,
90 "indic-right": true,
91 "white-turn": this.vr.turn=="w",
92 "black-turn": this.vr.turn=="b",
93 },
94 style: {
95 "width": indicWidth + "px",
96 "height": indicWidth + "px",
97 },
98 }
99 );
100 elementArray.push(turnIndic);
3ed62725
BA
101 let expertSwitch = h(
102 'button',
103 {
104 on: { click: this.toggleExpertMode },
105 attrs: { "aria-label": 'Toggle expert mode' },
106 'class': {
107 "tooltip":true,
108 "topindicator": true,
109 "indic-right": true,
110 "expert-switch": true,
111 "expert-mode": this.expert,
112 },
113 },
114 [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
115 );
116 elementArray.push(expertSwitch);
1d184b4c
BA
117 let choices = h('div',
118 {
119 attrs: { "id": "choices" },
120 'class': { 'row': true },
121 style: {
1d184b4c
BA
122 "display": this.choices.length>0?"block":"none",
123 "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
124 "width": (this.choices.length * squareWidth) + "px",
125 "height": squareWidth + "px",
126 },
127 },
128 this.choices.map( m => { //a "choice" is a move
129 return h('div',
130 {
c94bc812
BA
131 'class': {
132 'board': true,
8a196305 133 ['board'+sizeY]: true,
c94bc812 134 },
1d184b4c
BA
135 style: {
136 'width': (100/this.choices.length) + "%",
137 'padding-bottom': (100/this.choices.length) + "%",
138 },
139 },
140 [h('img',
141 {
4b353936
BA
142 attrs: { "src": '/images/pieces/' +
143 VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' },
c94bc812 144 'class': { 'choice-piece': true },
1d184b4c
BA
145 on: { "click": e => { this.play(m); this.choices=[]; } },
146 })
147 ]
148 );
149 })
150 );
151 // Create board element (+ reserves if needed by variant or mode)
152 let gameDiv = h('div',
153 {
154 'class': { 'game': true },
155 },
156 [_.range(sizeX).map(i => {
157 let ci = this.mycolor=='w' ? i : sizeX-i-1;
158 return h(
159 'div',
160 {
161 'class': {
162 'row': true,
163 },
164 style: { 'opacity': this.choices.length>0?"0.5":"1" },
165 },
166 _.range(sizeY).map(j => {
167 let cj = this.mycolor=='w' ? j : sizeY-j-1;
168 let elems = [];
169 if (this.vr.board[ci][cj] != VariantRules.EMPTY)
170 {
171 elems.push(
172 h(
173 'img',
174 {
175 'class': {
176 'piece': true,
4b353936
BA
177 'ghost': !!this.selectedPiece
178 && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj,
1d184b4c
BA
179 },
180 attrs: {
4b353936
BA
181 src: "/images/pieces/" +
182 VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg",
1d184b4c
BA
183 },
184 }
185 )
186 );
187 }
3ed62725 188 if (!this.expert && hintSquares[ci][cj])
1d184b4c
BA
189 {
190 elems.push(
191 h(
192 'img',
193 {
194 'class': {
195 'mark-square': true,
196 },
197 attrs: {
198 src: "/images/mark.svg",
199 },
200 }
201 )
202 );
203 }
30ff6e04 204 const lm = this.vr.lastMove;
e64a4eff 205 const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
1d184b4c
BA
206 return h(
207 'div',
208 {
209 'class': {
210 'board': true,
8a196305 211 ['board'+sizeY]: true,
3ed62725
BA
212 'light-square': (i+j)%2==0 && (this.expert || !highlight),
213 'dark-square': (i+j)%2==1 && (this.expert || !highlight),
214 'highlight': !this.expert && highlight,
215 'incheck': !this.expert && incheckSq[ci][cj],
1d184b4c
BA
216 },
217 attrs: {
218 id: this.getSquareId({x:ci,y:cj}),
219 },
220 },
221 elems
222 );
223 })
224 );
225 }), choices]
226 );
204e289b
BA
227 if (this.mode != "idle")
228 {
229 actionArray.push(
230 h('button',
231 {
232 on: { click: this.resign },
233 attrs: { "aria-label": 'Resign' },
234 'class': {
235 "tooltip":true,
236 "bottom": true,
237 },
0706ea91 238 },
204e289b
BA
239 [h('i', { 'class': { "material-icons": true } }, "flag")])
240 );
241 }
1d184b4c
BA
242 elementArray.push(gameDiv);
243 // if (!!vr.reserve)
244 // {
245 // let reserve = h('div',
246 // {'class':{'game':true}}, [
247 // h('div',
248 // { 'class': { 'row': true }},
249 // [
250 // h('div',
251 // {'class':{'board':true}},
252 // [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})]
253 // )
254 // ]
255 // )
256 // ],
257 // );
258 // elementArray.push(reserve);
259 // }
f3802fcd 260 const eogMessage = this.getEndgameMessage(this.score);
1d184b4c
BA
261 const modalEog = [
262 h('input',
263 {
ecf44502 264 attrs: { "id": "modal-eog", type: "checkbox" },
1d184b4c
BA
265 "class": { "modal": true },
266 }),
267 h('div',
268 {
269 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
270 },
271 [
272 h('div',
273 {
274 "class": { "card": true, "smallpad": true },
275 },
01a135e2
BA
276 [
277 h('label',
278 {
279 attrs: { "for": "modal-eog" },
280 "class": { "modal-close": true },
281 }
282 ),
283 h('h3',
284 {
285 "class": { "section": true },
286 domProps: { innerHTML: eogMessage },
287 }
288 )
289 ]
1d184b4c
BA
290 )
291 ]
292 )
293 ];
294 elementArray = elementArray.concat(modalEog);
295 }
296 const modalNewgame = [
297 h('input',
298 {
ecf44502 299 attrs: { "id": "modal-newgame", type: "checkbox" },
1d184b4c
BA
300 "class": { "modal": true },
301 }),
302 h('div',
303 {
304 attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
305 },
306 [
307 h('div',
308 {
309 "class": { "card": true, "smallpad": true },
310 },
311 [
312 h('label',
313 {
ecf44502 314 attrs: { "id": "close-newgame", "for": "modal-newgame" },
1d184b4c
BA
315 "class": { "modal-close": true },
316 }
317 ),
318 h('h3',
319 {
320 "class": { "section": true },
321 domProps: { innerHTML: "New game" },
322 }
323 ),
324 h('p',
325 {
326 "class": { "section": true },
327 domProps: { innerHTML: "Waiting for opponent..." },
328 }
329 )
330 ]
331 )
332 ]
333 )
334 ];
335 elementArray = elementArray.concat(modalNewgame);
336 const actions = h('div',
337 {
338 attrs: { "id": "actions" },
339 'class': { 'text-center': true },
340 },
341 actionArray
342 );
343 elementArray.push(actions);
01a135e2
BA
344 if (this.score != "*")
345 {
346 elementArray.push(
347 h('div',
01ca2adc 348 { attrs: { id: "pgn-div" } },
01a135e2 349 [
01ca2adc
BA
350 h('a',
351 {
352 attrs: {
353 id: "download",
354 href: "#",
355 }
356 }
357 ),
01a135e2
BA
358 h('p',
359 {
01ca2adc
BA
360 attrs: { id: "pgn-game" },
361 on: { click: this.download },
01a135e2 362 domProps: {
3840e240 363 innerHTML: this.pgnTxt
01a135e2
BA
364 }
365 }
366 )
367 ]
368 )
369 );
370 }
1d184b4c
BA
371 return h(
372 'div',
373 {
374 'class': {
375 "col-sm-12":true,
376 "col-md-8":true,
377 "col-md-offset-2":true,
378 "col-lg-6":true,
379 "col-lg-offset-3":true,
380 },
381 // NOTE: click = mousedown + mouseup --> what about smartphone?!
382 on: {
383 mousedown: this.mousedown,
384 mousemove: this.mousemove,
385 mouseup: this.mouseup,
386 touchdown: this.mousedown,
387 touchmove: this.mousemove,
388 touchup: this.mouseup,
389 },
390 },
391 elementArray
392 );
393 },
394 created: function() {
395 const url = socketUrl;
396 const continuation = (localStorage.getItem("variant") === variant);
397 this.myid = continuation
398 ? localStorage.getItem("myid")
399 // random enough (TODO: function)
400 : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
92ff5bae
BA
401 if (!continuation)
402 {
403 // HACK: play a small silent sound to allow "new game" sound later if tab not focused
404 new Audio("/sounds/silent.mp3").play().then(() => {}).catch(err => {});
405 }
1d184b4c 406 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
d35f20e4 407 const socketOpenListener = () => {
1d184b4c
BA
408 if (continuation)
409 {
dfb4afc1
BA
410 const fen = localStorage.getItem("fen");
411 const mycolor = localStorage.getItem("mycolor");
412 const oppid = localStorage.getItem("oppid");
413 const moves = JSON.parse(localStorage.getItem("moves"));
414 this.newGame("human", fen, mycolor, oppid, moves, true);
a29d9d6b 415 // Send ping to server (answer pong if opponent is connected)
ecf44502 416 this.conn.send(JSON.stringify({code:"ping",oppid:this.oppid}));
1d184b4c 417 }
30ff6e04
BA
418 else if (localStorage.getItem("newgame") === variant)
419 {
420 // New game request has been cancelled on disconnect
186516b8 421 this.seek = true;
001344b9 422 this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
30ff6e04 423 }
1d184b4c 424 };
d35f20e4 425 const socketMessageListener = msg => {
1d184b4c
BA
426 const data = JSON.parse(msg.data);
427 switch (data.code)
428 {
429 case "newgame": //opponent found
430 this.newGame("human", data.fen, data.color, data.oppid); //oppid: opponent socket ID
431 break;
432 case "newmove": //..he played!
433 this.play(data.move, "animate");
434 break;
f3802fcd 435 case "pong": //received if we sent a ping (game still alive on our side)
1d184b4c 436 this.oppConnected = true;
a29d9d6b 437 const L = this.vr.moves.length;
f3802fcd 438 // Send our "last state" informations to opponent
a29d9d6b
BA
439 this.conn.send(JSON.stringify({
440 code:"lastate",
f3802fcd 441 oppid:this.oppid,
a29d9d6b
BA
442 lastMove:L>0?this.vr.moves[L-1]:undefined,
443 movesCount:L,
444 }));
1d184b4c 445 break;
a29d9d6b
BA
446 case "lastate": //got opponent infos about last move (we might have resigned)
447 if (this.mode!="human" || this.oppid!=data.oppid)
448 {
449 // OK, we resigned
450 this.conn.send(JSON.stringify({
451 code:"lastate",
f3802fcd 452 oppid:this.oppid,
a29d9d6b
BA
453 lastMove:undefined,
454 movesCount:-1,
455 }));
456 }
457 else if (data.movesCount < 0)
458 {
459 // OK, he resigned
460 this.endGame(this.mycolor=="w"?"1-0":"0-1");
461 }
462 else if (data.movesCount < this.vr.moves.length)
463 {
464 // We must tell last move to opponent
465 const L = this.vr.moves.length;
466 this.conn.send(JSON.stringify({
467 code:"lastate",
f3802fcd 468 oppid:this.oppid,
a29d9d6b
BA
469 lastMove:this.vr.moves[L-1],
470 movesCount:L,
471 }));
472 }
473 else if (data.movesCount > this.vr.moves.length) //just got last move from him
474 this.play(data.lastMove, "animate");
ecf44502 475 break;
1d184b4c 476 case "resign": //..you won!
dfb4afc1 477 this.endGame(this.mycolor=="w"?"1-0":"0-1");
1d184b4c 478 break;
f3802fcd 479 // TODO: also use (dis)connect info to count online players?
1d184b4c
BA
480 case "connect":
481 case "disconnect":
482 if (this.mode == "human" && this.oppid == data.id)
483 this.oppConnected = (data.code == "connect");
484 break;
485 }
486 };
d35f20e4 487 const socketCloseListener = () => {
d35f20e4
BA
488 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant);
489 this.conn.addEventListener('open', socketOpenListener);
490 this.conn.addEventListener('message', socketMessageListener);
491 this.conn.addEventListener('close', socketCloseListener);
492 };
493 this.conn.onopen = socketOpenListener;
494 this.conn.onmessage = socketMessageListener;
495 this.conn.onclose = socketCloseListener;
1d184b4c
BA
496 },
497 methods: {
01ca2adc
BA
498 download: function() {
499 let content = document.getElementById("pgn-game").innerHTML;
500 content = content.replace(/<br>/g, "\n");
501 // Prepare and trigger download link
502 let downloadAnchor = document.getElementById("download");
503 downloadAnchor.setAttribute("download", "game.pgn");
504 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
505 downloadAnchor.click();
506 },
dfb4afc1
BA
507 endGame: function(score) {
508 this.score = score;
ecf44502 509 let modalBox = document.getElementById("modal-eog");
186516b8 510 modalBox.checked = true;
204e289b 511 // Variants may have special PGN structure (so next function isn't defined here)
3840e240
BA
512 this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode);
513 setTimeout(() => { modalBox.checked = false; }, 2000);
1d184b4c
BA
514 if (this.mode == "human")
515 this.clearStorage();
3840e240 516 this.mode = "idle";
1d184b4c
BA
517 this.oppid = "";
518 },
f3802fcd
BA
519 getEndgameMessage: function(score) {
520 let eogMessage = "Unfinished";
521 switch (this.score)
522 {
523 case "1-0":
524 eogMessage = "White win";
525 break;
526 case "0-1":
527 eogMessage = "Black win";
528 break;
529 case "1/2":
530 eogMessage = "Draw";
531 break;
532 }
533 return eogMessage;
534 },
3ed62725
BA
535 toggleExpertMode: function() {
536 this.expert = !this.expert;
537 document.cookie = "expert=" + (this.expert ? "1" : "0");
538 },
1d184b4c
BA
539 resign: function() {
540 if (this.mode == "human" && this.oppConnected)
d35f20e4
BA
541 {
542 try {
543 this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
544 } catch (INVALID_STATE_ERR) {
a29d9d6b 545 return; //socket is not ready (and not yet reconnected)
d35f20e4
BA
546 }
547 }
dfb4afc1 548 this.endGame(this.mycolor=="w"?"0-1":"1-0");
1d184b4c 549 },
762b7c9c
BA
550 setStorage: function() {
551 localStorage.setItem("myid", this.myid);
552 localStorage.setItem("variant", variant);
553 localStorage.setItem("mycolor", this.mycolor);
554 localStorage.setItem("oppid", this.oppid);
555 localStorage.setItem("fenStart", this.fenStart);
556 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
1d184b4c 557 localStorage.setItem("fen", this.vr.getFen());
762b7c9c
BA
558 },
559 updateStorage: function() {
dfb4afc1 560 localStorage.setItem("moves", JSON.stringify(this.vr.moves));
762b7c9c 561 localStorage.setItem("fen", this.vr.getFen());
1d184b4c
BA
562 },
563 clearStorage: function() {
564 delete localStorage["variant"];
565 delete localStorage["myid"];
566 delete localStorage["mycolor"];
567 delete localStorage["oppid"];
762b7c9c 568 delete localStorage["fenStart"];
1d184b4c 569 delete localStorage["fen"];
dfb4afc1 570 delete localStorage["moves"];
1d184b4c 571 },
f3802fcd
BA
572 clickGameSeek: function() {
573 if (this.mode == "human")
574 return; //no newgame while playing
575 if (this.seek)
01a135e2 576 {
f3802fcd 577 delete localStorage["newgame"]; //cancel game seek
01a135e2
BA
578 this.seek = false;
579 }
f3802fcd 580 else
f3802fcd 581 this.newGame("human");
f3802fcd
BA
582 },
583 clickComputerGame: function() {
584 if (this.mode == "human")
585 return; //no newgame while playing
586 this.newGame("computer");
587 },
dfb4afc1 588 newGame: function(mode, fenInit, color, oppId, moves, continuation) {
55eb331d 589 const fen = fenInit || VariantRules.GenRandInitFen();
1d184b4c 590 console.log(fen); //DEBUG
dfb4afc1 591 this.score = "*";
1d184b4c
BA
592 if (mode=="human" && !oppId)
593 {
cd3174c5
BA
594 const storageVariant = localStorage.getItem("variant");
595 if (!!storageVariant && storageVariant !== variant)
596 {
cd3174c5
BA
597 alert("Finish your " + storageVariant + " game first!");
598 return;
599 }
1d184b4c 600 // Send game request and wait..
01a135e2
BA
601 localStorage["newgame"] = variant;
602 this.seek = true;
1d184b4c 603 this.clearStorage(); //in case of
d35f20e4
BA
604 try {
605 this.conn.send(JSON.stringify({code:"newgame", fen:fen}));
606 } catch (INVALID_STATE_ERR) {
607 return; //nothing achieved
608 }
f3802fcd 609 if (continuation !== "reconnect") //TODO: bad HACK...
a68d899d 610 {
ecf44502 611 let modalBox = document.getElementById("modal-newgame");
a68d899d
BA
612 modalBox.checked = true;
613 setTimeout(() => { modalBox.checked = false; }, 2000);
614 }
1d184b4c
BA
615 return;
616 }
efb20746
BA
617 // random enough (TODO: function)
618 this.gameId = (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
dfb4afc1 619 this.vr = new VariantRules(fen, moves || []);
3840e240 620 this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
1d184b4c 621 this.mode = mode;
1fcaa356 622 this.incheck = []; //in case of
762b7c9c
BA
623 this.fenStart = continuation
624 ? localStorage.getItem("fenStart")
625 : fen.split(" ")[0]; //Only the position matters
1d184b4c
BA
626 if (mode=="human")
627 {
628 // Opponent found!
629 if (!continuation)
630 {
ecf44502 631 // Not playing sound on game continuation:
ea8417ff 632 new Audio("/sounds/newgame.mp3").play().then(() => {}).catch(err => {});
ecf44502 633 document.getElementById("modal-newgame").checked = false;
1d184b4c
BA
634 }
635 this.oppid = oppId;
636 this.oppConnected = true;
637 this.mycolor = color;
186516b8 638 this.seek = false;
e64a4eff
BA
639 if (!!moves && moves.length > 0) //imply continuation
640 {
e64a4eff 641 const lastMove = moves[moves.length-1];
cd4cad04 642 this.vr.undo(lastMove);
46302e64 643 this.incheck = this.vr.getCheckSquares(lastMove);
e64a4eff
BA
644 this.vr.play(lastMove, "ingame");
645 }
186516b8 646 delete localStorage["newgame"];
762b7c9c 647 this.setStorage(); //in case of interruptions
1d184b4c
BA
648 }
649 else //against computer
650 {
f3c10e18 651 this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
1d184b4c
BA
652 if (this.mycolor == 'b')
653 setTimeout(this.playComputerMove, 500);
654 }
655 },
656 playComputerMove: function() {
4b353936 657 const timeStart = Date.now();
3c09dc49 658 const nbMoves = this.vr.moves.length; //using played moves to know if search finished
efb20746 659 const gameId = this.gameId; //to know if game was reset before timer end
3c09dc49
BA
660 setTimeout(
661 () => {
efb20746
BA
662 if (gameId != this.gameId)
663 return; //game stopped
3c09dc49
BA
664 const L = this.vr.moves.length;
665 if (nbMoves == L || !this.vr.moves[L-1].notation) //move search didn't finish
666 this.vr.shouldReturn = true;
667 }, 5000);
46302e64 668 const compMove = this.vr.getComputerMove();
4b353936
BA
669 // (first move) HACK: avoid selecting elements before they appear on page:
670 const delay = Math.max(500-(Date.now()-timeStart), 0);
671 setTimeout(() => this.play(compMove, "animate"), delay);
1d184b4c
BA
672 },
673 // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y.
674 getSquareId: function(o) {
675 // NOTE: a separator is required to allow any size of board
676 return "sq-" + o.x + "-" + o.y;
677 },
678 // Inverse function
679 getSquareFromId: function(id) {
680 let idParts = id.split('-');
681 return [parseInt(idParts[1]), parseInt(idParts[2])];
682 },
683 mousedown: function(e) {
684 e = e || window.event;
685 e.preventDefault(); //disable native drag & drop
686 if (!this.selectedPiece && e.target.classList.contains("piece"))
687 {
688 // Next few lines to center the piece on mouse cursor
689 let rect = e.target.parentNode.getBoundingClientRect();
690 this.start = {
691 x: rect.x + rect.width/2,
692 y: rect.y + rect.width/2,
693 id: e.target.parentNode.id
694 };
695 this.selectedPiece = e.target.cloneNode();
696 this.selectedPiece.style.position = "absolute";
697 this.selectedPiece.style.top = 0;
698 this.selectedPiece.style.display = "inline-block";
699 this.selectedPiece.style.zIndex = 3000;
700 let startSquare = this.getSquareFromId(e.target.parentNode.id);
55eb331d 701 this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
1d184b4c
BA
702 ? this.vr.getPossibleMovesFrom(startSquare)
703 : [];
704 e.target.parentNode.appendChild(this.selectedPiece);
705 }
706 },
707 mousemove: function(e) {
708 if (!this.selectedPiece)
709 return;
710 e = e || window.event;
711 // If there is an active element, move it around
712 if (!!this.selectedPiece)
713 {
714 this.selectedPiece.style.left = (e.clientX-this.start.x) + "px";
715 this.selectedPiece.style.top = (e.clientY-this.start.y) + "px";
716 }
717 },
718 mouseup: function(e) {
719 if (!this.selectedPiece)
720 return;
721 e = e || window.event;
722 // Read drop target (or parentElement, parentNode... if type == "img")
723 this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates
724 let landing = document.elementFromPoint(e.clientX, e.clientY);
725 this.selectedPiece.style.zIndex = 3000;
726 while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight
727 landing = landing.parentNode;
728 if (this.start.id == landing.id) //a click: selectedPiece and possibleMoves already filled
729 return;
730 // OK: process move attempt
731 let endSquare = this.getSquareFromId(landing.id);
732 let moves = this.findMatchingMoves(endSquare);
733 this.possibleMoves = [];
734 if (moves.length > 1)
735 this.choices = moves;
736 else if (moves.length==1)
737 this.play(moves[0]);
738 // Else: impossible move
739 this.selectedPiece.parentNode.removeChild(this.selectedPiece);
740 delete this.selectedPiece;
741 this.selectedPiece = null;
742 },
743 findMatchingMoves: function(endSquare) {
744 // Run through moves list and return the matching set (if promotions...)
745 let moves = [];
746 this.possibleMoves.forEach(function(m) {
747 if (endSquare[0] == m.end.x && endSquare[1] == m.end.y)
748 moves.push(m);
749 });
750 return moves;
751 },
752 animateMove: function(move) {
753 let startSquare = document.getElementById(this.getSquareId(move.start));
754 let endSquare = document.getElementById(this.getSquareId(move.end));
755 let rectStart = startSquare.getBoundingClientRect();
756 let rectEnd = endSquare.getBoundingClientRect();
757 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
92ff5bae
BA
758 let movingPiece =
759 document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
760 // HACK for animation (with positive translate, image slides "under background"...)
1d184b4c
BA
761 // Possible improvement: just alter squares on the piece's way...
762 squares = document.getElementsByClassName("board");
763 for (let i=0; i<squares.length; i++)
764 {
765 let square = squares.item(i);
766 if (square.id != this.getSquareId(move.start))
767 square.style.zIndex = "-1";
768 }
769 movingPiece.style.transform = "translate(" + translation.x + "px," + translation.y + "px)";
770 movingPiece.style.transitionDuration = "0.2s";
771 movingPiece.style.zIndex = "3000";
772 setTimeout( () => {
773 for (let i=0; i<squares.length; i++)
774 squares.item(i).style.zIndex = "auto";
775 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
776 this.play(move);
777 }, 200);
778 },
779 play: function(move, programmatic) {
780 if (!!programmatic) //computer or human opponent
781 {
782 this.animateMove(move);
783 return;
784 }
46302e64 785 this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
1d184b4c
BA
786 // Not programmatic, or animation is over
787 if (this.mode == "human" && this.vr.turn == this.mycolor)
a29d9d6b 788 this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
ea8417ff 789 new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
1d184b4c
BA
790 this.vr.play(move, "ingame");
791 if (this.mode == "human")
792 this.updateStorage(); //after our moves and opponent moves
46302e64 793 const eog = this.vr.checkGameOver();
1d184b4c
BA
794 if (eog != "*")
795 this.endGame(eog);
796 else if (this.mode == "computer" && this.vr.turn != this.mycolor)
797 setTimeout(this.playComputerMove, 500);
798 },
799 },
800})