Commit | Line | Data |
---|---|---|
30ff6e04 BA |
1 | // TODO: use indexedDB instead of localStorage: more flexible. |
2 | ||
1d184b4c BA |
3 | Vue.component('my-game', { |
4 | data: function() { | |
5 | return { | |
6 | vr: null, //object to check moves, store them, FEN.. | |
7 | mycolor: "w", | |
8 | possibleMoves: [], //filled after each valid click/dragstart | |
9 | choices: [], //promotion pieces, or checkered captures... (contain possible pieces) | |
10 | start: {}, //pixels coordinates + id of starting square (click or drag) | |
11 | selectedPiece: null, //moving piece (or clicked piece) | |
12 | conn: null, //socket messages | |
13 | endofgame: "", //end of game message | |
14 | mode: "idle", //human, computer or idle (when not playing) | |
15 | oppid: "", //opponent ID in case of HH game | |
16 | oppConnected: false, | |
186516b8 | 17 | seek: false, |
1d184b4c BA |
18 | }; |
19 | }, | |
20 | render(h) { | |
21 | let [sizeX,sizeY] = VariantRules.size; | |
22 | // Precompute hints squares to facilitate rendering | |
23 | let hintSquares = doubleArray(sizeX, sizeY, false); | |
24 | this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); | |
25 | let elementArray = []; | |
26 | let square00 = document.getElementById("sq-0-0"); | |
27 | let squareWidth = !!square00 | |
28 | ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) | |
29 | : 0; | |
186516b8 BA |
30 | const playingHuman = (this.mode == "human"); |
31 | const playingComp = (this.mode == "computer"); | |
1d184b4c BA |
32 | let actionArray = [ |
33 | h('button', | |
34 | { | |
30ff6e04 BA |
35 | on: { |
36 | click: () => { | |
186516b8 | 37 | if (this.seek) |
30ff6e04 BA |
38 | delete localStorage["newgame"]; //cancel game seek |
39 | else | |
40 | { | |
41 | localStorage["newgame"] = variant; | |
42 | this.newGame("human"); | |
43 | } | |
186516b8 | 44 | this.seek = !this.seek; |
30ff6e04 BA |
45 | } |
46 | }, | |
1d184b4c | 47 | attrs: { "aria-label": 'New game VS human' }, |
186516b8 BA |
48 | 'class': { |
49 | "tooltip": true, | |
50 | "seek": this.seek, | |
51 | "playing": playingHuman, | |
52 | }, | |
1d184b4c BA |
53 | }, |
54 | [h('i', { 'class': { "material-icons": true } }, "accessibility")]), | |
55 | h('button', | |
56 | { | |
57 | on: { click: () => this.newGame("computer") }, | |
58 | attrs: { "aria-label": 'New game VS computer' }, | |
186516b8 BA |
59 | 'class': { |
60 | "tooltip":true, | |
61 | "playing": playingComp, | |
62 | }, | |
1d184b4c BA |
63 | }, |
64 | [h('i', { 'class': { "material-icons": true } }, "computer")]) | |
65 | ]; | |
66 | if (!!this.vr) | |
67 | { | |
68 | if (this.mode == "human") | |
69 | { | |
70 | let connectedIndic = h( | |
71 | 'div', | |
72 | { | |
73 | "class": { | |
74 | "connected": this.oppConnected, | |
75 | "disconnected": !this.oppConnected, | |
76 | }, | |
77 | } | |
78 | ); | |
79 | elementArray.push(connectedIndic); | |
80 | } | |
81 | let choices = h('div', | |
82 | { | |
83 | attrs: { "id": "choices" }, | |
84 | 'class': { 'row': true }, | |
85 | style: { | |
86 | //"position": "relative", | |
87 | "display": this.choices.length>0?"block":"none", | |
88 | "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", | |
89 | "width": (this.choices.length * squareWidth) + "px", | |
90 | "height": squareWidth + "px", | |
91 | }, | |
92 | }, | |
93 | this.choices.map( m => { //a "choice" is a move | |
94 | return h('div', | |
95 | { | |
96 | 'class': { 'board': true }, | |
97 | style: { | |
98 | 'width': (100/this.choices.length) + "%", | |
99 | 'padding-bottom': (100/this.choices.length) + "%", | |
100 | }, | |
101 | }, | |
102 | [h('img', | |
103 | { | |
104 | attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, | |
105 | 'class': { 'choice-piece': true, 'board': true }, | |
106 | on: { "click": e => { this.play(m); this.choices=[]; } }, | |
107 | }) | |
108 | ] | |
109 | ); | |
110 | }) | |
111 | ); | |
112 | // Create board element (+ reserves if needed by variant or mode) | |
113 | let gameDiv = h('div', | |
114 | { | |
115 | 'class': { 'game': true }, | |
116 | }, | |
117 | [_.range(sizeX).map(i => { | |
118 | let ci = this.mycolor=='w' ? i : sizeX-i-1; | |
119 | return h( | |
120 | 'div', | |
121 | { | |
122 | 'class': { | |
123 | 'row': true, | |
124 | }, | |
125 | style: { 'opacity': this.choices.length>0?"0.5":"1" }, | |
126 | }, | |
127 | _.range(sizeY).map(j => { | |
128 | let cj = this.mycolor=='w' ? j : sizeY-j-1; | |
129 | let elems = []; | |
130 | if (this.vr.board[ci][cj] != VariantRules.EMPTY) | |
131 | { | |
132 | elems.push( | |
133 | h( | |
134 | 'img', | |
135 | { | |
136 | 'class': { | |
137 | 'piece': true, | |
138 | 'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, | |
139 | }, | |
140 | attrs: { | |
141 | src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg", | |
142 | }, | |
143 | } | |
144 | ) | |
145 | ); | |
146 | } | |
147 | if (hintSquares[ci][cj]) | |
148 | { | |
149 | elems.push( | |
150 | h( | |
151 | 'img', | |
152 | { | |
153 | 'class': { | |
154 | 'mark-square': true, | |
155 | }, | |
156 | attrs: { | |
157 | src: "/images/mark.svg", | |
158 | }, | |
159 | } | |
160 | ) | |
161 | ); | |
162 | } | |
30ff6e04 | 163 | const lm = this.vr.lastMove; |
1d184b4c BA |
164 | const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); //&& _.isMatch(lm.start, {x:ci,y:cj}) |
165 | return h( | |
166 | 'div', | |
167 | { | |
168 | 'class': { | |
169 | 'board': true, | |
170 | 'light-square': !highlight && (i+j)%2==0, | |
171 | 'dark-square': !highlight && (i+j)%2==1, | |
172 | 'highlight': highlight, | |
173 | }, | |
174 | attrs: { | |
175 | id: this.getSquareId({x:ci,y:cj}), | |
176 | }, | |
177 | }, | |
178 | elems | |
179 | ); | |
180 | }) | |
181 | ); | |
182 | }), choices] | |
183 | ); | |
184 | actionArray.push( | |
185 | h('button', | |
186 | { | |
187 | on: { click: this.resign }, | |
188 | attrs: { "aria-label": 'Resign' }, | |
189 | 'class': { "tooltip":true }, | |
190 | }, | |
191 | [h('i', { 'class': { "material-icons": true } }, "flag")]) | |
192 | ); | |
193 | elementArray.push(gameDiv); | |
194 | // if (!!vr.reserve) | |
195 | // { | |
196 | // let reserve = h('div', | |
197 | // {'class':{'game':true}}, [ | |
198 | // h('div', | |
199 | // { 'class': { 'row': true }}, | |
200 | // [ | |
201 | // h('div', | |
202 | // {'class':{'board':true}}, | |
203 | // [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})] | |
204 | // ) | |
205 | // ] | |
206 | // ) | |
207 | // ], | |
208 | // ); | |
209 | // elementArray.push(reserve); | |
210 | // } | |
211 | const modalEog = [ | |
212 | h('input', | |
213 | { | |
214 | attrs: { "id": "modal-control", type: "checkbox" }, | |
215 | "class": { "modal": true }, | |
216 | }), | |
217 | h('div', | |
218 | { | |
219 | attrs: { "role": "dialog", "aria-labelledby": "dialog-title" }, | |
220 | }, | |
221 | [ | |
222 | h('div', | |
223 | { | |
224 | "class": { "card": true, "smallpad": true }, | |
225 | }, | |
226 | [ | |
227 | h('label', | |
228 | { | |
229 | attrs: { "for": "modal-control" }, | |
230 | "class": { "modal-close": true }, | |
231 | } | |
232 | ), | |
233 | h('h3', | |
234 | { | |
235 | "class": { "section": true }, | |
236 | domProps: { innerHTML: "End of game" }, | |
237 | } | |
238 | ), | |
239 | h('p', | |
240 | { | |
241 | "class": { "section": true }, | |
242 | domProps: { innerHTML: this.endofgame }, | |
243 | } | |
244 | ) | |
245 | ] | |
246 | ) | |
247 | ] | |
248 | ) | |
249 | ]; | |
250 | elementArray = elementArray.concat(modalEog); | |
251 | } | |
252 | const modalNewgame = [ | |
253 | h('input', | |
254 | { | |
255 | attrs: { "id": "modal-control2", type: "checkbox" }, | |
256 | "class": { "modal": true }, | |
257 | }), | |
258 | h('div', | |
259 | { | |
260 | attrs: { "role": "dialog", "aria-labelledby": "dialog-title" }, | |
261 | }, | |
262 | [ | |
263 | h('div', | |
264 | { | |
265 | "class": { "card": true, "smallpad": true }, | |
266 | }, | |
267 | [ | |
268 | h('label', | |
269 | { | |
270 | attrs: { "id": "close-newgame", "for": "modal-control2" }, | |
271 | "class": { "modal-close": true }, | |
272 | } | |
273 | ), | |
274 | h('h3', | |
275 | { | |
276 | "class": { "section": true }, | |
277 | domProps: { innerHTML: "New game" }, | |
278 | } | |
279 | ), | |
280 | h('p', | |
281 | { | |
282 | "class": { "section": true }, | |
283 | domProps: { innerHTML: "Waiting for opponent..." }, | |
284 | } | |
285 | ) | |
286 | ] | |
287 | ) | |
288 | ] | |
289 | ) | |
290 | ]; | |
291 | elementArray = elementArray.concat(modalNewgame); | |
292 | const actions = h('div', | |
293 | { | |
294 | attrs: { "id": "actions" }, | |
295 | 'class': { 'text-center': true }, | |
296 | }, | |
297 | actionArray | |
298 | ); | |
299 | elementArray.push(actions); | |
300 | return h( | |
301 | 'div', | |
302 | { | |
303 | 'class': { | |
304 | "col-sm-12":true, | |
305 | "col-md-8":true, | |
306 | "col-md-offset-2":true, | |
307 | "col-lg-6":true, | |
308 | "col-lg-offset-3":true, | |
309 | }, | |
310 | // NOTE: click = mousedown + mouseup --> what about smartphone?! | |
311 | on: { | |
312 | mousedown: this.mousedown, | |
313 | mousemove: this.mousemove, | |
314 | mouseup: this.mouseup, | |
315 | touchdown: this.mousedown, | |
316 | touchmove: this.mousemove, | |
317 | touchup: this.mouseup, | |
318 | }, | |
319 | }, | |
320 | elementArray | |
321 | ); | |
322 | }, | |
323 | created: function() { | |
324 | const url = socketUrl; | |
325 | const continuation = (localStorage.getItem("variant") === variant); | |
326 | this.myid = continuation | |
327 | ? localStorage.getItem("myid") | |
328 | // random enough (TODO: function) | |
329 | : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase(); | |
330 | this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); | |
d35f20e4 | 331 | const socketOpenListener = () => { |
1d184b4c BA |
332 | if (continuation) |
333 | { | |
334 | // TODO: check FEN integrity with opponent | |
335 | this.newGame("human", localStorage.getItem("fen"), | |
336 | localStorage.getItem("mycolor"), localStorage.getItem("oppid"), true); | |
337 | // Send ping to server, which answers pong if opponent is connected | |
338 | this.conn.send(JSON.stringify({code:"ping", oppid:this.oppId})); | |
339 | } | |
30ff6e04 BA |
340 | else if (localStorage.getItem("newgame") === variant) |
341 | { | |
342 | // New game request has been cancelled on disconnect | |
186516b8 | 343 | this.seek = true; |
30ff6e04 BA |
344 | this.newGame("human"); |
345 | } | |
1d184b4c | 346 | }; |
d35f20e4 | 347 | const socketMessageListener = msg => { |
1d184b4c BA |
348 | const data = JSON.parse(msg.data); |
349 | switch (data.code) | |
350 | { | |
351 | case "newgame": //opponent found | |
352 | this.newGame("human", data.fen, data.color, data.oppid); //oppid: opponent socket ID | |
353 | break; | |
354 | case "newmove": //..he played! | |
355 | this.play(data.move, "animate"); | |
356 | break; | |
357 | case "pong": //sent when opponent stayed online after we disconnected | |
358 | this.oppConnected = true; | |
359 | break; | |
360 | case "resign": //..you won! | |
361 | this.endGame("Victory!"); | |
362 | break; | |
363 | // TODO: also use (dis)connect info to count online players | |
364 | case "connect": | |
365 | case "disconnect": | |
366 | if (this.mode == "human" && this.oppid == data.id) | |
367 | this.oppConnected = (data.code == "connect"); | |
368 | break; | |
369 | } | |
370 | }; | |
d35f20e4 | 371 | const socketCloseListener = () => { |
30ff6e04 | 372 | console.log("Lost connection -- reconnect"); |
d35f20e4 BA |
373 | this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); |
374 | this.conn.addEventListener('open', socketOpenListener); | |
375 | this.conn.addEventListener('message', socketMessageListener); | |
376 | this.conn.addEventListener('close', socketCloseListener); | |
377 | }; | |
378 | this.conn.onopen = socketOpenListener; | |
379 | this.conn.onmessage = socketMessageListener; | |
380 | this.conn.onclose = socketCloseListener; | |
1d184b4c BA |
381 | }, |
382 | methods: { | |
383 | endGame: function(message) { | |
384 | this.endofgame = message; | |
186516b8 BA |
385 | let modalBox = document.getElementById("modal-control"); |
386 | modalBox.checked = true; | |
387 | setTimeout(() => { modalBox.checked = false; }, 2000); | |
1d184b4c BA |
388 | if (this.mode == "human") |
389 | this.clearStorage(); | |
390 | this.mode = "idle"; | |
391 | this.oppid = ""; | |
392 | }, | |
393 | resign: function() { | |
394 | if (this.mode == "human" && this.oppConnected) | |
d35f20e4 BA |
395 | { |
396 | try { | |
397 | this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); | |
398 | } catch (INVALID_STATE_ERR) { | |
399 | return; //resign failed for some reason... | |
400 | } | |
401 | } | |
1d184b4c BA |
402 | this.endGame("Try again!"); |
403 | }, | |
404 | updateStorage: function() { | |
405 | if (!localStorage.getItem("myid")) | |
406 | { | |
407 | localStorage.setItem("myid", this.myid); | |
408 | localStorage.setItem("variant", variant); | |
409 | localStorage.setItem("mycolor", this.mycolor); | |
410 | localStorage.setItem("oppid", this.oppid); | |
411 | } | |
412 | localStorage.setItem("fen", this.vr.getFen()); | |
413 | }, | |
414 | clearStorage: function() { | |
415 | delete localStorage["variant"]; | |
416 | delete localStorage["myid"]; | |
417 | delete localStorage["mycolor"]; | |
418 | delete localStorage["oppid"]; | |
419 | delete localStorage["fen"]; | |
420 | }, | |
421 | newGame: function(mode, fenInit, color, oppId, continuation) { | |
422 | const fen = fenInit || VariantRules.GenRandInitFen(); | |
423 | console.log(fen); //DEBUG | |
424 | if (mode=="human" && !oppId) | |
425 | { | |
426 | // Send game request and wait.. | |
427 | this.clearStorage(); //in case of | |
d35f20e4 BA |
428 | try { |
429 | this.conn.send(JSON.stringify({code:"newgame", fen:fen})); | |
430 | } catch (INVALID_STATE_ERR) { | |
431 | return; //nothing achieved | |
432 | } | |
186516b8 BA |
433 | let modalBox = document.getElementById("modal-control2"); |
434 | modalBox.checked = true; | |
435 | setTimeout(() => { modalBox.checked = false; }, 2000); | |
1d184b4c BA |
436 | return; |
437 | } | |
438 | this.vr = new VariantRules(fen); | |
439 | this.mode = mode; | |
440 | if (mode=="human") | |
441 | { | |
442 | // Opponent found! | |
443 | if (!continuation) | |
444 | { | |
445 | // Playing sound fails on game continuation: | |
446 | new Audio("/sounds/newgame.mp3").play(); | |
447 | document.getElementById("modal-control2").checked = false; | |
448 | } | |
449 | this.oppid = oppId; | |
450 | this.oppConnected = true; | |
451 | this.mycolor = color; | |
186516b8 BA |
452 | this.seek = false; |
453 | delete localStorage["newgame"]; | |
1d184b4c BA |
454 | } |
455 | else //against computer | |
456 | { | |
457 | this.mycolor = Math.random() < 0.5 ? 'w' : 'b'; | |
458 | if (this.mycolor == 'b') | |
459 | setTimeout(this.playComputerMove, 500); | |
460 | } | |
461 | }, | |
462 | playComputerMove: function() { | |
463 | const compColor = this.mycolor=='w' ? 'b' : 'w'; | |
464 | const compMove = this.vr.getComputerMove(compColor); | |
465 | // HACK: avoid selecting elements before they appear on page: | |
466 | setTimeout(() => this.play(compMove, "animate"), 500); | |
467 | }, | |
468 | // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y. | |
469 | getSquareId: function(o) { | |
470 | // NOTE: a separator is required to allow any size of board | |
471 | return "sq-" + o.x + "-" + o.y; | |
472 | }, | |
473 | // Inverse function | |
474 | getSquareFromId: function(id) { | |
475 | let idParts = id.split('-'); | |
476 | return [parseInt(idParts[1]), parseInt(idParts[2])]; | |
477 | }, | |
478 | mousedown: function(e) { | |
479 | e = e || window.event; | |
480 | e.preventDefault(); //disable native drag & drop | |
481 | if (!this.selectedPiece && e.target.classList.contains("piece")) | |
482 | { | |
483 | // Next few lines to center the piece on mouse cursor | |
484 | let rect = e.target.parentNode.getBoundingClientRect(); | |
485 | this.start = { | |
486 | x: rect.x + rect.width/2, | |
487 | y: rect.y + rect.width/2, | |
488 | id: e.target.parentNode.id | |
489 | }; | |
490 | this.selectedPiece = e.target.cloneNode(); | |
491 | this.selectedPiece.style.position = "absolute"; | |
492 | this.selectedPiece.style.top = 0; | |
493 | this.selectedPiece.style.display = "inline-block"; | |
494 | this.selectedPiece.style.zIndex = 3000; | |
495 | let startSquare = this.getSquareFromId(e.target.parentNode.id); | |
496 | this.possibleMoves = this.vr.canIplay(this.mycolor,startSquare) | |
497 | ? this.vr.getPossibleMovesFrom(startSquare) | |
498 | : []; | |
499 | e.target.parentNode.appendChild(this.selectedPiece); | |
500 | } | |
501 | }, | |
502 | mousemove: function(e) { | |
503 | if (!this.selectedPiece) | |
504 | return; | |
505 | e = e || window.event; | |
506 | // If there is an active element, move it around | |
507 | if (!!this.selectedPiece) | |
508 | { | |
509 | this.selectedPiece.style.left = (e.clientX-this.start.x) + "px"; | |
510 | this.selectedPiece.style.top = (e.clientY-this.start.y) + "px"; | |
511 | } | |
512 | }, | |
513 | mouseup: function(e) { | |
514 | if (!this.selectedPiece) | |
515 | return; | |
516 | e = e || window.event; | |
517 | // Read drop target (or parentElement, parentNode... if type == "img") | |
518 | this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates | |
519 | let landing = document.elementFromPoint(e.clientX, e.clientY); | |
520 | this.selectedPiece.style.zIndex = 3000; | |
521 | while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight | |
522 | landing = landing.parentNode; | |
523 | if (this.start.id == landing.id) //a click: selectedPiece and possibleMoves already filled | |
524 | return; | |
525 | // OK: process move attempt | |
526 | let endSquare = this.getSquareFromId(landing.id); | |
527 | let moves = this.findMatchingMoves(endSquare); | |
528 | this.possibleMoves = []; | |
529 | if (moves.length > 1) | |
530 | this.choices = moves; | |
531 | else if (moves.length==1) | |
532 | this.play(moves[0]); | |
533 | // Else: impossible move | |
534 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); | |
535 | delete this.selectedPiece; | |
536 | this.selectedPiece = null; | |
537 | }, | |
538 | findMatchingMoves: function(endSquare) { | |
539 | // Run through moves list and return the matching set (if promotions...) | |
540 | let moves = []; | |
541 | this.possibleMoves.forEach(function(m) { | |
542 | if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) | |
543 | moves.push(m); | |
544 | }); | |
545 | return moves; | |
546 | }, | |
547 | animateMove: function(move) { | |
548 | let startSquare = document.getElementById(this.getSquareId(move.start)); | |
549 | let endSquare = document.getElementById(this.getSquareId(move.end)); | |
550 | let rectStart = startSquare.getBoundingClientRect(); | |
551 | let rectEnd = endSquare.getBoundingClientRect(); | |
552 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
553 | let movingPiece = document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); | |
554 | // HACK for animation (otherwise with positive translate, image slides "under background"...) | |
555 | // Possible improvement: just alter squares on the piece's way... | |
556 | squares = document.getElementsByClassName("board"); | |
557 | for (let i=0; i<squares.length; i++) | |
558 | { | |
559 | let square = squares.item(i); | |
560 | if (square.id != this.getSquareId(move.start)) | |
561 | square.style.zIndex = "-1"; | |
562 | } | |
563 | movingPiece.style.transform = "translate(" + translation.x + "px," + translation.y + "px)"; | |
564 | movingPiece.style.transitionDuration = "0.2s"; | |
565 | movingPiece.style.zIndex = "3000"; | |
566 | setTimeout( () => { | |
567 | for (let i=0; i<squares.length; i++) | |
568 | squares.item(i).style.zIndex = "auto"; | |
569 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
570 | this.play(move); | |
571 | }, 200); | |
572 | }, | |
573 | play: function(move, programmatic) { | |
574 | if (!!programmatic) //computer or human opponent | |
575 | { | |
576 | this.animateMove(move); | |
577 | return; | |
578 | } | |
579 | // Not programmatic, or animation is over | |
580 | if (this.mode == "human" && this.vr.turn == this.mycolor) | |
581 | { | |
582 | if (!this.oppConnected) | |
583 | return; //abort move if opponent is gone | |
0cb758e0 BA |
584 | try { |
585 | this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); | |
586 | } catch(INVALID_STATE_ERR) { | |
d35f20e4 | 587 | return; //abort also if sending failed |
0cb758e0 | 588 | } |
1d184b4c BA |
589 | } |
590 | new Audio("/sounds/chessmove1.mp3").play(); | |
591 | this.vr.play(move, "ingame"); | |
592 | if (this.mode == "human") | |
593 | this.updateStorage(); //after our moves and opponent moves | |
594 | const eog = this.vr.checkGameOver(this.vr.turn); | |
595 | if (eog != "*") | |
596 | this.endGame(eog); | |
597 | else if (this.mode == "computer" && this.vr.turn != this.mycolor) | |
598 | setTimeout(this.playComputerMove, 500); | |
599 | }, | |
600 | }, | |
601 | }) |