Commit | Line | Data |
---|---|---|
dfb4afc1 | 1 | // TODO: use indexedDB instead of localStorage? (more flexible...) |
30ff6e04 | 2 | |
1d184b4c BA |
3 | Vue.component('my-game', { |
4 | data: function() { | |
5 | return { | |
6 | vr: null, //object to check moves, store them, FEN.. | |
7 | mycolor: "w", | |
8 | possibleMoves: [], //filled after each valid click/dragstart | |
9 | choices: [], //promotion pieces, or checkered captures... (contain possible pieces) | |
10 | start: {}, //pixels coordinates + id of starting square (click or drag) | |
11 | selectedPiece: null, //moving piece (or clicked piece) | |
12 | conn: null, //socket messages | |
dfb4afc1 | 13 | score: "*", //'*' means 'unfinished' |
1d184b4c BA |
14 | mode: "idle", //human, computer or idle (when not playing) |
15 | oppid: "", //opponent ID in case of HH game | |
16 | oppConnected: false, | |
186516b8 | 17 | seek: false, |
762b7c9c | 18 | fenStart: "", |
4b5fe306 | 19 | incheck: [], |
1d184b4c BA |
20 | }; |
21 | }, | |
22 | render(h) { | |
23 | let [sizeX,sizeY] = VariantRules.size; | |
24 | // Precompute hints squares to facilitate rendering | |
25 | let hintSquares = doubleArray(sizeX, sizeY, false); | |
26 | this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); | |
4b5fe306 BA |
27 | // Also precompute in-check squares |
28 | let incheckSq = doubleArray(sizeX, sizeY, false); | |
29 | this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); | |
1d184b4c BA |
30 | let elementArray = []; |
31 | let square00 = document.getElementById("sq-0-0"); | |
32 | let squareWidth = !!square00 | |
33 | ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) | |
34 | : 0; | |
186516b8 BA |
35 | const playingHuman = (this.mode == "human"); |
36 | const playingComp = (this.mode == "computer"); | |
1d184b4c BA |
37 | let actionArray = [ |
38 | h('button', | |
39 | { | |
30ff6e04 BA |
40 | on: { |
41 | click: () => { | |
e64a4eff BA |
42 | if (this.mode == "human") |
43 | return; //no newgame while playing | |
186516b8 | 44 | if (this.seek) |
30ff6e04 BA |
45 | delete localStorage["newgame"]; //cancel game seek |
46 | else | |
47 | { | |
48 | localStorage["newgame"] = variant; | |
49 | this.newGame("human"); | |
50 | } | |
186516b8 | 51 | this.seek = !this.seek; |
30ff6e04 BA |
52 | } |
53 | }, | |
1d184b4c | 54 | attrs: { "aria-label": 'New game VS human' }, |
186516b8 BA |
55 | 'class': { |
56 | "tooltip": true, | |
57 | "seek": this.seek, | |
58 | "playing": playingHuman, | |
59 | }, | |
1d184b4c BA |
60 | }, |
61 | [h('i', { 'class': { "material-icons": true } }, "accessibility")]), | |
62 | h('button', | |
63 | { | |
e64a4eff BA |
64 | on: { |
65 | click: () => { | |
66 | if (this.mode == "human") | |
67 | return; //no newgame while playing | |
68 | this.newGame("computer"); | |
69 | } | |
70 | }, | |
1d184b4c | 71 | attrs: { "aria-label": 'New game VS computer' }, |
186516b8 BA |
72 | 'class': { |
73 | "tooltip":true, | |
74 | "playing": playingComp, | |
75 | }, | |
1d184b4c BA |
76 | }, |
77 | [h('i', { 'class': { "material-icons": true } }, "computer")]) | |
78 | ]; | |
79 | if (!!this.vr) | |
80 | { | |
81 | if (this.mode == "human") | |
82 | { | |
83 | let connectedIndic = h( | |
84 | 'div', | |
85 | { | |
86 | "class": { | |
87 | "connected": this.oppConnected, | |
88 | "disconnected": !this.oppConnected, | |
89 | }, | |
90 | } | |
91 | ); | |
92 | elementArray.push(connectedIndic); | |
93 | } | |
94 | let choices = h('div', | |
95 | { | |
96 | attrs: { "id": "choices" }, | |
97 | 'class': { 'row': true }, | |
98 | style: { | |
99 | //"position": "relative", | |
100 | "display": this.choices.length>0?"block":"none", | |
101 | "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", | |
102 | "width": (this.choices.length * squareWidth) + "px", | |
103 | "height": squareWidth + "px", | |
104 | }, | |
105 | }, | |
106 | this.choices.map( m => { //a "choice" is a move | |
107 | return h('div', | |
108 | { | |
109 | 'class': { 'board': true }, | |
110 | style: { | |
111 | 'width': (100/this.choices.length) + "%", | |
112 | 'padding-bottom': (100/this.choices.length) + "%", | |
113 | }, | |
114 | }, | |
115 | [h('img', | |
116 | { | |
117 | attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, | |
118 | 'class': { 'choice-piece': true, 'board': true }, | |
119 | on: { "click": e => { this.play(m); this.choices=[]; } }, | |
120 | }) | |
121 | ] | |
122 | ); | |
123 | }) | |
124 | ); | |
125 | // Create board element (+ reserves if needed by variant or mode) | |
126 | let gameDiv = h('div', | |
127 | { | |
128 | 'class': { 'game': true }, | |
129 | }, | |
130 | [_.range(sizeX).map(i => { | |
131 | let ci = this.mycolor=='w' ? i : sizeX-i-1; | |
132 | return h( | |
133 | 'div', | |
134 | { | |
135 | 'class': { | |
136 | 'row': true, | |
137 | }, | |
138 | style: { 'opacity': this.choices.length>0?"0.5":"1" }, | |
139 | }, | |
140 | _.range(sizeY).map(j => { | |
141 | let cj = this.mycolor=='w' ? j : sizeY-j-1; | |
142 | let elems = []; | |
143 | if (this.vr.board[ci][cj] != VariantRules.EMPTY) | |
144 | { | |
145 | elems.push( | |
146 | h( | |
147 | 'img', | |
148 | { | |
149 | 'class': { | |
150 | 'piece': true, | |
151 | 'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, | |
152 | }, | |
153 | attrs: { | |
154 | src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg", | |
155 | }, | |
156 | } | |
157 | ) | |
158 | ); | |
159 | } | |
160 | if (hintSquares[ci][cj]) | |
161 | { | |
162 | elems.push( | |
163 | h( | |
164 | 'img', | |
165 | { | |
166 | 'class': { | |
167 | 'mark-square': true, | |
168 | }, | |
169 | attrs: { | |
170 | src: "/images/mark.svg", | |
171 | }, | |
172 | } | |
173 | ) | |
174 | ); | |
175 | } | |
30ff6e04 | 176 | const lm = this.vr.lastMove; |
e64a4eff | 177 | const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj}); |
1d184b4c BA |
178 | return h( |
179 | 'div', | |
180 | { | |
181 | 'class': { | |
182 | 'board': true, | |
183 | 'light-square': !highlight && (i+j)%2==0, | |
184 | 'dark-square': !highlight && (i+j)%2==1, | |
185 | 'highlight': highlight, | |
4b5fe306 | 186 | 'incheck': incheckSq[ci][cj], |
1d184b4c BA |
187 | }, |
188 | attrs: { | |
189 | id: this.getSquareId({x:ci,y:cj}), | |
190 | }, | |
191 | }, | |
192 | elems | |
193 | ); | |
194 | }) | |
195 | ); | |
196 | }), choices] | |
197 | ); | |
198 | actionArray.push( | |
199 | h('button', | |
200 | { | |
201 | on: { click: this.resign }, | |
202 | attrs: { "aria-label": 'Resign' }, | |
203 | 'class': { "tooltip":true }, | |
204 | }, | |
205 | [h('i', { 'class': { "material-icons": true } }, "flag")]) | |
206 | ); | |
207 | elementArray.push(gameDiv); | |
208 | // if (!!vr.reserve) | |
209 | // { | |
210 | // let reserve = h('div', | |
211 | // {'class':{'game':true}}, [ | |
212 | // h('div', | |
213 | // { 'class': { 'row': true }}, | |
214 | // [ | |
215 | // h('div', | |
216 | // {'class':{'board':true}}, | |
217 | // [h('img',{'class':{"piece":true},attrs:{"src":"/images/pieces/wb.svg"}})] | |
218 | // ) | |
219 | // ] | |
220 | // ) | |
221 | // ], | |
222 | // ); | |
223 | // elementArray.push(reserve); | |
224 | // } | |
dfb4afc1 BA |
225 | let eogMessage = "Unfinished"; |
226 | switch (this.score) | |
227 | { | |
228 | case "1-0": | |
229 | eogMessage = "White win"; | |
230 | break; | |
231 | case "0-1": | |
232 | eogMessage = "Black win"; | |
233 | break; | |
234 | case "1/2": | |
235 | eogMessage = "Draw"; | |
236 | break; | |
237 | } | |
238 | let elemsOfEog = | |
239 | [ | |
240 | h('label', | |
241 | { | |
242 | attrs: { "for": "modal-control" }, | |
243 | "class": { "modal-close": true }, | |
244 | } | |
245 | ), | |
246 | h('h3', | |
dfb4afc1 BA |
247 | { |
248 | "class": { "section": true }, | |
249 | domProps: { innerHTML: eogMessage }, | |
250 | } | |
251 | ) | |
252 | ]; | |
253 | if (this.score != "*") | |
254 | { | |
255 | elemsOfEog.push( | |
256 | h('p', //'textarea', //TODO: selectable! | |
257 | { | |
762b7c9c | 258 | domProps: { innerHTML: this.vr.getPGN(this.mycolor, this.score, this.fenStart) }, |
dfb4afc1 BA |
259 | //attrs: { "readonly": true }, |
260 | } | |
261 | ) | |
262 | ); | |
263 | } | |
1d184b4c BA |
264 | const modalEog = [ |
265 | h('input', | |
266 | { | |
267 | attrs: { "id": "modal-control", type: "checkbox" }, | |
268 | "class": { "modal": true }, | |
269 | }), | |
270 | h('div', | |
271 | { | |
272 | attrs: { "role": "dialog", "aria-labelledby": "dialog-title" }, | |
273 | }, | |
274 | [ | |
275 | h('div', | |
276 | { | |
277 | "class": { "card": true, "smallpad": true }, | |
278 | }, | |
dfb4afc1 | 279 | elemsOfEog |
1d184b4c BA |
280 | ) |
281 | ] | |
282 | ) | |
283 | ]; | |
284 | elementArray = elementArray.concat(modalEog); | |
285 | } | |
286 | const modalNewgame = [ | |
287 | h('input', | |
288 | { | |
289 | attrs: { "id": "modal-control2", type: "checkbox" }, | |
290 | "class": { "modal": true }, | |
291 | }), | |
292 | h('div', | |
293 | { | |
294 | attrs: { "role": "dialog", "aria-labelledby": "dialog-title" }, | |
295 | }, | |
296 | [ | |
297 | h('div', | |
298 | { | |
299 | "class": { "card": true, "smallpad": true }, | |
300 | }, | |
301 | [ | |
302 | h('label', | |
303 | { | |
304 | attrs: { "id": "close-newgame", "for": "modal-control2" }, | |
305 | "class": { "modal-close": true }, | |
306 | } | |
307 | ), | |
308 | h('h3', | |
309 | { | |
310 | "class": { "section": true }, | |
311 | domProps: { innerHTML: "New game" }, | |
312 | } | |
313 | ), | |
314 | h('p', | |
315 | { | |
316 | "class": { "section": true }, | |
317 | domProps: { innerHTML: "Waiting for opponent..." }, | |
318 | } | |
319 | ) | |
320 | ] | |
321 | ) | |
322 | ] | |
323 | ) | |
324 | ]; | |
325 | elementArray = elementArray.concat(modalNewgame); | |
326 | const actions = h('div', | |
327 | { | |
328 | attrs: { "id": "actions" }, | |
329 | 'class': { 'text-center': true }, | |
330 | }, | |
331 | actionArray | |
332 | ); | |
333 | elementArray.push(actions); | |
334 | return h( | |
335 | 'div', | |
336 | { | |
337 | 'class': { | |
338 | "col-sm-12":true, | |
339 | "col-md-8":true, | |
340 | "col-md-offset-2":true, | |
341 | "col-lg-6":true, | |
342 | "col-lg-offset-3":true, | |
343 | }, | |
344 | // NOTE: click = mousedown + mouseup --> what about smartphone?! | |
345 | on: { | |
346 | mousedown: this.mousedown, | |
347 | mousemove: this.mousemove, | |
348 | mouseup: this.mouseup, | |
349 | touchdown: this.mousedown, | |
350 | touchmove: this.mousemove, | |
351 | touchup: this.mouseup, | |
352 | }, | |
353 | }, | |
354 | elementArray | |
355 | ); | |
356 | }, | |
357 | created: function() { | |
358 | const url = socketUrl; | |
359 | const continuation = (localStorage.getItem("variant") === variant); | |
360 | this.myid = continuation | |
361 | ? localStorage.getItem("myid") | |
362 | // random enough (TODO: function) | |
363 | : (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase(); | |
364 | this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); | |
d35f20e4 | 365 | const socketOpenListener = () => { |
1d184b4c BA |
366 | if (continuation) |
367 | { | |
368 | // TODO: check FEN integrity with opponent | |
dfb4afc1 BA |
369 | const fen = localStorage.getItem("fen"); |
370 | const mycolor = localStorage.getItem("mycolor"); | |
371 | const oppid = localStorage.getItem("oppid"); | |
372 | const moves = JSON.parse(localStorage.getItem("moves")); | |
373 | this.newGame("human", fen, mycolor, oppid, moves, true); | |
1d184b4c BA |
374 | // Send ping to server, which answers pong if opponent is connected |
375 | this.conn.send(JSON.stringify({code:"ping", oppid:this.oppId})); | |
376 | } | |
30ff6e04 BA |
377 | else if (localStorage.getItem("newgame") === variant) |
378 | { | |
379 | // New game request has been cancelled on disconnect | |
186516b8 | 380 | this.seek = true; |
001344b9 | 381 | this.newGame("human", undefined, undefined, undefined, undefined, "reconnect"); |
30ff6e04 | 382 | } |
1d184b4c | 383 | }; |
d35f20e4 | 384 | const socketMessageListener = msg => { |
1d184b4c BA |
385 | const data = JSON.parse(msg.data); |
386 | switch (data.code) | |
387 | { | |
388 | case "newgame": //opponent found | |
389 | this.newGame("human", data.fen, data.color, data.oppid); //oppid: opponent socket ID | |
390 | break; | |
391 | case "newmove": //..he played! | |
392 | this.play(data.move, "animate"); | |
393 | break; | |
394 | case "pong": //sent when opponent stayed online after we disconnected | |
395 | this.oppConnected = true; | |
396 | break; | |
397 | case "resign": //..you won! | |
dfb4afc1 | 398 | this.endGame(this.mycolor=="w"?"1-0":"0-1"); |
1d184b4c BA |
399 | break; |
400 | // TODO: also use (dis)connect info to count online players | |
401 | case "connect": | |
402 | case "disconnect": | |
403 | if (this.mode == "human" && this.oppid == data.id) | |
404 | this.oppConnected = (data.code == "connect"); | |
405 | break; | |
406 | } | |
407 | }; | |
d35f20e4 | 408 | const socketCloseListener = () => { |
30ff6e04 | 409 | console.log("Lost connection -- reconnect"); |
d35f20e4 BA |
410 | this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); |
411 | this.conn.addEventListener('open', socketOpenListener); | |
412 | this.conn.addEventListener('message', socketMessageListener); | |
413 | this.conn.addEventListener('close', socketCloseListener); | |
414 | }; | |
415 | this.conn.onopen = socketOpenListener; | |
416 | this.conn.onmessage = socketMessageListener; | |
417 | this.conn.onclose = socketCloseListener; | |
1d184b4c BA |
418 | }, |
419 | methods: { | |
dfb4afc1 BA |
420 | endGame: function(score) { |
421 | this.score = score; | |
186516b8 BA |
422 | let modalBox = document.getElementById("modal-control"); |
423 | modalBox.checked = true; | |
dfb4afc1 | 424 | //setTimeout(() => { modalBox.checked = false; }, 2000); //disabled, to show PGN |
1d184b4c BA |
425 | if (this.mode == "human") |
426 | this.clearStorage(); | |
427 | this.mode = "idle"; | |
428 | this.oppid = ""; | |
429 | }, | |
430 | resign: function() { | |
431 | if (this.mode == "human" && this.oppConnected) | |
d35f20e4 BA |
432 | { |
433 | try { | |
434 | this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); | |
435 | } catch (INVALID_STATE_ERR) { | |
436 | return; //resign failed for some reason... | |
437 | } | |
438 | } | |
dfb4afc1 | 439 | this.endGame(this.mycolor=="w"?"0-1":"1-0"); |
1d184b4c | 440 | }, |
762b7c9c BA |
441 | setStorage: function() { |
442 | localStorage.setItem("myid", this.myid); | |
443 | localStorage.setItem("variant", variant); | |
444 | localStorage.setItem("mycolor", this.mycolor); | |
445 | localStorage.setItem("oppid", this.oppid); | |
446 | localStorage.setItem("fenStart", this.fenStart); | |
447 | localStorage.setItem("moves", JSON.stringify(this.vr.moves)); | |
1d184b4c | 448 | localStorage.setItem("fen", this.vr.getFen()); |
762b7c9c BA |
449 | }, |
450 | updateStorage: function() { | |
dfb4afc1 | 451 | localStorage.setItem("moves", JSON.stringify(this.vr.moves)); |
762b7c9c | 452 | localStorage.setItem("fen", this.vr.getFen()); |
1d184b4c BA |
453 | }, |
454 | clearStorage: function() { | |
455 | delete localStorage["variant"]; | |
456 | delete localStorage["myid"]; | |
457 | delete localStorage["mycolor"]; | |
458 | delete localStorage["oppid"]; | |
762b7c9c | 459 | delete localStorage["fenStart"]; |
1d184b4c | 460 | delete localStorage["fen"]; |
dfb4afc1 | 461 | delete localStorage["moves"]; |
1d184b4c | 462 | }, |
dfb4afc1 | 463 | newGame: function(mode, fenInit, color, oppId, moves, continuation) { |
1d184b4c BA |
464 | const fen = fenInit || VariantRules.GenRandInitFen(); |
465 | console.log(fen); //DEBUG | |
dfb4afc1 | 466 | this.score = "*"; |
1d184b4c BA |
467 | if (mode=="human" && !oppId) |
468 | { | |
cd3174c5 BA |
469 | const storageVariant = localStorage.getItem("variant"); |
470 | if (!!storageVariant && storageVariant !== variant) | |
471 | { | |
472 | // TODO: find a better way to ensure this. Newgame system is currently a mess. | |
473 | alert("Finish your " + storageVariant + " game first!"); | |
474 | return; | |
475 | } | |
1d184b4c BA |
476 | // Send game request and wait.. |
477 | this.clearStorage(); //in case of | |
d35f20e4 BA |
478 | try { |
479 | this.conn.send(JSON.stringify({code:"newgame", fen:fen})); | |
480 | } catch (INVALID_STATE_ERR) { | |
481 | return; //nothing achieved | |
482 | } | |
001344b9 | 483 | if (continuation == "reconnect") //TODO: bad HACK... |
a68d899d BA |
484 | { |
485 | let modalBox = document.getElementById("modal-control2"); | |
486 | modalBox.checked = true; | |
487 | setTimeout(() => { modalBox.checked = false; }, 2000); | |
488 | } | |
1d184b4c BA |
489 | return; |
490 | } | |
dfb4afc1 | 491 | this.vr = new VariantRules(fen, moves || []); |
1d184b4c | 492 | this.mode = mode; |
1fcaa356 | 493 | this.incheck = []; //in case of |
762b7c9c BA |
494 | this.fenStart = continuation |
495 | ? localStorage.getItem("fenStart") | |
496 | : fen.split(" ")[0]; //Only the position matters | |
1d184b4c BA |
497 | if (mode=="human") |
498 | { | |
499 | // Opponent found! | |
500 | if (!continuation) | |
501 | { | |
502 | // Playing sound fails on game continuation: | |
503 | new Audio("/sounds/newgame.mp3").play(); | |
504 | document.getElementById("modal-control2").checked = false; | |
505 | } | |
506 | this.oppid = oppId; | |
507 | this.oppConnected = true; | |
508 | this.mycolor = color; | |
186516b8 | 509 | this.seek = false; |
e64a4eff BA |
510 | if (!!moves && moves.length > 0) //imply continuation |
511 | { | |
512 | const oppCol = this.vr.turn; | |
513 | const lastMove = moves[moves.length-1]; | |
4b5fe306 BA |
514 | this.vr.undo(lastMove, "ingame"); |
515 | this.incheck = this.vr.getCheckSquares(lastMove, oppCol); | |
e64a4eff BA |
516 | this.vr.play(lastMove, "ingame"); |
517 | } | |
186516b8 | 518 | delete localStorage["newgame"]; |
762b7c9c | 519 | this.setStorage(); //in case of interruptions |
1d184b4c BA |
520 | } |
521 | else //against computer | |
522 | { | |
523 | this.mycolor = Math.random() < 0.5 ? 'w' : 'b'; | |
524 | if (this.mycolor == 'b') | |
525 | setTimeout(this.playComputerMove, 500); | |
526 | } | |
527 | }, | |
528 | playComputerMove: function() { | |
529 | const compColor = this.mycolor=='w' ? 'b' : 'w'; | |
530 | const compMove = this.vr.getComputerMove(compColor); | |
531 | // HACK: avoid selecting elements before they appear on page: | |
532 | setTimeout(() => this.play(compMove, "animate"), 500); | |
533 | }, | |
534 | // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y. | |
535 | getSquareId: function(o) { | |
536 | // NOTE: a separator is required to allow any size of board | |
537 | return "sq-" + o.x + "-" + o.y; | |
538 | }, | |
539 | // Inverse function | |
540 | getSquareFromId: function(id) { | |
541 | let idParts = id.split('-'); | |
542 | return [parseInt(idParts[1]), parseInt(idParts[2])]; | |
543 | }, | |
544 | mousedown: function(e) { | |
545 | e = e || window.event; | |
546 | e.preventDefault(); //disable native drag & drop | |
547 | if (!this.selectedPiece && e.target.classList.contains("piece")) | |
548 | { | |
549 | // Next few lines to center the piece on mouse cursor | |
550 | let rect = e.target.parentNode.getBoundingClientRect(); | |
551 | this.start = { | |
552 | x: rect.x + rect.width/2, | |
553 | y: rect.y + rect.width/2, | |
554 | id: e.target.parentNode.id | |
555 | }; | |
556 | this.selectedPiece = e.target.cloneNode(); | |
557 | this.selectedPiece.style.position = "absolute"; | |
558 | this.selectedPiece.style.top = 0; | |
559 | this.selectedPiece.style.display = "inline-block"; | |
560 | this.selectedPiece.style.zIndex = 3000; | |
561 | let startSquare = this.getSquareFromId(e.target.parentNode.id); | |
562 | this.possibleMoves = this.vr.canIplay(this.mycolor,startSquare) | |
563 | ? this.vr.getPossibleMovesFrom(startSquare) | |
564 | : []; | |
565 | e.target.parentNode.appendChild(this.selectedPiece); | |
566 | } | |
567 | }, | |
568 | mousemove: function(e) { | |
569 | if (!this.selectedPiece) | |
570 | return; | |
571 | e = e || window.event; | |
572 | // If there is an active element, move it around | |
573 | if (!!this.selectedPiece) | |
574 | { | |
575 | this.selectedPiece.style.left = (e.clientX-this.start.x) + "px"; | |
576 | this.selectedPiece.style.top = (e.clientY-this.start.y) + "px"; | |
577 | } | |
578 | }, | |
579 | mouseup: function(e) { | |
580 | if (!this.selectedPiece) | |
581 | return; | |
582 | e = e || window.event; | |
583 | // Read drop target (or parentElement, parentNode... if type == "img") | |
584 | this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates | |
585 | let landing = document.elementFromPoint(e.clientX, e.clientY); | |
586 | this.selectedPiece.style.zIndex = 3000; | |
587 | while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight | |
588 | landing = landing.parentNode; | |
589 | if (this.start.id == landing.id) //a click: selectedPiece and possibleMoves already filled | |
590 | return; | |
591 | // OK: process move attempt | |
592 | let endSquare = this.getSquareFromId(landing.id); | |
593 | let moves = this.findMatchingMoves(endSquare); | |
594 | this.possibleMoves = []; | |
595 | if (moves.length > 1) | |
596 | this.choices = moves; | |
597 | else if (moves.length==1) | |
598 | this.play(moves[0]); | |
599 | // Else: impossible move | |
600 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); | |
601 | delete this.selectedPiece; | |
602 | this.selectedPiece = null; | |
603 | }, | |
604 | findMatchingMoves: function(endSquare) { | |
605 | // Run through moves list and return the matching set (if promotions...) | |
606 | let moves = []; | |
607 | this.possibleMoves.forEach(function(m) { | |
608 | if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) | |
609 | moves.push(m); | |
610 | }); | |
611 | return moves; | |
612 | }, | |
613 | animateMove: function(move) { | |
614 | let startSquare = document.getElementById(this.getSquareId(move.start)); | |
615 | let endSquare = document.getElementById(this.getSquareId(move.end)); | |
616 | let rectStart = startSquare.getBoundingClientRect(); | |
617 | let rectEnd = endSquare.getBoundingClientRect(); | |
618 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
619 | let movingPiece = document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); | |
620 | // HACK for animation (otherwise with positive translate, image slides "under background"...) | |
621 | // Possible improvement: just alter squares on the piece's way... | |
622 | squares = document.getElementsByClassName("board"); | |
623 | for (let i=0; i<squares.length; i++) | |
624 | { | |
625 | let square = squares.item(i); | |
626 | if (square.id != this.getSquareId(move.start)) | |
627 | square.style.zIndex = "-1"; | |
628 | } | |
629 | movingPiece.style.transform = "translate(" + translation.x + "px," + translation.y + "px)"; | |
630 | movingPiece.style.transitionDuration = "0.2s"; | |
631 | movingPiece.style.zIndex = "3000"; | |
632 | setTimeout( () => { | |
633 | for (let i=0; i<squares.length; i++) | |
634 | squares.item(i).style.zIndex = "auto"; | |
635 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
636 | this.play(move); | |
637 | }, 200); | |
638 | }, | |
639 | play: function(move, programmatic) { | |
640 | if (!!programmatic) //computer or human opponent | |
641 | { | |
642 | this.animateMove(move); | |
643 | return; | |
644 | } | |
e64a4eff | 645 | const oppCol = this.vr.getOppCol(this.vr.turn); |
4b5fe306 | 646 | this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check? |
1d184b4c BA |
647 | // Not programmatic, or animation is over |
648 | if (this.mode == "human" && this.vr.turn == this.mycolor) | |
649 | { | |
650 | if (!this.oppConnected) | |
651 | return; //abort move if opponent is gone | |
0cb758e0 BA |
652 | try { |
653 | this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); | |
654 | } catch(INVALID_STATE_ERR) { | |
d35f20e4 | 655 | return; //abort also if sending failed |
0cb758e0 | 656 | } |
1d184b4c BA |
657 | } |
658 | new Audio("/sounds/chessmove1.mp3").play(); | |
659 | this.vr.play(move, "ingame"); | |
660 | if (this.mode == "human") | |
661 | this.updateStorage(); //after our moves and opponent moves | |
662 | const eog = this.vr.checkGameOver(this.vr.turn); | |
663 | if (eog != "*") | |
664 | this.endGame(eog); | |
665 | else if (this.mode == "computer" && this.vr.turn != this.mycolor) | |
666 | setTimeout(this.playComputerMove, 500); | |
667 | }, | |
668 | }, | |
669 | }) |