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0c3fe8a6 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
5 | export const VariantRules = class LosersRules extends ChessRules | |
a6abf094 | 6 | { |
dac39588 BA |
7 | static get HasFlags() { return false; } |
8 | ||
9 | getPotentialPawnMoves([x,y]) | |
10 | { | |
11 | let moves = super.getPotentialPawnMoves([x,y]); | |
12 | ||
13 | // Complete with promotion(s) into king, if possible | |
14 | const color = this.turn; | |
15 | const shift = (color == "w" ? -1 : 1); | |
16 | const lastRank = (color == "w" ? 0 : V.size.x-1); | |
17 | if (x+shift == lastRank) | |
18 | { | |
19 | // Normal move | |
20 | if (this.board[x+shift][y] == V.EMPTY) | |
21 | moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:V.KING})); | |
22 | // Captures | |
23 | if (y>0 && this.canTake([x,y], [x+shift,y-1]) | |
24 | && this.board[x+shift][y-1] != V.EMPTY) | |
25 | { | |
26 | moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:V.KING})); | |
27 | } | |
28 | if (y<V.size.y-1 && this.canTake([x,y], [x+shift,y+1]) | |
29 | && this.board[x+shift][y+1] != V.EMPTY) | |
30 | { | |
31 | moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:color,p:V.KING})); | |
32 | } | |
33 | } | |
34 | ||
35 | return moves; | |
36 | } | |
37 | ||
38 | getPotentialKingMoves(sq) | |
39 | { | |
40 | // No castle: | |
41 | return this.getSlideNJumpMoves(sq, | |
42 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"); | |
43 | } | |
44 | ||
45 | // Stop at the first capture found (if any) | |
46 | atLeastOneCapture() | |
47 | { | |
48 | const color = this.turn; | |
49 | const oppCol = V.GetOppCol(color); | |
50 | for (let i=0; i<V.size.x; i++) | |
51 | { | |
52 | for (let j=0; j<V.size.y; j++) | |
53 | { | |
54 | if (this.board[i][j] != V.EMPTY && this.getColor(i,j) != oppCol) | |
55 | { | |
56 | const moves = this.getPotentialMovesFrom([i,j]); | |
57 | if (moves.length > 0) | |
58 | { | |
59 | for (let k=0; k<moves.length; k++) | |
60 | { | |
61 | if (moves[k].vanish.length==2 && this.filterValid([moves[k]]).length > 0) | |
62 | return true; | |
63 | } | |
64 | } | |
65 | } | |
66 | } | |
67 | } | |
68 | return false; | |
69 | } | |
70 | ||
71 | // Trim all non-capturing moves | |
72 | static KeepCaptures(moves) | |
73 | { | |
74 | return moves.filter(m => { return m.vanish.length == 2; }); | |
75 | } | |
76 | ||
77 | getPossibleMovesFrom(sq) | |
78 | { | |
79 | let moves = this.filterValid( this.getPotentialMovesFrom(sq) ); | |
80 | // This is called from interface: we need to know if a capture is possible | |
81 | if (this.atLeastOneCapture()) | |
82 | moves = V.KeepCaptures(moves); | |
83 | return moves; | |
84 | } | |
85 | ||
86 | getAllValidMoves() | |
87 | { | |
88 | let moves = super.getAllValidMoves(); | |
89 | if (moves.some(m => { return m.vanish.length == 2; })) | |
90 | moves = V.KeepCaptures(moves); | |
91 | return moves; | |
92 | } | |
93 | ||
94 | underCheck(color) | |
95 | { | |
96 | return false; //No notion of check | |
97 | } | |
98 | ||
99 | getCheckSquares(move) | |
100 | { | |
101 | return []; | |
102 | } | |
103 | ||
104 | // No variables update because no royal king + no castling | |
105 | updateVariables(move) { } | |
106 | unupdateVariables(move) { } | |
a6abf094 | 107 | |
0c3fe8a6 BA |
108 | getCurrentScore() |
109 | { | |
110 | if (this.atLeastOneMove()) // game not over | |
111 | return "*"; | |
112 | ||
113 | // No valid move: the side who cannot move wins | |
dac39588 BA |
114 | return (this.turn == "w" ? "1-0" : "0-1"); |
115 | } | |
116 | ||
117 | static get VALUES() | |
118 | { | |
119 | // Experimental... | |
120 | return { | |
121 | 'p': 1, | |
122 | 'r': 7, | |
123 | 'n': 3, | |
124 | 'b': 3, | |
125 | 'q': 5, | |
126 | 'k': 5 | |
127 | }; | |
128 | } | |
129 | ||
130 | static get SEARCH_DEPTH() { return 4; } | |
131 | ||
132 | evalPosition() | |
133 | { | |
134 | return - super.evalPosition(); //better with less material | |
135 | } | |
136 | ||
137 | static GenRandInitFen() | |
138 | { | |
139 | let pieces = { "w": new Array(8), "b": new Array(8) }; | |
140 | // Shuffle pieces on first and last rank | |
141 | for (let c of ["w","b"]) | |
142 | { | |
143 | let positions = ArrayFun.range(8); | |
144 | ||
145 | // Get random squares for bishops | |
146 | let randIndex = 2 * randInt(4); | |
147 | let bishop1Pos = positions[randIndex]; | |
148 | // The second bishop must be on a square of different color | |
149 | let randIndex_tmp = 2 * randInt(4) + 1; | |
150 | let bishop2Pos = positions[randIndex_tmp]; | |
151 | // Remove chosen squares | |
152 | positions.splice(Math.max(randIndex,randIndex_tmp), 1); | |
153 | positions.splice(Math.min(randIndex,randIndex_tmp), 1); | |
154 | ||
155 | // Get random squares for knights | |
156 | randIndex = randInt(6); | |
157 | let knight1Pos = positions[randIndex]; | |
158 | positions.splice(randIndex, 1); | |
159 | randIndex = randInt(5); | |
160 | let knight2Pos = positions[randIndex]; | |
161 | positions.splice(randIndex, 1); | |
162 | ||
163 | // Get random square for queen | |
164 | randIndex = randInt(4); | |
165 | let queenPos = positions[randIndex]; | |
166 | positions.splice(randIndex, 1); | |
167 | ||
168 | // Random square for king (no castle) | |
169 | randIndex = randInt(3); | |
170 | let kingPos = positions[randIndex]; | |
171 | positions.splice(randIndex, 1); | |
172 | ||
173 | // Rooks positions are now fixed | |
174 | let rook1Pos = positions[0]; | |
175 | let rook2Pos = positions[1]; | |
176 | ||
177 | // Finally put the shuffled pieces in the board array | |
178 | pieces[c][rook1Pos] = 'r'; | |
179 | pieces[c][knight1Pos] = 'n'; | |
180 | pieces[c][bishop1Pos] = 'b'; | |
181 | pieces[c][queenPos] = 'q'; | |
182 | pieces[c][kingPos] = 'k'; | |
183 | pieces[c][bishop2Pos] = 'b'; | |
184 | pieces[c][knight2Pos] = 'n'; | |
185 | pieces[c][rook2Pos] = 'r'; | |
186 | } | |
187 | return pieces["b"].join("") + | |
188 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
189 | pieces["w"].join("").toUpperCase() + | |
190 | " w 0 -"; //en-passant allowed, but no flags | |
191 | } | |
a6abf094 | 192 | } |