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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
e2732923 | 4 | import { ArrayFun } from "@/utils/array"; |
0c3fe8a6 | 5 | import { randInt, shuffle } from "@/utils/alea"; |
e2732923 | 6 | |
910d631b | 7 | // class "PiPo": Piece + Position |
6808d7a1 | 8 | export const PiPo = class PiPo { |
1c9f093d | 9 | // o: {piece[p], color[c], posX[x], posY[y]} |
6808d7a1 | 10 | constructor(o) { |
1c9f093d BA |
11 | this.p = o.p; |
12 | this.c = o.c; | |
13 | this.x = o.x; | |
14 | this.y = o.y; | |
15 | } | |
6808d7a1 | 16 | }; |
1d184b4c | 17 | |
6808d7a1 | 18 | export const Move = class Move { |
1c9f093d BA |
19 | // o: {appear, vanish, [start,] [end,]} |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
6808d7a1 | 22 | constructor(o) { |
1c9f093d BA |
23 | this.appear = o.appear; |
24 | this.vanish = o.vanish; | |
6808d7a1 BA |
25 | this.start = o.start ? o.start : { x: o.vanish[0].x, y: o.vanish[0].y }; |
26 | this.end = o.end ? o.end : { x: o.appear[0].x, y: o.appear[0].y }; | |
1c9f093d | 27 | } |
6808d7a1 | 28 | }; |
1d184b4c BA |
29 | |
30 | // NOTE: x coords = top to bottom; y = left to right (from white player perspective) | |
6808d7a1 | 31 | export const ChessRules = class ChessRules { |
1c9f093d BA |
32 | ////////////// |
33 | // MISC UTILS | |
34 | ||
20620465 | 35 | // Some variants don't have flags: |
6808d7a1 BA |
36 | static get HasFlags() { |
37 | return true; | |
20620465 | 38 | } |
1c9f093d | 39 | |
3a2a7b5f BA |
40 | // Or castle |
41 | static get HasCastle() { | |
42 | return V.HasFlags; | |
43 | } | |
44 | ||
32f6285e BA |
45 | // Pawns specifications |
46 | static get PawnSpecs() { | |
47 | return { | |
48 | directions: { 'w': -1, 'b': 1 }, | |
49 | twoSquares: true, | |
50 | promotions: [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN], | |
51 | canCapture: true, | |
52 | captureBackward: false, | |
53 | bidirectional: false | |
54 | }; | |
55 | } | |
56 | ||
57 | // En-passant captures need a stack of squares: | |
6808d7a1 BA |
58 | static get HasEnpassant() { |
59 | return true; | |
20620465 BA |
60 | } |
61 | ||
62 | // Some variants cannot have analyse mode | |
8477e53d | 63 | static get CanAnalyze() { |
20620465 BA |
64 | return true; |
65 | } | |
933fd1f9 BA |
66 | // Patch: issues with javascript OOP, objects can't access static fields. |
67 | get canAnalyze() { | |
68 | return V.CanAnalyze; | |
69 | } | |
20620465 BA |
70 | |
71 | // Some variants show incomplete information, | |
72 | // and thus show only a partial moves list or no list at all. | |
73 | static get ShowMoves() { | |
74 | return "all"; | |
75 | } | |
933fd1f9 BA |
76 | get showMoves() { |
77 | return V.ShowMoves; | |
78 | } | |
1c9f093d | 79 | |
71ef1664 BA |
80 | // Some variants always show the same orientation |
81 | static get CanFlip() { | |
82 | return true; | |
83 | } | |
84 | get canFlip() { | |
85 | return V.CanFlip; | |
86 | } | |
87 | ||
d54f6261 BA |
88 | // Some variants require turn indicator |
89 | // (generally when analysis or flip is diabled) | |
90 | static get ShowTurn() { | |
91 | return !V.CanAnalyze || V.ShowMoves != "all" || !V.CanFlip; | |
92 | } | |
93 | get showTurn() { | |
94 | return V.ShowTurn; | |
95 | } | |
96 | ||
14edde72 BA |
97 | static get IMAGE_EXTENSION() { |
98 | // All pieces should be in the SVG format | |
99 | return ".svg"; | |
100 | } | |
101 | ||
1c9f093d | 102 | // Turn "wb" into "B" (for FEN) |
6808d7a1 BA |
103 | static board2fen(b) { |
104 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
1c9f093d BA |
105 | } |
106 | ||
107 | // Turn "p" into "bp" (for board) | |
6808d7a1 BA |
108 | static fen2board(f) { |
109 | return f.charCodeAt() <= 90 ? "w" + f.toLowerCase() : "b" + f; | |
1c9f093d BA |
110 | } |
111 | ||
68e19a44 | 112 | // Check if FEN describes a board situation correctly |
6808d7a1 | 113 | static IsGoodFen(fen) { |
1c9f093d BA |
114 | const fenParsed = V.ParseFen(fen); |
115 | // 1) Check position | |
6808d7a1 | 116 | if (!V.IsGoodPosition(fenParsed.position)) return false; |
1c9f093d | 117 | // 2) Check turn |
6808d7a1 | 118 | if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; |
1c9f093d BA |
119 | // 3) Check moves count |
120 | if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount) >= 0)) | |
121 | return false; | |
122 | // 4) Check flags | |
123 | if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) | |
124 | return false; | |
125 | // 5) Check enpassant | |
6808d7a1 BA |
126 | if ( |
127 | V.HasEnpassant && | |
128 | (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant)) | |
129 | ) { | |
1c9f093d BA |
130 | return false; |
131 | } | |
132 | return true; | |
133 | } | |
134 | ||
135 | // Is position part of the FEN a priori correct? | |
6808d7a1 BA |
136 | static IsGoodPosition(position) { |
137 | if (position.length == 0) return false; | |
1c9f093d | 138 | const rows = position.split("/"); |
6808d7a1 | 139 | if (rows.length != V.size.x) return false; |
6f2f9437 | 140 | let kings = { "k": 0, "K": 0 }; |
6808d7a1 | 141 | for (let row of rows) { |
1c9f093d | 142 | let sumElts = 0; |
6808d7a1 | 143 | for (let i = 0; i < row.length; i++) { |
6f2f9437 | 144 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
6808d7a1 BA |
145 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
146 | else { | |
1c9f093d | 147 | const num = parseInt(row[i]); |
6808d7a1 | 148 | if (isNaN(num)) return false; |
1c9f093d BA |
149 | sumElts += num; |
150 | } | |
151 | } | |
6808d7a1 | 152 | if (sumElts != V.size.y) return false; |
1c9f093d | 153 | } |
6f2f9437 BA |
154 | // Both kings should be on board. Exactly one per color. |
155 | if (Object.values(kings).some(v => v != 1)) return false; | |
1c9f093d BA |
156 | return true; |
157 | } | |
158 | ||
159 | // For FEN checking | |
6808d7a1 BA |
160 | static IsGoodTurn(turn) { |
161 | return ["w", "b"].includes(turn); | |
1c9f093d BA |
162 | } |
163 | ||
164 | // For FEN checking | |
6808d7a1 | 165 | static IsGoodFlags(flags) { |
3a2a7b5f BA |
166 | // NOTE: a little too permissive to work with more variants |
167 | return !!flags.match(/^[a-z]{4,4}$/); | |
1c9f093d BA |
168 | } |
169 | ||
6808d7a1 BA |
170 | static IsGoodEnpassant(enpassant) { |
171 | if (enpassant != "-") { | |
172 | const ep = V.SquareToCoords(enpassant); | |
173 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
1c9f093d BA |
174 | } |
175 | return true; | |
176 | } | |
177 | ||
178 | // 3 --> d (column number to letter) | |
6808d7a1 | 179 | static CoordToColumn(colnum) { |
1c9f093d BA |
180 | return String.fromCharCode(97 + colnum); |
181 | } | |
182 | ||
183 | // d --> 3 (column letter to number) | |
6808d7a1 | 184 | static ColumnToCoord(column) { |
1c9f093d BA |
185 | return column.charCodeAt(0) - 97; |
186 | } | |
187 | ||
188 | // a4 --> {x:3,y:0} | |
6808d7a1 | 189 | static SquareToCoords(sq) { |
1c9f093d BA |
190 | return { |
191 | // NOTE: column is always one char => max 26 columns | |
192 | // row is counted from black side => subtraction | |
193 | x: V.size.x - parseInt(sq.substr(1)), | |
194 | y: sq[0].charCodeAt() - 97 | |
195 | }; | |
196 | } | |
197 | ||
198 | // {x:0,y:4} --> e8 | |
6808d7a1 | 199 | static CoordsToSquare(coords) { |
1c9f093d BA |
200 | return V.CoordToColumn(coords.y) + (V.size.x - coords.x); |
201 | } | |
202 | ||
305ede7e | 203 | // Path to pieces (standard ones in pieces/ folder) |
241bf8f2 | 204 | getPpath(b) { |
305ede7e | 205 | return b; |
241bf8f2 BA |
206 | } |
207 | ||
3a2a7b5f BA |
208 | // Path to promotion pieces (usually the same) |
209 | getPPpath(b) { | |
210 | return this.getPpath(b); | |
211 | } | |
212 | ||
1c9f093d | 213 | // Aggregates flags into one object |
6808d7a1 | 214 | aggregateFlags() { |
1c9f093d BA |
215 | return this.castleFlags; |
216 | } | |
217 | ||
218 | // Reverse operation | |
6808d7a1 | 219 | disaggregateFlags(flags) { |
1c9f093d BA |
220 | this.castleFlags = flags; |
221 | } | |
222 | ||
223 | // En-passant square, if any | |
6808d7a1 BA |
224 | getEpSquare(moveOrSquare) { |
225 | if (!moveOrSquare) return undefined; | |
226 | if (typeof moveOrSquare === "string") { | |
1c9f093d | 227 | const square = moveOrSquare; |
6808d7a1 | 228 | if (square == "-") return undefined; |
1c9f093d BA |
229 | return V.SquareToCoords(square); |
230 | } | |
231 | // Argument is a move: | |
232 | const move = moveOrSquare; | |
1c5bfdf2 BA |
233 | const s = move.start, |
234 | e = move.end; | |
6808d7a1 | 235 | if ( |
1c5bfdf2 BA |
236 | Math.abs(s.x - e.x) == 2 && |
237 | s.y == e.y && | |
e727fe31 | 238 | move.appear[0].p == V.PAWN |
6808d7a1 | 239 | ) { |
1c9f093d | 240 | return { |
1c5bfdf2 BA |
241 | x: (s.x + e.x) / 2, |
242 | y: s.y | |
1c9f093d BA |
243 | }; |
244 | } | |
245 | return undefined; //default | |
246 | } | |
247 | ||
248 | // Can thing on square1 take thing on square2 | |
6808d7a1 BA |
249 | canTake([x1, y1], [x2, y2]) { |
250 | return this.getColor(x1, y1) !== this.getColor(x2, y2); | |
1c9f093d BA |
251 | } |
252 | ||
253 | // Is (x,y) on the chessboard? | |
6808d7a1 BA |
254 | static OnBoard(x, y) { |
255 | return x >= 0 && x < V.size.x && y >= 0 && y < V.size.y; | |
1c9f093d BA |
256 | } |
257 | ||
258 | // Used in interface: 'side' arg == player color | |
6808d7a1 BA |
259 | canIplay(side, [x, y]) { |
260 | return this.turn == side && this.getColor(x, y) == side; | |
1c9f093d BA |
261 | } |
262 | ||
263 | // On which squares is color under check ? (for interface) | |
6808d7a1 | 264 | getCheckSquares(color) { |
b0a0468a BA |
265 | return ( |
266 | this.underCheck(color) | |
267 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] //need to duplicate! | |
268 | : [] | |
269 | ); | |
1c9f093d BA |
270 | } |
271 | ||
272 | ///////////// | |
273 | // FEN UTILS | |
274 | ||
7ba4a5bc BA |
275 | // Setup the initial random (asymmetric) position |
276 | static GenRandInitFen(randomness) { | |
7ba4a5bc BA |
277 | if (randomness == 0) |
278 | // Deterministic: | |
3a2a7b5f | 279 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
7ba4a5bc | 280 | |
6808d7a1 | 281 | let pieces = { w: new Array(8), b: new Array(8) }; |
3a2a7b5f | 282 | let flags = ""; |
7ba4a5bc | 283 | // Shuffle pieces on first (and last rank if randomness == 2) |
6808d7a1 | 284 | for (let c of ["w", "b"]) { |
7ba4a5bc BA |
285 | if (c == 'b' && randomness == 1) { |
286 | pieces['b'] = pieces['w']; | |
3a2a7b5f | 287 | flags += flags; |
7ba4a5bc BA |
288 | break; |
289 | } | |
290 | ||
1c9f093d BA |
291 | let positions = ArrayFun.range(8); |
292 | ||
293 | // Get random squares for bishops | |
656b1878 | 294 | let randIndex = 2 * randInt(4); |
1c9f093d BA |
295 | const bishop1Pos = positions[randIndex]; |
296 | // The second bishop must be on a square of different color | |
656b1878 | 297 | let randIndex_tmp = 2 * randInt(4) + 1; |
1c9f093d BA |
298 | const bishop2Pos = positions[randIndex_tmp]; |
299 | // Remove chosen squares | |
6808d7a1 BA |
300 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
301 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
1c9f093d BA |
302 | |
303 | // Get random squares for knights | |
656b1878 | 304 | randIndex = randInt(6); |
1c9f093d BA |
305 | const knight1Pos = positions[randIndex]; |
306 | positions.splice(randIndex, 1); | |
656b1878 | 307 | randIndex = randInt(5); |
1c9f093d BA |
308 | const knight2Pos = positions[randIndex]; |
309 | positions.splice(randIndex, 1); | |
310 | ||
311 | // Get random square for queen | |
656b1878 | 312 | randIndex = randInt(4); |
1c9f093d BA |
313 | const queenPos = positions[randIndex]; |
314 | positions.splice(randIndex, 1); | |
315 | ||
316 | // Rooks and king positions are now fixed, | |
317 | // because of the ordering rook-king-rook | |
318 | const rook1Pos = positions[0]; | |
319 | const kingPos = positions[1]; | |
320 | const rook2Pos = positions[2]; | |
321 | ||
322 | // Finally put the shuffled pieces in the board array | |
6808d7a1 BA |
323 | pieces[c][rook1Pos] = "r"; |
324 | pieces[c][knight1Pos] = "n"; | |
325 | pieces[c][bishop1Pos] = "b"; | |
326 | pieces[c][queenPos] = "q"; | |
327 | pieces[c][kingPos] = "k"; | |
328 | pieces[c][bishop2Pos] = "b"; | |
329 | pieces[c][knight2Pos] = "n"; | |
330 | pieces[c][rook2Pos] = "r"; | |
3a2a7b5f | 331 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
1c9f093d | 332 | } |
e3e2cc44 | 333 | // Add turn + flags + enpassant |
6808d7a1 BA |
334 | return ( |
335 | pieces["b"].join("") + | |
1c9f093d BA |
336 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
337 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 338 | " w 0 " + flags + " -" |
e3e2cc44 | 339 | ); |
1c9f093d BA |
340 | } |
341 | ||
342 | // "Parse" FEN: just return untransformed string data | |
6808d7a1 | 343 | static ParseFen(fen) { |
1c9f093d | 344 | const fenParts = fen.split(" "); |
6808d7a1 | 345 | let res = { |
1c9f093d BA |
346 | position: fenParts[0], |
347 | turn: fenParts[1], | |
6808d7a1 | 348 | movesCount: fenParts[2] |
1c9f093d BA |
349 | }; |
350 | let nextIdx = 3; | |
6808d7a1 BA |
351 | if (V.HasFlags) Object.assign(res, { flags: fenParts[nextIdx++] }); |
352 | if (V.HasEnpassant) Object.assign(res, { enpassant: fenParts[nextIdx] }); | |
1c9f093d BA |
353 | return res; |
354 | } | |
355 | ||
356 | // Return current fen (game state) | |
6808d7a1 BA |
357 | getFen() { |
358 | return ( | |
f9c36b2d BA |
359 | this.getBaseFen() + " " + |
360 | this.getTurnFen() + " " + | |
6808d7a1 BA |
361 | this.movesCount + |
362 | (V.HasFlags ? " " + this.getFlagsFen() : "") + | |
363 | (V.HasEnpassant ? " " + this.getEnpassantFen() : "") | |
364 | ); | |
1c9f093d BA |
365 | } |
366 | ||
f9c36b2d BA |
367 | getFenForRepeat() { |
368 | // Omit movesCount, only variable allowed to differ | |
369 | return ( | |
370 | this.getBaseFen() + "_" + | |
371 | this.getTurnFen() + | |
372 | (V.HasFlags ? "_" + this.getFlagsFen() : "") + | |
373 | (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") | |
374 | ); | |
375 | } | |
376 | ||
1c9f093d | 377 | // Position part of the FEN string |
6808d7a1 | 378 | getBaseFen() { |
6f2f9437 BA |
379 | const format = (count) => { |
380 | // if more than 9 consecutive free spaces, break the integer, | |
381 | // otherwise FEN parsing will fail. | |
382 | if (count <= 9) return count; | |
383 | // Currently only boards of size up to 11 or 12: | |
384 | return "9" + (count - 9); | |
385 | }; | |
1c9f093d | 386 | let position = ""; |
6808d7a1 | 387 | for (let i = 0; i < V.size.x; i++) { |
1c9f093d | 388 | let emptyCount = 0; |
6808d7a1 BA |
389 | for (let j = 0; j < V.size.y; j++) { |
390 | if (this.board[i][j] == V.EMPTY) emptyCount++; | |
391 | else { | |
392 | if (emptyCount > 0) { | |
1c9f093d | 393 | // Add empty squares in-between |
6f2f9437 | 394 | position += format(emptyCount); |
1c9f093d BA |
395 | emptyCount = 0; |
396 | } | |
397 | position += V.board2fen(this.board[i][j]); | |
398 | } | |
399 | } | |
6808d7a1 | 400 | if (emptyCount > 0) { |
1c9f093d | 401 | // "Flush remainder" |
6f2f9437 | 402 | position += format(emptyCount); |
1c9f093d | 403 | } |
6808d7a1 | 404 | if (i < V.size.x - 1) position += "/"; //separate rows |
1c9f093d BA |
405 | } |
406 | return position; | |
407 | } | |
408 | ||
6808d7a1 | 409 | getTurnFen() { |
1c9f093d BA |
410 | return this.turn; |
411 | } | |
412 | ||
413 | // Flags part of the FEN string | |
6808d7a1 | 414 | getFlagsFen() { |
1c9f093d | 415 | let flags = ""; |
3a2a7b5f BA |
416 | // Castling flags |
417 | for (let c of ["w", "b"]) | |
418 | flags += this.castleFlags[c].map(V.CoordToColumn).join(""); | |
1c9f093d BA |
419 | return flags; |
420 | } | |
421 | ||
422 | // Enpassant part of the FEN string | |
6808d7a1 | 423 | getEnpassantFen() { |
1c9f093d | 424 | const L = this.epSquares.length; |
6808d7a1 BA |
425 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
426 | return V.CoordsToSquare(this.epSquares[L - 1]); | |
1c9f093d BA |
427 | } |
428 | ||
429 | // Turn position fen into double array ["wb","wp","bk",...] | |
6808d7a1 | 430 | static GetBoard(position) { |
1c9f093d BA |
431 | const rows = position.split("/"); |
432 | let board = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 | 433 | for (let i = 0; i < rows.length; i++) { |
1c9f093d | 434 | let j = 0; |
6808d7a1 | 435 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
1c9f093d BA |
436 | const character = rows[i][indexInRow]; |
437 | const num = parseInt(character); | |
a13cbc0f | 438 | // If num is a number, just shift j: |
6808d7a1 | 439 | if (!isNaN(num)) j += num; |
a13cbc0f | 440 | // Else: something at position i,j |
6808d7a1 | 441 | else board[i][j++] = V.fen2board(character); |
1c9f093d BA |
442 | } |
443 | } | |
444 | return board; | |
445 | } | |
446 | ||
447 | // Extract (relevant) flags from fen | |
6808d7a1 | 448 | setFlags(fenflags) { |
1c9f093d | 449 | // white a-castle, h-castle, black a-castle, h-castle |
bb688df5 | 450 | this.castleFlags = { w: [-1, -1], b: [-1, -1] }; |
3a2a7b5f BA |
451 | for (let i = 0; i < 4; i++) { |
452 | this.castleFlags[i < 2 ? "w" : "b"][i % 2] = | |
453 | V.ColumnToCoord(fenflags.charAt(i)); | |
454 | } | |
1c9f093d BA |
455 | } |
456 | ||
457 | ////////////////// | |
458 | // INITIALIZATION | |
459 | ||
37cdcbf3 | 460 | // Fen string fully describes the game state |
b627d118 BA |
461 | constructor(fen) { |
462 | if (!fen) | |
463 | // In printDiagram() fen isn't supply because only getPpath() is used | |
464 | // TODO: find a better solution! | |
465 | return; | |
1c9f093d BA |
466 | const fenParsed = V.ParseFen(fen); |
467 | this.board = V.GetBoard(fenParsed.position); | |
468 | this.turn = fenParsed.turn[0]; //[0] to work with MarseilleRules | |
469 | this.movesCount = parseInt(fenParsed.movesCount); | |
470 | this.setOtherVariables(fen); | |
471 | } | |
472 | ||
3a2a7b5f BA |
473 | // Scan board for kings positions |
474 | scanKings(fen) { | |
6808d7a1 | 475 | this.INIT_COL_KING = { w: -1, b: -1 }; |
6808d7a1 | 476 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; //squares of white and black king |
1c9f093d | 477 | const fenRows = V.ParseFen(fen).position.split("/"); |
90e814b6 | 478 | const startRow = { 'w': V.size.x - 1, 'b': 0 }; |
6808d7a1 | 479 | for (let i = 0; i < fenRows.length; i++) { |
1c9f093d | 480 | let k = 0; //column index on board |
6808d7a1 BA |
481 | for (let j = 0; j < fenRows[i].length; j++) { |
482 | switch (fenRows[i].charAt(j)) { | |
483 | case "k": | |
484 | this.kingPos["b"] = [i, k]; | |
485 | this.INIT_COL_KING["b"] = k; | |
1c9f093d | 486 | break; |
6808d7a1 BA |
487 | case "K": |
488 | this.kingPos["w"] = [i, k]; | |
489 | this.INIT_COL_KING["w"] = k; | |
1c9f093d | 490 | break; |
6808d7a1 | 491 | default: { |
1c9f093d | 492 | const num = parseInt(fenRows[i].charAt(j)); |
6808d7a1 BA |
493 | if (!isNaN(num)) k += num - 1; |
494 | } | |
1c9f093d BA |
495 | } |
496 | k++; | |
497 | } | |
498 | } | |
499 | } | |
500 | ||
501 | // Some additional variables from FEN (variant dependant) | |
6808d7a1 | 502 | setOtherVariables(fen) { |
1c9f093d BA |
503 | // Set flags and enpassant: |
504 | const parsedFen = V.ParseFen(fen); | |
6808d7a1 BA |
505 | if (V.HasFlags) this.setFlags(parsedFen.flags); |
506 | if (V.HasEnpassant) { | |
507 | const epSq = | |
508 | parsedFen.enpassant != "-" | |
9bd6786b | 509 | ? this.getEpSquare(parsedFen.enpassant) |
6808d7a1 BA |
510 | : undefined; |
511 | this.epSquares = [epSq]; | |
1c9f093d | 512 | } |
3a2a7b5f BA |
513 | // Search for kings positions: |
514 | this.scanKings(fen); | |
1c9f093d BA |
515 | } |
516 | ||
517 | ///////////////////// | |
518 | // GETTERS & SETTERS | |
519 | ||
6808d7a1 BA |
520 | static get size() { |
521 | return { x: 8, y: 8 }; | |
1c9f093d BA |
522 | } |
523 | ||
0ba6420d | 524 | // Color of thing on square (i,j). 'undefined' if square is empty |
6808d7a1 | 525 | getColor(i, j) { |
1c9f093d BA |
526 | return this.board[i][j].charAt(0); |
527 | } | |
528 | ||
529 | // Piece type on square (i,j). 'undefined' if square is empty | |
6808d7a1 | 530 | getPiece(i, j) { |
1c9f093d BA |
531 | return this.board[i][j].charAt(1); |
532 | } | |
533 | ||
534 | // Get opponent color | |
6808d7a1 BA |
535 | static GetOppCol(color) { |
536 | return color == "w" ? "b" : "w"; | |
1c9f093d BA |
537 | } |
538 | ||
1c9f093d | 539 | // Pieces codes (for a clearer code) |
6808d7a1 BA |
540 | static get PAWN() { |
541 | return "p"; | |
542 | } | |
543 | static get ROOK() { | |
544 | return "r"; | |
545 | } | |
546 | static get KNIGHT() { | |
547 | return "n"; | |
548 | } | |
549 | static get BISHOP() { | |
550 | return "b"; | |
551 | } | |
552 | static get QUEEN() { | |
553 | return "q"; | |
554 | } | |
555 | static get KING() { | |
556 | return "k"; | |
557 | } | |
1c9f093d BA |
558 | |
559 | // For FEN checking: | |
6808d7a1 BA |
560 | static get PIECES() { |
561 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
1c9f093d BA |
562 | } |
563 | ||
564 | // Empty square | |
6808d7a1 BA |
565 | static get EMPTY() { |
566 | return ""; | |
567 | } | |
1c9f093d BA |
568 | |
569 | // Some pieces movements | |
6808d7a1 | 570 | static get steps() { |
1c9f093d | 571 | return { |
6808d7a1 BA |
572 | r: [ |
573 | [-1, 0], | |
574 | [1, 0], | |
575 | [0, -1], | |
576 | [0, 1] | |
577 | ], | |
578 | n: [ | |
579 | [-1, -2], | |
580 | [-1, 2], | |
581 | [1, -2], | |
582 | [1, 2], | |
583 | [-2, -1], | |
584 | [-2, 1], | |
585 | [2, -1], | |
586 | [2, 1] | |
587 | ], | |
588 | b: [ | |
589 | [-1, -1], | |
590 | [-1, 1], | |
591 | [1, -1], | |
592 | [1, 1] | |
593 | ] | |
1c9f093d BA |
594 | }; |
595 | } | |
596 | ||
597 | //////////////////// | |
598 | // MOVES GENERATION | |
599 | ||
0ba6420d | 600 | // All possible moves from selected square |
6808d7a1 BA |
601 | getPotentialMovesFrom([x, y]) { |
602 | switch (this.getPiece(x, y)) { | |
1c9f093d | 603 | case V.PAWN: |
6808d7a1 | 604 | return this.getPotentialPawnMoves([x, y]); |
1c9f093d | 605 | case V.ROOK: |
6808d7a1 | 606 | return this.getPotentialRookMoves([x, y]); |
1c9f093d | 607 | case V.KNIGHT: |
6808d7a1 | 608 | return this.getPotentialKnightMoves([x, y]); |
1c9f093d | 609 | case V.BISHOP: |
6808d7a1 | 610 | return this.getPotentialBishopMoves([x, y]); |
1c9f093d | 611 | case V.QUEEN: |
6808d7a1 | 612 | return this.getPotentialQueenMoves([x, y]); |
1c9f093d | 613 | case V.KING: |
6808d7a1 | 614 | return this.getPotentialKingMoves([x, y]); |
1c9f093d | 615 | } |
6808d7a1 | 616 | return []; //never reached |
1c9f093d BA |
617 | } |
618 | ||
619 | // Build a regular move from its initial and destination squares. | |
620 | // tr: transformation | |
6808d7a1 | 621 | getBasicMove([sx, sy], [ex, ey], tr) { |
1c58eb76 BA |
622 | const initColor = this.getColor(sx, sy); |
623 | const initPiece = this.getPiece(sx, sy); | |
1c9f093d BA |
624 | let mv = new Move({ |
625 | appear: [ | |
626 | new PiPo({ | |
627 | x: ex, | |
628 | y: ey, | |
1c58eb76 BA |
629 | c: tr ? tr.c : initColor, |
630 | p: tr ? tr.p : initPiece | |
1c9f093d BA |
631 | }) |
632 | ], | |
633 | vanish: [ | |
634 | new PiPo({ | |
635 | x: sx, | |
636 | y: sy, | |
1c58eb76 BA |
637 | c: initColor, |
638 | p: initPiece | |
1c9f093d BA |
639 | }) |
640 | ] | |
641 | }); | |
642 | ||
643 | // The opponent piece disappears if we take it | |
6808d7a1 | 644 | if (this.board[ex][ey] != V.EMPTY) { |
1c9f093d BA |
645 | mv.vanish.push( |
646 | new PiPo({ | |
647 | x: ex, | |
648 | y: ey, | |
6808d7a1 BA |
649 | c: this.getColor(ex, ey), |
650 | p: this.getPiece(ex, ey) | |
1c9f093d BA |
651 | }) |
652 | ); | |
653 | } | |
1c5bfdf2 | 654 | |
1c9f093d BA |
655 | return mv; |
656 | } | |
657 | ||
658 | // Generic method to find possible moves of non-pawn pieces: | |
659 | // "sliding or jumping" | |
6808d7a1 | 660 | getSlideNJumpMoves([x, y], steps, oneStep) { |
1c9f093d | 661 | let moves = []; |
6808d7a1 | 662 | outerLoop: for (let step of steps) { |
1c9f093d BA |
663 | let i = x + step[0]; |
664 | let j = y + step[1]; | |
6808d7a1 BA |
665 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
666 | moves.push(this.getBasicMove([x, y], [i, j])); | |
d1be8046 | 667 | if (oneStep) continue outerLoop; |
1c9f093d BA |
668 | i += step[0]; |
669 | j += step[1]; | |
670 | } | |
6808d7a1 BA |
671 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
672 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1c9f093d BA |
673 | } |
674 | return moves; | |
675 | } | |
676 | ||
32f6285e BA |
677 | // Special case of en-passant captures: treated separately |
678 | getEnpassantCaptures([x, y], shiftX) { | |
679 | const Lep = this.epSquares.length; | |
680 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
681 | let enpassantMove = null; | |
682 | if ( | |
683 | !!epSquare && | |
684 | epSquare.x == x + shiftX && | |
685 | Math.abs(epSquare.y - y) == 1 | |
686 | ) { | |
687 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
688 | enpassantMove.vanish.push({ | |
689 | x: x, | |
690 | y: epSquare.y, | |
8c1ec210 | 691 | // Captured piece is usually a pawn, but next line seems harmless |
6f2f9437 | 692 | p: this.getPiece(x, epSquare.y), |
32f6285e BA |
693 | c: this.getColor(x, epSquare.y) |
694 | }); | |
695 | } | |
696 | return !!enpassantMove ? [enpassantMove] : []; | |
697 | } | |
698 | ||
1c58eb76 BA |
699 | // Consider all potential promotions: |
700 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
701 | let finalPieces = [V.PAWN]; | |
702 | const color = this.turn; | |
703 | const lastRank = (color == "w" ? 0 : V.size.x - 1); | |
704 | if (x2 == lastRank) { | |
705 | // promotions arg: special override for Hiddenqueen variant | |
706 | if (!!promotions) finalPieces = promotions; | |
707 | else if (!!V.PawnSpecs.promotions) | |
708 | finalPieces = V.PawnSpecs.promotions; | |
709 | } | |
710 | let tr = null; | |
711 | for (let piece of finalPieces) { | |
712 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
713 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
714 | } | |
715 | } | |
716 | ||
1c9f093d | 717 | // What are the pawn moves from square x,y ? |
32f6285e | 718 | getPotentialPawnMoves([x, y], promotions) { |
1c9f093d | 719 | const color = this.turn; |
6808d7a1 | 720 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
32f6285e | 721 | const pawnShiftX = V.PawnSpecs.directions[color]; |
1c58eb76 BA |
722 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
723 | const startRank = (color == "w" ? sizeX - 2 : 1); | |
32f6285e BA |
724 | |
725 | // Pawn movements in shiftX direction: | |
726 | const getPawnMoves = (shiftX) => { | |
727 | let moves = []; | |
728 | // NOTE: next condition is generally true (no pawn on last rank) | |
729 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
730 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
731 | // One square forward | |
1c58eb76 | 732 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); |
32f6285e BA |
733 | // Next condition because pawns on 1st rank can generally jump |
734 | if ( | |
735 | V.PawnSpecs.twoSquares && | |
736 | [startRank, firstRank].includes(x) && | |
737 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
738 | ) { | |
739 | // Two squares jump | |
740 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
741 | } | |
742 | } | |
743 | // Captures | |
744 | if (V.PawnSpecs.canCapture) { | |
745 | for (let shiftY of [-1, 1]) { | |
746 | if ( | |
747 | y + shiftY >= 0 && | |
748 | y + shiftY < sizeY | |
749 | ) { | |
750 | if ( | |
751 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
752 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
753 | ) { | |
1c58eb76 BA |
754 | this.addPawnMoves( |
755 | [x, y], [x + shiftX, y + shiftY], | |
756 | moves, promotions | |
757 | ); | |
32f6285e BA |
758 | } |
759 | if ( | |
760 | V.PawnSpecs.captureBackward && | |
761 | x - shiftX >= 0 && x - shiftX < V.size.x && | |
762 | this.board[x - shiftX][y + shiftY] != V.EMPTY && | |
763 | this.canTake([x, y], [x - shiftX, y + shiftY]) | |
764 | ) { | |
1c58eb76 BA |
765 | this.addPawnMoves( |
766 | [x, y], [x + shiftX, y + shiftY], | |
767 | moves, promotions | |
768 | ); | |
32f6285e BA |
769 | } |
770 | } | |
1c9f093d BA |
771 | } |
772 | } | |
773 | } | |
32f6285e | 774 | return moves; |
1c9f093d BA |
775 | } |
776 | ||
32f6285e BA |
777 | let pMoves = getPawnMoves(pawnShiftX); |
778 | if (V.PawnSpecs.bidirectional) | |
779 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
780 | ||
6808d7a1 | 781 | if (V.HasEnpassant) { |
32f6285e BA |
782 | // NOTE: backward en-passant captures are not considered |
783 | // because no rules define them (for now). | |
784 | Array.prototype.push.apply( | |
785 | pMoves, | |
786 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
787 | ); | |
1c9f093d BA |
788 | } |
789 | ||
32f6285e | 790 | return pMoves; |
1c9f093d BA |
791 | } |
792 | ||
793 | // What are the rook moves from square x,y ? | |
6808d7a1 | 794 | getPotentialRookMoves(sq) { |
1c9f093d BA |
795 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); |
796 | } | |
797 | ||
798 | // What are the knight moves from square x,y ? | |
6808d7a1 | 799 | getPotentialKnightMoves(sq) { |
1c9f093d BA |
800 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); |
801 | } | |
802 | ||
803 | // What are the bishop moves from square x,y ? | |
6808d7a1 | 804 | getPotentialBishopMoves(sq) { |
1c9f093d BA |
805 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); |
806 | } | |
807 | ||
808 | // What are the queen moves from square x,y ? | |
6808d7a1 BA |
809 | getPotentialQueenMoves(sq) { |
810 | return this.getSlideNJumpMoves( | |
811 | sq, | |
812 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
813 | ); | |
1c9f093d BA |
814 | } |
815 | ||
816 | // What are the king moves from square x,y ? | |
6808d7a1 | 817 | getPotentialKingMoves(sq) { |
1c9f093d | 818 | // Initialize with normal moves |
c583ef1c | 819 | let moves = this.getSlideNJumpMoves( |
6808d7a1 BA |
820 | sq, |
821 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
822 | "oneStep" | |
823 | ); | |
c583ef1c BA |
824 | if (V.HasCastle) moves = moves.concat(this.getCastleMoves(sq)); |
825 | return moves; | |
1c9f093d BA |
826 | } |
827 | ||
a6836242 BA |
828 | // "castleInCheck" arg to let some variants castle under check |
829 | getCastleMoves([x, y], castleInCheck) { | |
6808d7a1 BA |
830 | const c = this.getColor(x, y); |
831 | if (x != (c == "w" ? V.size.x - 1 : 0) || y != this.INIT_COL_KING[c]) | |
1c9f093d BA |
832 | return []; //x isn't first rank, or king has moved (shortcut) |
833 | ||
834 | // Castling ? | |
835 | const oppCol = V.GetOppCol(c); | |
836 | let moves = []; | |
837 | let i = 0; | |
9bd6786b | 838 | // King, then rook: |
6808d7a1 BA |
839 | const finalSquares = [ |
840 | [2, 3], | |
841 | [V.size.y - 2, V.size.y - 3] | |
9bd6786b | 842 | ]; |
6808d7a1 BA |
843 | castlingCheck: for ( |
844 | let castleSide = 0; | |
845 | castleSide < 2; | |
846 | castleSide++ //large, then small | |
847 | ) { | |
3a2a7b5f | 848 | if (this.castleFlags[c][castleSide] >= V.size.y) continue; |
3f22c2c3 | 849 | // If this code is reached, rook and king are on initial position |
1c9f093d | 850 | |
a6836242 | 851 | // NOTE: in some variants this is not a rook, but let's keep variable name |
32f6285e | 852 | const rookPos = this.castleFlags[c][castleSide]; |
a6836242 | 853 | const castlingPiece = this.getPiece(x, rookPos); |
32f6285e BA |
854 | if (this.getColor(x, rookPos) != c) |
855 | // Rook is here but changed color (see Benedict) | |
856 | continue; | |
857 | ||
2beba6db BA |
858 | // Nothing on the path of the king ? (and no checks) |
859 | const finDist = finalSquares[castleSide][0] - y; | |
860 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
861 | i = y; | |
6808d7a1 BA |
862 | do { |
863 | if ( | |
a6836242 | 864 | (!castleInCheck && this.isAttacked([x, i], oppCol)) || |
6808d7a1 BA |
865 | (this.board[x][i] != V.EMPTY && |
866 | // NOTE: next check is enough, because of chessboard constraints | |
867 | (this.getColor(x, i) != c || | |
a6836242 | 868 | ![V.KING, castlingPiece].includes(this.getPiece(x, i)))) |
6808d7a1 | 869 | ) { |
1c9f093d BA |
870 | continue castlingCheck; |
871 | } | |
2beba6db | 872 | i += step; |
6808d7a1 | 873 | } while (i != finalSquares[castleSide][0]); |
1c9f093d BA |
874 | |
875 | // Nothing on the path to the rook? | |
6808d7a1 | 876 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 877 | for (i = y + step; i != rookPos; i += step) { |
6808d7a1 | 878 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
1c9f093d | 879 | } |
1c9f093d BA |
880 | |
881 | // Nothing on final squares, except maybe king and castling rook? | |
6808d7a1 BA |
882 | for (i = 0; i < 2; i++) { |
883 | if ( | |
884 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
885 | this.getPiece(x, finalSquares[castleSide][i]) != V.KING && | |
886 | finalSquares[castleSide][i] != rookPos | |
887 | ) { | |
1c9f093d BA |
888 | continue castlingCheck; |
889 | } | |
890 | } | |
891 | ||
892 | // If this code is reached, castle is valid | |
6808d7a1 BA |
893 | moves.push( |
894 | new Move({ | |
895 | appear: [ | |
896 | new PiPo({ x: x, y: finalSquares[castleSide][0], p: V.KING, c: c }), | |
a6836242 | 897 | new PiPo({ x: x, y: finalSquares[castleSide][1], p: castlingPiece, c: c }) |
6808d7a1 BA |
898 | ], |
899 | vanish: [ | |
900 | new PiPo({ x: x, y: y, p: V.KING, c: c }), | |
a6836242 | 901 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
6808d7a1 BA |
902 | ], |
903 | end: | |
904 | Math.abs(y - rookPos) <= 2 | |
905 | ? { x: x, y: rookPos } | |
906 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
907 | }) | |
908 | ); | |
1c9f093d BA |
909 | } |
910 | ||
911 | return moves; | |
912 | } | |
913 | ||
914 | //////////////////// | |
915 | // MOVES VALIDATION | |
916 | ||
917 | // For the interface: possible moves for the current turn from square sq | |
6808d7a1 BA |
918 | getPossibleMovesFrom(sq) { |
919 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
1c9f093d BA |
920 | } |
921 | ||
922 | // TODO: promotions (into R,B,N,Q) should be filtered only once | |
6808d7a1 BA |
923 | filterValid(moves) { |
924 | if (moves.length == 0) return []; | |
1c9f093d BA |
925 | const color = this.turn; |
926 | return moves.filter(m => { | |
927 | this.play(m); | |
928 | const res = !this.underCheck(color); | |
929 | this.undo(m); | |
930 | return res; | |
931 | }); | |
932 | } | |
933 | ||
934 | // Search for all valid moves considering current turn | |
935 | // (for engine and game end) | |
6808d7a1 | 936 | getAllValidMoves() { |
1c9f093d | 937 | const color = this.turn; |
1c9f093d | 938 | let potentialMoves = []; |
6808d7a1 BA |
939 | for (let i = 0; i < V.size.x; i++) { |
940 | for (let j = 0; j < V.size.y; j++) { | |
d1be8046 | 941 | if (this.getColor(i, j) == color) { |
6808d7a1 BA |
942 | Array.prototype.push.apply( |
943 | potentialMoves, | |
944 | this.getPotentialMovesFrom([i, j]) | |
945 | ); | |
1c9f093d BA |
946 | } |
947 | } | |
948 | } | |
949 | return this.filterValid(potentialMoves); | |
950 | } | |
951 | ||
952 | // Stop at the first move found | |
6808d7a1 | 953 | atLeastOneMove() { |
1c9f093d | 954 | const color = this.turn; |
6808d7a1 BA |
955 | for (let i = 0; i < V.size.x; i++) { |
956 | for (let j = 0; j < V.size.y; j++) { | |
d1be8046 | 957 | if (this.getColor(i, j) == color) { |
6808d7a1 BA |
958 | const moves = this.getPotentialMovesFrom([i, j]); |
959 | if (moves.length > 0) { | |
960 | for (let k = 0; k < moves.length; k++) { | |
961 | if (this.filterValid([moves[k]]).length > 0) return true; | |
1c9f093d BA |
962 | } |
963 | } | |
964 | } | |
965 | } | |
966 | } | |
967 | return false; | |
968 | } | |
969 | ||
68e19a44 BA |
970 | // Check if pieces of given color are attacking (king) on square x,y |
971 | isAttacked(sq, color) { | |
6808d7a1 | 972 | return ( |
68e19a44 BA |
973 | this.isAttackedByPawn(sq, color) || |
974 | this.isAttackedByRook(sq, color) || | |
975 | this.isAttackedByKnight(sq, color) || | |
976 | this.isAttackedByBishop(sq, color) || | |
977 | this.isAttackedByQueen(sq, color) || | |
978 | this.isAttackedByKing(sq, color) | |
6808d7a1 | 979 | ); |
1c9f093d BA |
980 | } |
981 | ||
d1be8046 | 982 | // Generic method for non-pawn pieces ("sliding or jumping"): |
68e19a44 BA |
983 | // is x,y attacked by a piece of given color ? |
984 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { | |
d1be8046 BA |
985 | for (let step of steps) { |
986 | let rx = x + step[0], | |
987 | ry = y + step[1]; | |
988 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
989 | rx += step[0]; | |
990 | ry += step[1]; | |
991 | } | |
992 | if ( | |
993 | V.OnBoard(rx, ry) && | |
68e19a44 BA |
994 | this.getPiece(rx, ry) == piece && |
995 | this.getColor(rx, ry) == color | |
d1be8046 BA |
996 | ) { |
997 | return true; | |
998 | } | |
999 | } | |
1000 | return false; | |
1001 | } | |
1002 | ||
68e19a44 BA |
1003 | // Is square x,y attacked by 'color' pawns ? |
1004 | isAttackedByPawn([x, y], color) { | |
1005 | const pawnShift = (color == "w" ? 1 : -1); | |
1006 | if (x + pawnShift >= 0 && x + pawnShift < V.size.x) { | |
1007 | for (let i of [-1, 1]) { | |
1008 | if ( | |
1009 | y + i >= 0 && | |
1010 | y + i < V.size.y && | |
1011 | this.getPiece(x + pawnShift, y + i) == V.PAWN && | |
1012 | this.getColor(x + pawnShift, y + i) == color | |
1013 | ) { | |
1014 | return true; | |
1c9f093d BA |
1015 | } |
1016 | } | |
1017 | } | |
1018 | return false; | |
1019 | } | |
1020 | ||
68e19a44 BA |
1021 | // Is square x,y attacked by 'color' rooks ? |
1022 | isAttackedByRook(sq, color) { | |
1023 | return this.isAttackedBySlideNJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
1c9f093d BA |
1024 | } |
1025 | ||
68e19a44 BA |
1026 | // Is square x,y attacked by 'color' knights ? |
1027 | isAttackedByKnight(sq, color) { | |
6808d7a1 BA |
1028 | return this.isAttackedBySlideNJump( |
1029 | sq, | |
68e19a44 | 1030 | color, |
6808d7a1 BA |
1031 | V.KNIGHT, |
1032 | V.steps[V.KNIGHT], | |
1033 | "oneStep" | |
1034 | ); | |
1c9f093d BA |
1035 | } |
1036 | ||
68e19a44 BA |
1037 | // Is square x,y attacked by 'color' bishops ? |
1038 | isAttackedByBishop(sq, color) { | |
1039 | return this.isAttackedBySlideNJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
1c9f093d BA |
1040 | } |
1041 | ||
68e19a44 BA |
1042 | // Is square x,y attacked by 'color' queens ? |
1043 | isAttackedByQueen(sq, color) { | |
6808d7a1 BA |
1044 | return this.isAttackedBySlideNJump( |
1045 | sq, | |
68e19a44 | 1046 | color, |
6808d7a1 BA |
1047 | V.QUEEN, |
1048 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
1049 | ); | |
1c9f093d BA |
1050 | } |
1051 | ||
68e19a44 BA |
1052 | // Is square x,y attacked by 'color' king(s) ? |
1053 | isAttackedByKing(sq, color) { | |
6808d7a1 BA |
1054 | return this.isAttackedBySlideNJump( |
1055 | sq, | |
68e19a44 | 1056 | color, |
6808d7a1 BA |
1057 | V.KING, |
1058 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
1059 | "oneStep" | |
1060 | ); | |
1c9f093d BA |
1061 | } |
1062 | ||
1c9f093d | 1063 | // Is color under check after his move ? |
6808d7a1 | 1064 | underCheck(color) { |
1c58eb76 | 1065 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
1c9f093d BA |
1066 | } |
1067 | ||
1068 | ///////////////// | |
1069 | // MOVES PLAYING | |
1070 | ||
1071 | // Apply a move on board | |
6808d7a1 BA |
1072 | static PlayOnBoard(board, move) { |
1073 | for (let psq of move.vanish) board[psq.x][psq.y] = V.EMPTY; | |
1074 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1075 | } |
1076 | // Un-apply the played move | |
6808d7a1 BA |
1077 | static UndoOnBoard(board, move) { |
1078 | for (let psq of move.appear) board[psq.x][psq.y] = V.EMPTY; | |
1079 | for (let psq of move.vanish) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1080 | } |
1081 | ||
3a2a7b5f BA |
1082 | prePlay() {} |
1083 | ||
1084 | play(move) { | |
1085 | // DEBUG: | |
1086 | // if (!this.states) this.states = []; | |
1c58eb76 | 1087 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
3a2a7b5f BA |
1088 | // this.states.push(stateFen); |
1089 | ||
1090 | this.prePlay(move); | |
1091 | if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) | |
1092 | if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); | |
1093 | V.PlayOnBoard(this.board, move); | |
1094 | this.turn = V.GetOppCol(this.turn); | |
1095 | this.movesCount++; | |
1096 | this.postPlay(move); | |
1097 | } | |
1098 | ||
bb688df5 | 1099 | updateCastleFlags(move, piece) { |
1c58eb76 BA |
1100 | const c = V.GetOppCol(this.turn); |
1101 | const firstRank = (c == "w" ? V.size.x - 1 : 0); | |
1102 | // Update castling flags if rooks are moved | |
1103 | const oppCol = V.GetOppCol(c); | |
1104 | const oppFirstRank = V.size.x - 1 - firstRank; | |
bb688df5 BA |
1105 | if (piece == V.KING && move.appear.length > 0) |
1106 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
1107 | else if ( | |
1c58eb76 BA |
1108 | move.start.x == firstRank && //our rook moves? |
1109 | this.castleFlags[c].includes(move.start.y) | |
1110 | ) { | |
1111 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1112 | this.castleFlags[c][flagIdx] = V.size.y; | |
305ede7e BA |
1113 | } |
1114 | // NOTE: not "else if" because a rook could take an opposing rook | |
1115 | if ( | |
1c58eb76 BA |
1116 | move.end.x == oppFirstRank && //we took opponent rook? |
1117 | this.castleFlags[oppCol].includes(move.end.y) | |
1118 | ) { | |
1119 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1120 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1121 | } | |
1122 | } | |
1123 | ||
1c9f093d | 1124 | // After move is played, update variables + flags |
3a2a7b5f BA |
1125 | postPlay(move) { |
1126 | const c = V.GetOppCol(this.turn); | |
1c9f093d | 1127 | let piece = undefined; |
3a2a7b5f | 1128 | if (move.vanish.length >= 1) |
1c9f093d BA |
1129 | // Usual case, something is moved |
1130 | piece = move.vanish[0].p; | |
3a2a7b5f | 1131 | else |
1c9f093d BA |
1132 | // Crazyhouse-like variants |
1133 | piece = move.appear[0].p; | |
1c9f093d BA |
1134 | |
1135 | // Update king position + flags | |
6808d7a1 | 1136 | if (piece == V.KING && move.appear.length > 0) { |
1c9f093d BA |
1137 | this.kingPos[c][0] = move.appear[0].x; |
1138 | this.kingPos[c][1] = move.appear[0].y; | |
1c9f093d BA |
1139 | return; |
1140 | } | |
bb688df5 | 1141 | if (V.HasCastle) this.updateCastleFlags(move, piece); |
1c9f093d BA |
1142 | } |
1143 | ||
3a2a7b5f | 1144 | preUndo() {} |
1c9f093d | 1145 | |
6808d7a1 | 1146 | undo(move) { |
3a2a7b5f | 1147 | this.preUndo(move); |
6808d7a1 BA |
1148 | if (V.HasEnpassant) this.epSquares.pop(); |
1149 | if (V.HasFlags) this.disaggregateFlags(JSON.parse(move.flags)); | |
1c9f093d BA |
1150 | V.UndoOnBoard(this.board, move); |
1151 | this.turn = V.GetOppCol(this.turn); | |
1152 | this.movesCount--; | |
3a2a7b5f | 1153 | this.postUndo(move); |
1c9f093d BA |
1154 | |
1155 | // DEBUG: | |
1c58eb76 | 1156 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
9bd6786b BA |
1157 | // if (stateFen != this.states[this.states.length-1]) debugger; |
1158 | // this.states.pop(); | |
1c9f093d BA |
1159 | } |
1160 | ||
3a2a7b5f BA |
1161 | // After move is undo-ed *and flags resetted*, un-update other variables |
1162 | // TODO: more symmetry, by storing flags increment in move (?!) | |
1163 | postUndo(move) { | |
1164 | // (Potentially) Reset king position | |
1165 | const c = this.getColor(move.start.x, move.start.y); | |
1166 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1167 | this.kingPos[c] = [move.start.x, move.start.y]; | |
1168 | } | |
1169 | ||
1c9f093d BA |
1170 | /////////////// |
1171 | // END OF GAME | |
1172 | ||
1173 | // What is the score ? (Interesting if game is over) | |
6808d7a1 | 1174 | getCurrentScore() { |
bb688df5 | 1175 | if (this.atLeastOneMove()) return "*"; |
1c9f093d BA |
1176 | // Game over |
1177 | const color = this.turn; | |
1178 | // No valid move: stalemate or checkmate? | |
bb688df5 | 1179 | if (!this.underCheck(color)) return "1/2"; |
1c9f093d | 1180 | // OK, checkmate |
68e19a44 | 1181 | return (color == "w" ? "0-1" : "1-0"); |
1c9f093d BA |
1182 | } |
1183 | ||
1184 | /////////////// | |
1185 | // ENGINE PLAY | |
1186 | ||
1187 | // Pieces values | |
6808d7a1 | 1188 | static get VALUES() { |
1c9f093d | 1189 | return { |
6808d7a1 BA |
1190 | p: 1, |
1191 | r: 5, | |
1192 | n: 3, | |
1193 | b: 3, | |
1194 | q: 9, | |
1195 | k: 1000 | |
1c9f093d BA |
1196 | }; |
1197 | } | |
1198 | ||
1199 | // "Checkmate" (unreachable eval) | |
6808d7a1 BA |
1200 | static get INFINITY() { |
1201 | return 9999; | |
1202 | } | |
1c9f093d BA |
1203 | |
1204 | // At this value or above, the game is over | |
6808d7a1 BA |
1205 | static get THRESHOLD_MATE() { |
1206 | return V.INFINITY; | |
1207 | } | |
1c9f093d | 1208 | |
6f2f9437 | 1209 | // Search depth: 1,2 for high branching factor, 4 for small (Loser chess, eg.) |
6808d7a1 BA |
1210 | static get SEARCH_DEPTH() { |
1211 | return 3; | |
1212 | } | |
1c9f093d | 1213 | |
6808d7a1 | 1214 | getComputerMove() { |
1c9f093d BA |
1215 | const maxeval = V.INFINITY; |
1216 | const color = this.turn; | |
a97bdbda | 1217 | let moves1 = this.getAllValidMoves(); |
c322a844 | 1218 | |
6808d7a1 | 1219 | if (moves1.length == 0) |
e71161fb | 1220 | // TODO: this situation should not happen |
41cb9b94 | 1221 | return null; |
1c9f093d | 1222 | |
b83a675a | 1223 | // Rank moves using a min-max at depth 2 (if search_depth >= 2!) |
6808d7a1 | 1224 | for (let i = 0; i < moves1.length; i++) { |
afbf3ca7 BA |
1225 | this.play(moves1[i]); |
1226 | const score1 = this.getCurrentScore(); | |
1227 | if (score1 != "*") { | |
1228 | moves1[i].eval = | |
1229 | score1 == "1/2" | |
1230 | ? 0 | |
1231 | : (score1 == "1-0" ? 1 : -1) * maxeval; | |
1232 | } | |
1233 | if (V.SEARCH_DEPTH == 1 || score1 != "*") { | |
1234 | if (!moves1[i].eval) moves1[i].eval = this.evalPosition(); | |
1235 | this.undo(moves1[i]); | |
b83a675a BA |
1236 | continue; |
1237 | } | |
1c9f093d | 1238 | // Initial self evaluation is very low: "I'm checkmated" |
6808d7a1 | 1239 | moves1[i].eval = (color == "w" ? -1 : 1) * maxeval; |
afbf3ca7 BA |
1240 | // Initial enemy evaluation is very low too, for him |
1241 | let eval2 = (color == "w" ? 1 : -1) * maxeval; | |
1242 | // Second half-move: | |
1243 | let moves2 = this.getAllValidMoves(); | |
1244 | for (let j = 0; j < moves2.length; j++) { | |
1245 | this.play(moves2[j]); | |
1246 | const score2 = this.getCurrentScore(); | |
1247 | let evalPos = 0; //1/2 value | |
1248 | switch (score2) { | |
1249 | case "*": | |
1250 | evalPos = this.evalPosition(); | |
1251 | break; | |
1252 | case "1-0": | |
1253 | evalPos = maxeval; | |
1254 | break; | |
1255 | case "0-1": | |
1256 | evalPos = -maxeval; | |
1257 | break; | |
1c9f093d | 1258 | } |
afbf3ca7 BA |
1259 | if ( |
1260 | (color == "w" && evalPos < eval2) || | |
1261 | (color == "b" && evalPos > eval2) | |
1262 | ) { | |
1263 | eval2 = evalPos; | |
1264 | } | |
1265 | this.undo(moves2[j]); | |
1266 | } | |
6808d7a1 BA |
1267 | if ( |
1268 | (color == "w" && eval2 > moves1[i].eval) || | |
1269 | (color == "b" && eval2 < moves1[i].eval) | |
1270 | ) { | |
1c9f093d BA |
1271 | moves1[i].eval = eval2; |
1272 | } | |
1273 | this.undo(moves1[i]); | |
1274 | } | |
6808d7a1 BA |
1275 | moves1.sort((a, b) => { |
1276 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1277 | }); | |
a97bdbda | 1278 | // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1c9f093d | 1279 | |
1c9f093d | 1280 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
6808d7a1 | 1281 | if (V.SEARCH_DEPTH >= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE) { |
6808d7a1 | 1282 | for (let i = 0; i < moves1.length; i++) { |
1c9f093d BA |
1283 | this.play(moves1[i]); |
1284 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
6808d7a1 BA |
1285 | moves1[i].eval = |
1286 | 0.1 * moves1[i].eval + | |
1287 | this.alphabeta(V.SEARCH_DEPTH - 1, -maxeval, maxeval); | |
1c9f093d BA |
1288 | this.undo(moves1[i]); |
1289 | } | |
6808d7a1 BA |
1290 | moves1.sort((a, b) => { |
1291 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1292 | }); | |
b83a675a | 1293 | } |
1c9f093d | 1294 | |
b83a675a | 1295 | let candidates = [0]; |
d54f6261 BA |
1296 | for (let i = 1; i < moves1.length && moves1[i].eval == moves1[0].eval; i++) |
1297 | candidates.push(i); | |
656b1878 | 1298 | return moves1[candidates[randInt(candidates.length)]]; |
1c9f093d BA |
1299 | } |
1300 | ||
6808d7a1 | 1301 | alphabeta(depth, alpha, beta) { |
1c9f093d BA |
1302 | const maxeval = V.INFINITY; |
1303 | const color = this.turn; | |
1304 | const score = this.getCurrentScore(); | |
1305 | if (score != "*") | |
6808d7a1 BA |
1306 | return score == "1/2" ? 0 : (score == "1-0" ? 1 : -1) * maxeval; |
1307 | if (depth == 0) return this.evalPosition(); | |
a97bdbda | 1308 | const moves = this.getAllValidMoves(); |
6808d7a1 BA |
1309 | let v = color == "w" ? -maxeval : maxeval; |
1310 | if (color == "w") { | |
1311 | for (let i = 0; i < moves.length; i++) { | |
1c9f093d | 1312 | this.play(moves[i]); |
6808d7a1 | 1313 | v = Math.max(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1314 | this.undo(moves[i]); |
1315 | alpha = Math.max(alpha, v); | |
6808d7a1 | 1316 | if (alpha >= beta) break; //beta cutoff |
1c9f093d | 1317 | } |
1c5bfdf2 | 1318 | } |
6808d7a1 | 1319 | else { |
1c5bfdf2 | 1320 | // color=="b" |
6808d7a1 | 1321 | for (let i = 0; i < moves.length; i++) { |
1c9f093d | 1322 | this.play(moves[i]); |
6808d7a1 | 1323 | v = Math.min(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1324 | this.undo(moves[i]); |
1325 | beta = Math.min(beta, v); | |
6808d7a1 | 1326 | if (alpha >= beta) break; //alpha cutoff |
1c9f093d BA |
1327 | } |
1328 | } | |
1329 | return v; | |
1330 | } | |
1331 | ||
6808d7a1 | 1332 | evalPosition() { |
1c9f093d BA |
1333 | let evaluation = 0; |
1334 | // Just count material for now | |
6808d7a1 BA |
1335 | for (let i = 0; i < V.size.x; i++) { |
1336 | for (let j = 0; j < V.size.y; j++) { | |
1337 | if (this.board[i][j] != V.EMPTY) { | |
1338 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
1339 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
1c9f093d BA |
1340 | } |
1341 | } | |
1342 | } | |
1343 | return evaluation; | |
1344 | } | |
1345 | ||
1346 | ///////////////////////// | |
1347 | // MOVES + GAME NOTATION | |
1348 | ///////////////////////// | |
1349 | ||
1350 | // Context: just before move is played, turn hasn't changed | |
1351 | // TODO: un-ambiguous notation (switch on piece type, check directions...) | |
6808d7a1 BA |
1352 | getNotation(move) { |
1353 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
1cd3e362 | 1354 | // Castle |
6808d7a1 | 1355 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; |
1c9f093d BA |
1356 | |
1357 | // Translate final square | |
1358 | const finalSquare = V.CoordsToSquare(move.end); | |
1359 | ||
1360 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 1361 | if (piece == V.PAWN) { |
1c9f093d BA |
1362 | // Pawn move |
1363 | let notation = ""; | |
6808d7a1 | 1364 | if (move.vanish.length > move.appear.length) { |
1c9f093d BA |
1365 | // Capture |
1366 | const startColumn = V.CoordToColumn(move.start.y); | |
1367 | notation = startColumn + "x" + finalSquare; | |
78d64531 | 1368 | } |
6808d7a1 BA |
1369 | else notation = finalSquare; |
1370 | if (move.appear.length > 0 && move.appear[0].p != V.PAWN) | |
78d64531 | 1371 | // Promotion |
1c9f093d BA |
1372 | notation += "=" + move.appear[0].p.toUpperCase(); |
1373 | return notation; | |
1374 | } | |
6808d7a1 BA |
1375 | // Piece movement |
1376 | return ( | |
1377 | piece.toUpperCase() + | |
1378 | (move.vanish.length > move.appear.length ? "x" : "") + | |
1379 | finalSquare | |
1380 | ); | |
1381 | } | |
1382 | }; |